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I'm getting a 404 when I try to grab the fomod version of The Armory off samods.org. Doesn't matter if I use the link on the front page or in the actual mods section. The 7z version still works, but figured you might wanna know, Naky.
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# ? Jun 10, 2011 03:37 |
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# ? May 11, 2024 10:12 |
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SourceElement posted:I'm getting a 404 when I try to grab the fomod version of The Armory off samods.org. Doesn't matter if I use the link on the front page or in the actual mods section. The 7z version still works, but figured you might wanna know, Naky. Yeah, I know about it. We're restructuring. The Armory is no longer 'mine' even though I never considered it really was mine, but now that there are a few other people helping out on it, the mod now belongs to Team Happy Happy Geckos. I'll log in and fix the links now though. edit: links are all fixed and redirected now. Naky fucked around with this message at 03:51 on Jun 10, 2011 |
# ? Jun 10, 2011 03:47 |
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Awesomeness. Been browsing through the thread across the past several days, and everything looks really sweet. I haven't played NV since November, so a bunch of mods should make for fun times. Also, has anyone tried any of the plant/grasses mods? This one caught my eye in particular, since it was by Vurt. His work on Morrowind's plants was nothing short of amazing, so this looks like it might be pretty drat good, too. (I hate that imgur turned the last image into a JPG.) EDIT: Had two of the same image, fixed that.
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# ? Jun 10, 2011 04:47 |
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By the way, we're looking for a few dedicated testers for the upcoming release. The ESM is nearly done and we're going to really need to test the new changes thoroughly and make sure everything got packaged right. If you have some time you can dedicate to it over the next week or two even if it's only an hour or two, then swing by our IRC channel (#TheArmory @ irc.synirc.net) and hang out there so you can communicate with us and we can coordinate the testing easier. You can use the free XChat program or ChatZilla for FireFox to get to us, or any other IRC client you prefer. Though anyone's welcome to swing by and get the latest build from our channel for those too anxious for release or busy to test (note: none of the optionals are updated yet, nor is the ESM completed but all the content's out with a dev ESM), we really do need a couple people who wouldn't mind keeping in contact with us to help out.
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# ? Jun 10, 2011 05:43 |
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SourceElement posted:Awesomeness. Been browsing through the thread across the past several days, and everything looks really sweet. I haven't played NV since November, so a bunch of mods should make for fun times. I looked at the images on your post and thought "meh, that poo poo's like Oblivion has always looked like". Then I remembered I'm not looking at Oblivion. But yeah, that there sure is a nice pile of trees, gonna get it tonight. Wonder what other mods are flying under my radar after many months of FNV absence... e: Just realized that Vurts mod might not react well to Detailed Normals since it does some stuff to trees and such too. Anyone using both? Fewd fucked around with this message at 06:31 on Jun 10, 2011 |
# ? Jun 10, 2011 06:23 |
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Naky posted:By the way, we're looking for a few dedicated testers for the upcoming release. The ESM is nearly done and we're going to really need to test the new changes thoroughly and make sure everything got packaged right. If you have some time you can dedicate to it over the next week or two even if it's only an hour or two, then swing by our IRC channel (#TheArmory @ irc.synirc.net) and hang out there so you can communicate with us and we can coordinate the testing easier. You can use the free XChat program or ChatZilla for FireFox to get to us, or any other IRC client you prefer. Got a ton of spare time right now and would be glad to help test.
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# ? Jun 10, 2011 08:05 |
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Just install Vurt's after all your other texture overhaul/changes. It looks good.
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# ? Jun 10, 2011 13:58 |
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With Honest Hearts coming out I figured I'd dust off F:NV and see how what mods were out now. Here's what I'm using so far: Project Nevada - brilliant, rarely used explosives prior to this mod, I also like the sprint and bullet time additions CASM - something that handles saving for me is most welcome Darnified UI - have to install prior to Project Nevada to have both work right but I like what it adds to the pipboy in smaller fonts and how information is shown Higher Stakes Gambling - the 200 cap limit was bugging the hell out of me but I could've done without the raise to casino limits because it feels like cheating More Perks - most fitting title for a mod ever Nevada Skies - handles the lighting issues and I appreciate the weather adding to the atmosphere of the game Purge Cell Buffers - simple performance fix UHNV - best player base mod as the OP suggests, I was impressed with how much effort was put into it including extras like the virtual reality suite and teleporter
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# ? Jun 10, 2011 17:00 |
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If you're having trouble getting Project Nevada/DUI/Imps/Whatever Hud mod working together there's a HUD Merger java executable you can download. Just make sure you put all the other menu files in and then run the executable, select options, and create a merged main menu file. http://newvegasnexus.com/downloads/file.php?id=38991
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# ? Jun 10, 2011 18:46 |
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Corte posted:
Is there a definite answer if this mod is causing instability or not? I ended up disabling it and my game had far less crashes. Granted my machine is OK to take the slight performance hit without it, so I dunno.
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# ? Jun 10, 2011 19:03 |
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Slayerjerman posted:Is there a definite answer if this mod is causing instability or not? I ended up disabling it and my game had far less crashes. Granted my machine is OK to take the slight performance hit without it, so I dunno. I have had a couple crashes, didn't associate it with that and don't know if it is the cause.
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# ? Jun 10, 2011 19:17 |
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So, this XFO, my dude is lvl 14, in full T51-b power armor. Gets oneshotted by a mister gutsy. gently caress yeah no hp increase
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# ? Jun 10, 2011 19:26 |
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Naky posted:Someone's feeling anti-social today. (Thank god for Sneakemail and goodbye Nexus spam.)
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# ? Jun 10, 2011 19:31 |
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This is bugging me. Someone posted a link to their Steam screenshots within the last 20 pages of some really nice shots of Primm and Goodsprings at night with some lighting mods and I can't find the loving post. Need a new background.
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# ? Jun 10, 2011 21:54 |
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Slayerjerman posted:Is there a definite answer if this mod is causing instability or not? I ended up disabling it and my game had far less crashes. Granted my machine is OK to take the slight performance hit without it, so I dunno. I use it and haven't noticed an increase in crashes with it activated. I mean I still crash every now and then but it's just as much as I did before I installed it.
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# ? Jun 10, 2011 22:56 |
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Stop staring at me. I'm not removing the Vurt mod because of you
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# ? Jun 11, 2011 05:24 |
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SheepNameKiller posted:I use it and haven't noticed an increase in crashes with it activated. I mean I still crash every now and then but it's just as much as I did before I installed it. Scratch that, I definitely crash more with purge cell buffers activated and it does seem to cause crashes.
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# ? Jun 11, 2011 05:32 |
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By the way, someone (Mr. Crow?) a while back was talking about doing an optional replacer add-on for The Armory I think. If you want to do this and have it included with the 2.0 release, you have the next week to do so. The revised ESM is now finished and the first RC1 can be found in our IRC channel to work with. That goes for anyone who wants to mod it - if there's something you'd like to do with it and have it released with the mod, get crackin'
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# ? Jun 11, 2011 17:57 |
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Everything was going so nicely in my game and now I get an instant CTD when I try to leave the REPCONN Test Facility from any exit! I've tried waiting/sleeping 3 days and nothing will let me leave the rocket facility. Obligatory load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm CaravanPack.esm IWR.esm Advanced Recon Tech.esm Detect Traps.esm The.Armory.esm rePopulated Wasteland.esm IWS-Core.esm Tales from the Burning Sands.esm Project Nevada - Core.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Weapon Mod Expansion.esm WME - Honest Hearts.esm WME - Dead Money.esm Run the Lucky 38.esm NVR - Extra Actions Lib.esm WEG - Wasteland Essential Gear.esp DarNifiedUINV.esp alternate_armor_system_v0911.esp CASM.esp IWR - Rebuilt.esp Readius_NV.esp Portable Tent.esp Wasteland Defense.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-More Mannequins.esp Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp Existence2.0.esp PipLantern.esp CONELRAD 640-1240.esp Casino Exchange All.esp Detect Traps - DLC.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-LowSpawns.esp IWS-AS-NoInteriorSpawns.esp LegendaryHunter.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp Advanced Recon Armor.esp Advanced Recon Range Finder.esp Advanced Recon Gear - Project Nevada.esp Armored Duster.esp Sunglasses Shipment.esp Sunglasses Shipment - Merchant.esp The.Armory.Mysterious.Stranger.Pack.esp The.Armory.Leveled.List.esp The.Armory.Realism.Tweak.esp WearGloves.esp Machienzo-Behold The Riches.esp Feng Shui NV.esp Color Me Evil.esp UniversalPerkRequirements.esp Weapon Mod Expansion.esp WME - Dead Money Arenovalis Retex.esp WME - Honest Hearts Arenovalis.esp Vurt's WFO.esp Nevada Skies - URWLHH.esp ELECTRO-CITY - Darker Nights.esp ELECTRO-CITY - Imaginator.esp NVR - Lock Bombing.esp 061111 1034 Patch.esp Total active plugins: 70 Total plugins: 78
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# ? Jun 11, 2011 18:09 |
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SourceElement posted:Everything was going so nicely in my game and now I get an instant CTD when I try to leave the REPCONN Test Facility from any exit! I've tried waiting/sleeping 3 days and nothing will let me leave the rocket facility. I used to get that often in Fallout 3. Try this: Load up, kill yourself with some explosives [or use the console, click yourself and type 'kill', I think], reload and try leaving. Also try disabling ELECTRO-CITY. That's all I've got, good luck!
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# ? Jun 11, 2011 19:54 |
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SheepNameKiller posted:Scratch that, I definitely crash more with purge cell buffers activated and it does seem to cause crashes. I'm starting to think this is the same for me too, but only on loading. I crash every 20-30 minutes, so I start turning off mods to see what causes it. So far it's something in my "safe as hell almost necessary" list, and PCB is part of that.
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# ? Jun 11, 2011 19:57 |
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40Inch posted:I used to get that often in Fallout 3. Try this: Load up, kill yourself with some explosives [or use the console, click yourself and type 'kill', I think], reload and try leaving. On a hunch I tried disabling Highways and Byways just now (before I saw your post) and that let me leave the REPCONN facility. drat that ESM is buggy, eh? Oh well, thanks anyway! I'll definitely keep the "die in an explosion" method in mind in case it happens again.
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# ? Jun 11, 2011 19:58 |
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Ever since the Project Nevada update came out, I found Electrocity to be absolutely useless, since Id just run my nightvision all the time. If you can stand the overlay theres no reason to have Electrocity or the other street light mod. Worth a shot for getting rid of an occasionally buggy mod.
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# ? Jun 11, 2011 22:13 |
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Electro-City is actually one of the more stable mods out there as long as you don't use the highways or byways plugin. Nevada Skies, by comparison, is much more unstable.
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# ? Jun 11, 2011 23:32 |
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My game crashes whenever i'm trying to buy ammo cases, currently running project nevada and weapons mod extended...anyone else got the same issue?
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# ? Jun 12, 2011 01:14 |
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By the by, that "Run the Lucky 38" mod I have up in my load order there? It's pretty neat. Spend your own caps to re-open the Lucky 38 and fix it up. Definitely check it out if you think Mr. House's house needs some guests. (The Mr. Handy guys are "supposed" to be invisible because the author forgot to include the proper files in the archives. He posted today (yesterday?) that he'd be uploading the archives again with the proper directories inside.) Edit: Forgot link to the mod DoubleNegative fucked around with this message at 06:12 on Jun 12, 2011 |
# ? Jun 12, 2011 06:06 |
SheepNameKiller posted:Scratch that, I definitely crash more with purge cell buffers activated and it does seem to cause crashes. This is most likely true. I have noticed this across all Gamebryo games: PCB mods appear to increase the frequency of CTDs, but improve general performance while the game is stable. It's sort of a trade-off.
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# ? Jun 12, 2011 06:41 |
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Brush gun is done except for the forged reciever mod, which is a complete model edit - will require quite a bit of work I'll still try to get it done tomorrow..
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# ? Jun 12, 2011 21:29 |
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gently caress, that looks great.
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# ? Jun 12, 2011 22:09 |
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Just made a small mod for anyone starting a new game: Disable Tutorial This will disable all tutorial messages or at least make it so they appear on-screen for only a split second. This includes things like making it so that you get no prompt to enter vats, no tutorial about using vats, how to use your pipboy, how to hack, etc. The only thing I left enabled is the lockpick tutorial because for some reason disabling that makes it so you can't pick locks. -- I also suggest the following mods: Hello's to Player Disabled - Stops NPC's from randomly telling you gossip. You have to actually talk to them in order for them to do so. Faster messages - Reduces time that messages appear in upper-left corner, cutting down on message spam. I'm thinking of combing the disabled tutorial, the above two mods, and XFO's invisible karma messages & sound, simply to cut down on files in the load order. Now I'd like to try and disable all the messages pertaining to mission failure, simply because they don't really seem necessary since: A) You tend to know when you've failed a mission B) There are multiple times where killing a character or doing something spams your screen with "Mission XYZ failed" over and over.
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# ? Jun 12, 2011 23:16 |
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Is there a mod to allow for extreme "realistic" weapon damage that goes both ways? Basically I want to make player-NPC Human gunfights like STALKER, which means that cover should be very important, a shot to the head with any gun= death, and 3 or 4 shots from most guns will kill most people.
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# ? Jun 13, 2011 00:55 |
SRQ posted:Is there a mod to allow for extreme "realistic" weapon damage that goes both ways? Check out the XFO mod linked in the OP. Also, check out Realistic Headshots.
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# ? Jun 13, 2011 01:03 |
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My preferred combat overhaul that's compatible with modded weapons/armor: xfo accuracy mild xfo ai (makes them take cover, etc.) xfo no damage scaling for gun skill bodypart data mod light global data mult= 1.1 and then whatever mod makes it so very hard makes the player do the same damage but enemies do 200% although once anime schoolgirl smooths everything out with AAS I may switch to that BrainGlitch fucked around with this message at 02:19 on Jun 13, 2011 |
# ? Jun 13, 2011 02:16 |
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Arenovalis posted:Brush gun is done except for the forged reciever mod, which is a complete model edit - will require quite a bit of work Hot drat
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# ? Jun 13, 2011 02:33 |
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Naky posted:By the way, someone (Mr. Crow?) a while back was talking about doing an optional replacer add-on for The Armory I think. If you want to do this and have it included with the 2.0 release, you have the next week to do so. The revised ESM is now finished and the first RC1 can be found in our IRC channel to work with. Mmm, yea it was me, but I don't have time to do any modding atm so it'll be a while. Though I'm not stopping someone else if they want to.
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# ? Jun 13, 2011 05:07 |
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Arenovalis posted:Awesome. I was using brush gun yesterday and the original textures are utterly terrible.
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# ? Jun 13, 2011 06:07 |
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http://www.newvegasnexus.com/downloads/file.php?id=42356 ..aaaand it's out. Uploading this thing took forever, god bless shoddy internet. Can't wait to get back to my place with 100/100mbps connection in September..
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# ? Jun 13, 2011 20:38 |
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Arenovalis posted:http://www.newvegasnexus.com/downloads/file.php?id=42356 And lo, my favorite guns have all been beautified. I like what you did with it too, looks great.
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# ? Jun 13, 2011 20:44 |
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Arenovalis posted:http://www.newvegasnexus.com/downloads/file.php?id=42356 Huzzah!
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# ? Jun 13, 2011 22:27 |
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# ? May 11, 2024 10:12 |
Really looking forward to WMX updating itself so I can use the new Brush Gun and Trail Carbine textures--they look fantastic. In other news, tfc 1 can capture some real gems every now and then.
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# ? Jun 14, 2011 05:57 |