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SVU Fan
Mar 5, 2008

I'm gay for Christopher Meloni
Hey guys, not sure if there are any CG studio heads in here, or just anybody working in that field, but I have a few questions. I'm an aspiring modeler/character artist and a very exciting opportunity has presented itself that I am really determined to take advantage of. My favorite artist ever and basically my film idol has recently left his major company and is starting his own studio right around the corner from my house. I've seen the building, however it seems like they're still in the up and coming phase, which I assume means the hiring phase also.

At this point I don't think my portfolio is strong enough to warrant me any sortof job there as I'm still learning, but I believe I'm hard working enough to be valuable as any type of intern. I am fine with it being unpaid and even not getting to do anything on their actual sets, I just want to be in the environment and be able to learn from these people. There is a note on their building door that says "By appointment only" but has an info@blahblahblah email address about inquiries.

1.) Do I email them, or keep trying to go to the building and see if anybody is there? Do I beg and plead in the email offering to fetch coffee at any unreasonable hour for no appreciation, or do I present a portfolio?

and also,

2.) Does your company/who you work for usually advertise internships, and if they don't, are they absolutely opposed to the idea of bringing one on if there is somebody specifically asking for it?

Thanks a lot guys, these specific artists are the reason I got in the field, so sorry if I'm antsy and fangirl-ish

SVU Fan fucked around with this message at 00:13 on Jun 14, 2011

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Beat.
Nov 22, 2003

Hey, baby, wanna come up and see my etchings?
Send them a professional looking email and ask. If they broke off another studio it may just be a few people working with no budget for a secretary, thus "appointment only." And have a portfolio ready, even if it sucks. As a student they're more likely to be lenient in that regard. People usually like interns who are motivated and seek poo poo out on their own.

TigerRose
Mar 17, 2009
Fallen Rib
I had some questions about grad programs. I just graduated with a BFA in Fine Art from a big state school, concentration in drawing and painting. I did an internship as a graphic designer out in the Bay Area last summer and that's what I'm looking at in terms of jobs right now (despite never actually taking a college design class, whoops) in the greater NYC area where I live. But I've always wanted to get into animation. Unfortunately my school had a single animation class taught by the most insufferable and incompetent teacher I've ever had, so my foundation is pretty much nil. I'm not in any rush to start applying, but I was wondering what schools have decent MFA animation programs?
I have actually looked at Academy of Art in SF and I liked it a lot, especially the fact that they offer their entire curriculum online, so I could start at home and end up out there eventually. But I've seen a few disparaging things about them in this thread and a few other places, but mostly just about the undergrad programs. Would the grad program have different criteria or factors of how good or bad the program is? I've kind of always seen art school as being what you make of it.
I've considered trying to teach myself what I could, but I wouldn't even know where to begin, honestly.

Also, on a totally different tangent, it wouldn't be held against me by potential employers that I never had any formal graphic design training as long as my portfolio is strong, right?

zaepg
Dec 25, 2008

by sebmojo
The best, but I'm sure obviously the hardest to get in would be CalArts. I know SCAD and MCAD are supposedly good, but to what extent I'm not sure.

edit - I'm trying to get into the animation business as well and really wanted a breakdown of where the industry in America is. For anyone who'd benefit from it, here's a list of animation studios by location -


New York -
Cartoon Pizza
Augenblick Studios
Buzzco Associates
Animation Collective
Asterisk animation
Frederator Studios
Wild Brain

Connecticut
Blue Sky Studios

Massachusetts
Anzovin Studio
Soup2Nuts

Oregon
Bent Image Lab
Laika

Arizona -
Fox Animation Studios

Texas
Powerhouse Animation Studios, Inc.

Georgia
Radical Axis
Williams Street

California -
Cartoon Network Studios
Animax Entertainment
Bagdasarian Productions
Frederator Studios
Creative Capers Entertainment
DisneyToon Studios
DreamWorks Animation
Film Roman
Fine Arts Films
Illumination Entertainment
Industrial Light & Magic
JibJab
Klasky Csupo
Lucasfilm Animation
Mac Guff
Metro-Goldwyn-Mayer Animation
Mike Young Productions
Mondo Mini Shows
Nickelodeon Animation Studios
O Entertainment
Pixar
Rainmaker Digital Effects
Renegade Animation
RingTales
Rhythm and Hues Studios
Rough Draft Studios
Six Point Harness
Sony Pictures Animation
Sparx*
Spümcø
Walt Disney Animation Studios
Walt Disney Television Animation
Warner Bros. Animation
Wild Brain

zaepg fucked around with this message at 03:25 on Jun 28, 2011

YOUGAY
Sep 21, 2003

TigerRose posted:

I had some questions about grad programs. I just graduated with a BFA in Fine Art from a big state school, concentration in drawing and painting. I did an internship as a graphic designer out in the Bay Area last summer and that's what I'm looking at in terms of jobs right now (despite never actually taking a college design class, whoops) in the greater NYC area where I live. But I've always wanted to get into animation. Unfortunately my school had a single animation class taught by the most insufferable and incompetent teacher I've ever had, so my foundation is pretty much nil. I'm not in any rush to start applying, but I was wondering what schools have decent MFA animation programs?
I have actually looked at Academy of Art in SF and I liked it a lot, especially the fact that they offer their entire curriculum online, so I could start at home and end up out there eventually. But I've seen a few disparaging things about them in this thread and a few other places, but mostly just about the undergrad programs. Would the grad program have different criteria or factors of how good or bad the program is? I've kind of always seen art school as being what you make of it.
I've considered trying to teach myself what I could, but I wouldn't even know where to begin, honestly.

Also, on a totally different tangent, it wouldn't be held against me by potential employers that I never had any formal graphic design training as long as my portfolio is strong, right?

Are you wanting to do CG character animation? Animation Mentor costs about the same as one year of school anywhere else, and you start networking on day 1. The down side to AM is it's not well rounded. You won't take any film/art history studies, no life drawing, no modelling, texturing, rigging, etc. But if you just want to animate and do it well, look into AM. Grad schools are mostly built around 2 types of students: Undergrads that don't feel like they are ready to join the industry and folks that have gotten out into the industry and want to take time off to make a film.

If you aren't 100% sure that you want to go into character animation and not visual effects or rigging or whatever, don't look into AM though.

mutata
Mar 1, 2003

Seconding AM in place of grad school for character animators. I've had some friends that have done it, and it's a good program that is very well respected industry-wide.

YOUGAY
Sep 21, 2003

If you don't mind me helping you with your list


New York -
Animation Collective - Sweatshop, avoid

Arizona -
Fox Animation Studios - I think this only exists on paper now

Texas
ReelFX is worth a mention

Georgia
Williams Street - more of a production company I think

California -
Illumination Entertainment - production company. They farm out their animation
Klasky Csupo - Probably not up to anything much anymore? Also a production company
Mac Guff - Pretty sure their LA office is just a hub for easier communication with Hollywood. This is a French studio
Metro-Goldwyn-Mayer Animation - ??
Mike Young Productions - Again, pretty sure this is just a production company
O Entertainment - All but dead
Rough Draft Studios - Mostly production company. Layout artists and stuff, but animation is farmed out
Spümcø - John K ain't doing anything to support hiring anyone he hasn't already worked with in the past
Warner Bros. Animation - They farm out their animation now
Wild Brain - Heard they were having financial trouble a couple years ago, may not be doing much now

zaepg
Dec 25, 2008

by sebmojo
You seem to have quite an insight on the animation industry, mind telling me where it is right now? I'm starting as a Freshman this fall at SVA in 2D animation (Not 100% positive, will concentrate in 3D if possible). So I'm trying to get a foresee of what to expect in the coming years, or in the future in terms of education and career. I love animation, I love 2D animation, and could spend my whole drat day having a blast doing it, stuff like this I work on independently and for fun, hoping to improve and better my skills with time.

What can expect after graduating? I've been guessing that the unfortunate reality is a dying industry, which is partially why I've been trying to become a jack of trades with programs, I know Photoshop, Illustrator, Toonboom, and After Effects and hope to begin understanding Maya soon, but how stable of a career can I have in animation?

zaepg fucked around with this message at 06:03 on Jul 5, 2011

mutata
Mar 1, 2003

zaepg posted:

You seem to have quite an insight on the animation industry, mind telling me where it is right now? I'm starting as a Freshman this fall at SVA in 2D animation (Not 100% positive, will concentrate in 3D if possible). So I'm trying to get a foresee of what to expect in the coming years, or in the future in terms of education and career. I love animation, I love 2D animation, and could spend my whole drat day having a blast doing it, stuff like this I work on independently and for fun, hoping to improve and better my skills with time.

What can expect after graduating? I've been guessing that the unfortunate reality is a dying industry, which is partially why I've been trying to become a jack of trades with programs, I know Photoshop, Illustrator, Toonboom, and After Effects and hope to begin understanding Maya soon, but how stable of a career can I have in animation?

Stability will depend on a lot of factors including skill level, ability and desire to move horizontally within a company (generalist versus specialist), the company you work for, and the specific arm of animation you choose (effects versus animated films, 3D versus 2D). If you were a really good animator and you got a job at Dreamworks doing animated films, for example, you'd probably be pretty "stable", but if you were adequate and got a job at Digital Domain doing effects animation, you'd be per-project.

In vast general terms, though, if you're looking for a stable 9-5 with benefits that will last 20+ years, film or games will not fulfill that goal. You will have to continue learning, you will have to network, you will have to crunch, and you will get laid off at some point. Those are pretty much constants with a few exceptions.

cheese eats mouse
Jul 6, 2007

A real Portlander now

mutata posted:

In vast general terms, though, if you're looking for a stable 9-5 with benefits that will last 20+ years, film or games will not fulfill that goal. You will have to continue learning, you will have to network, you will have to crunch, and you will get laid off at some point. Those are pretty much constants with a few exceptions.

That's pretty much the truth in all creative fields. Welcome to the world of being under appreciated and overworked!

GFBeach
Jul 6, 2005

Surrounded by wierdos
The marketing department at the company I work at is looking to hire 3D animators, graphic designers, video editors, and copy writers. The company develops and manufactures parts for laser printer cartridges; technical accuracy and attention to detail is a must. We're located about 40 minutes outside of Raleigh, NC. It's great if you're local, but if not you'll need to be okay with relocating.

If you're interested, send your resume and a link to your portfolio to dbeach@dbeach3d.com.

YOUGAY
Sep 21, 2003

zaepg posted:

You seem to have quite an insight on the animation industry, mind telling me where it is right now? I'm starting as a Freshman this fall at SVA in 2D animation (Not 100% positive, will concentrate in 3D if possible). So I'm trying to get a foresee of what to expect in the coming years, or in the future in terms of education and career. I love animation, I love 2D animation, and could spend my whole drat day having a blast doing it, stuff like this I work on independently and for fun, hoping to improve and better my skills with time.

What can expect after graduating? I've been guessing that the unfortunate reality is a dying industry, which is partially why I've been trying to become a jack of trades with programs, I know Photoshop, Illustrator, Toonboom, and After Effects and hope to begin understanding Maya soon, but how stable of a career can I have in animation?

hmm, yeah hand drawn stuff as far as features go is pretty sparse. There's obviously Disney. Cartoon Saloon in Ireland is doing some good stuff. There's Sylvain Chomet's studio in Scotland also, but I really doubt they're working on another film. The Illusionist didn't do so well. 2d is still king of TV though, and there are a lot of amazing artists working in that field.

I would warn you about being a generalist. No one is looking to hire a generalist except small efficient outfits doing quick turnaround commercial stuff. That and Valve.

After the big hand drawn Disney bust in the early 2000s, the culture has kind of shifted. I know on the CG side in LA, there are plenty of studios that hire run of picture, and theres a big network of studios that just draw from the same talent. You jump on a project at Sony, maybe do a stint at Rhythm and Hues, stop off at Blizzard, hop back to R&H. It's really in the artists hands more of what projects they want to work on. So in that sense it's a pretty nice deal. Can't say it would be the same in 2D TV. Just be prepared that places like NY and LA (now Vancouver) don't have many studios that are thinking you want to find a nice place to settle down at. Especially at your age. Too many 20 somethings like to jump around, so employers prepare for it.

Just network a lot, you're in a great city, grab internships where you can. You are not going to school to get a diploma, it doesn't mean poo poo. You're going to school to meet people and get a reel together. Any art school, you will only get out what you put in. You can easily pass your courses, but you won't get a job in a million years.

Finally, if you want it, really really want it, youll get it. You'll put up with a lot of poo poo, but you'll find work, and you'll be successful. If you're just having fun and it's a good outlet, make this supplemental income and go find a different career.

The NPR Store
May 20, 2007

So back in 07(!) this person had some okay things to say about FIT's bachelors program for illustration. I'm thinking of applying, anyone have any updated opinions about the program or the school in general?

Can't afford SVA with all the financial aid in the world. :sigh:


Delita posted:


As an art school, FIT is okay. They have a HUGE problem with the associates program (the first 2 years) because a good number of the professors are 80 year old has-beens that have no idea wtf they're doing anymore. They can't get fired because of their union and they keep forcing themselves to teach for the health benefits. It's pretty much hit or miss with the faculty for the first 2 years. The Bachelor's program is pretty much amazing. There are a number of famous illustrators teaching there. (Much like SVA and most of them know each other/some of the FIT teachers have taught at SVA and most of the models work for both schools as well as Pratt simultaneously)

They are however working intensely on changing the curriculum for Illustration because they've realized how they're starting to lose students to those terrible teachers in the associates program.

cheese eats mouse
Jul 6, 2007

A real Portlander now
I'm looking for someone that has gotten their MFA or even BFA in interaction design.

I took an interactive design class in my last semester. Loved it. Skipped 1 class because I was sick.

My bachelor was focused mainly on print design with an emphasis on typography. I should have gone somewhere that was more in tune to technological changes, but I started my major courses in 2007, and the iPhone came out that same year. Now I'm not surprised print is going the way of vinyl. I love print design and hate to see it's decline, but I'm starting to see it in many graphic design job postings a requirement to know some coding and the intricacies of web design. Not surprised.

I've been trying to get freelance web design clients as fast as you can in the southern-midwest. I'm meeting with someone tomorrow and making it super-discounted because I'm really trying to learn proper coding. Coding (by this I mean JavaScript/jQuery, Actionscript) is frustrating, takes me a little longer to understand, but it is extremely rewarding once I figure it out.

Also, I have a huge boner for animation. My dream job would be working on iOS and Android books and apps, especially for children.

I've looked at a few programs, such as, Rochester Institute of Tech, Royal College of Art in London, University of Washington, School of Visual Art, and the new Copenhagen Institute (even though it's not a true MFA yet) and their curriculum. What I would learn is miles ahead of what I think I could learn on my own. It's also a different way of designing, and that excites me. I checked out salary.com and noticed in their breakdown a lot of interactive designers have a MA/MFA. Also this is a pretty new field of study and seems way more specialized. It also has the bonus of being better paying than what any graphic designer would make.

But the tuition. I'm looking at 60-90k with cost of living for two years on top of my 22k in student loans.

I am not using grad school as a fall back for the lovely economy, but I am seeing a shift away from print and in the long run I think interactive design will be required knowledge.

Tell me if it's a bad idea. Tell me if I'm just being the typical 20 something graduate trying to figure out what to do post bachelors.

cheese eats mouse fucked around with this message at 00:33 on Jul 31, 2011

qirex
Feb 15, 2001

Just get better at interaction design and animation on your own. We have a team of almost 20 designers at my current place and only two of them have formal UI training. To the best of my knowledge there are no really great interaction design programs yet. There's HCI programs that could prove very useful for employment purposes but most of those are either development-based [e.g. HITLab at UW, MIT MediaLab] or very heuristic/analysis heavy like at Berkeley.

For reference I'm a senior UI designer in-house at a large company. I started in print myself.

rinski
Sep 12, 2007

We just had a new position open up for news writer! You can read more about the company, Reviewed.com, in the other jobs thread, here.

Job Opening
Somerville, MA

News Writer
For this position, you'll have to either write up quick newspieces on press releases or hit the mean streets of the internet to find something interesting you can write about. You'd be doing the news coverage for all of our existing sites, but you'd likely be writing more on TVs, cameras, and headphones because those are actually interesting products. Part of the challenge, though, will be figuring out how to generate interesting content for our less sexy product categories, like refrigerators or printers.

Note: the CL ad I linked is technically for another, less writing-intensive position, Editorial Assistant, but the HR guy assures me you should still apply via that link. I guess we're using the same listing for both jobs, so when you interview just stress how you're the best news hound on the beat and never miss a scoop.

If you are interested in this job, send in your resume immediately. We've already started first round interviews.:supaburn:

If you have any questions about the job, company, etc., either gmail/gchat haha.oh.what, or use the IM/other contact info in my profile.

Hometown Slime Queen
Oct 26, 2004

the GOAT
Flash People-

Help me? I've found out that I really enjoy Flash as much as my self-taught self can, and one of my dream jobs is to work in a small studio working on things like greeting cards or small animations or even tv shows. I've worked for two years out in Hollywood, part of which included me making art assets (icons and such) for Facebook games, but have moved back to the east coast and haven't been able to find a job yet other than small freelance gigs.

But what are studios looking for right now? What should I put on my reel that will make studios stop and take a look at me? I'm not a programmer and my animations have thus far been fairly short, should I do some sort of short feature? What do they like to see?

kedo
Nov 27, 2007

qirex posted:

Just get better at interaction design and animation on your own. We have a team of almost 20 designers at my current place and only two of them have formal UI training. To the best of my knowledge there are no really great interaction design programs yet. There's HCI programs that could prove very useful for employment purposes but most of those are either development-based [e.g. HITLab at UW, MIT MediaLab] or very heuristic/analysis heavy like at Berkeley.

For reference I'm a senior UI designer in-house at a large company. I started in print myself.

There's a lot of truth here. Frankly there's no one (that I'm aware of) teaching interactive design well, but a lot of people pretending too (ie. Full Sail and the like).

And quite honestly, for interaction design you don't need a MFA. A solid background in print (and theory) is good enough. Learning some code languages, as you say you're doing, is a great idea and is probably the single best use of your time, although learning via doing discounted work for clients is not such a great idea. That seems like it could end very badly. Maybe work on some personal projects instead?

Other than that, your time might be best spent trying to land a gig with a firm already doing great interaction design so you can learn from them.

RoflcopterPilot
Mar 17, 2004
What did the five fingers say to the face? SLAP!
Is it worth it to get an MFA in Fine Art these days (assuming it's a good school, SVA etc)? Does it matter if I come from a non-art related BA background? Ideally I'd like to just become a semi-world famous gallery represented artist, but I'm ok with managing a gallery/curating or being an art dealer or something one day. In all seriousness I figure an MFA would help perfect craft/art process as well as serve as some sort of hub for connections, thus giving me the best opportunity at being a career artist. Would an MFA even help with any of this or am I just better off going about life like none of it will ever happen and secretly hoping that one day I'll have a magical shot at going that route?

I don't know if this matters but I mainly work with medium to large scale drawings with charcoal and/or graphite (think Robert Longo and Julian Farrar) and toy with installation ideas that I currently do not have the means to create on my own (no real studio space and no money). Sometimes I play with photography and other random mediums but that's neither here nor there I suppose.

Locus
Feb 28, 2004

But you were dead a thousand times. Hopeless encounters successfully won.
I'm not an expert, but I've been told by a few teachers and a successful artist or two that the only reason to get an MFA is if you want to teach. Although I suppose all of the practice, feedback, and networking could be a considerable (and very expensive) bonus.

cheese eats mouse
Jul 6, 2007

A real Portlander now

Locus posted:

I'm not an expert, but I've been told by a few teachers and a successful artist or two that the only reason to get an MFA is if you want to teach.

I do want to teach in my later years.

slowdave
Jun 18, 2008

I say go for the MFA if you can afford it. It never hurts to study more, especially such an interesting field.

Probably not of any interest to you, but in Finland at least the BFA (and most other bachelor's degrees) is often considered just a waypoint on the way towards getting a master's degree. It's an interesting difference between cultures I guess.

cheese eats mouse
Jul 6, 2007

A real Portlander now

slowdave posted:

I say go for the MFA if you can afford it. It never hurts to study more, especially such an interesting field.

Probably not of any interest to you, but in Finland at least the BFA (and most other bachelor's degrees) is often considered just a waypoint on the way towards getting a master's degree. It's an interesting difference between cultures I guess.

I've always looked overseas just due to the cost and opportunity. I don't have to do an MFA now, but it is something I will most likely be saving for in the near future. If I decide not to go then I'll just have a down payment for something. ;)

An MFA over here is a terminal degree. There are no PhDs for art kids and is required if you want to teach anywhere.

slowdave
Jun 18, 2008

There's one school here that offers doctorates in fine arts, but I'm not sure what the point of it exactly is. It's a relatively new thing.

Teaching, as in teaching in art schools, not high school/elementary school level I assume? A fine arts degree doesn't qualify you for the latter here. For that you need a pedagogic degree (an MA or equivalent I think).

If you decide to study abroad then I think Finland or Sweden are both good choices, financially at least, as university level education is free. I know in Finland this applies to students from outside the EU too. The downsides are that housing and food is stupid expensive here and the schools can be very hard to get in to.

Disreputable Dog
Dec 16, 2010

cheese eats mouse posted:

words

This is a bad idea.

You're better off:
1) learning by yourself (HTML+CSS+a bit of javascript is a good start)
2) Learning the theories behind interactivity: Usability, accessibility, systems design, information architecture, user flow, paper prototyping, UCD, traditional storyboarding.
3) Exploring, maybe: basic animation stuff like After Effects & Processing
4) working on conceptual interactive projects
5) ***Freelance on web and mobile development projects**** (big one)


However, I wouldn't say you should go to school for that. You can learn these things by yourself, and even better – get paid to do these things while learning them (if you're a good talker). Many of the insights and practices in the interactive fields are available online via blogs and stuff already too.

The top people doing the coolest things aren't in the classroom, they're working day to day. Interactive work is a place where traditional programs are known to fail, often and hard.


If it's any consolation, you can be a good print designer and work in interactive stuff right off the bat. I was hired by Blackberry in my graduating year, to work in their User Experience department. My school was a fairly traditional print-based place.

Disreputable Dog fucked around with this message at 07:03 on Aug 15, 2011

qirex
Feb 15, 2001

Disreputable Dog posted:

If it's any consolation, you can be a good print designer and work in interactive stuff right off the bat. I was hired by Blackberry in my graduating year, to work in their User Experience department. My school was a fairly traditional print-based place.
This is very dependent upon the person as "converted" print designers who refuse to actually learn anything about technology are one of the biggest speed bumps in the world of web/software.

Saveron_01
Dec 27, 2004
Recently, I was laid off from a print house that has a full design department. They have no interest in doing anything with web/interactive content (apart from generating image files), which is one of the reasons that I found that when I was laid off, I was kinda happy (plus the place was really miserable).

I already had some basic knowledge of web/interactive before all of this went down, but since that time I have been eating up all of the instructional videos from lynda.com on CSS, HTML, javascript, etc. so at least I can have a good working knowledge if something comes my way. Luckily, I have maintained great relationship with the people I worked with in my freelancing days, so as soon as I was 'free', I was back to doing freelance print design.

My main client REALLY wants me to take over all her web projects that she is currently farming to people out of state, since she feels more comfortable working with someone that could meet with her to work out any details. So I have been going through the videos as much as I can, plus taking time to deconstruct other sites to see how other people are putting them together.

One idea I had to get some 'real world' experience, was to request from my clients was if they had ANY web/interactive projects that they were getting someone else to work on, send them to me as well. I would work on the projects and see how I would compare. Mainly to get more experience and to show my clients that I can handle those projects and then would be able to offer those services on a freelance basis.

sparkleheart
Jun 27, 2010

Does anyone have any experience applying to/ going through the Graphic Design MFA program at MICA? What is the application process like? How competitive is the program? Did you feel that it was "worth it?"

cheese eats mouse
Jul 6, 2007

A real Portlander now

Disreputable Dog posted:

This is a bad idea.

You're better off:
1) learning by yourself (HTML+CSS+a bit of javascript is a good start)
2) Learning the theories behind interactivity: Usability, accessibility, systems design, information architecture, user flow, paper prototyping, UCD, traditional storyboarding.
3) Exploring, maybe: basic animation stuff like After Effects & Processing
4) working on conceptual interactive projects
5) ***Freelance on web and mobile development projects**** (big one)


However, I wouldn't say you should go to school for that. You can learn these things by yourself, and even better – get paid to do these things while learning them (if you're a good talker). Many of the insights and practices in the interactive fields are available online via blogs and stuff already too.

The top people doing the coolest things aren't in the classroom, they're working day to day. Interactive work is a place where traditional programs are known to fail, often and hard.


If it's any consolation, you can be a good print designer and work in interactive stuff right off the bat. I was hired by Blackberry in my graduating year, to work in their User Experience department. My school was a fairly traditional print-based place.

Thanks. I've done most of everything on that list. I need to find clients and just do more projects. I'll probably be unemployed after my internship so I guess I'll have plenty of free time then hah.

Disreputable Dog
Dec 16, 2010

qirex posted:

This is very dependent upon the person as "converted" print designers who refuse to actually learn anything about technology are one of the biggest speed bumps in the world of web/software.

That's true, absolutely. If you don't know a DIV from an FRAME you're not going to have much luck.

Cheese eats mouse -- yeah if you have done a lot of that stuff, and you know it, then it's basically just having to put your money where your mouth is and diving right in. :)

RoflcopterPilot
Mar 17, 2004
What did the five fingers say to the face? SLAP!
This may be asking a lot but I'm going to go for it anyways. I'm looking for somebody who has experience to help me piece together a portfolio to apply for an MFA with a concentration in drawing. I'm not really looking for technical advice (although always welcomed), but more along the lines of do the pieces flow well together and is it lacking anything/should some pieces be removed or added/etc. I have asked around before and have some general guidelines and rules of thumb but I was hoping to get some slightly more in depth feedback.

If anybody can help you can catch me at rborashan [at] yahoo or aim: smolik75

Thanks much

RoflcopterPilot fucked around with this message at 19:42 on Aug 24, 2011

surgical scar
Nov 8, 2010

by Y Kant Ozma Post
Howdy! I recently graduated with a print-based design BFA, though my goal is a career in interaction design. The company I'm with has taken me on as an intern, intent on growing me into a full-time web designer position.

I want to learn interaction design better, faster. My immediate plan is to bone up on HTML/CSS/PHP and go through the Wordpress Codex, while reading about interaction design and applying what I learn to a plethora of planned personal projects. I'm about to pull the trigger on several Jakob Nielsen books--Designing Web Usability, Eyetracking Web Usability, and Homepage Usability: 50 Websites Deconstructed.

So's I have a few questions:
  • Any suggested resources for me to brush up on my HTML and learn more about CSS, PHP, & some Javascript? Like, is html.net good enough, or is w3schools worth the cost?
  • Are those books cool? Are there better ones?
  • As a designer, is it good enough to be a Flash Catalyst badass, or should I know my way around Flash Builder?
  • etc.?

I super duper appreciate any suggestions/advice/cool jokes anybody has for me. Hopefully I'm not asking anything that's been recently answered.

qirex
Feb 15, 2001

I don't like Jakob Nielsen, he doesn't seem to understand design, just usability and he's been making the same few points since the '90s. Some books I like:
Don't Make Me Think is pretty basic from a content standpoint but it introduces a lot of good vocabulary for explaining what you're doing to other people [which is ultimately more important than your design ability]
Designing Interfaces [the O'Reily duck book] is a good overview.
Defensive Design for the Web
Web Form Design: Filling in the Blanks
I'm not a huge fan of Cooper but About Face is probably worth reading.
I've heard good things about the first 3 A Book Apart books.

HTML is easy as hell. CSS is slightly more complicated. JavaScript can be easy or hard depending on how deep you want to dive and how much you're responsible with interfacing with the systems that drive what you're working on. Any "real" programming languages are up to you and your job to decide if you want to learn.

In the world I'm in we don't touch anything Flash or Flex with a 20 foot pole. This is because everything we do has to work on the iPad and phones and while there are workarounds true web or native platform clients are where it's at. We've been experimenting with prototyping tools like JustInMind or Axure but we haven't settled on anything yet. I think ultimately a lot of work is just going to be done in HTML/CSS/Javascript by designers [not something I'm looking forward to] and if you get good now you won't need to depend on tools by someone else.

Here's a couple other posts of mine in this thread that might be relevant:
http://forums.somethingawful.com/showthread.php?threadid=2563469&pagenumber=4&perpage=40#post337822415
http://forums.somethingawful.com/showthread.php?threadid=2563469&pagenumber=28&perpage=40#post383399785

atlas of bugs
Aug 19, 2003

BOOTSTRAPPING
MILLIONAIRE
ONE-PERCENTER

RoflcopterPilot posted:

MFA in fine art.

Don't take this as snarky, as I can't really help you when it comes to portfolio selection, but you should never ever say this.

Saveron_01
Dec 27, 2004

surgical scar posted:

Any suggested resources for me to brush up on my HTML and learn more about CSS, PHP, & some Javascript? Like, is html.net good enough, or is w3schools worth the cost?

I have, for the past couple months been using https://www.lynda.com for training.

RoflcopterPilot
Mar 17, 2004
What did the five fingers say to the face? SLAP!

atlas of bugs posted:

Don't take this as snarky, as I can't really help you when it comes to portfolio selection, but you should never ever say this.

aha all good I see you. Thanks.

surgical scar
Nov 8, 2010

by Y Kant Ozma Post

qirex posted:

Don't Make Me Think
Designing Interfaces
Defensive Design for the Web
About Face
Thanks; I picked these up instead of Nielsen's books. Too bad about Flash and Flex. That explains why I haven't really seen many decent job postings looking for Flash. Since I love working in Flash and know a few Flex developers, I may still explore that avenue in the future, but for now I'll concentrate on HTML/CSS/Java. Sounds like you've saved me a lot of wasted time.

Saveron_01 posted:

I have, for the past couple months been using https://www.lynda.com for training.
Yeah, I've been going back and forth about whether or not I want to subscribe, but I really should just bite the bullet and fork over the dollars.


I'd still welcome and appreciate more input from other industry peeps.

Saveron_01
Dec 27, 2004
One month of lynda.com is $37.50 which includes the source files. I find it an excellent deal, although I found some of the teachers from the older videos not as good as the newer titles.

surgical scar
Nov 8, 2010

by Y Kant Ozma Post
yea, it's totally worth it. I'm just a penny pincher. but now I'm a penny pincher with a Lynda.com subscription.

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Disreputable Dog
Dec 16, 2010

surgical scar posted:

Howdy! I recently graduated with a print-based design BFA, though my goal is a career in interaction design. The company I'm with has taken me on as an intern, intent on growing me into a full-time web designer position.

I want to learn interaction design better, faster. My immediate plan is to bone up on HTML/CSS/PHP and go through the Wordpress Codex, while reading about interaction design and applying what I learn to a plethora of planned personal projects. I'm about to pull the trigger on several Jakob Nielsen books--Designing Web Usability, Eyetracking Web Usability, and Homepage Usability: 50 Websites Deconstructed.

So's I have a few questions:
  • Any suggested resources for me to brush up on my HTML and learn more about CSS, PHP, & some Javascript? Like, is html.net good enough, or is w3schools worth the cost?
  • Are those books cool? Are there better ones?
  • As a designer, is it good enough to be a Flash Catalyst badass, or should I know my way around Flash Builder?
  • etc.?

I super duper appreciate any suggestions/advice/cool jokes anybody has for me. Hopefully I'm not asking anything that's been recently answered.

From my limited experience, one thing that's been helpful is simply following hte blogs of the people who make the cutting-edge internet things happen, and bring them into the fold.

Guys like Jeffery Zeldman, Dan Cederholm, Jason Santa Maria, etc. They update regularly with their finds, perspectives, and interpretations of the web.

They're also the authors of the "A Book Apart" series which I highly, highly recommend.

http://www.abookapart.com/

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