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The mods really do make this game. It's astounding what a difference the lighting and texture ones do. I'm guessing that these kinds of mods were available for fallout 3 too and if so, did the devs take any inspirations from the mod community to put into NV? Before i restarded with the mods the game just felt identical to F3, but with an orange colour scheme.
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# ? Jun 19, 2011 01:06 |
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# ? May 28, 2024 10:32 |
Kin posted:The mods really do make this game. It's astounding what a difference the lighting and texture ones do. The weapon modification kits were taken nearly as-is and I'm sure the hardcore mode was at least inspired by Primary Needs.
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# ? Jun 19, 2011 01:12 |
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What are the must-have costume and weapon mods right now? Just reinstalled Fallout and I lost all my data.
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# ? Jun 19, 2011 01:16 |
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I finished & uploaded Companion Share & Recruit, that got a really early beta in the thread a while ago. Lets you turn any NPC into a companion who can pick locks/hack computers/heal you, that kind of thing.
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# ? Jun 19, 2011 02:02 |
cuntrageous posted:What are the must-have costume and weapon mods right now? Just reinstalled Fallout and I lost all my data. Weapons mods? WME, WMX, and the Armory, all of which are linked in the OP. Costume Mods? Tailor Maid for NV, probably (also in the OP). Not a whole lot of those.
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# ? Jun 19, 2011 02:25 |
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Kin posted:I'm guessing that these kinds of mods were available for fallout 3 too and if so, did the devs take any inspirations from the mod community to put into NV? Before i restarded with the mods the game just felt identical to F3, but with an orange colour scheme. scamtank posted:The weapon modification kits were taken nearly as-is Hardcore Mode was inspired by Primary Needs and STALKER: Call of Pripyat, among other things.
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# ? Jun 19, 2011 02:32 |
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Out of curiosity rope kid is there a reason mod removal wasn't implemented or was it a performance or engine limitation? I assume if it were a simple matter of time it could have been added with DLC.
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# ? Jun 19, 2011 03:08 |
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Good to know STALKER was an inspiration. A somewhat more STALKER-y Fallout set a few years after the bombs fell would be incredibly interesting- periodic rains of radioactive fallout replacing blowouts, rad management becoming more of an issue, that kind of thing. It'd be nice to get a closer look at the pre-War world, and the sort of feeling of isolation and vulnerability STALKER generates would help emphasise the 'not quite rightness' of it. Then again half the point of Fallout is it's post-post-apocalypse, so perhaps it's best left in diaries .
Talkie Toaster fucked around with this message at 03:17 on Jun 19, 2011 |
# ? Jun 19, 2011 03:11 |
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Naky posted:Out of curiosity rope kid is there a reason mod removal wasn't implemented or was it a performance or engine limitation? I assume if it were a simple matter of time it could have been added with DLC.
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# ? Jun 19, 2011 03:15 |
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rope kid posted:Time to implement and test/debug. Sorry. That's too bad. I would have hoped that it could have been finished for DLC, but I suppose that's probably too big a feature to really suddenly add with a simple DLC I suppose. Maybe we'll see modders do something with NVSE to help reverse the modding system if you guys don't get around to it.
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# ? Jun 19, 2011 03:40 |
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There is one thing bothering me about mods: We've got porn, Fallout 3 stuff, "pokemon", and much more, but why can't I find a single classic postal worker unifrom??
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# ? Jun 19, 2011 03:46 |
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American Flag spear thanks
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# ? Jun 19, 2011 04:02 |
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Pwnstar posted:American Flag spear thanks Interesting idea. If only the flag would react properly.
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# ? Jun 19, 2011 04:33 |
Pwnstar posted:American Flag spear thanks Is there one in Project Nevada? I've never actually gotten my hands on it.
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# ? Jun 19, 2011 04:36 |
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Pwnstar posted:American Flag spear thanks I'll be very disappointed if this isn't Ulysses' weapon.
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# ? Jun 19, 2011 04:39 |
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Naky posted:Interesting idea. If only the flag would react properly. With some clever modeling you could wrap it around the pole and it would still be badass.
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# ? Jun 19, 2011 04:45 |
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Pwnstar posted:American Flag spear thanks All that I can think about when I think of flag spears is Deus Ex. (Last screenshot on the page.) God I would love to see that in New Vegas. It would make for a fairly badass NCR run.
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# ? Jun 19, 2011 05:53 |
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So I'm just starting my first playthrough and while I want to mod a few things I'm also really wary of messing up the balance of the game like I've done in previous bethesda games. The main thing I'm looking for is a sprint/run-speed mod so my over-ground traveling doesn't add up to 10 hours of playtime. Is there one that's better than any of the others? Also how impactful are the lighting/sky mods in the OP? I guess I'm just hoping for suggestions for a few mods that improve the game in a big way but don't break the balance or gameplay too badly.
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# ? Jun 19, 2011 07:56 |
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Naky posted:========= The Armory v2.0 =========== Already spent an hour with it and I've noticed major improvements over 1.5. The FOMOD options are much more descriptive now and all weapon animations I've seen so far are in perfect working order. Can't tell you how happy I am with having proper animations for my VSS. Heads up for anyone using WMX with this: make sure to put all your WMX mods after The Armory mods. I'd get a CTD when mousing over any WMX modded weapons in my inventory if my Armory mods came after any WMX ones.
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# ? Jun 19, 2011 09:18 |
MMD3 posted:So I'm just starting my first playthrough and while I want to mod a few things I'm also really wary of messing up the balance of the game like I've done in previous bethesda games. Download Project Nevada and just use the core module. It introduces a walk / run / sprint feature to the game that is probably close to what you're looking for. You might find the rest of the overhaul to be to your liking: It changes a lot of things, but it doesn't break the game. To answer your second question, the performance impact from the weather mods varies, but they shouldn't significantly effect you for the most part. That being said, several mods feature additional things like sandstorms, snow, and rain, which can slow your PC down (depending on your settings and computer specs.) If you want something different but are weary of low framerates, check out Western Skies. I don't believe it has the additional weather environments.
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# ? Jun 19, 2011 09:29 |
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It's fun to actually model something myself for change.
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# ? Jun 19, 2011 11:15 |
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Sodbury posted:So... I'm ~10 hours into a game where I'm using Armory 1.5. Is my only option in using 2.0 to start a new file? vvv Excellent, thanks gents. And thanks, Naky, for the awesome mod. Bobby The Rookie fucked around with this message at 12:01 on Jun 19, 2011 |
# ? Jun 19, 2011 11:24 |
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Arenovalis posted:
EDIT: Bobby The Rookie posted:I'm wondering this as well- can I just deactivate 1.5, activate 2.0 and keep playing from there with no issues? Horns fucked around with this message at 11:30 on Jun 19, 2011 |
# ? Jun 19, 2011 11:25 |
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Bobby The Rookie posted:I'm wondering this as well- can I just deactivate 1.5, activate 2.0 and keep playing from there with no issues? This is exactly what I've done, and I've had no problems so far. Didn't even remove the 1.5 items from my inventory - they were automagically converted to the respective 2.0 versions.
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# ? Jun 19, 2011 11:59 |
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Is there any mod that provides an interface for companion management. My game glitched at the end of Dead Money, and I hade to console command my way out, and the completion of the quest. (The final elevator dropped me in the hotel, not outside.). Now my game insists I have a companion with me that I don't. I can't find him/her so now I can't use any other companions. Any mod that adds a dismiss all companions button.
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# ? Jun 19, 2011 14:00 |
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please direct all complaints regarding broken crossbow bolts to naky because he keeps deleting the fixes / entries for them because he is loving retarded / a loving oval office and they will not be fixed until he personally addresses them because each time i try to fix them he just deletes them. tia edit: oh he just used an outdated esm patch Anime Schoolgirl fucked around with this message at 16:12 on Jun 19, 2011 |
# ? Jun 19, 2011 15:27 |
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Update coming...
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# ? Jun 19, 2011 17:07 |
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Been having some annoying issues while playing lately. In addition to the usual (expected) crashes, the game has started completely freezing when I load my saves. The game will freeze as soon as the loading screen finishes doing its thing. If it doesn't do that, it will finish loading but the loading screen never goes away. Instead, black bars will flicker up and down across the loading screen while the game will "play" in the background. (The radio will play, NPCs will move around, enemies will attack, etc.) Seems like only one in three times will the game actually let me play. Obligatory load order follows... FalloutNV.esm DeadMoney.esm HonestHearts.esm CaravanPack.esm IWR.esm Advanced Recon Tech.esm Detect Traps.esm The.Armory.esm rePopulated Wasteland.esm Run the Lucky 38.esm IWS-Core.esm Tales from the Burning Sands.esm Project Nevada - Core.esm Weapon Mod Expansion.esm WME - Dead Money.esm WME - Honest Hearts.esm WEG - Wasteland Essential Gear.esp DarNifiedUINV.esp alternate_armor_system_v0911.esp CASM.esp IWR - Rebuilt.esp Readius_NV.esp Portable Tent.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp Existence2.0.esp PipLantern.esp CONELRAD 640-1240.esp Casino Exchange All.esp Detect Traps - DLC.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-LowSpawns.esp IWS-AS-NoInteriorSpawns.esp LegendaryHunter.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp Better Binoculars High.esp Advanced Recon Armor.esp Advanced Recon Range Finder.esp Advanced Recon Gear - Project Nevada.esp Sunglasses Shipment.esp The.Armory.Leveled.List.esp The.Armory.Realism.Tweak.esp WearGloves.esp Machienzo-Behold The Riches.esp Companion Sandbox Mode.esp Feng Shui NV.esp Color Me Evil.esp UniversalPerkRequirements.esp Weapon Mod Expansion.esp WME - Dead Money Arenovalis Retex.esp WME - Honest Hearts Arenovalis.esp SimpleStreetLights (Extra Lights).esp Vurt's WFO.esp Nevada Skies - URWLHH.esp ELECTRO-CITY - Imaginator.esp Total active plugins: 63 Total plugins: 75
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# ? Jun 19, 2011 18:44 |
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Sorry for the doublepost, but due to my general incompetence, the ESM in the release is an outdated one not containing several fixes as well as the AP rebalancing. For everyone who's downloaded either the 7zip or the FOMOD versions already, you'll want to grab this update and extract the ESM into your Data folder. If you're using the Realism Setting mod, then extract that too. To make up for it, inside is also an updated and better version of the tranquilizer and psycho bolts, as well as a new scrambler bolt for the crossbow. They should work much better now and give you lots to play with. Sorry folks!
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# ? Jun 19, 2011 18:46 |
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There are a lot of simple item/weapon mods from Fallout 3 that haven't been ported to NV that I would really like to use. I'm guessing they don't work if you just throw them in there; or do they? What does one have to do to port a basic mod like that? mmm11105 posted:Is there any mod that provides an interface for companion management. My game glitched at the end of Dead Money, and I hade to console command my way out, and the completion of the quest. (The final elevator dropped me in the hotel, not outside.). Now my game insists I have a companion with me that I don't. I can't find him/her so now I can't use any other companions. Any mod that adds a dismiss all companions button. Kaptain K fucked around with this message at 22:25 on Jun 19, 2011 |
# ? Jun 19, 2011 22:12 |
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Which item/weapon mods are you talking about from FO3? Because I've either already ported every worthwhile weapon, or am in the process of porting it for the 2.5 update.
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# ? Jun 19, 2011 23:05 |
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I completely missed the release of Project Nevada did that turn out to be a winner or a stinker?
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# ? Jun 19, 2011 23:49 |
cuntrageous posted:I completely missed the release of Project Nevada did that turn out to be a winner or a stinker? I personally feel it's a bit of a mixed bag, at least at the moment. Pros: It's polished, stylish, and clear that thought has been put into it. I know a lot of people like the Cyberware features it introduces, and the entire thing is modular / customizable enough that you can pick and choose what you want. It also seamlessly integrates a bunch of new items, weapons, and armor that is of consistent quality and fit well in the Fallout universe. Cons: Doesn't make the game nearly hard enough. If you're hoping for a FWE-style "survivalist" run where bullets are worth their weight in gold and you're consistently at death's doorstep, you won't find it in Project Nevada 2.0. Even with most of the settings at their harshest, you'll be swimming in meds, ammo, and caps. Not all of the settings work properly right now, either (for example, the skill point algorithms.) And the ramped-up damage from headshots has strangely made the game easier, since you can take down numerous dangerous opponents with well-placed shots, whereas the enemy seems incapable of doing the same to you. Combine this with the greater accuracy of New Vegas' iron sights and winning firefights simply boils down to crouching and shooting people in the head while they miss you. Check it out if you want; I'm using it at the moment. In light of these problems, there's a lot of promise in the overhaul. Cream-of-Plenty fucked around with this message at 01:04 on Jun 20, 2011 |
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# ? Jun 20, 2011 01:02 |
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I kind of found the opposite to be true about headshots while I was running through Honest Hearts. The prevalence of enemies with full auto spray fire weapons meant a lot more random bullets hit me in the head and that poo poo was crippling. Against single shot weapons though it was definitely in my favor though.
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# ? Jun 20, 2011 01:27 |
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The Armory 2 mod looks great, can't wait to try it out. Modding for NV has really come a long way since the first time I played the game, thanks to all you guys for making my game better. One question, does the link on the samods.org front page to the download include the fix you linked? Or do I need to get that too?
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# ? Jun 20, 2011 01:31 |
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All the links are updated now. The fix is still up for those that need it.
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# ? Jun 20, 2011 01:43 |
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Great thanks, and deactivating the old Armory I finally realized what the Crysis pack was and why I got those weapons in the beginning for free. I was expecting to find some kind of super suit somewhere. Speaking of super suits, did that Coyote armor from FO3 get ported to NV? I looked but then Nexus search crapped out on me.
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# ? Jun 20, 2011 01:57 |
Chief Savage Man posted:Speaking of super suits, did that Coyote armor from FO3 get ported to NV? I looked but then Nexus search crapped out on me. It's linked in the OP under "Armors".
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# ? Jun 20, 2011 02:00 |
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Cream-of-Plenty posted:It's linked in the OP under "Armors". Man I'm on a roll of dumb today. Thanks.
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# ? Jun 20, 2011 02:01 |
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# ? May 28, 2024 10:32 |
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anyone playing the armory 2.0 (especially with the fixpatch) please tell me your experiences with the Hoover Dam scenario because I tried very hard to make that actually exciting
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# ? Jun 20, 2011 03:13 |