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Pimpmust posted:That chick has some killer sideburns. Of course, what she really needs is a big knife. TildeATH fucked around with this message at 21:21 on Jun 6, 2011 |
# ? Jun 6, 2011 20:56 |
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# ? May 11, 2024 07:51 |
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TildeATH posted:That chick has some killer sideburns. Hey, look! That's a Clan Knife. It has a range 50% longer than the Inner Sphere variant, deals double damage and generates half as much heat.
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# ? Jun 6, 2011 21:42 |
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TildeATH posted:That chick has some killer sideburns. Chick... She? I thought that venture bros clip might have tipped you off but it seems I should have been clearer. Those tits are standard issue in this mans army e: What the clanner pilots are discussing right now while the Comguard are screaming in their cockpits and drowning in their own piss Pimpmust fucked around with this message at 21:53 on Jun 6, 2011 |
# ? Jun 6, 2011 21:50 |
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ShadowDragon8685 posted:Hey, look! That's a Clan Knife. It has a range 50% longer than the Inner Sphere variant, deals double damage and generates half as much heat. Don't forget the ability to swap out the blade for other implements on the fly. Need a fork/spoon/nosehair trimmer? You don't to purchase a whole new tool.
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# ? Jun 6, 2011 21:53 |
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Pimpmust posted:Those tits are standard issue in this mans army poo poo, clan mechwarriors really are superior.
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# ? Jun 6, 2011 22:24 |
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Pimpmust posted:
What the gently caress is all this poo poo.
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# ? Jun 6, 2011 22:25 |
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Xmas Future posted:What the gently caress is all this poo poo. I mean, obviously.
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# ? Jun 6, 2011 22:29 |
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Nevets posted:Don't forget the ability to swap out the blade for other implements on the fly. Need a fork/spoon/nosehair trimmer? You don't to purchase a whole new tool. Unfortunately, the clan knife can only be made in orbiting space stations, costs twice as much as an IS knife, and is only availible to frontline mechwarriors.
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# ? Jun 6, 2011 22:33 |
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BaNevets posted:Don't forget the ability to swap out the blade for other implements on the fly. Need a fork/spoon/nosehair trimmer? You don't to purchase a whole new tool.
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# ? Jun 6, 2011 23:30 |
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raverrn posted:Ba Don't forget the advanced tactical knife that does all of those
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# ? Jun 6, 2011 23:36 |
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raverrn posted:Ba I'm figuring an LB-X would be something like this: http://www.propertyroom.com/itemdetails.aspx?l=7719036
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# ? Jun 6, 2011 23:40 |
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Teledahn posted:We've been over this. It's Pimpmust as a well endowed kobold piloting a mech. You misunderstood. He was upset at seeing the image without the knife.
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# ? Jun 6, 2011 23:42 |
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This is what happens when we spend more than a few days without a turn to talk about. It would be sad and disturbing if it wasn't so very funny. vvv I wasn't blaming you for getting sick. I was blaming Poptarts for not being a Time Lord. paragon1 fucked around with this message at 01:12 on Jun 7, 2011 |
# ? Jun 7, 2011 00:22 |
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Once again, this is my fault and I apologize; I sent in orders earlier today, but forgot that mech movement is not the same as attempting a three-point turn in a car, so I had to send in revised orders, thus further delaying the already delayed turn. Once again, I apologize for this. Christ, I hate being sick.
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# ? Jun 7, 2011 00:41 |
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No need to apologize, I couldn't have done anything until tonite anyway. You're fine, I promise.
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# ? Jun 7, 2011 01:07 |
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I'd say that the one good thing that comes from being decimated is that there's less likely to be order fuckups, but I think i've provided about 50% of them myself anyway.
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# ? Jun 7, 2011 01:27 |
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It's not going to feel the same without them.
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# ? Jun 7, 2011 01:31 |
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PoptartsNinja posted:No need to apologize, I couldn't have done anything until tonite anyway. You're fine, I promise. Not to mention Fits is probably going to be dead this round anyways (along with everyone else, at this rate).
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# ? Jun 7, 2011 01:51 |
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Nah, nobody died this round. One person is hilariously close, however, and it's probably not who you'd expect.
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# ? Jun 7, 2011 02:05 |
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Wait, I wasn't expecting to die this round. Awesome.
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# ? Jun 7, 2011 02:11 |
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Nadir: Tactical Update 6 Movement Phase I3 Wyvern reverses 1 to hex 1306! I4 Crab reverses 4 to hex 1606! I5 Kintaro walks 1 to hex 1504! ?2 Infantry? (Ambush Ace) move with I2 Whitworth, now in hex 1503! ?3 Infantry? (Ambush Ace) move with I1 Clint, now in hex 0105! Combat Phase: I3 Wyvern fires LRM 10 at ?1 Infantry? (4 base + 0 range + 0 movement + 0 target movement = 4): rolled (3+6) 9, (3+1) 4 missiles hit Trooper 3 (0/10+1 armor remains)! Trooper 3 killed! I3 Wyvern gains 7 heat, sinks 12+2! 0 heat builds up! I4 Crab fires Large Laser at ?2 Infantry? (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (2+4) 6, hit Trooper 2 (2/10 armor remains)! Breach chance! I4 Crab fires Medium Laser at ?2 Infantry? (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (2+2) 4, hit Trooper 4 (5/10 armor remains)! Breach chance! I4 Crab fires Small Laser at ?2 Infantry? (3 base + 4 range + 1 movement + 0 target movement = 8): rolled (6+1) 7, miss! I4 Crab gains 13 heat, sinks 16+2! 5 heat dissipates! Overheat penalty ends! I5 Kintaro fires Medium Laser at ?2 Infantry? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (6+4) 10, hit Trooper 3 (5/10 armor remains)! Breach chance! I5 Kintaro fires Medium Laser at ?2 Infantry? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (1+6) , hit Trooper 5 (5/ 10 armor remains)! Breach chance! I5 Kintaro fires SRM 6 at ?1 Infantry? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (4+6) 10, (1+2) 2 missiles hit Trooper 4 (3/10 armor remains (breach chance!)), Trooper 1 (8/10 armor remains (breach chance!))! I5 Kintaro fires SRM 6 at ?1 Infantry? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (1+5) 6, (6+1) 4 missiles hit Trooper 1 (6/10 armor remains (breach chance!)), Trooper 3 (1/10 armor remains (breach chance!)), Trooper 1 (4/10 armor remains (breach chance!)), Trooper 4 (1/10 armor remains (breach chance!))! I5 Kintaro gains 9 heat, sinks 10+2! 3 heat dissipates! Overheat penalty ends! C1 Guillotine? holds fire! C1 Guillotine? gains 1 heat! 0 heat builds up! C2 Phoenix Hawk? holds fire! C2 Unknown Medium gains 1 heat! 0 heat builds up! C3 Grasshopper? has holds fire! C3 Grasshopper? gains 1 heat! 0 heat builds up! ?1 Infantry? (Ambush Ace) fires Small Laser at C3 Wyvern (2 base + 4 range + 0 target movement = 6): rolled (2+6) 8, hit Right Leg (9/22 armor remains)! ?1 Infantry? (Ambush Ace) fires SRM 2 at C3 Wyvern (2 base + 0 range + 0 target movement = 2): rolled (4+1) 5, (4+4) 2 missiles hit Left Arm (0/7 structure remains (limb blown off, remaining damage transfers to Left Torso (15/16 armor remains))), Left Torso (13/16 armor remains)! ?2 Infantry? (Ambush Ace) fire Small Lasers at C5 Kintaro (2 base + 0 range + 1 target movement = 5): rolled (4+2) 6, (4+6) 4 small lasers hit Left Leg (13/23 armor remains), Center Torso (23/26 armor remains), Right Torso (14/18 armor remains), Left Arm (0/9 structure remains (limb blown off))! ?2 Infantry? (Ambush Ace) fire SRM 2s at C5 Kintaro (2 base + 0 range + 1 target movement = 5): rolled (5+2) 7, (6+6) 10 missiles hit Right Arm (16/18 armor remains), Right Leg (16/23 armor remains), Left Leg (11/23 armor remains), Left Torso (16/18 armor remains), Right Torso (12/18 armor remains), Right Arm (14/18 armor remains), Left Torso (14/18 armor remains), Center Torso (21/26 armor remains), Head (0/9 armor remains (pilot hit)), Left Torso (12/18 armor remains)! End Phase: I5 Kintaro must make a 5+ consciousness test: rolled (6+1) 7, succeeds! ?2 Infantry? Trooper 1 chance for breach! (3+2) 5, no breach sustained! ?2 Infantry? Trooper 1 chance for breach! (4+1) 5, no breach sustained! ?2 Infantry? Trooper 1 chance for breach! (3+5) 8, no breach sustained! ?2 Infantry? Trooper 2 chance for breach! (4+3) 7, no breach sustained! ?2 Infantry? Trooper 3 chance for breach! (6+3) 9, no breach sustained! ?2 Infantry? Trooper 3 chance for breach! (3+3) 6, no breach sustained! ?2 Infantry? Trooper 3 chance for breach! (6+5) 11, trooper breached! Trooper 3 killed by breach! ?2 Infantry? Trooper 4 chance for breach! (1+5) 6, no breach sustained! ?2 Infantry? Trooper 4 chance for breach! (6+5) 11, trooper breached! Trooper 4 killed by breach! ?2 Infantry? Trooper 4 chance for breach! (5+4) 9, trooper already breached! ?2 Infantry? Trooper 5 chance for breach! (3+2) 5, no breach sustained! Physical Combat Phase: I5 Kintaro kicks ?2 Infantry? (4 base + 1 movement + 0 target movement - 2 kick = 3): rolled (6+5) 11, hit Trooper 2 (0/10 armor remains)! Trooper 2 killed! End Phase: Next Turn’s Movement Phase The concussive burst of an SRM was cut short by the outrush of air from his shattered cockpit canopy, forcing Kei Katou to hold his breath for the few seconds it took to seal his coolant suit and switch to bottled air. The cold vacuum of space was decidedly uncomfortable, and instinctively he cut the flow of coolant through his vest—no sense freezing to death when his ‘Mech’s ambient thermal radiation would still keep him alive. Probably. There was no sound, save for his own breathing and the diminishing trickle of coolant. He toggled his targeting over to a secondary monitor; feeling quietly crippled by the screen’s small size. Rearing back, he gave his tiny assailants a wicked kick—and was satisfied to see one’s armor shatter. He stared in silence as the massive form inside tumbled away, and shuddered. These were not men. Enemy Forces: C1 Guillotine IIC: Walks 1 to hex 1801! C2 Phoenix Hawk?: walks 4 to hex 1901! C3 Grasshopper IIC: walks 3 to hex 1701! ?2 Infantry: jumps 3 to hex ????! Attempts to move out of line of sight! Mission Objectives Defeat the Hell’s Horses (in progress) I1 CLNT-1-2LT Clint Weight: 40 tons (Medium) Mechwarrior Name: Acolyte IX Jim Westwood Mechwarrior Player: Shiva Asori Mechwarrior Status: Killed by Elementals! Critical Damage: Head destroyed! Notes: ‘Mech destroyed! I2 WTH-1S Whitworth Weight: 40 tons (Medium) Mechwarrior Name: Acolyte Ruput Marsden Mechwarrior Player: Uberjew Mechwarrior Status: OK! Critical Damage: Center Torso Breached! Notes: ‘Mech destroyed by breach! I3 WVE-5N Wyvern Weight: 45 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 13/16 (11/11) LT R A(S): 6/6 CT A(S): 13/20 (14/14) CT R A(S): 7/7 RT A(S): 10/16 (11/11) RT R A(S): 6/6 LA A(S): 0/14 (0/7) RA A(S): 0/14 (7/7) LL A(S): 19/22 (11/11) RL A(S): 9/22 (11/11) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 4/6/4 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn Mechwarrior Player: Revenant Threshold Mechwarrior Status: 2nd degree burns (3+)! Armament: LRM 10 – CT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded) SRM 6 – RT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!) CASE – RT CASE – LT Critical Damage: None! Notes: 2 hands I4 CRB-27 Crab Weight: 50 tons (Medium) HD A(S): 2/9 (3/3) LT A(S): 16/16 (12/12) LT R A(S): 6/6 CT A(S): 13/20 (16/16) CT R A(S): 8/8 RT A(S): 12/16 (12/12) RT R A(S): 6/6 LA A(S): 12/16 (8/8) RA A(S): 0/16 (4/8) LL A(S): 24/24 (12/12) RL A(S): 24/24 (12/12) Heat: 6/30 Overheat Penalty: Movement reduced to 4/6/0! Heat Sinks: 16 Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 3 Mechwarrior Name: Acolyte II Cassandra Przymus Mechwarrior Player: Mr. Despair Mechwarrior Status: Popped eardrums (3+)! Armament: Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: 1 hand I5 KTO-19 Kintaro Weight: 55 tons (Medium) HD A(S): 0/9 (3/3) LT A(S): 12/18 (13/13) LT R A(S): 8/8 CT A(S): 21/26 (18/18) CT R A(S): 10/10 RT A(S): 12/18 (13/13) RT R A(S): 8/8 LA A(S): 0/18 (0/9) RA A(S): 14/18 (9/9) LL A(S): 11/23 (13/13) RL A(S): 16/23 (13/13) Heat: 6/30 Overheat Penalty: Movement reduced to 4/6/0! Heat Sinks: 10 Movement: 5/8/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Acolyte V Kei Katou Mechwarrior Player: W.T. Fits Mechwarrior Status: Unintended Lasik Surgery, Sudden Decompression (5+) Armament: SRM 6 – RT (Heat: 4, Ammo: 26, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!) Narc Missile Beacon – CT (Heat: 0, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands I6 CHP-1N Champion Weight: 60 tons (Heavy) Mechwarrior Name: Adept II Tyr Vandal Mechwarrior Player: DatonKallandor Mechwarrior Status: Mild Concussion (3+) Critical Damage: Center Torso Breached! Notes: ‘Mech destroyed by breach! Enemy Status C1 Guillotine? Tonnage: 70? Critical Damage: Left Torso destroyed! Left Arm destroyed! Pilot: Piloting 4, Gunnery 3 Overheat Penalty: None! Armament: 2 Large Lasers, Medium Laser, SRM 6 Notes: C2 Phoenix Hawk? Tonnage: 45? Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Overheat Penalty: None! Armament: Large Laser, 3 Medium Lasers, 2 SRM 2s, 4 Machine Guns Notes: C3 Grasshopper? Tonnage: 70? Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Overheat Penalty: None! Armament: Large Laser, 4 Medium Lasers, LRM 10 Notes: ?2 Clan Infantry Gunnery: 2 Anti-Mech: 2 Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn! PoptartsNinja fucked around with this message at 21:25 on Sep 28, 2013 |
# ? Jun 7, 2011 02:18 |
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Nothing like getting hit by 10 SRMs to make life a bit uncomfortable.
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# ? Jun 7, 2011 02:27 |
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Aw... the tiny men ran away? I wasn't done playing with them yet.
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# ? Jun 7, 2011 02:28 |
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W.T. Fits posted:Aw... the tiny men ran away? I wasn't done playing with them yet. I think you should try to chase them!
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# ? Jun 7, 2011 02:31 |
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With a little clever counting, the players should be able to make it into positions where they all have shots on one enemy (with partial cover) while staying out of LOS of the other two. Show the Clanners how the ComGuard fights: with fervent and unsportsmanlike brutality! The Merry Marauder fucked around with this message at 02:48 on Jun 7, 2011 |
# ? Jun 7, 2011 02:42 |
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Umm, yeah, you guys may want to move away from the line of Clan mechs pointing at you.
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# ? Jun 7, 2011 02:44 |
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Reversing to 1906 would put me in max range to hit c2 and out of range of c1 and c3, right?
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# ? Jun 7, 2011 03:01 |
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Mr. Despair posted:Reversing to 1906 would put me in max range to hit c2 and out of range of c1 and c3, right? Eyeballing it, yup. Kintaro would have to risk running to 2005. Slow-rear end Wyvern might have to stay out of LOS and just shift over.
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# ? Jun 7, 2011 03:04 |
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Then I know what I'm doing this turn.
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# ? Jun 7, 2011 03:06 |
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Could easily be wrong, but by my count there's only one hex ?2 could be in. Edit: I am wrong, there's at least two.
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# ? Jun 7, 2011 03:07 |
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Well, I could get into a similar position to shoot at C3 instead, but I'll probably run into ?1 or ?3 instead, I'm pretty sure at least one of those is chilling out that way.
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# ? Jun 7, 2011 03:20 |
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?1 was wiped out by Revenant this past turn. But yeah, ?3 is probably hitching a ride on one of those three and is just waiting for us to try and rush them again. That or he's taking the long way around the ship to try and flank us from behind.
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# ? Jun 7, 2011 03:24 |
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Is there a count on how many elementals are left?
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# ? Jun 7, 2011 03:29 |
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?2 is currently down to 2/5 remaining in the point. Last we saw of it, I believe ?3 was at full strength, 5/5.
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# ? Jun 7, 2011 03:32 |
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One would think nobody with a self-preservation instinct would ever be an elemental, what with the atrociously high turnover rate.
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# ? Jun 7, 2011 03:34 |
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Artificer posted:One would think nobody with a self-preservation instinct would ever be an clanner, what with the atrociously high turnover rate. This seems more reasonable.
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# ? Jun 7, 2011 03:36 |
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But they more then pay for themselves in an attrition war. So far eight dead elementals for three destroyed mechs and three heavily damaged ones. Totally worth it.
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# ? Jun 7, 2011 03:39 |
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Artificer posted:One would think nobody with a self-preservation instinct would ever be an elemental, what with the atrociously high turnover rate. Clanners: a youth-obsessed warrior culture bred from birth to be literally unable to have any other existence. You don't chose to be an Elemental, Mechwarrior, or Pilot, you are one. Why anyone would chose to be any sort of trooper in the Inner Sphere, on the other hand, I don't know. Maybe you hope for a life of being fed and that the Feudal Lords don't get angry at each other in your neighborhood? How many unarmored troopers would Comstar have killed by now? Thirty?
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# ? Jun 7, 2011 03:42 |
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Krumbsthumbs posted:But they more then pay for themselves in an attrition war. I suppose. But IS's incredibly industrial and numerical advantage sort of negates that...
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# ? Jun 7, 2011 03:42 |
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# ? May 11, 2024 07:51 |
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I4 Crab Walks: The Gif makes me less upset about the fact that out of 130 posts, one was a tactical update and far too many of the rest were some kind of furry poo poo. I'd been intending to make my own crabwalk gif but couldn't get a good reference, that was awesome
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# ? Jun 7, 2011 03:50 |