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treeboy posted:Thanks guys! (meant to say please tell me it's *not* a dream) This is crazy, i can't stop smiling. Congrats! And post your reel...
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# ? Jun 9, 2011 17:36 |
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# ? Jun 5, 2024 03:24 |
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SnafuAl posted:XNA works fine with 2D sprites. Pretty sure most of the functionality you need to use sprites is built-in. Either that or I programmed that functionality whilst pissed, because I don't remember it. I'm building a 2D platformer engine on XNA and pretty much everything seems to be there, except you have to cook up animations on your own using sprite sheets. That said, if you're using XNA instead of Flixel or Stencyl, then you probably have the chops to figure out a sprite sheet.
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# ? Jun 9, 2011 17:36 |
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Thanks for the reply guys! Ah I see so those others are custom engine. But yeah, I already have a few sprite animations done, I was just worried XNA was going to make it more difficult to transfer them.
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# ? Jun 9, 2011 17:41 |
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treeboy posted:holy gently caress...I got the job with Vigil. It's a full time entry level temp position but I got it...I'm kinda speechless and in shock. Please tell me it's a dream. Congrats dude! Hope it still feels like a dream when you realize your job is to clean up mo-cap of a dude taking a dump, forever
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# ? Jun 9, 2011 18:03 |
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Sigma-X posted:Congrats dude! Hope it still feels like a dream when you realize your job is to clean up mo-cap of a dude taking a dump, forever ... and then you'll be fired a year later once this Team Bondi facial anim tech replaces you with a tool. Or maybe you'll instead become a tool (if you're not already a tool) and clean that data instead.
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# ? Jun 9, 2011 19:03 |
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Shalinor posted:Think positively - if you bust your rear end in the trenches, and really show your dump-cleaning chops, you'll be promoted to being the guy who animates the facial bones to approximate the live captured constipation face! it's all keyframe, they don't use mocap. right? edit: actually they were big on their dedication to hand keyed animation. It's something that caught my eye when I was sending out the application. During the interview he even asked me how many principles of animation i could name off the top of my head (only 4.5...never did memorize the dang list...) Apparently even knowing what he was talking about was good enough though. -A N I M 8- posted:Congrats! And post your reel... edit2: I hate my reel with a passion, actually, and have been struggling to put decent stuff on it. It's very much a display of entry level ability. But if people are actually curious its on my site: https://www.forrestwaller.com treeboy fucked around with this message at 19:26 on Jun 9, 2011 |
# ? Jun 9, 2011 19:21 |
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Sigma-X posted:Congrats dude! Hope it still feels like a dream when you realize your job is to clean up mo-cap of a dude taking a dump, forever "The normal map on this turd is fantastic!"
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# ? Jun 9, 2011 20:16 |
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treeboy posted:
It's good stuff man. Is that a Blizzard test you open with?
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# ? Jun 9, 2011 21:51 |
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-A n i m 8- posted:It's good stuff man. Is that a Blizzard test you open with? Creepy stalker time: post your alias!
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# ? Jun 9, 2011 22:01 |
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Aliginge posted:Environment Artist. It'd be my first post in industry. And thanks, hoping for the best My wife wants to move back to Wymondham (a little village near Melton Mowbray, not Norfolk) since we had our first child, to give her the better country life, so I'm trying to stay in the industry but join a company within a decent commute. I'm finding it very difficult and may have to make the difficult decision to leave the industry eventually, not something I'm too keen on doing. I'm not even keen on leaving my current role, I love it. Hopefully it all falls in to place. I still haven't decided whether I should apply and then see if they will disclose the salary. 3 hours commute a day by car will be costly and a pain in the rear end. Good luck to you, your friend and SnafuAl!
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# ? Jun 9, 2011 22:02 |
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Chasiubao posted:Creepy stalker time: post your alias! I'm a very boring person so it'd be a pretty silly to Internet detective me. The first piece was something I'd been working on for Dominance V anim contest but didn't finish in time.
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# ? Jun 9, 2011 23:17 |
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Chasiubao posted:Creepy stalker time: post your alias! I'm starting in two months!
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# ? Jun 9, 2011 23:27 |
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Huh, Playground Games sure is getting popular, I had an E-mail last night and a call this morning from an agency to put me through for their Design Assistant job. I also asked to be put forward for the Level Designer spot since both jobs call for level design, strange stuff. Interview though? Who knows.
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# ? Jun 9, 2011 23:28 |
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-A n i m 8- posted:I'm starting in two months! But all the interns have started already what makes you so special I'm just jealous I didn't get an intern I hate having to get my own
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# ? Jun 9, 2011 23:29 |
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treeboy posted:my site: https://www.forrestwaller.com Looking at your resume, noticed your mission in your resume. I thought they were 2 years long! What did you do!? But of course that could just be my creed's timing of missions.
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# ? Jun 9, 2011 23:33 |
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Chasiubao posted:But all the interns have started already what makes you so special Haha, naah I'm too old to be an intern, had to go for a senior position
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# ? Jun 9, 2011 23:39 |
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-A n i m 8- posted:Haha, naah I'm too old to be an intern, had to go for a senior position For some reason I thought you had gotten an internship, not a senior spot. My bad Even more congratulations then!
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# ? Jun 10, 2011 00:44 |
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Does anyone have any comments about the Game Design program at Columbia College of Chicago? I finally got my poo poo together and I'm transferring up there for the fall. I'm not sure if I should go with the Audio, Arts, and Acoustics degree or the Sound specialization of the Game Design degree. I'm leaning towards the Game Design route but the program is fairly new from what I understand.
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# ? Jun 10, 2011 01:01 |
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Question for you guys: I've been working as a contractor for a little over two years at my studio. A full-time production position is opening up that I'm quite interested in, but I gather that lots of other folks will be as well, what with the scores of layoffs over the last year and lots of game developers still looking for work. I'm very, very familiar with and extremely respected by the team that I'd be working with if I were to get this gig. My work ethic is legendary. I've got that "known quantity" thing going on and just about everybody in the department is rooting for me. My fear, however, is that all that won't count for poo poo if someone with five shipped titles applies--all other things being equal, experience tends to be the tie-breaker. I've missed out on gigs before under these circumstances. My guess is that my best hope will be to argue for an alternative evaluative criteria for making their selection--that is, to somehow make the case that, yes, while some hypothetical so-and-so may have more shipped titles under their belt than I do, I've worked on big titles here, under your watch, and produced outstanding results. I'm known, I have great working relationships with my colleagues and our external partners, and I can answer those nebulous questions like "how well do you work under pressure" and so on with concrete examples. With witnesses! I'm trying to strategize as best I can ahead of the interview and consider as many angles as possible. So I'm wonderin': Have any of you interviewed for gigs under similar conditions, and have any insight or advice to share? typhus fucked around with this message at 02:02 on Jun 10, 2011 |
# ? Jun 10, 2011 01:56 |
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Have you talked to the hire for that role would be reporting to about it? IME being to the point about professional development goals can take you a long way especially in cases where you've got a track record of doing stellar work.
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# ? Jun 10, 2011 04:20 |
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Stormin Mormon posted:Looking at your resume, noticed your mission in your resume. I thought they were 2 years long! What did you do!? But of course that could just be my creed's timing of missions. Haha, you stole my original avatar text...I'm just your typical vanilla LDS, but I had a few unexpected health issues in South America which cut things horribly short. Still it was an incredible experience and I learned a little spanish out of the deal to boot!
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# ? Jun 10, 2011 04:41 |
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treeboy posted:Haha, you stole my original avatar text...I'm just your typical vanilla LDS, but I had a few unexpected health issues in South America which cut things horribly short. Still it was an incredible experience and I learned a little spanish out of the deal to boot! Team LDS whuddup https://instagram.com/mutatedjellyfish/
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# ? Jun 10, 2011 05:09 |
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typhus posted:My guess is that my best hope will be to argue for an alternative evaluative criteria for making their selection--that is, to somehow make the case that, yes, while some hypothetical so-and-so may have more shipped titles under their belt than I do, I've worked on big titles here, under your watch, and produced outstanding results. I'm known, I have great working relationships with my colleagues and our external partners, and I can answer those nebulous questions like "how well do you work under pressure" and so on with concrete examples. With witnesses! If you work at a place that is even remotely worth something like a drat, this alone should be more than enough to get you a permanent position. HR teams worth their poo poo know to look for people who are already integrated into the team. Just make double sure that your team has your back and that your boss will talk you up to HR and I'll bet you'll be golden.
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# ? Jun 10, 2011 05:14 |
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It feels weird to put modding experience on my resume for a non-industry programming position, but I refactored 750 scripts and ended up with 150 and drat if I'm not proud of it
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# ? Jun 10, 2011 05:56 |
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Console Parade posted:It feels weird to put modding experience on my resume for a non-industry programming position, but I refactored 750 scripts and ended up with 150 and drat if I'm not proud of it Use it to talk about optimization and how you went about it, etc. Good talking point and example for an interview
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# ? Jun 10, 2011 06:30 |
My resume is garbage :[ All my experience is retail/call center. I tried to find a mod team but 99% of the time I would be like "hey cool I'll join!" and nothing gets done with the team at all so after working on a model for them they just end up dissolving and my work never gets recognized and eventually the mod site disappears. At least that's been my experience 2-3 years ago.
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# ? Jun 10, 2011 07:05 |
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mutata posted:Team LDS whuddup Mormons on the internet? get outta here...I'm starting to go insane. I've got 4 weeks to find some housing, get clerk business in order, finish up this job, move out, move in, and then go to work... July is going to be awesome!
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# ? Jun 10, 2011 15:34 |
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Jaytan posted:Have you talked to the hire for that role would be reporting to about it? IME being to the point about professional development goals can take you a long way especially in cases where you've got a track record of doing stellar work. Oh yeah. I currently report to the hiring manager, who would continue to be my boss under the new role, and he strongly encouraged me to apply, with the caveat that he didn't know who else would be applying so it was still up in the air. I figure I have a lot going for me, but just the same, I need to prepare for the possibility that somebody with a resume longer than my leg will be going for the job. I must crush this person. SpaceDrake posted:If you work at a place that is even remotely worth something like a drat, this alone should be more than enough to get you a permanent position. HR teams worth their poo poo know to look for people who are already integrated into the team. I'd like to think so. But I wonder whether or not they'd simply rather just hire someone else and keep me as a contractor (buy cow milk free etc). Anyway, the both of you are probably right. I'm gonna try not to sweat it, bring my A-game, and see where it lands.
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# ? Jun 10, 2011 16:05 |
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Today is my last day at Gameloft Montreal. Starting in two weeks at Gameloft Vietnam. It's gonna be insane.
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# ? Jun 10, 2011 16:37 |
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Internet posted:Does anyone have any comments about the Game Design program at Columbia College of Chicago? I finally got my poo poo together and I'm transferring up there for the fall. I'm not sure if I should go with the Audio, Arts, and Acoustics degree or the Sound specialization of the Game Design degree. I'm leaning towards the Game Design route but the program is fairly new from what I understand. ceebee posted:I tried to find a mod team but 99% of the time I would be like "hey cool I'll join!" and nothing gets done with the team at all so after working on a model for them they just end up dissolving and my work never gets recognized and eventually the mod site disappears. At least that's been my experience 2-3 years ago. The whole "all my experience is retail" thing is how all our resumes looked breaking in. Mine was 3 years of pizza delivery while attending uni, and then this one 1 year programming gig waaaay back from the dotcom days. That and a portfolio. Shalinor fucked around with this message at 17:30 on Jun 10, 2011 |
# ? Jun 10, 2011 17:19 |
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ceebee posted:My resume is garbage :[ My work experience was call center and retail work and then a decent (at the time) portfolio and some side project games. I never found an online mod-team that stuck through poo poo - real life friends were where the student/indie games I worked on happened - people are more accountable IRL. You need to organize your portfolio into something that puts all the Amazing right at the front instead of using a blog.
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# ? Jun 10, 2011 17:35 |
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mutata posted:Team LDS whuddup Lot more in games than you would think.
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# ? Jun 10, 2011 21:24 |
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SGT. Squeaks posted:Lot more in games than you would think. Doesn't surprise me too much. If you've ever pulled out Catan at a ward function (especially a singles gathering) or watched byu fans at a basketball game you quickly realize LDS folks are crazy for games of all kinds
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# ? Jun 10, 2011 22:15 |
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treeboy posted:Doesn't surprise me too much. If you've ever pulled out Catan at a ward function (especially a singles gathering) or watched byu fans at a basketball game you quickly realize LDS folks are crazy for games of all kinds Theres a healthy number of devs in Salt Lake as well. Enough that they have a game dev softball league, anyway. vv interesting... mutata fucked around with this message at 00:31 on Jun 11, 2011 |
# ? Jun 10, 2011 23:26 |
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I work in SLC and I don't want to know who is LDS and who isn't. Edit: Ok, I guess what I'm saying is that nobody I work with brings it up either way because it isn't really something to talk about in the workplace. That's all. baby puzzle fucked around with this message at 01:01 on Jun 11, 2011 |
# ? Jun 11, 2011 00:27 |
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baby puzzle posted:I work in SLC and I don't want to know who is LDS and who isn't. Throw a birthday party at a bar.
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# ? Jun 11, 2011 00:38 |
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So I decided to apply for the AP role at Playground Games. Fingers crossed!
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# ? Jun 11, 2011 01:28 |
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baby puzzle posted:I work in SLC and I don't want to know who is LDS and who isn't. This is true, even though it shouldn't matter wtf people are into, but missions are also a cultural thing and it's hard to avoid talking about it, nor should people as there are some awesome nonreligious stories that come out of them. That does bring up a point though. Religion is one of those issues like race and gender that HR avoids at all costs. Putting your mission on there is kinda risking an hr rep throwing it put as whatever they do they could be accused of bias one way or the other. The united counsellors here recommend listing it as 2 years of voluntary service in whatever country then you just list what you did in nonreligious terms. Just a thought.
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# ? Jun 11, 2011 01:30 |
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baby puzzle posted:I work in SLC and I don't want to know who is LDS and who isn't. I totally agree. Religion and politics cause nothing but trouble in the workplace.
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# ? Jun 11, 2011 01:39 |
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# ? Jun 5, 2024 03:24 |
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Kaos Studios RIP. Worked with some of those guys. Ouch. http://gamasutra.com/view/news/35190/THQ_Shutters_UK_Studio_Homefront_Developer_Kaos.php
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# ? Jun 13, 2011 19:04 |