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Note Block
May 14, 2007

nothing could fit so perfectly inside




Fun Shoe

icking fudiot posted:

Kaos Studios RIP. Worked with some of those guys. Ouch.
http://gamasutra.com/view/news/35190/THQ_Shutters_UK_Studio_Homefront_Developer_Kaos.php

It's a sad day for NYC's game industry, that's for sure.

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Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Juice Games bit that just today too. Ugh great job THQ. :smithfrog:

pastorrich
Jun 7, 2008

Keep on truckin' like a novacane hurricane
Had my first day at Ubisoft as a dev QA, it was pretty good.

It's in a huge old factory and they have about 1700 employees. There's a god drat medical clinic and gym on the spot. Also lots of room to move up, gonna work my rear end off and be a happy man.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Dev QA is an awesome stepping stone. People tend to listen to you more.

Strong Female
Jul 27, 2010

I don't think you've been paying attention
I'm working with a really great team on an indie FPS and one thing we've run into is that we just have way too many art assets to deal with. Environmental assets are finally under control after finding an extra three 3D artists dedicated to environmental stuff. For whatever reason, environmental artists are pretty easy to find.

However, we haven't really found many artists interested in working on firearms/weapons/equipment/character stuff. Any gun-nutty 3D artists looking for development experience?

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
I know that Gauss has been learning to model weapons recently. He's a goon too.

http://www.gausswerks.com/

Senso
Nov 4, 2005

Always working

pastorrich posted:

Had my first day at Ubisoft as a dev QA, it was pretty good.

It's in a huge old factory and they have about 1700 employees. There's a god drat medical clinic and gym on the spot. Also lots of room to move up, gonna work my rear end off and be a happy man.

The office in Montreal? It's a nice building with hardwood floors in some places, it's strange.

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

icking fudiot posted:

Kaos Studios RIP. Worked with some of those guys. Ouch.
http://gamasutra.com/view/news/35190/THQ_Shutters_UK_Studio_Homefront_Developer_Kaos.php

Game sells a million within the first ten days, studio that made it gets shut down.

This industry. :psyduck:

These companies would still be around if the incoming Tory government didn't scrap Labour plans for tax breaks. Exxodus to Canada indeed.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
I got the impression that THQ really put a lot of marketing dollars behind Homefront.

mp5
Jan 1, 2005

Stroke of luck!

Monster w21 Faces posted:

I got the impression that THQ really put a lot of marketing dollars behind Homefront.

yeah, the whole of San Francisco was covered in Homefront posters during GDC, not to mention the balloon stunt.

Stormin Mormon
Nov 12, 2003

"Stormin'" since 1999
Mormon since 2005
Are there any legit studios in Houston where I could try to get my foot in the door? Pi Studios is impossible to find, I have tried going to the many places they are listed on Google and I can't find them at all, and even though I have a few things under their belt, I don't think they are active anymore.

I really want to find a job that I can enjoy instead of the grind I am doing now, I got to the interview phase for a Community Manager spot at Harmonix in 2008 but it never panned out.

Sigma-X
Jun 17, 2005

Amrosorma posted:

I'm working with a really great team on an indie FPS and one thing we've run into is that we just have way too many art assets to deal with. Environmental assets are finally under control after finding an extra three 3D artists dedicated to environmental stuff. For whatever reason, environmental artists are pretty easy to find.

However, we haven't really found many artists interested in working on firearms/weapons/equipment/character stuff. Any gun-nutty 3D artists looking for development experience?

Do you have a link to your mod?

Strong Female
Jul 27, 2010

I don't think you've been paying attention

Monster w21 Faces posted:

I know that Gauss has been learning to model weapons recently. He's a goon too.

http://www.gausswerks.com/

Woah! I've been following that guy's blog for a long rear end time. It's a really great resource for designers.

http://designreboot.blogspot.com/

Sigma-X posted:

Do you have a link to your mod?

http://www.smirkandgrin.com/

We're still pretty deep in the making-things-phase so everything is pretty bare :o:

coeranys
Aug 25, 2003

They shall soon rule where man rules now. After summer is winter, and after winter summer. They wait patient and potent, for here shall They reign again.

Aliginge posted:

Game sells a million within the first ten days, studio that made it gets shut down.

This industry. :psyduck:

These companies would still be around if the incoming Tory government didn't scrap Labour plans for tax breaks. Exxodus to Canada indeed.

Did you play it? It sold what it did because of the aforementioned marketing spend, not because of any degree of quality to the game.

waffledoodle
Oct 1, 2005

I believe your boast sounds vaguely familiar.

Stormin Mormon posted:

Are there any legit studios in Houston where I could try to get my foot in the door? Pi Studios is impossible to find, I have tried going to the many places they are listed on Google and I can't find them at all, and even though I have a few things under their belt, I don't think they are active anymore.

I really want to find a job that I can enjoy instead of the grind I am doing now, I got to the interview phase for a Community Manager spot at Harmonix in 2008 but it never panned out.

Pretty much just Timegate: http://www.timegate.com/careers/

They're in Sugarland though. May be a bit of a commute for you, depending on which side of town you're on.

pastorrich
Jun 7, 2008

Keep on truckin' like a novacane hurricane

Senso posted:

The office in Montreal? It's a nice building with hardwood floors in some places, it's strange.


It's very rustic, like a gigantic urban cabin. I feel right at home !

Alterian
Jan 28, 2003

Stormin Mormon posted:

Are there any legit studios in Houston where I could try to get my foot in the door? Pi Studios is impossible to find, I have tried going to the many places they are listed on Google and I can't find them at all, and even though I have a few things under their belt, I don't think they are active anymore.


Are you trying to go to the studio?

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

coeranys posted:

Did you play it? It sold what it did because of the aforementioned marketing spend, not because of any degree of quality to the game.

That's not relevant though. The game had strong sales either way for a time. Either the criteria for avoiding being shut down was to actually outsell CoD or the studio was going to be closed anyway so the company can save money relocating to Canada.

If I do get this job I'm interviewing for on Wednesday, I'm putting aside hefty amounts for a Get Out Of Dodge fund.

Kitten Kisses
Apr 2, 2007

Dancing with myself.

Aliginge posted:

If I do get this job I'm interviewing for on Wednesday, I'm putting aside hefty amounts for a Get Out Of Dodge fund.

You should do this no matter what company you end up with. The game industry is a fickle beast and will happily spit you out after a product cycle for any number of reasons that have nothing to do with your game's quality, sales or how awesome and essential you are to the team.

krysmopompas
Jan 17, 2004
hi

Stormin Mormon posted:

I don't think they are active anymore.
They re-formed as Category 6

Sigma-X
Jun 17, 2005

Amrosorma posted:

http://www.smirkandgrin.com/

We're still pretty deep in the making-things-phase so everything is pretty bare :o:

You haven't even hit the untextured AK-47 'media release' phase yet. Impressive :v:

How are you managing to attract quality folks to the team?

I'm not trying to poo poo on you but as a dude with a few hours a week that he would love to devote to making cool FPS guns for his portfolio I am woefully unimpressed.

Carfax Report
May 17, 2003

Ravage the land as never before, total destruction from mountain to shore!

Aliginge posted:

That's not relevant though. The game had strong sales either way for a time. Either the criteria for avoiding being shut down was to actually outsell CoD or the studio was going to be closed anyway so the company can save money relocating to Canada.

Strong sales due to an overly high marketing spend and not quality or word of mouth often means the product's profit margins are low or loss. Most estimates are that the game has not broken even on combined development and marketing costs; though the overly high marketing spend is not the fault of the studio, its sales would likely have been considerably lower without that spend.

The studio closure is a separate issue. It's possible Kaos could have been shut down even if the game was successful enough to breakeven. Though, while there are exceptions, shut downs of profitable studios with quality product are uncommon.

I would be interested in hearing people's thoughts on what those exceptions are.

Hughlander
May 11, 2005

EDIT: Nevermind apparently I had the post open for 3 hours and someone else replied with the exact same thing.

Strong Female
Jul 27, 2010

I don't think you've been paying attention

Sigma-X posted:

You haven't even hit the untextured AK-47 'media release' phase yet. Impressive :v:

That's something I consciously want to avoid, haha.

quote:

How are you managing to attract quality folks to the team?

A lot of the people I met through college/networking and others through just sheer dumb luck.

quote:

I'm not trying to poo poo on you but as a dude with a few hours a week that he would love to devote to making cool FPS guns for his portfolio I am woefully unimpressed.

If it's any better, here's a screenshot:



please give me guns :cry:

mutata
Mar 1, 2003

Aliginge posted:

If I do get this job I'm interviewing for on Wednesday, I'm putting aside hefty amounts for a Get Out Of Dodge fund.

Aye. Anyone who works in this industry and doesn't have a huge emergency fund in either money, food storage, or both is kind of kidding themselves. If you never end up needing it, good for you! Just roll it into your retirement, but chances are you'll need it at some point and when you do, you'll be drat glad you have it.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Sigma-X posted:

You haven't even hit the untextured AK-47 'media release' phase yet. Impressive :v:

How are you managing to attract quality folks to the team?

I'm not trying to poo poo on you but as a dude with a few hours a week that he would love to devote to making cool FPS guns for his portfolio I am woefully unimpressed.
END Games was operating under a website that was nothing but an upscaled copy of the "Hopeful Parents" joke image from the Farside comics (ie. http://www.decimation.com/markw/2007/09/18/hopeful-parents/) and some text that was something like "Do you want to make awesome games? Are you awesome like bacon? Email us", for months, and they got quite a bit of interest.

It's all about the networking, and who they knew / people who wanted to work with them already. And bacon, apparently.

Their website is now disappointingly polished. Alas.


EDIT: ... speaking of startup studios, our team is now bigger, will be a further +1 officially in a little while, and some (small) stuff is happening, and we finally have a proper URL on Facebook: http://www.facebook.com/glassbottomgames - yaaaay! There'll be some news popping up over the next few weeks. Small news, but hey, news. Bigger news won't be until later this fall.

Shalinor fucked around with this message at 04:38 on Jun 14, 2011

Akuma
Sep 11, 2001


Glad things are progressing for Glass Bottom Games, Shalinor.

We've got two new guys coming in for a trial week on Monday. Finally, someone that seems capable! I won't name any names (because they'd have done it by now if they wanted to, I figure) but they both came from this thread. :)

But it's the last week of the last milestone of my project that week, though, so I'll be mega busy :(

Stormin Mormon
Nov 12, 2003

"Stormin'" since 1999
Mormon since 2005

waffledoodle posted:

Pretty much just Timegate: http://www.timegate.com/careers/

They're in Sugarland though. May be a bit of a commute for you, depending on which side of town you're on.

I forgot about them, I am up in The Woodlands. I stopped in to them last year when I was job hunting then as well and never got a call back.

krysmopompas posted:

They re-formed as Category 6

Thanks for pointing that out I did not know that.

Alterian posted:

Are you trying to go to the studio?

Yes I was trying to hand deliver my resume as well as the on-line application I sent as well.

Alterian
Jan 28, 2003

Stormin Mormon posted:

Yes I was trying to hand deliver my resume as well as the on-line application I sent as well.

A lot of studios won't let random people in because of the crazies. Whenever we have anyone stop by, our secretary refers them to the website and sends them on their way.

This isn't the best way to do it and can hurt your chances. A lot of studios don't give out their addresses for reasons.

a cyberpunk goose
May 21, 2007

Alterian posted:

A lot of studios won't let random people in because of the crazies. Whenever we have anyone stop by, our secretary refers them to the website and sends them on their way.

This isn't the best way to do it and can hurt your chances. A lot of studios don't give out their addresses for reasons.

On the other hand, a good friend of mine only got his gamedev job because he hounded the poo poo out of the team he wanted to work for. He called once a week, sent an email once a week, went to the address he found with some google-fu (which was wrong), more social engineering got him the actual address. Eventually he got lucky and they were a lax bunch who admired his persistence. I don't recommend this approach for everyone or every studio.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Hence why I am on the shoot to kill list at !"£$%^&*

FreakyZoid
Nov 28, 2002

Better to find out where the office is, then work out where the nearby bars and places to grab lunch from are, then hang out at those places. You'll spot the game devs, they'll be wearing their industry uniform.

Alterian
Jan 28, 2003

FreakyZoid posted:

Better to find out where the office is, then work out where the nearby bars and places to grab lunch from are, then hang out at those places. You'll spot the game devs, they'll be wearing their industry uniform.

What? T-shirts with the name of the company and games they've worked on or from software they use? :v:

My husband and I could wear shirts we've gotten from work for an entire week and not wear a dirty shirt.

Mido posted:

On the other hand, a good friend of mine only got his gamedev job because he hounded the poo poo out of the team he wanted to work for. He called once a week, sent an email once a week, went to the address he found with some google-fu (which was wrong), more social engineering got him the actual address. Eventually he got lucky and they were a lax bunch who admired his persistence. I don't recommend this approach for everyone or every studio.

This is probably a unique case and most of the studios I'm aware of because I have friends at, this wouldn't fly.


I have a funny story to go with this actually. I worked with someone who was not a good artist at all and not a good person in general. He went down to Epic studios, rang their door and asked through the intercom to be let in cause he wanted to talk to someone about getting a job. They just told him to leave.

I know there is the stormtropper guy at epic, but he did have the talent to back it up and was pretty unique. The vast majority of the time a good way to get on a studio's poo poo list is to stop by and keep hounding them.

Alterian fucked around with this message at 11:49 on Jun 14, 2011

Carfax Report
May 17, 2003

Ravage the land as never before, total destruction from mountain to shore!

Naked guy ran around our building a few weeks ago. This industry brings out the crazies.

FreakyZoid
Nov 28, 2002

Alterian posted:

What? T-shirts with the name of the company and games they've worked on or from software they use? :v:
Exactly. I could never wear those to work - something about wearing the same t-shirt as 20 other people in the room makes me feel a little too "fast food worker".

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Question to character artists.

Is it still common practice to model different parts of a character as seperate pieces Quake 3 style or is that stuff handled by bones these days?

Alterian
Jan 28, 2003

Do you mean like heads and arms or armor type stuff?

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Heads, torsos, legs.

Sigma-X
Jun 17, 2005

Monster w21 Faces posted:

Question to character artists.

Is it still common practice to model different parts of a character as seperate pieces Quake 3 style or is that stuff handled by bones these days?

Pretty much any Quake 3 practice is not used today.

Nowadays, characters are usually a single mesh, with removable props/armor/etc as separate meshes. These are all rigged to the same skeleton and then have an animation (or several) played on that skeleton.

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Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
What about faces though? I mean if you were to use a standard body mesh how would you save memory and yet have varied heads?

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