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SheepNameKiller posted:You first need to find out the base ID for the item you want to give yourself, for example 0000000f is the code for caps. So to give yourself 100,000 caps type player.additem 0000000f 100000.
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# ? Jun 22, 2011 17:42 |
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# ? May 27, 2024 01:57 |
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hey naky does the realistic ballistics thing for your armoy mod include bullet drop?
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# ? Jun 22, 2011 18:19 |
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As far as I can tell, my game was having freezes due to using the 4gbNVSE. As soon as I had FOMM stop launching with it, I didn't run into any freezes.
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# ? Jun 22, 2011 21:15 |
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Finally gonna start texturing this tomorrow. Remapping and making the normals took as long as most retextures take overall..
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# ? Jun 22, 2011 21:33 |
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poo poo, I can't get into Helios One main structure without crashing. Tried the usual battery; removed mods, waited three days, blew my legs off, realsaved, reloaded that, blew myself up again. I think I'm hosed there. Any last minute ideas? I was kinda feeling like restarting my current playthrough anyhow and be a wasteland scientist energy weapon spec. But if I do that and still can't get into Helios One, well, it just won't be the same.
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# ? Jun 22, 2011 21:49 |
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Arenovalis posted:
Oh. Hell. Yes. Cannot wait for this, and hopefully the Gobi Scout Rifle as well. Thanks again for all the work you're doing with retextures.
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# ? Jun 22, 2011 22:15 |
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cuntrageous posted:hey naky does the realistic ballistics thing for your armoy mod include bullet drop? yes
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# ? Jun 22, 2011 22:33 |
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Having a bit of a problem with the Friend of the friendless perk, I can't get meat to feed my baby deathclaw bacuse Project Nevada turns all meat into rancid or raw typs. I tried storming Helios 1 in hopes that the strange meat there was unchanged, but I couldn't seem to find any. Any way I can get base game meat for my little deathclaw? Human flesh works just as well, if that's unchanged.
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# ? Jun 22, 2011 22:51 |
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Chronojam posted:poo poo, I can't get into Helios One main structure without crashing. Tried the usual battery; removed mods, waited three days, blew my legs off, realsaved, reloaded that, blew myself up again. I think I'm hosed there. Try disabling EVERY mod and seeing if you can enter the space. If that doesn't work then you probably at one point downloaded a mod that is known to permanently break certain cells once the mod is uninstalled. Populated Casinos is actually very notorious for this, it works fine while it is installed but once you uninstall it you can never enter a casino again without creating a new savegame. Starting over SHOULD fix the problem, unless you still have the faulty mod installed. It's a long shot but you could hypothetically have a mod installed that is conflicting with another mod's cell edits when it is activated and also breaking the cell via the method mentioned above when it is deactivated. What I would do is start over and coc to the location just to make sure you can load it. If that works, then yeah, you had a mod at one point that made a permanent edit to a cell and you broke the cell when you uninstalled it. If it doesn't, you have a mod that is causing your game to fail for both of the reasons stated above and should take a look at your poo poo in NVEdit to see what mods edit that cell. One of the mods there is the culprit. SheepNameKiller fucked around with this message at 00:05 on Jun 23, 2011 |
# ? Jun 22, 2011 23:56 |
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Globofglob posted:Having a bit of a problem with the Friend of the friendless perk, I can't get meat to feed my baby deathclaw bacuse Project Nevada turns all meat into rancid or raw typs. I tried storming Helios 1 in hopes that the strange meat there was unchanged, but I couldn't seem to find any. Have you tried feeding him rancid meat? Regular meat was repurposed into rancid meat by project nevada but it still has the same formID and name so it shouldn't break the scripts that more perks is using.
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# ? Jun 23, 2011 00:14 |
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Anime Schoolgirl posted:yes Realistic Ballistics just makes everything fire actual projectiles instead of being hitscan, right? Does it just affect the player, or NPCs as well? I'm worried about lesser rigs being asked to run a great many projectiles at once, since Gamebryo's entities are quite bloated.
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# ? Jun 23, 2011 00:18 |
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SheepNameKiller posted:Try disabling EVERY mod and seeing if you can enter the space. If that doesn't work then you probably at one point downloaded a mod that is known to permanently break certain cells once the mod is uninstalled. Populated Casinos is actually very notorious for this, it works fine while it is installed but once you uninstall it you can never enter a casino again without creating a new savegame. Ayup, that's what I was afraid of. I wasn't aware it was possible to permanently break a cell, though, so I figured it was worth asking. I removed basically everything except for the core ESM, and still can't enter. Funny though, I removed literally everything just to see what would happen, and the game starts with my body in a giant can that slides downward. I'll take a look later and see what could've done it; maybe I will get lucky and simply reactivating another mod will fix it, like with the casinos issue. Nothing I got should've specifically touched Helios One though, so it's time for a hunt. Actually there is one, IIWR, intrusive invisible wall remover. I see now that it's not activated. With any luck it was trying to remove some catwalk blockers, I'll flip it back on, and everything will be dandy. And according to quick googling, it's no longer on the Nexus and was known to cause problems.
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# ? Jun 23, 2011 00:19 |
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It's alright, I'm here to help and lord knows I've f'd my poo poo up using populated casinos before, which is the major reason I knew the bug existed.
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# ? Jun 23, 2011 00:24 |
Arenovalis, I know your forte is weapons, but have you ever considered retexturing armors? I know I'm not alone in wondering what you'd be able to do to the Reinforced Leather Armor, which seems to be one of the most popular armors. It's always looked too clean to me.
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# ? Jun 23, 2011 00:30 |
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Male Man posted:Realistic Ballistics just makes everything fire actual projectiles instead of being hitscan, right? Does it just affect the player, or NPCs as well? It affects anything that shoots firearm projectiles, so yes, it affects everybody. And yes, while other people in the Armory staff channel have reported no problems I personally find it to be hilariously performance-crushing, reducing my framerate to as low as 1/5.
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# ? Jun 23, 2011 00:32 |
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Anime Schoolgirl posted:It affects anything that shoots firearm projectiles, so yes, it affects everybody. I know there's reduced muzzle flashes already included, but have you tried using the notracer mesh replacer? Maybe less tracers will help with that.
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# ? Jun 23, 2011 00:43 |
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Anime Schoolgirl posted:It affects anything that shoots firearm projectiles, so yes, it affects everybody. I see. I assume then that it's not easy to set up a script so that only the player's bullets are projectiles.
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# ? Jun 23, 2011 00:55 |
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Male Man posted:I see. I assume then that it's not easy to set up a script so that only the player's bullets are projectiles. It might be? None of us are huge scripters. PoliceAutomaton has helped a lot here and there, but as Anime Schoolgirl has said no one who hangs out in IRC has ever really noticed a performance problem and since we get little to no feedback good or bad then we just kind of left it. No problems reported mean no problems right?
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# ? Jun 23, 2011 00:58 |
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I have had little to no issues with it so far and I'm running a 5 year old system.
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# ? Jun 23, 2011 02:17 |
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SheepNameKiller posted:It's alright, I'm here to help and lord knows I've f'd my poo poo up using populated casinos before, which is the major reason I knew the bug existed. You were entirely correct about the issue, I just tried it out again with the IIWR esp enabled and it loaded right up the first time the door was poked. Thanks I guess I can keep going with this playthrough, still pretty early levelwise and in terms of quests so it's not too late to be the technological menace.
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# ? Jun 23, 2011 05:49 |
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Did you know the Nexus had a wiki? Now you'll regret going there!Someone actually posted:Especially as a advocate of 'sexuality' in Fallout mods for Fallout 3 and Fallout: New Vegas I see some of the backlash even towards my own 'nude' mod and some of the aggressive anti-nudity and anti-sexuality sentiment which is quite prevalent. As a female modder, I thought doing a article on 'sexuality' in Fallout and, even though I don't mod them, Dragon Age and Oblivion, can be seen more objectively then if I was a guy, as people can't look at it as just typical male justifying sex in games just because he's a 'guy'.
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# ? Jun 23, 2011 09:35 |
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she would make a good point if it weren't directed at a loving video game mod network
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# ? Jun 23, 2011 09:49 |
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I'm more amused that she believes a gun based on the AR15 platform isn't lore friendly when there's clearly one in the game but I guess since it doesn't glow and shoot lasers it's clearly not from Fallout's timeline.
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# ? Jun 23, 2011 14:01 |
Naky posted:I'm more amused that she believes a gun based on the AR15 platform isn't lore friendly when there's clearly one in the game but I guess since it doesn't glow and shoot lasers it's clearly not from Fallout's timeline. I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time? Admittedly newer guns aren't as rugged and reliable as the mainstays of the universe (said mainstays being WW2-era guns) but the game does actually feel a little more believable with weapon packs tossing in the occasional M4 or USP. Even if running around decapitating geckos with a ragged old bolt-action rifle is more satisfying.
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# ? Jun 23, 2011 16:12 |
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Really, I think the problem with "modern" guns in mods is that the authors just port over the models from "modern" games, where everything looks all shiny and clean. As someone who was once actually issued a rifle to carry around in a desert, guess what? An M4 won't look shiny and clean when its two years old, much less 200. Neither will all the fancy doo-dads the Tacticlol crowd loves to throw on them. Lock a weapon away in a bunker for a few hundred years, let it get looted by someone who is probably in a hurry scooping it up along with a few dozen other weapons just like it, tossing them all in a box/bag/truckbed so he can hand them out or sell them, its going to get roughed up a bit. Throw in X number of middlemen between that point and whenever it gets to you, and even a well cared for weapon is going to have some visible wear, even if the thing was never fired.
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# ? Jun 23, 2011 16:36 |
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Just starting a new runthrough to test out Armory 2.0 and Project Nevada. The Armory installed flawlessly, but when I start my new game PN complains that it can't find NVSE, even though I am running it through the NVSE loader. I can't find anything about this in the readme, could someone advise me on what to do? If it matters, I've installed everything through FOMM, and my only other mods are the Ojo Bueno, Electro City, and Nevada Skies series.
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# ? Jun 23, 2011 16:39 |
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Moldy Meatball posted:I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time? But then exactly the same argument applies to the rest of her post, "Realistically in the middle ages there were whores every five feet" does not mean Oblivion prostitution mods are acceptable on the grounds that they're pro-lore when the Elder Scrolls world is largely devoid of prostitutes. Hypothetical 'realism' does not trump the actual styles and themes of the worlds as presented. This is the problem with realism arguments that things are pro/anti-lore, people only ever seem to use them to justify why their ideas are better and more correct than the game as-is/everyone else's ideas, rather than just, y'know, doing what they want without trying to claim some kind of authority for their changes. It's infuriating this attitude spills over into tabletop RPGs as well, and people insist more realistic rules are inherently better ignoring things like fitness for purpose, how well their results match the themes of the game, etc. Anyway Naky, what's the IRC? I couldn't find it on the OP.
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# ? Jun 23, 2011 16:39 |
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What Fun posted:Just starting a new runthrough to test out Armory 2.0 and Project Nevada. The Armory installed flawlessly, but when I start my new game PN complains that it can't find NVSE, even though I am running it through the NVSE loader. Check to make sure you've got the latest version of NVSE.
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# ? Jun 23, 2011 16:52 |
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Doesn't happen too often but once in awhile the sky likes to open up: Anyone know why?
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# ? Jun 23, 2011 17:21 |
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Moldy Meatball posted:I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time? Someone is forgetting the fact that the 2 games that came before FO3 and New Vegas had a ton of our-universe weapons. The 416 makes a hell of a lot more sense lorewise considering the standard issue rifle for the NCR is the AR-10, compared to the loving Pancor Jackhammer and CAWS being mass produced.
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# ? Jun 23, 2011 17:53 |
Evoq posted:Someone is forgetting the fact that the 2 games that came before FO3 and New Vegas had a ton of our-universe weapons. The 416 makes a hell of a lot more sense lorewise considering the standard issue rifle for the NCR is the AR-10, compared to the loving Pancor Jackhammer and CAWS being mass produced. I'll admit, I only got into Fallout when I got saw the GOTY edition of Fallout 3 for cheap on Steam, and decided to see what all the fuss was about. And I never bothered to check the earlier games out on The Vault. But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding?
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# ? Jun 23, 2011 17:58 |
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Male Man posted:Check to make sure you've got the latest version of NVSE. I downloaded the latest stable version(1.x), do I need to get the beta version(2.x)?
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# ? Jun 23, 2011 17:59 |
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Moldy Meatball posted:I'll admit, I only got into Fallout when I got saw the GOTY edition of Fallout 3 for cheap on Steam, and decided to see what all the fuss was about. And I never bothered to check the earlier games out on The Vault. Whaaaaaaaaaaaaaaat. If you like New Vegas, and can stomach a 2d isometric game, play Fallout and Fallout 2. They are hands down in the top 10 best RPGs ever. Moldy Meatball posted:But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding? Aesthetic choice is the way I see it, youd have to bug Rope Kid for a real answer. It bugs me too though. I dont understand why people should say that ammo should be scarcer than gold, and guns should look like total poo poo (not brand-new-pristine-perfect-matte-finish, but not like its been buried for 50 years). I mean, poo poo, youve got TWO entire companies who do nothing but manufacture brand new weapons and ammunition. One of them has, what, more than a hundred years experience in gunsmithing since the bombs fell?
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# ? Jun 23, 2011 18:06 |
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Retrograde posted:Anyone know why? Looks like you're using Nevada Skies. Reinstall the sky textures.
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# ? Jun 23, 2011 18:08 |
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I can get behind an anti-thematic argument far more than an anti-lore one as thematic preference is personal preference when you get right down to it. That's why I've tried hard to cater to everyone's tastes and give you the ability to pick and choose what you want or enable you to mod it your way too. Also, IRC is irc.synirc.net #TheArmory. Team members and a few SA modders use it. Handy to discuss modding without spamming the thread.
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# ? Jun 23, 2011 18:15 |
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Moldy Meatball posted:But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding? Been to the Vegas part of New Vegas? You can get restored and rare energy weapon designs at the Silver Rush (including all kinds of plasma exotics), and the Gun Runners are actively manufacturing new equipment based on salvaged or reworked designs (including carbon-fiber sniper rifles). The NCR, supply issues aside, has newer equipment and armor and robotics. They even have reworked salvaged power armor. I think the reason the Mojave natives are generally using worse gear is because they are from smaller settlements on the frontier. Compare the clothing of people at most settlements versus the strip, even. They're just poor rural sustenance farmers and prospectors, even a place like Goodsprings won't pay out for advanced weapons, and most small-time raiders are using scavenged equipment. They aren't buying exotic weaponry, and many aren't even getting out to see the strip. Don't the fiends use stolen energy weapons since they live outside the strip and can conduct raids?
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# ? Jun 23, 2011 18:15 |
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quote:As a female modder,
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# ? Jun 23, 2011 18:22 |
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Evoq posted:Whaaaaaaaaaaaaaaat. If you like New Vegas, and can stomach a 2d isometric game, play Fallout and Fallout 2. They are hands down in the top 10 best RPGs ever. I passed up Fallout and went straight to 2 when I was younger, so I'll admit having a lot of nostalgia for that game. I decided to rectify this and bought Fallout 1 on gog recently and it's honestly not that amazing to go back and play now if you've never played it before. This is probably the opposite of how I would've felt if I had played it back when it first came out, but I didn't play planescape:torment until like 4 years ago and I still thought that was a lot better than Fallout 1 was. Fallout 2 improved on the formula a lot and I think people tend to oversell how good 1 really was just because it was so special for the time it was released.
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# ? Jun 23, 2011 18:30 |
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Fallout 1 and 2 are great but are insanely difficult to get into, especially if you are used to modern games. They take a bit of patience and determination.
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# ? Jun 23, 2011 18:35 |
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# ? May 27, 2024 01:57 |
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Does Project Nevada have a bunch of new perks in it? I know they have the implant and bullet time perks but does the mod also introduce a bunch of new perks as well? I tried to locate a perk list but couldn't find anything. If not I could keep using the More Perks mod but I wanted to do a reinstall for Project Nevada and use nothing but that mod.
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# ? Jun 23, 2011 18:42 |