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Kieyen
Dec 18, 2006

The Cheshire Cat posted:

...Also, I don't get the hate for Ira, she's not to be underestimated...

"The army! I knew we'd run into them sooner or later."
"Flippin' A."
"You got my ear."

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Destrado
Feb 9, 2001

I thought, What a nice little city, it suits me fine. It suited me fine so I started to change it.

Kieyen posted:

"The army! I knew we'd run into them sooner or later."
"Flippin' A."
"You got my ear."

"She-is-ev-ul. A-driven-bitch."

Ne Cede Malis
Aug 30, 2008
I'm trying to make an x-ray detector, so far I have the x-ray device a game boy and some copper wire. How do I make a LCD display? It says I'm supposed to combine a piece of copper wire with the gameboy to make a display but it doesn't work the way I can combine a rod and spring. What am I doing wrong? Did the recipe change in the last patch or something? I feel like an idiot...

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
I hate Ira simply because her voice feels like somebody is stabbing me in the ear repeatedly with a screwdriver. That has ragged edges. And is also on fire.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Ne Cede Malis posted:

I'm trying to make an x-ray detector, so far I have the x-ray device a game boy and some copper wire. How do I make a LCD display? It says I'm supposed to combine a piece of copper wire with the gameboy to make a display but it doesn't work the way I can combine a rod and spring. What am I doing wrong? Did the recipe change in the last patch or something? I feel like an idiot...

The display is made with a Lameboy display (NOT a gameboy) and copper wire. You can get a lameboy display by using a utility knife on a gameboy, or sometimes you find them on their own.

Dr. Video Games 0031
Jul 17, 2004

Are there any save editors or any way to cheat a specific item into one of your inventories?

Gadzuko
Feb 14, 2005
You could use the XML editor to throw whatever it is you want into a random merc's starting gear and then hire them for a day, or make it buyable from Bobby Ray's, but I don't know of any way more direct than that.

Perfidia
Nov 25, 2007
It's a fact!
This is from pages and pages ago, since apparently you all started posting when I went to bed ... but this bolded bit is not really true:

Burning Mustache posted:

Also, re: Fox and Buns; If you want to avoid two mercs that hate each other's guts to bother each other (if this goes on long enough, one of them might eventually leave!), just put them in two different squads. You can still use them in the same sector and have them travel at the same time, they just need to be formally assigned to different squads.

I have lost track of the times that for example Gasket abandoned me because he was forced to march in the vicinity of some damned Communists. I.e. he did not desert while marching, obviously, but as soon as we stopped in a sector (the second the travel ended) he gave his speech and deserted. Ever since then I have sent the squads out with like 2-3 minutes difference, to avoid that. (They still enter fights together if you storm a sector; the first squad waits for the second, etc.)

Also, this desertion happened a lot when several squads captured a sector, and then Gasket or who ever would desert while I was cleaning up the bodies and looting the place immediately afterward. And yes, in every case the haters were placed in different squads.

Or has this changed? I got so set in my way that it has become second nature for me to always send squads out in intervals now.

(PS. Buzz is the best, now and for ever -- go girl, pay those horrible males back!)

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Perfidia posted:

This is from pages and pages ago, since apparently you all started posting when I went to bed ... but this bolded bit is not really true:

Or has this changed? I got so set in my way that it has become second nature for me to always send squads out in intervals now.

No, I think you're right actually. It's just that I haven't played with mercs that hate each other in ages -- fortunately all the psychos (Razor, Haywire, Fidel, Gasket, Maddog, etc.) get along just fine :haw:
Anyway, I'm pretty keeping them in separate squads does at least raise the threshold of the mercs getting pissed to the point where one will just leave though, so if you absolutely must have two of them reach a sector at the same time, this is at least a tad better than having them move in the same squad.

Ho Chi Minh Holiday Inn
Jul 11, 2006

You may not know it yet, but I'm your worst nightmare.
When do you guys switch squads? I am really tempted to keep the same people on whenever my week-long standard contract fizzles out. (I'm currently running Fox, Meltdown, Igor, and Barry.)

Perfidia
Nov 25, 2007
It's a fact!
Or just assign them a lover to keep their spirits up :love:

E. to the Moustache

bees everywhere
Nov 19, 2002

Ho Chi Minh Holiday Inn posted:

When do you guys switch squads? I am really tempted to keep the same people on whenever my week-long standard contract fizzles out. (I'm currently running Fox, Meltdown, Igor, and Barry.)

I usually keep the same mercs for the entire game unless I hired someone to do a specific task. Fox and Barry are both good up to the endgame since you'll always need medics and mechanics.

Caufman
May 7, 2007

Kieyen posted:

"You got my ear."

"Raw-jer."

Though really, most every merc gets annoying if you use them long enough. Ira just gets annoying much faster (as in, by the very first line of dialog).

I'm going to try using pistols, but I really like using an IMP sniper. I like the distance that sniping affords, it means you don't have to deal with the nastier things the baddies can throw at you when you're closer, like mustard gas and stun grenades.

George RR Fartin
Apr 16, 2003




My girlfriend made me turn the voices off after hearing "YOU GOT MY EAAAH" seven thousand times from two rooms away.

I think the game became twice as good as soon as I stopped hearing Ira. They should make a "shut the gently caress up Ira" mod.

Propaganda Panda
Dec 26, 2010

Shlomo Palestein posted:

"shut the gently caress up Ira" mod.

Right click portrait -> click mute Ira button.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Stephen Rothman rubs me the same way. Constant uses of some Irish "eah'~" and "SUPER GROOVY!"

He's still probably one of the best dudes for the start of a game too.

Mian
Oct 29, 2006

MIAN was very uptight and the sauna was so relaxing.

Destrado posted:

"She-is-ev-ul. A-driven-bitch."

https://ira.ytmnd.com

bees everywhere
Nov 19, 2002

^^^ I hate you.

The only merc who gets on my nerves as much as Ira would be Cougar.

"Fuddly... duddly!!"
"Fuddly... duddly!!"
"Fuddly... duddly!!"

Tardstar
Feb 25, 2010

by Ozmaugh
Is there a more heartbreaking sound than Gumpy being repeatedly shot while already bleeding out on the floor? He just keeps squeeling. Ah well. War is hell.

JackMackerel
Jun 15, 2011
I am convinced Meltdown was Revy's friend or fellow gang member when they were young 'uns. I mean, Meltdown even dual-wields Berettas and her ending dialogue is something Revy would say.

Anyway.

You guys ever cheat and have a squad of thirty mercs? The loving chorus of voices every time you select them all is AKLSdjfLDFHJfhkjsdhfskjd

wargames
Mar 16, 2008

official yospos cat censor

Dr. Video Games 0031 posted:

An M24 would have helped a lot, but AIMNAS must have changed that or something. I'm not actually using AIMNAS, I took the modified map and NPCs from AIMNAS and implanted them into normal 1.13 so I can keep NCTH. I had an 85 marksmanship sniper IMP that only came with the 10mm MP5.

Is there any way for a sniper IMP to start with an m24 cheating wise since I am also having this problem with all of my IMP guys starting with MP5s.

etalian
Mar 20, 2006

Steroid is the best Merc especially since he's basically Arnold from Commando

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


etalian posted:

Steroid is the best Merc especially since he's basically Arnold from Commando

STOP. A BOOB TRAP IS PREH-SAAANT.

e: I swear, he talks in all-caps.

Lemon-Lime
Aug 6, 2009

wargames posted:

Is there any way for a sniper IMP to start with an m24 cheating wise since I am also having this problem with all of my IMP guys starting with MP5s.

Go to the XML editor, open up the IMP starting items inventory, look for Marksmanship. You get one item out of the ten possible slots listed, and each slot corresponds to a "slice" of ten Marksmanship points, i.e. if your Marksmanship is 30-39 then you get what's in the fourth slot.

Find the slot that corresponds to how much Marksmanship your dude is going to have (I'm guessing 85+ so the ninth slot), modify it so it has an M24 in it, save and exit, launch the game, create an IMP with 80-89 Marksmanship.

If you want ammo, you'll probably have to edit other bits and bobs to put some M24 clips in there. There's items for having the sniper traits, but you get one of those at random per level of the trait IIRC - so you could try adding a clip to each slot on the sniper skill and hopefully you'll have two or three at the start of the game.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Tardstar posted:

Is there a more heartbreaking sound than Gumpy being repeatedly shot while already bleeding out on the floor? He just keeps squeeling. Ah well. War is hell.

Flo. ALL THE TIME.

SpookyLizard
Feb 17, 2009
Two questions about the XML editor: Is there a way to easily revert to the original settings after editing and saving them? Is there way to edit certain things in bulk (like removing the Sci-Fi mode check from a bunch of guns)? Also do you have to start a new game for all changes or just to benefit from some of them? (Like editing what a starting IMP gets, for instance)

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SpookyLizard posted:

Two questions about the XML editor: Is there a way to easily revert to the original settings after editing and saving them? Is there way to edit certain things in bulk (like removing the Sci-Fi mode check from a bunch of guns)? Also do you have to start a new game for all changes or just to benefit from some of them? (Like editing what a starting IMP gets, for instance)

Any changes should apply to the current game, though in some cases you might have to pass some time (anything you add to BR's inventory won't appear until he "restocks", for instance). Depending on what you change though, you might want to start a new game anyway.

SpookyLizard
Feb 17, 2009

The Cheshire Cat posted:

Any changes should apply to the current game, though in some cases you might have to pass some time (anything you add to BR's inventory won't appear until he "restocks", for instance). Depending on what you change though, you might want to start a new game anyway.

Good to know. How often does he restock and/or can I tweak how often he restocks? I don't remember seeing anything in the .ini editor.

Dr. Video Games 0031
Jul 17, 2004

I decided to man it up and stick with the Wildfire map. You just have to be more vigilant about taking out patrols before assaulting a city. Man, does that map like to drop gads and gads of ammo and weapons on you. Every city has at least one weapons depot with tons of weapons and ammo, and the SAM sites and other military installations just have tons of poo poo. It's ridiculous that I have LAWS, grenade launchers, and mortars only after taking Drassen. I was playing without enemies drop all items on, and slightly slower bobby ray's progression, and the wildfire map just kind of throws that progression out the window. It's still pretty fun, though. Also found an SVD and the Chitzena guards have absolutely no defense against it. An odd quirk is that every time I order ammo from bobby ray's, I find like 200 rounds in a warehouse that same day.

But yeah, after taking out Drassen and its SAM site, my entire squad was kitted out with decent to good assault rifles with attachments. The last time that happened to me was when I put Bobby Ray's on the highest setting and cheated some money to buy my gear. So this map is a little ridiculous. Also, while I like the more realistic building layouts, there are a LOT of tight, cramped spaces that are super hard to navigate. I haven't had to do any indoor fighting yet, but hopefully the Alma military base is a bit more spacious otherwise that could be a pretty big pain in the rear end. I like the new town layouts, though.

Dr. Video Games 0031 fucked around with this message at 20:14 on Jun 19, 2011

Arrath
Apr 14, 2011


Lemon Curdistan posted:

If you want ammo, you'll probably have to edit other bits and bobs to put some M24 clips in there. There's items for having the sniper traits, but you get one of those at random per level of the trait IIRC - so you could try adding a clip to each slot on the sniper skill and hopefully you'll have two or three at the start of the game.

You shouldn't need to do this. I haven't done much with the current version, but in previous ones the game was smart enough to automatically give you ammo for whatever weapon you were getting.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SpookyLizard posted:

Good to know. How often does he restock and/or can I tweak how often he restocks? I don't remember seeing anything in the .ini editor.

It's not something that can be adjusted in the .ini, it's just every 2-3 in-game days or so. I don't know the exact value but it's not an unreasonably long amount of time.

Unrelated, but with the recent release of 1.13 I've finally invested enough time into a single game to make it to the end-game. A few things I've learned:

-Mortars are ridiculously good. All you need is a merc with a scope/binoculars and with enough ammo you can just mortar an entire map without the enemy ever seeing anyone.
-Rod + Spring is basically cheating. The rate of fire I can get out of some weapons is ridiculous, putting out 20+ bullets even with the maximum aim level for the weapon.
-Scope is my new favorite merc after scoring two kills with one shot from an anti-material rifle. That was just awesome.
-Camouflage makes a BIG difference. Stealth in the game still kind of sucks, but a fully camoed merc is MUCH better at hiding than one with just a camo steel helmet or something.
-Tanks are loving jerks. Total party kill from one shot my rear end!
-There seems to be a turning point with money in this game. For half of it I could barely afford to keep my team of 6 mercs (counting the free ones) on board. Then all of a sudden I had $160,000 and could not possibly spend money faster than I was making it, short of just throwing it away by ordering stuff I don't need from BR's.
-I'm pretty sure it's impossible to get into the military training base in Alma before some jerk sets off the alarm and blows up the firing range (there's supposed to be a rocket rifle there I think? I don't know since I've never had them not blow the stupid thing up). I tried sneaking in a dozen times and every time, if someone spotted me, even if I killed them that turn with a silent weapon, the alarm would go off and BOOOOM.

The Cheshire Cat fucked around with this message at 22:19 on Jun 19, 2011

Dr. Video Games 0031
Jul 17, 2004

Where's the gun shop in the Wildfire version of San Mona? None of the shops there will take my guns. Also the I can't find the guy responsible for fights.

Tsargon the Great
Jun 4, 2005

~=~ NuMBa 1 PoSta~=~
CuTiE

Dr. Video Games 0031 posted:

Where's the gun shop in the Wildfire version of San Mona? None of the shops there will take my guns. Also the I can't find the guy responsible for fights.

The gun shop is still in the back room of the porn store, Tony must just not be in.

Arrath
Apr 14, 2011


The Cheshire Cat posted:

-I'm pretty sure it's impossible to get into the military training base in Alma before some jerk sets off the alarm and blows up the firing range (there's supposed to be a rocket rifle there I think? I don't know since I've never had them not blow the stupid thing up). I tried sneaking in a dozen times and every time, if someone spotted me, even if I killed them that turn with a silent weapon, the alarm would go off and BOOOOM.

I got there once*, it was indeed a rocket rifle.

*Cheated and killed everyone in the sector. I'm not good at stealth.

Roobanguy
May 31, 2011

Arrath posted:

I got there once*, it was indeed a rocket rifle.

*Cheated and killed everyone in the sector. I'm not good at stealth.

The only time I was able to get it was also by cheating, except with the see all enemies cheat. It's possible without cheating, but the amount of save/load you would have to do would be god awful.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Arrath posted:

I got there once*, it was indeed a rocket rifle.

*Cheated and killed everyone in the sector. I'm not good at stealth.

Actually speaking of rocket rifles, is there any way to "jailbreak" a fingerprint locked weapon? I see enemies drop them all the time and I'd love to be able to use the auto-rocket rifles without having to cheat and add them to BR's inventory.

Also tangentially related, the surf zone is HILARIOUS. It fires so fast it sounds more like a laser than an SMG.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

The Cheshire Cat posted:

Actually speaking of rocket rifles, is there any way to "jailbreak" a fingerprint locked weapon? I see enemies drop them all the time and I'd love to be able to use the auto-rocket rifles without having to cheat and add them to BR's inventory.

Also tangentially related, the surf zone is HILARIOUS. It fires so fast it sounds more like a laser than an SMG.

I forget who, but one of the otherwise useless NPCs can actually do this. I think he's the guy running the electronics store in Grumm, but I could be off on the city. There's definitely some rear end in a top hat with an electronics store who can get rocket rifles/auto rocket rifles to accept new owners. It's still not worth it, though.

Dr. Video Games 0031
Jul 17, 2004

So uh, am I forgetting something obvious regarding Chitzena's mine? The foreman just says the same line over and over no matter what option I choose ("I know you're busy so I wont keep you waiting" or something) but I never actually get control of it. Is it just bugged, or what?

spankweasel
Jan 4, 2006

Playing my first game in more than a decade. Is there a good reference for which backpacks/vests/holsters/legs to get? I've probably wasted a good $15k in buying random miscellaneous gear from BR just trying to get my squad to carry more poo poo. Naturally I gently caress up so I've got random gear littered all over the floor.

Also, how the hell do you sell poo poo? The airport at Drassen has enough guns on the ground to be a movie scene from Commando.

I have my main merc with Steyr Aug 3 (Pretty sure that's not the name but :effort: - it's the Steyr with the random sized ammo) with just a laser sight, foregrip and reflex sight. He's 1 shotting everything with headshots.

I'm sitting in Grumm, about to head over to Alma, btw.

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Dr. Video Games 0031
Jul 17, 2004

spankweasel posted:

Playing my first game in more than a decade. Is there a good reference for which backpacks/vests/holsters/legs to get? I've probably wasted a good $15k in buying random miscellaneous gear from BR just trying to get my squad to carry more poo poo. Naturally I gently caress up so I've got random gear littered all over the floor.

Also, how the hell do you sell poo poo? The airport at Drassen has enough guns on the ground to be a movie scene from Commando.

I have my main merc with Steyr Aug 3 (Pretty sure that's not the name but :effort: - it's the Steyr with the random sized ammo) with just a laser sight, foregrip and reflex sight. He's 1 shotting everything with headshots.

I'm sitting in Grumm, about to head over to Alma, btw.

You can quick sell stuff from the sector inventory by holding alt and clicking, but that only sells it at like 10% of its value. To get the full worth, haul that poo poo to San Mona and sell it at the gun store.

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