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Does anyone know if we could be getting the Magic Candle games? Some things I read say EA published them, others say Mindcraft. Assuming they're not owned by a fast food company now or something.
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# ? Jun 11, 2011 12:42 |
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# ? Jun 8, 2024 02:39 |
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Dissapointed Owl posted:I just bought Patrician 3 and Port Royale 2 on a whim because they looked nice. Port Royale 1 was a better game although I don't think it plays nice with modern OS's. Speaking of Patrician games I once saw a mother buying her 5 year old son Patrician 3 in EB. I don't know if she made a bad decision or if the kid saw the front cover and made up his mind based on that, but I hope he enjoyed his hardcore trading simulation set in the time of the Hanseatic League.
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# ? Jun 11, 2011 14:19 |
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Cynicide posted:Port Royale 1 was a better game although I don't think it plays nice with modern OS's. I own and have enjoyed PR2, but I've never played 1. How do they differ?
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# ? Jun 11, 2011 15:09 |
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sethsez posted:The expansion allows for more resolutions, which justifies its existence all by itself. And you can literally just play without any of the new factions at all. There is no reason not to have the expansion. SMAX basically lets me run an Alpha Centauri game at 1920*1080 natively.
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# ? Jun 11, 2011 15:54 |
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They didn't include a number to call. Now onto UW2.
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# ? Jun 11, 2011 18:58 |
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It's probably on your registration card. You did fill it out right??
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# ? Jun 11, 2011 21:32 |
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Hank Morgan posted:
It would be hilarious if the GoG version provided Richard Garriot's voicemail number
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# ? Jun 11, 2011 22:17 |
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Overwined posted:I own and have enjoyed PR2, but I've never played 1. How do they differ? Port Royale 1 didn't artificially reduce the amount of ships that could enter combat. You could patrol your trading lanes with a 20 ship floatilla and engage that one pirate who had been giving you trouble with all of them at once. It was mostly for game balance reasons, but it was one of the things I really enjoyed about the first game.
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# ? Jun 11, 2011 22:22 |
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Cynicide posted:Port Royale 1 didn't artificially reduce the amount of ships that could enter combat. You could patrol your trading lanes with a 20 ship floatilla and engage that one pirate who had been giving you trouble with all of them at once. It was mostly for game balance reasons, but it was one of the things I really enjoyed about the first game. Ha ha ha that's awesome. I've sunk a lot of time into PR2 and now I'm sort of regretting not getting the first. Does it do it the other way around? Because unless the combat was changed, fighting a 25-ship navy with only one of your ships at a time would be bullshit. 5-on-1 is bad enough. What other differences do the two have? I'm wondering if I shouldn't spring for the first now that I already have the second.
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# ? Jun 11, 2011 23:29 |
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Can we make suggestions for games they should offer? I really need this one: http://www.mobygames.com/game/fable (No, this is not Molyneux's Fable) It's super-hard to find the original voice-over version. /Nevermind, found the "wanted" page. unleash the unicorn fucked around with this message at 00:13 on Jun 12, 2011 |
# ? Jun 11, 2011 23:53 |
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Cynicide posted:Port Royale 1 didn't artificially reduce the amount of ships that could enter combat. You could patrol your trading lanes with a 20 ship floatilla and engage that one pirate who had been giving you trouble with all of them at once. It was mostly for game balance reasons, but it was one of the things I really enjoyed about the first game. Awesome, I may have to pick it up. Is the rest similar? Can you do the same things that you can do in PR2, ie making massive trade networks and even founding your own town?
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# ? Jun 12, 2011 00:30 |
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Not sure, I didn't put a lot of time into Port Royale 2. You can set up automated trade routes, build structures in cities and go on missions. I think you can swear allegience to an empire as well, it's been a long time.
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# ? Jun 12, 2011 01:39 |
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Harmonica posted:If someone did that to me, I would try to sabotage them. That's part of what I did in most Capitalism games, try to screw with my competitors. Sadly since I was pretty young then my strategies mostly revolved around driving the market into the ground, where upon I would quit and start a new game. In 2 a fun thing to do is to create a vastly better product through refinement whilst locking down all the resources needed so nobody can possibly compete quality wise. I think you can also do something where you buy out all the stock of your competitors and put it in a warehouse (or sell it in another region). Once there's a gap in the market you just flood it with your superior brand stuff at inflated prices. Yeah I have a lot of factories so I love loving with competitors who think they're allowed to buy my toothpaste Speaking of factories, the profit margin of video cameras when you're vertically integrated
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# ? Jun 12, 2011 01:51 |
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Playing Crusader brings back some good old memories: the cool but repetitive techno music, the clunky control that you spend as much time fighting as the enemy, the cheesy live action, and quicksave is best friend. It just dawned on me the Crusader engine is probably a prototype of the Ultima 8 engine. By the way, is DarkStar One a fun game?
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# ? Jun 12, 2011 03:25 |
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symphoniccacophony posted:It just dawned on me the Crusader engine is probably a prototype of the Ultima 8 engine. The helmet is a pretty great clue though heh.
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# ? Jun 12, 2011 04:32 |
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symphoniccacophony posted:Playing Crusader brings back some good old memories: the cool but repetitive techno music, the clunky control that you spend as much time fighting as the enemy, the cheesy live action, and quicksave is best friend. It just dawned on me the Crusader engine is probably a prototype of the Ultima 8 engine. I didn't have a chance to find out since it kept crashing on my system. (Bought it at Target about a year before GOG were declared, and I have little reason to believe that video card compatibility has been fixed by GOG). Also, it's a little hard to get a clear picture on whether it's merely an ok game or good, or REALLY HORRIBLE, because it seems to get slammed mostly by big fans of Privateer, who are mad at it either being not as revolutionary as Privateer, or not an improvement on Privateer, or too much like Privateer, or not enough like it. If anything, it seems like it would be like the first Deus Ex sequel: not a terrible game, but just not good enough to be a Deus Ex game. DarkStar One wasn't good enough to bring back the best of the open-world space fighter sim genre, and it hasn't been forgiven for that. doctorfrog fucked around with this message at 04:58 on Jun 12, 2011 |
# ? Jun 12, 2011 04:52 |
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doctorfrog posted:If anything, it seems like it would be like the first Deus Ex sequel: not a terrible game, but just not good enough to be a Deus Ex game. DarkStar One wasn't good enough to bring back the best of the open-world space fighter sim genre, and it hasn't been forgiven for that. "Not terrible, but not good enough to bring back the best of the open-world space fight sim genre" is Freelancer (if you disregard the incredibly bad final mission, ending, and postgame). Darkstar One, on the other hand, is just bad. It's Freelancer, but with worse writing, plot, voice acting, graphics, combat, world design, and everything else.
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# ? Jun 12, 2011 05:21 |
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ToxicFrog posted:"Not terrible, but not good enough to bring back the best of the open-world space fight sim genre" is Freelancer (if you disregard the incredibly bad final mission, ending, and postgame). What the hell are you talking about. Freelancer was awesome, the final mission was awesome and the postgame was great as well (and actually longer than the story arc).
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# ? Jun 12, 2011 06:37 |
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teethgrinder posted:Other way around. Besides simply being older, U8 is 320x200x256 and Crusader: No Remorse is 640x480x256. I believe No Regret added 16-bit colour. You're right, gamefaqs says that crusader came out a year after U8. My first clue was actually from the way the physics engine works, the way that objects kind of jerk/float through the air when you shoot them with rocket. The helmet? Never really drew that connection because I always see the Silencer as a red Boba Fett rip off. The helmet goes with that theme.
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# ? Jun 12, 2011 09:56 |
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Luigi Thirty posted:
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# ? Jun 12, 2011 12:01 |
Goon sirs, I am at a crossroads: Should I get Duke Nukem 3D Atomic Edition on Xbox Live Arcade (Around $10), from GoG (Same price), or get an original jewel case copy for $15-20?
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# ? Jun 12, 2011 13:56 |
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Anatharon posted:Goon sirs, I am at a crossroads: Should I get Duke Nukem 3D Atomic Edition on Xbox Live Arcade (Around $10), from GoG (Same price), or get an original jewel case copy for $15-20? I was just looking for a boxed copy on ebay and it's really hard to find. I'd recommending getting the XBLA and GOG combo and skipping the physical option.
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# ? Jun 12, 2011 13:58 |
Mug posted:I was just looking for a boxed copy on ebay and it's really hard to find. I'd recommending getting the XBLA and GOG combo and skipping the physical option. I did a quick Ebay search and found a copy. http://cgi.ebay.ca/Duke-Nukem-3D-PC-Games-1994-/270668567853?pt=Video_Games_Games&hash=item3f051a952d#ht_972wt_905 Too bad shipping is an extra $10 to Canada. VVV Is there a difference? Cuntellectual fucked around with this message at 14:10 on Jun 12, 2011 |
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# ? Jun 12, 2011 14:00 |
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Anatharon posted:I did a quick Ebay search and found a copy. Yeah, I'm looking for it boxed.
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# ? Jun 12, 2011 14:09 |
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I don't know if boxed versions of Duke Nukem games have the original side-scrollers, but the GoG version does not have them. It was disappointing.
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# ? Jun 12, 2011 15:49 |
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Anatharon posted:Goon sirs, I am at a crossroads: Should I get Duke Nukem 3D Atomic Edition on Xbox Live Arcade (Around $10), from GoG (Same price), or get an original jewel case copy for $15-20? GOG version is $6, not $10. If you don't have a preference for what platform you play it on I'd get it on PC since it's both cheaper and moddable.
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# ? Jun 12, 2011 15:58 |
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Anatharon posted:Goon sirs, I am at a crossroads: Should I get Duke Nukem 3D Atomic Edition on Xbox Live Arcade (Around $10), from GoG (Same price), or get an original jewel case copy for $15-20? If it helps, the XBLA port is pretty bad because it controls funny. Get it on pc definitely.
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# ? Jun 12, 2011 15:59 |
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unleash the unicorn posted:What the hell are you talking about. Freelancer was awesome, the final mission was awesome and the postgame was great as well (and actually longer than the story arc). Freelancer forced you to grind to advance the plot, but even if you just wanted to fly around trading you're hosed because as soon as the plot popped you had to go take care of it. The final mission was ok in terms of gameplay but the final plot associated with it was iron-bar-through-the-head retarded, to the extent that I was actually offended that they thought it was a worthwhile reward for playing through the game. The postgame consisted of "here, have some money and the final tier of upgrades and fly around trading, if you like". Nothing new or interesting except some new hardware, and nothing to use that on except pirates (which were already trivialized by upgrades you get much earlier). Maybe it would be more fun if there was actually a reason to explore beyond "find derelict ships containing upgrades that are now useless", or revisit regions of space you were in earlier (there isn't).
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# ? Jun 12, 2011 16:23 |
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Is there a way for widescreen bliss on Alpha Centauri without the missing expansion? And by way I mean a proper mod with the same functionality.
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# ? Jun 12, 2011 17:06 |
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It's esoteric, vague recommendation time! I love city building/management games, but for "watch this cool thing grow and make it look nice" reasons rather than "I get satisfaction from optimal spreadsheet balancing whatever" reasons. As such, startopia is one of my favorite games, and SC4 is my favorite simcity because it looks the nicest . Are there any good things on GOG for an idiot child like me? Things like the Settlers/Anno games, where if you want you can just focus on making your creation look good without worrying too much about it being destroyed by finances or war. I don't care if it's about a city town, anything about large scale creation will do. Cocks in my ears and eyes?
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# ? Jun 12, 2011 17:09 |
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Saoshyant posted:Is there a way for widescreen bliss on Alpha Centauri without the missing expansion? And by way I mean a proper mod with the same functionality. Does this work? I remember with the retail version I just installed a patch and disabled DirectDraw. http://www.gog.com/en/forum/sid_meier_s_alpha_centauri_/widescreen_support_mod
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# ? Jun 12, 2011 17:14 |
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kissekatt posted:I always start with a company 100% self-owned. The high dividends you can pay out does hilarious things to your stock prices. What? How does a private company have a stock price?
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# ? Jun 12, 2011 17:21 |
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Doc Hawkins posted:What? How does a private company have a stock price? The employees own the shares.
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# ? Jun 12, 2011 17:28 |
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boner meter posted:It's esoteric, vague recommendation time! I love city building/management games, but for "watch this cool thing grow and make it look nice" reasons rather than "I get satisfaction from optimal spreadsheet balancing whatever" reasons. As such, startopia is one of my favorite games, and SC4 is my favorite simcity because it looks the nicest . Are there any good things on GOG for an idiot child like me? Things like the Settlers/Anno games, where if you want you can just focus on making your creation look good without worrying too much about it being destroyed by finances or war. I don't care if it's about a city town, anything about large scale creation will do. Cocks in my ears and eyes? Well, Settlers 2 is pretty much made specifically for people who like to smoke a joint, place a few buildings and watch little dudes carry stuff around and build your little empire. Very meditative. Caesar 3 is more a more goal oriented city builder, but you can choose between war-like missions and city-building missions. It's pretty fun I think, but it's maybe too spreadsheet-y for you? It's not bad at all, but you can't just leave it for half an hour and come back. Otherwise, they'll probably get Dungeon Keeper 2 soon, which has a my pet dungeon mode which lets you just build some stuff and teleport in some guys to fight if you get bored. They already have DK 1, but that's a series of missions with specific goals, I don't know if that's something you can tolerate in your city/dungeon builder?
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# ? Jun 12, 2011 17:30 |
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L. Ron Mexico posted:Well, Settlers 2 is pretty much made specifically for people who like to smoke a joint, place a few buildings and watch little dudes carry stuff around and build your little empire. Very meditative. Woah I didn't realise they had Settlers 2, thanks for pointing that out. And yeah, I like missions when they give you a bit of structure, like "Get 500 meeples to make cheese" or something leisurely like that, not "Holy poo poo time travel bikini bandits are attacking the facility and you're massively in debt, fix this poo poo within the minute!". e. Caesar 3 looks a bit like the Pharoah games which I liked and had forgotten about. Massive, organic looking cities. Cool. boner meter fucked around with this message at 17:41 on Jun 12, 2011 |
# ? Jun 12, 2011 17:34 |
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ToxicFrog posted:Freelancer forced you to grind to advance the plot, but even if you just wanted to fly around trading you're hosed because as soon as the plot popped you had to go take care of it. How was the plot retarded? It was completely over-the-top scifi nonsense, such things can't be 'retarded'. And you got to fly your ship into a loving Dyson sphere, FFS The postgame was all about exploration. Find the pirate planets, find the missing colony ship, find all the freepost stations, befriend the pirates to get the best ships and weapons in the game (or simply try to get the best weapons for the low-tier ship you have, which can take a while as well as there are some very obscure ones), find the planet of the apes, find the planet of the robots, find the outcast planets, get the alien guns, and so on. But I guess if you need someone to hold your hand and tell you what to do, then yeah, Freelancer's postgame is not for you. I beat the game four times I think, and it sits right next to Privateer, MoO2 and Deus Ex in my best games ever list. unleash the unicorn fucked around with this message at 17:47 on Jun 12, 2011 |
# ? Jun 12, 2011 17:43 |
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boner meter posted:Woah I didn't realise they had Settlers 2, thanks for pointing that out. And yeah, I like missions when they give you a bit of structure, like "Get 500 meeples to make cheese" or something leisurely like that, not "Holy poo poo time travel bikini bandits are attacking the facility and you're massively in debt, fix this poo poo within the minute!". I think Caesar and Pharaoh are pretty much exactly the same game actually. Same engine + developer. I think Pharaoh came a year or two later, so it might have a few improvements over Caesar, i dunno. DK is worth checking out, even though the whole point is to defend against dudes attacking you. (and also to attack others sometimes, of course). It's much more about building cool bases/dungeons than to optimize production and that kind of awful poo poo. I like it at least, and I also hate the spread-sheet stuff
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# ? Jun 12, 2011 17:53 |
If Impressions games are your thing, check out Zeus and Emperor as well. They're the Greek and Chinese refinements of the old SimAncient formula.
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# ? Jun 12, 2011 18:12 |
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unleash the unicorn posted:How was the plot retarded? It was completely over-the-top scifi nonsense, such things can't be 'retarded'. And you got to fly your ship into a loving Dyson sphere, FFS So you destroy the enemy jumpgate and it magically sucks every alien everywhere in humanspace back through it as it collapses, and everyone just forgets about the wars and all the people who were being controlled/replaced are fine again and it's like nothing ever happened. That easily crosses the line separating "entertaining B-movie" from "holy poo poo did no-one involved in this ever say it out loud and then realize how amazingly stupid it is". quote:The postgame was all about exploration. Find the pirate planets, find the missing colony ship, find all the freepost stations, befriend the pirates to get the best ships and weapons in the game (or simply try to get the best weapons for the low-tier ship you have, which can take a while as well as there are some very obscure ones), find the planet of the apes, find the planet of the robots, find the outcast planets, get the alien guns, and so on. But I guess if you need someone to hold your hand and tell you what to do, then yeah, Freelancer's postgame is not for you. I'm pretty sure I did at least some of that before finishing the main storyline. As for the rest, if exploration is the entire point of the postgame, maybe they should have put more effort into creating an interesting, immersive, and well-written universe that I want to explore rather than something that will make me go "wow, that was like having my balls run over by a truck hauling eighty tonnes of refined stupid. I think I'll go back to playing (Morrowind|Ultima Underworld|Riven|etc) now." All of which, incidentally, have much less hand-holding than Freelancer. quote:I beat the game four times I think, and it sits right next to Privateer, MoO2 and Deus Ex in my best games ever list. For what it's worth I didn't really like Privateer either - way too grindy, and way too capricious with the random number generator. That said, I can see why Privateer is a classic, whereas I started out enjoying Freelancer and by the time I finished it I was just really pissed off.
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# ? Jun 12, 2011 20:14 |
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# ? Jun 8, 2024 02:39 |
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I think I'm remembering right that Freelancer was one of those games that had higher design aims which got curtailed in the mix - and as it was, although it got critically praised on release, every single review I read mentioned that it could have been a better game. Thus, close, but not close enough.
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# ? Jun 12, 2011 22:55 |