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Arthur D Wolfe posted:Hey guys, have a question about The Armory. I love the collection (more guns means more fun in my book!), but I am spergy enough to be annoyed by the "incorrect" chamberings. Is there a way to get the weapons in v2 of the mod to use their proper calibers? I realise it will include plenty of editing and the CaliberX mod, but it really irks me when all the Russian AK variants eat 5mm. You didn't see the CaliberX compatibility patch in the manual rar/FOMOD installation script?
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# ? Jun 24, 2011 22:47 |
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# ? May 23, 2024 15:41 |
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I'm looking for something that makes hardcore mod harder without making it stupid. This is the best one I've found so far... http://www.newvegasnexus.com/downloads/file.php?id=35715 Anyone of you have any experience with it? Is it good or do you know of a better one?
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# ? Jun 24, 2011 22:58 |
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Marx posted:So I installed Requiem for a Capital Wasteland. How's the stability? Can you complete any of the main game quests or at least go to point lookout?
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# ? Jun 24, 2011 22:59 |
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Retrograde posted:How's the stability? Can you complete any of the main game quests or at least go to point lookout? Some of the main quests had a little glitching that needed some console help, and some of the NPC pathfinding is a little hosed up. However, it's actively being worked on and new fixes keep coming out that tighten up the issues.
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# ? Jun 24, 2011 23:13 |
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Coughing Hobo posted:Bethsoft's modding forums are surprisingly not all that terrible. However, you don't need to go there at all, as the OP has a link to the 4GB launcher. I'm sorry, maybe I phrased my question wrong. I have the 4GB launcher, but I don't know how to load it at the same time as the most recent version of NVSE. Though it is a relief to know that the forum's okay over there. I'll go search for it. e: Thanks everyone. Until now, I didn't try using the 4GB loader AFTER I had installed the updated version of NVSE. Project Nevada seems to be working. Problem solved! What Fun fucked around with this message at 23:29 on Jun 24, 2011 |
# ? Jun 24, 2011 23:23 |
What Fun posted:I'm sorry, maybe I phrased my question wrong. I have the 4GB launcher, but I don't know how to load it at the same time as the most recent version of NVSE. 1. Start up FOMM 2. Select "Settings" 3. Click on "Fallout: New Vegas" tab 4. In the "Custom Launch Command", direct FOMM to use the FNV4GB.exe instead. Basically, you'll list the directory as follows: "c:\program files (x86)\steam\steamapps\common\fallout new vegas\FNV4GB.exe"
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# ? Jun 24, 2011 23:27 |
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Naky posted:You didn't see the CaliberX compatibility patch in the manual rar/FOMOD installation script?
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# ? Jun 24, 2011 23:27 |
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Arthur D Wolfe posted:Sorry, should have mentioned: I did, and I checked it. Nothing happened. Tried various load orders and restarted the game twice, still nothing. It might be that my version of Caliber is incompatible; which one do you recommend? The latest one. Mirrored, because being forced to make 30 posts on a lovely forum is a terrible idea. If it still doesn't work after that, I'm not sure? I don't use CaliberX, and safetyhammer maintains it.
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# ? Jun 24, 2011 23:33 |
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Naky posted:The latest one. Mirrored, because being forced to make 30 posts on a lovely forum is a terrible idea. If it still doesn't work after that, I'm not sure? I don't use CaliberX, and safetyhammer maintains it.
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# ? Jun 24, 2011 23:52 |
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Put the CaliberX patch last after all your Armory optionals is what I'd suggest, especially if you're using the realism esps.
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# ? Jun 24, 2011 23:55 |
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Naky posted:Put the CaliberX patch last after all your Armory optionals is what I'd suggest, especially if you're using the realism esps.
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# ? Jun 25, 2011 00:01 |
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I have a scripting question. How difficult would it be to apply this script to this mod? I want my character to be able to run around looking like an extra from The Matrix instead of an freak wearing a Gimp Suit (or an Omar, really.) The "targeting computer" eye pieces really don't help, either, because they just make you look like a complete idiot.
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# ? Jun 25, 2011 00:15 |
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Arthur D Wolfe posted:To clarify, is a CaliberX patch specific to The Armory meant to appear in the mod list? Because if so it has failed to appear every time I have installed through the FMOD. Yeah it's supposed to. There might be a glitch in the script then... this is the CaliberX esp, so give it a shot. edit: yep, the fomod script has an error. For those of you who have the gumption to fix it, do this: load up the package manager in FOMM and select The Armory 2.0 and click edit script. Find the line that references the CaliberX esp and delete the ".Addon" part, so that the line is The.Armory.CaliberX.esp and make sure to click OK at the bottom for it to stick. Sorry folks! Naky fucked around with this message at 00:18 on Jun 25, 2011 |
# ? Jun 25, 2011 00:15 |
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Naky posted:Yeah it's supposed to. There might be a glitch in the script then... this is the CaliberX esp, so give it a shot.
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# ? Jun 25, 2011 00:22 |
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Is there a mod that will replace the Van Graff's with new vendors when you decide to destroy them after Cass's peaceful ending? They don't like me anymore, and well they're dead.
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# ? Jun 25, 2011 02:03 |
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SourceElement posted:I have a scripting question. How difficult would it be to apply this script to this mod? I want my character to be able to run around looking like an extra from The Matrix instead of an freak wearing a Gimp Suit (or an Omar, really.) Two seconds in FNVEdit.
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# ? Jun 25, 2011 02:19 |
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Edit: nevermind, figured it out.
HOTLANTA MAN fucked around with this message at 04:50 on Jun 25, 2011 |
# ? Jun 25, 2011 04:44 |
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Chronojam posted:Some of the main quests had a little glitching that needed some console help, and some of the NPC pathfinding is a little hosed up. However, it's actively being worked on and new fixes keep coming out that tighten up the issues. I just realized I need this, so badly.
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# ? Jun 25, 2011 10:42 |
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Siljmonster posted:Is there a mod that will replace the Van Graff's with new vendors when you decide to destroy them after Cass's peaceful ending? They don't like me anymore, and well they're dead. I'd love the idea of a mod where you take over. Set up your own shop buying and selling your own wares. Dump all the stuff you've salvaged, hire a vendorbot or something and go on your way. Come back now and again and pick up any profits.
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# ? Jun 25, 2011 13:43 |
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Falcon2001 posted:I just realized I need this, so badly. Just, if you have two companions, sometimes they will run off in a random direction then orbit each other for a while (especially if not set to follow close). Some scripted AI pathing events also will not trigger properly and you'll find NPCs standing around in a group instead of doing a routine. Make no mistake, it's great. The pathfinding issue is probably my only gripe with it. It's fun to screw around in DC with the new perks, new rules, and new weapons. I think most of the DLC works but I haven't tried it yet.
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# ? Jun 25, 2011 18:17 |
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I want to delete a mod-given perk I have , without deleting the mod itself (As I have a ton of other perks from it that I want to keep.) What would be the easiest way of doing this? VV, Thanks, I found the perk ID and it worked VV Zenephant fucked around with this message at 18:44 on Jun 25, 2011 |
# ? Jun 25, 2011 18:35 |
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Co-sine posted:I want to delete a mod-given perk I have , without deleting the mod itself (As I have a ton of other perks from it that I want to keep.) What would be the easiest way of doing this? player.removeperk
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# ? Jun 25, 2011 18:37 |
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Chronojam posted:Just, if you have two companions, sometimes they will run off in a random direction then orbit each other for a while (especially if not set to follow close). Some scripted AI pathing events also will not trigger properly and you'll find NPCs standing around in a group instead of doing a routine. It's alright, I only have one companion. I just want to replay through a bunch of FO3, which I never really got into and find it hard to go back to without NV's changes.
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# ? Jun 25, 2011 19:17 |
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I can't stop modding this game. That 4gb utility makes things run so much better for me. The difference is seriously night and day. I recently installed Ojo Poco + Ojo Buena and things look so much better. Those plus Nevada Skies + URWL and the streetlight mods make the world look so much better. Couple the looks with the changes in Project Nevada and locations from stuff like World of Pain and there is almost too much to do. I just installed NV Bounties, and am now installing the Puce Moose quests and the underground hideout mod with that auto sorter for ammo! I think I have about 40 ESPs loading. Feels good man.
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# ? Jun 25, 2011 21:52 |
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Yeah, this game has come out with some really great mods and NV is a game that keeps on giving, it's been worth the full price for sure. That said, one of the mods confuses me a bit. The Armory is supposed to install supposedly 200 some weapons and such. The thing is, I'm 6 or 7 hours into my new file and I've probably only come across 8 or 10 of those weapons so far. Did I install something wrong or is this normal, if it's normal are there ways of finding more of them?
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# ? Jun 26, 2011 05:31 |
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Cubemario posted:Yeah, this game has come out with some really great mods and NV is a game that keeps on giving, it's been worth the full price for sure. There's a dresser behind Goodsprings General with all the weapons
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# ? Jun 26, 2011 05:33 |
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Falcon2001 posted:It's alright, I only have one companion. I just want to replay through a bunch of FO3, which I never really got into and find it hard to go back to without NV's changes. It works out really, really well. It's quite a treat, and if you never played the FO3 DLC, I'm pretty sure I've heard you can do all of The Pitt without any problems (and that's probably the best expansion aside from Broken Steel). By the way, all of the FO3 mods I tried (certainly not all will though) worked with the NV/FO3 combo. MMM works as far as I've heard, expanded interiors is great to have, etc. Do note that my modded out double-game now takes about a minute to get to the title screen, and maybe another minute to load my save for the first time of the day.
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# ? Jun 26, 2011 05:48 |
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One Sick Puppy posted:There's a dresser behind Goodsprings General with all the weapons I knew about the dresser, but I was asking in terms of not "cheating". My understanding is it's randomly found in containers and corpses if you use leveled lists.
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# ? Jun 26, 2011 05:54 |
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Cubemario posted:Yeah, this game has come out with some really great mods and NV is a game that keeps on giving, it's been worth the full price for sure. A lot of them seem to be higher level weapons. I came across way more once I started getting nearer the Strip. I am really liking the mod, and you did a great job on it. It's also fun playing "Guess the source" with some of the guns.
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# ? Jun 26, 2011 05:58 |
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For obvious reasons, not all the weapons will make it into the leveled lists. Some are store bought only (look around) and even further still some are only accessible via the cabinets. C'est la vie.
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# ? Jun 26, 2011 06:18 |
Does this game model bullet drop? Are there mods that make the weapons/combat especially realistic? I want gameplay similar to CoP with the weapons rebalance mod. Asking because I shot someone in the face like three times and they didn't die, which is stupid.
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# ? Jun 26, 2011 16:38 |
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Naky posted:For obvious reasons, not all the weapons will make it into the leveled lists. Some are store bought only (look around) and even further still some are only accessible via the cabinets. C'est la vie. And yeah, the vast majority of the new weapons you'd actually find once you set foot into Vegas. I wasn't really in the business of giving small timers like Powder Gangers and Vipers AUGs.
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# ? Jun 26, 2011 17:02 |
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Anime Schoolgirl posted:And yeah, the vast majority of the new weapons you'd actually find once you set foot into Vegas. I wasn't really in the business of giving small timers like Powder Gangers and Vipers AUGs. The Powder Gangers are plenty dangerous with their Klobbers and vz.62s anyway. It's just amazing how well the leveled list fits into the game. I'm having a difficult time remembering just what is a vanilla weapon and what isn't. I sort of do wish that the leveled lists were used in the DLC/expansions, but I can understand why they aren't. It did make me smile, however, when I was attacking The Fort and got charged by a Legionnaire with a katar. The Fiends also seem to have a lot of the semi-decent hardware if you feel like going after them. I've found at least one DEagle on them, as well as assorted SMGs. I dunno how much of that is from being an abnormally high level, though. Finally, shouldn't Project Nevada allow your skills to exceed 100? I could have sworn I saw that option when I was installing it, but I may be thinking of XFO instead. I know the level cap "remover" is working fine. (Level 38 and still going strong!)
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# ? Jun 26, 2011 17:37 |
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A MIRACLE posted:Does this game model bullet drop? Are there mods that make the weapons/combat especially realistic? I want gameplay similar to CoP with the weapons rebalance mod. Humanity has evolved to become much tougher. A main plot point is that you can survive a point blank shot to the head, with the only medical treatment coming from somebody who isn't even a doctor.
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# ? Jun 26, 2011 17:38 |
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SourceElement posted:The Powder Gangers are plenty dangerous with their Klobbers and vz.62s anyway. Also say goodbye to the single shotgun in 2.5 because nobody likes that poo poo
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# ? Jun 26, 2011 17:44 |
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here's what kind of work goes into the Armory btw:quote:[0954.25] <Naky> Oh for gently caress sakes All this for changing an animation set from one that pushes an invisible assembly pin to one that only animates the ejection port when iron-sighted because Bethesda doesn't know how to rig animations and Nexus users have the gall to be angry at their poo poo being fixed, it's like being there requires a mandatory lobotomy
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# ? Jun 26, 2011 17:59 |
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ClearAirTurbulence posted:Humanity has evolved to become much tougher. A main plot point is that you can survive a point blank shot to the head, with the only medical treatment coming from somebody who isn't even a doctor. Hell, wasn't it TWO shots of the best 9mm available?
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# ? Jun 26, 2011 18:13 |
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Anime Schoolgirl posted:here's what kind of work goes into the Armory btw: 'Intellectual property' hahahahaha
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# ? Jun 26, 2011 18:20 |
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Benny's Small Weapons skill is clearly poo poo. Gotta be like 15 or so. Spent too many points in barter.
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# ? Jun 26, 2011 18:20 |
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# ? May 23, 2024 15:41 |
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Oh, that IRC log reminds me, the Wattz Laser Rifle doesn't quite work with iron sights. Whenever I try and aim down it's sight, it doesn't properly move to the position. It may be the weapon animation replacement mod I'm using, but every other gun works fine.
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# ? Jun 26, 2011 19:35 |