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Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

turgon posted:

I'm having a slight problem too. Everything runs fine for me in Nevada skies except I assume when it rains there's supposed to be um, rain. I've been in two rain storms with the sound effects and everything else, just no rain. Dust storms don't seem as extreme as some of the screen shots I've seen either.

I think thunderstorms are just much more likely in Nevada skies' weather tables. I've had it actually rain once in my 90 hours played so far, but usually it's just thunder and lightning without rain.

---

Because I'm vain and superficial, I like to have heaps of purely cosmetic outfits for every occasion and for impromptu screenshots. But 75% of player-made outfits are for female characters only, 50% of those are boring anime ripoffs for pedophiles, and the whole bunch of them require the ridiculous hypersexual alt bodies.

I know this is a vain endeavour, but I've been trying to find a swimsuit that works on both genders, and doesn't look like a stripper outfit on females. I don't even care if it requires the type 3 body, since in a way, it just makes females look more like every other video game female character, and especially because the outfit pool is about nil without it. I just want my pointless screenshot of sunbathing on the Tops' diving board. :colbert:

Any ideas, or am I the only one to pay attention to this stuff?

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SheepNameKiller
Jun 19, 2004

turgon posted:

I'm having a slight problem too. Everything runs fine for me in Nevada skies except I assume when it rains there's supposed to be um, rain. I've been in two rain storms with the sound effects and everything else, just no rain. Dust storms don't seem as extreme as some of the screen shots I've seen either.

There's no way for anyone to help you unless you post your full load order, the bug is likely not inherent to the mod itself and probably has something to do with what else you have loaded. I remember having a similar bug once and it was due to a conflict of some sort.

SheepNameKiller fucked around with this message at 19:52 on Jun 27, 2011

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

turgon posted:

I'm having a slight problem too. Everything runs fine for me in Nevada skies except I assume when it rains there's supposed to be um, rain. I've been in two rain storms with the sound effects and everything else, just no rain. Dust storms don't seem as extreme as some of the screen shots I've seen either.

I have "Nevada Skies - URWLHH" loaded third to last. Only IMAGINATOR and my merged patch load after it. It needs to load extremely late in your order. You might also try screwing with the settings using the "Hygrograph" you get in your inventory. I have the frequency for storms and dust storms jacked up as high as they'll go.

Jan is right as far as the thunder thing goes. I frequently get thunderstorms brewing in the game, but rain seems to be relatively rare. It doesn't help that weather seems to reset itself every time you fast travel.

Just beware with some of the optional weather settings for Nevada Skies. There's nothing like being caught in the middle of a radiation storm with no shelter for miles in any direction and no Rad-Away or Rad-X on hand. It's even dumber that you can't preview the weather types without receiving this stupid "HAHA YOU'RE A CHEATER EVERYONE LOOK AT THE CHEATER YOU STUPID CHEATER" 'perk' from the mod for your troubles.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

SourceElement posted:

Jan is right as far as the thunder thing goes. I frequently get thunderstorms brewing in the game, but rain seems to be relatively rare. It doesn't help that weather seems to reset itself every time you fast travel.

There's a new version that stops resetting the weather after fast traveling. Weather will now persist.

Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

SourceElement posted:

Just beware with some of the optional weather settings for Nevada Skies. There's nothing like being caught in the middle of a radiation storm with no shelter for miles in any direction and no Rad-Away or Rad-X on hand. It's even dumber that you can't preview the weather types without receiving this stupid "HAHA YOU'RE A CHEATER EVERYONE LOOK AT THE CHEATER YOU STUPID CHEATER" 'perk' from the mod for your troubles.

I recall the basic radstorms actually aren't optional/special weather types. They're just incredibly rare. But I did once get caught in one of them outside, and it wasn't so bad that I couldn't just hang out with the Space Suit and a pair of Rad-Xs.

The optional effects were interesting, but too many of them had a tendency to light up the night like it was daytime, which kind of ruined the fun of exploring in the nighttime for me. I didn't get any perk for previewing them, though, just a bunch of warnings in the thermo-thingy.

I'm sure it'd be a piece of cake to nuke that script with FNVEdit or just player.removeperk after, though.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Armory guys:

Would it be possible to extend the barrels on the sawed off antique gun and make it fire one shot at a time?

Naky
May 30, 2001

Resident Crackhead
I don't think it'd look very good if I did that; however, I do have an antique looking long barrel shotgun. I didn't put it in for 2.0 because it was near the end of the development cycle and it was a bit more work than I wanted to do (the shell location for the reload needed fixing IIRC) at that time. I could look at it again for 2.5, but Anime Schoolgirl likes to make double barrels fire all at once for some reason so you'll have to bribe him with cookies or something.

PopetasticPerson
Jun 18, 2006
The cloud textures in nevada skies are ALL hosed up for me. They're just completely hosed. I installed Western Skies first, but then uninstalled it for Nevada Skies. I tried double checking but it still doesn't work. The FAQ on the nexus says something about making sure a .bsa file installed properly but I have no idea how to know if it did or not. I use FOMM and the FAQ didn't say anything about this issue being associated with it.

Any ideas?

Also, assuming I can make this work, is it possible to use Western Skies cloud textures with Nevada Skies?

Terpfen
Jul 27, 2006
Objection!

:dukedog:

PopetasticPerson posted:

The cloud textures in nevada skies are ALL hosed up for me. They're just completely hosed. I installed Western Skies first, but then uninstalled it for Nevada Skies. I tried double checking but it still doesn't work. The FAQ on the nexus says something about making sure a .bsa file installed properly but I have no idea how to know if it did or not. I use FOMM and the FAQ didn't say anything about this issue being associated with it.

Any ideas?

Also, assuming I can make this work, is it possible to use Western Skies cloud textures with Nevada Skies?

The correct way to install .bsa files is to drag-drop them in your data folder, just like plain old .esm files. You also want to enable them in FOMM.

99% of the time, if an art asset isn't working, it's because it wasn't installed, or was installed to the wrong place.

Terpfen fucked around with this message at 02:58 on Jun 28, 2011

Cubemario
Apr 3, 2009
Another Armory question, why is it that my companions use almost none of the weapons? In fact, companion behavior has been strange across the board such as Boone dropping a sniper rifle and picking up a worse weapon. What causes these problems and is there a way to fix their confusion?

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I dunno what happened, but all of a sudden my game has become unstable as hell. The only things I've recently added were that track pack I posted a few pages back, and I updated Nevada Skies - URLWHH. I'm not sure if it's the track pack causing the instability, or if it's NS, or what, but I've had to turn CASM's frequency down to every 1 minute just so I don't lose what progress I can make in that length of time.

I can't see any major problems in FNVEdit, no conflicts that make the game behave like that. Before I deleted a lot of my backlog of CASM saves, the game was crashing every time I hit the CASM quicksave key. The past several days I've had some performance issues that were cleared up by manually using the PCB console command - performance issues like the inventory taking close to 10 seconds to open up.

I really hope I don't have to start over again. Last time my save got about 42 hours in, I had so many instability issues that I had to completely start over. Load order below for what it's worth...

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
CaravanPack.esm
IWR.esm
Advanced Recon Tech.esm
Detect Traps.esm
rePopulated Wasteland.esm
The.Armory.esm
IWS-Core.esm
Tales from the Burning Sands.esm
Project Nevada - Core.esm
Weapon Mod Expansion.esm
WME - Dead Money.esm
WME - Honest Hearts.esm
Lings.esm
CASM.esp
DarNifiedUINV.esp
IWR - Rebuilt.esp
Readius_NV.esp
Portable Tent.esp
The New Bison Steve Hotel.esp
WEG - Wasteland Essential Gear.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
Existence2.0.esp
PipLantern.esp
CONELRAD 640-1240.esp
RNVExtended[20]v3b1.esp
SecretStash80.esp
Casino Exchange All.esp
Detect Traps - DLC.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-LowSpawns.esp
IWS-AS-NoInteriorSpawns.esp
LegendaryHunter.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Armor.esp
Advanced Recon Range Finder.esp
Advanced Recon Gear - Project Nevada.esp
Sunglasses Shipment.esp
WearGloves.esp
Machienzo-Behold The Riches.esp
Companion Sandbox Mode.esp
Feng Shui NV.esp
Color Me Evil.esp
UniversalPerkRequirements.esp
alternate_armor_system_v0999.esp
AAS_DeadMoney.esp
AAS_HonestHearts.esp
Weapon Mod Expansion.esp
WME - Dead Money Arenovalis Retex.esp
WME - Honest Hearts Arenovalis.esp
The.Armory.Leveled.List.esp
The.Armory.Ninja.Pack.esp
SimpleStreetLights (Extra Lights).esp
Vurt's WFO.esp
Nevada Skies - URWLHH.esp
ELECTRO-CITY - Imaginator.esp
062611 2303 Patch.esp

Total active plugins: 67
Total plugins: 86

Naky
May 30, 2001

Resident Crackhead

Cubemario posted:

Another Armory question, why is it that my companions use almost none of the weapons? In fact, companion behavior has been strange across the board such as Boone dropping a sniper rifle and picking up a worse weapon. What causes these problems and is there a way to fix their confusion?

If I played my own mod more, I might be qualified to respond to this... but sadly, I do not. Perhaps one of the other team members or someone else can suggest something, but first I suppose I must ask if everyone has this same issue?

edit: this may sound like a stupid question but... they have ammo for the guns, right?

Naky fucked around with this message at 03:56 on Jun 28, 2011

Cubemario
Apr 3, 2009
They do have ammo for the guns, but I am using the infinite ammo mod for companions (to cut down on micromanagement) and perhaps that is what is causing them to not use most of the weapons. I'll try loading them up with regular ammo shortly and share the results.

END CHEMTRAILS NOW
Apr 16, 2005

Pillbug

Cubemario posted:

They do have ammo for the guns, but I am using the infinite ammo mod for companions (to cut down on micromanagement) and perhaps that is what is causing them to not use most of the weapons. I'll try loading them up with regular ammo shortly and share the results.
Unfortunately that mod will only work with weapons that use the existing ammo lists. It won't allow infinite ammo for weapons that use ammo lists added by a mod.

SheepNameKiller
Jun 19, 2004

SourceElement posted:

I dunno what happened, but all of a sudden my game has become unstable as hell. The only things I've recently added were that track pack I posted a few pages back, and I updated Nevada Skies - URLWHH. I'm not sure if it's the track pack causing the instability, or if it's NS, or what, but I've had to turn CASM's frequency down to every 1 minute just so I don't lose what progress I can make in that length of time.

I can't see any major problems in FNVEdit, no conflicts that make the game behave like that. Before I deleted a lot of my backlog of CASM saves, the game was crashing every time I hit the CASM quicksave key. The past several days I've had some performance issues that were cleared up by manually using the PCB console command - performance issues like the inventory taking close to 10 seconds to open up.

I really hope I don't have to start over again. Last time my save got about 42 hours in, I had so many instability issues that I had to completely start over. Load order below for what it's worth...

Are you using a moderate amount of texture mods and not 4gb enabling your New Vegas .exe? It doesn't honestly sound like a mod conflict and sounds more like your game is crashing due to a lack of memory. Mod conflicts can (usually) be reproduced EVERY TIME you perform an action, memory crashes happen sporadically and are usually due to NVSE and texture mods taxing the NV .exe well beyond its limits.

Even if the texture mods you have you've had in place for a long time, what is happening is everything else going on at your game is sucking more memory and texture mods are pushing your game over the limit.

Have you tried blowing off a limb and letting the game auto-load? You could also be suffering from savegame bloat and the dismemberment workaround works as a fix sometimes.

SheepNameKiller fucked around with this message at 04:23 on Jun 28, 2011

potaties
Apr 8, 2005

meow meow

NotInventedHere posted:

Unfortunately that mod will only work with weapons that use the existing ammo lists. It won't allow infinite ammo for weapons that use ammo lists added by a mod.

Actually, according to the readme:


CompanionInfAmmoOptional.esp makes the following changes:

3. Adds a briefcase to Goodsprings containing a Companion Ammo Source. Any NPC that equips this item (to BodyAddon2) will have infinite ammo. This may be given to custom companions so that they can benefit from this mod. The item is not needed for the default companions.

So turn on that .esp, go grab that and toss it on them, see how that works.

Mr. Crow
May 22, 2008

Snap City mayor for life

SourceElement posted:

I dunno what happened, but all of a sudden my game has become unstable as hell.

Rest inside for at least 9 days (whatever your respawn time is).

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

So it seems the antiqued sawed off shotgun, when loaded with magnum buckshot, will launch an enemy from that gang hideout where you pick up Love & Hate, over into Red Ridge Canyon :stare:

Naky
May 30, 2001

Resident Crackhead

Capn Beeb posted:

So it seems the antiqued sawed off shotgun, when loaded with magnum buckshot, will launch an enemy from that gang hideout where you pick up Love & Hate, over into Red Ridge Canyon :stare:

Yep. It's hilarious. You know why it's worth lotsa money now, eh?

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

FirstPersonShitter posted:

I'm having trouble with nevada skies, it works fine beyond the fact that in certain weather types my characters skin will look like it's in shadow while his gun and armour appear properly lit. It seems to only happen on really bright, clear conditions with lots of colour, but it treats my dudes skin and face like it's an overcast day. Really annoying.

Do you have the plain Nevada Skies or the Nevada Skies URWLified? I got the URWLified version first because it was supposedly better and had more options, but it was full of lighting glitches, the most annoying were deep black shadows on random squares (especially near Jacobstown) and some trees would be fully lit even in the middle of the night, it was really crappy looking. I uninstalled it and put in the original Nevada Skies and it's perfect.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Does anyone have any idea why the SSL mod breaks lights at night? Rather than turning on lights, it seems to just super-overexpose everything, making it all nasty and hard to see.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

SheepNameKiller posted:

Are you using a moderate amount of texture mods and not 4gb enabling your New Vegas .exe? It doesn't honestly sound like a mod conflict and sounds more like your game is crashing due to a lack of memory. Mod conflicts can (usually) be reproduced EVERY TIME you perform an action, memory crashes happen sporadically and are usually due to NVSE and texture mods taxing the NV .exe well beyond its limits.

Even if the texture mods you have you've had in place for a long time, what is happening is everything else going on at your game is sucking more memory and texture mods are pushing your game over the limit.

Have you tried blowing off a limb and letting the game auto-load? You could also be suffering from savegame bloat and the dismemberment workaround works as a fix sometimes.

I actually don't have any texture mods installed! Though I wouldn't be surprised if it were my PC running out of memory. Thanks to a long-standing issue I've had, I only have two usable gigs of memory. I've been really lazy about fixing it, so yeah. :v:

Anyway, I tried disabling the music pack and the constant crashing cleared up. So I can't recommend it as strongly. The "RNVExtended[20]v3b1.esp" mod that was included in the first pack is apparently from a discontinued mod. There's another version out (same author, linked to from the discontinued mod's page) that apparently lets you include 32,000 songs onto Radio New Vegas... including stuff from Galaxy News Radio. So if any of you are willing to fiddle with some insane kind of mod setup, it might be worth checking out.

Mr. Crow posted:

Rest inside for at least 9 days (whatever your respawn time is).
I'll be sure to try that!

Thanks for the help, guys! :)

Evoq
Jul 2, 2007

SourceElement posted:

I actually don't have any texture mods installed! Though I wouldn't be surprised if it were my PC running out of memory. Thanks to a long-standing issue I've had, I only have two usable gigs of memory. I've been really lazy about fixing it, so yeah. :v:

If you know the two gigs is fine, I wouldnt say its the problem. I have two gigs and I havent had a single problem that wasnt directly caused by a lovely mod.

Proletarian Mango
May 21, 2011

Would it be possible to replace the background slides of the main menu with a video loop like Oblivion?

I've poked around in the files a bit and did a bit of googling but I can't seem to find anything.

ugh its Troika
May 2, 2009

by FactsAreUseless
Naky, do you have any angry/:qq: emails from Nexus modders who's stuff you've crammed into The Armory?

Sole.Sushi
Feb 19, 2008

Seaweed!? Get the fuck out!
Since you guys are starting to do some unique weapons (which is totally awesome), why not do some weapons that are totally impractical/improbable in the real world? Like a shotgun with a revolver cylinder or some poo poo (yeah, I know it doesn't work that way, but it sounds cool in my head :shobon:)

Namnesor
Jun 29, 2005

Dante's allowance - $100

Sole.Sushi posted:

Since you guys are starting to do some unique weapons (which is totally awesome), why not do some weapons that are totally impractical/improbable in the real world? Like a shotgun with a revolver cylinder or some poo poo (yeah, I know it doesn't work that way, but it sounds cool in my head :shobon:)

It's more real than you think! http://en.wikipedia.org/wiki/MTs-255

Zenephant
Dec 31, 2009

Sole.Sushi posted:

Since you guys are starting to do some unique weapons (which is totally awesome), why not do some weapons that are totally impractical/improbable in the real world? Like a shotgun with a revolver cylinder or some poo poo (yeah, I know it doesn't work that way, but it sounds cool in my head :shobon:)



My life will be complete once I see this in a Fallout mod.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

-Troika- posted:

Naky, do you have any angry/:qq: emails from Nexus modders who's stuff you've crammed into The Armory?

Actually, most of the weapons you see floating around this community are only converted by people at Nexus - they were originally made for CSS. Most of the original artists aren't even active any more, so I'd be surprised if he got a lot of hate mail from them :P

ShiningForceHero
Apr 19, 2006
So I don't know if a mod caused it, or if I need to tweak something, but I have been finding that NPC's who are clearly not supposed to be white have very white faces. The rest of their skin will be fine, but the faces will look like some young white guy. Any ideas?

Horns
Nov 4, 2009

Coughing Hobo posted:

It's more real than you think! http://en.wikipedia.org/wiki/MTs-255
Man, I'd love to see someone add in the Colt 1855 Revolving Rifle linked in that entries' related articles section.

Naky
May 30, 2001

Resident Crackhead

Arenovalis posted:

Actually, most of the weapons you see floating around this community are only converted by people at Nexus - they were originally made for CSS. Most of the original artists aren't even active any more, so I'd be surprised if he got a lot of hate mail from them :P

Indeed. From my experience, the artists are the people most cool with it and those who I did talk to and ask about were all like 'Yeah man, go for it'. It's the Nexus authors that converted it, or 'got permission from another mod' to use it, etc. that will get mad because they feel they've got full control over it 'cuz they took the time to email one of the probably 5 or 6 people who actually made it to get permission.

That being said, no, I haven't. Word of The Armory hasn't really gone beyond this thread which I'm grateful for. I didn't make it with the intention of antagonizing people or having it be THE WEAPONS MOD FOR ALL. I mean, if the word gets out I'm prepared for that but for now it's our little secret and for those who use and enjoy it can continue doing so.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug

Coughing Hobo posted:

It's more real than you think! http://en.wikipedia.org/wiki/MTs-255

:aaaaa:

If I knew how to do this stuff, I would add that in and use it as my main weapon. That is seriously so cool.

Naky
May 30, 2001

Resident Crackhead
I've looked at that a couple months ago and while I could easily frankenstein something together and modify existing weapons to make something like it, I haven't taken the time to actually try it. I need to experiment with it since there are two problems with it - if there's still a revolver animation for 2 handed rifle/automatic, then it's no problem. Otherwise it will look like a pretty goofy one handed rifle firing as a pistol since I'm also fairly certain that you can't have a rifle handgrip for pistols... and it would probably do wonky things with WAR even if you could.

edit: ReloadE for OneHandPistol is a revolver reload animation, but ReloadE for TwoHandAuto is the old FO3 Chinese AR/AK animation. So if the revolver animation is still hanging around in TwoHandAuto/Rifle, then it's certainly doable. Sadly, I don't know of any lists out there that specifically state what reload is for what class...

Naky fucked around with this message at 14:31 on Jun 28, 2011

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I am most likely an idiot but how exactly do I set the options in Project Nevada? I only get one "Rebalance" file and there's no config file in /data and the readme only lists what the options are and not how to set them?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Seashell Salesman posted:

I am most likely an idiot but how exactly do I set the options in Project Nevada? I only get one "Rebalance" file and there's no config file in /data and the readme only lists what the options are and not how to set them?

Hold P down, or push escape and hit Mod Panel

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

ShiningForceHero posted:

So I don't know if a mod caused it, or if I need to tweak something, but I have been finding that NPC's who are clearly not supposed to be white have very white faces. The rest of their skin will be fine, but the faces will look like some young white guy. Any ideas?

You need to invalidate your archives. Either enable it in FOMM (if you're using that) or download and use Archiveinvalidation Invalidated.

Terpfen
Jul 27, 2006
Objection!

:dukedog:
FOOK 0.60 is out. Pretty decent changelog.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


ShiningForceHero posted:

So I don't know if a mod caused it, or if I need to tweak something, but I have been finding that NPC's who are clearly not supposed to be white have very white faces. The rest of their skin will be fine, but the faces will look like some young white guy. Any ideas?

If trying archive invalidation doesn't help you, there's an INI setting you can try.

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DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I was browsing the Gun Runners' inventory and found a "Quad Shotgun" for relatively cheap. The name is right: four barrels of killing power. It is The Best Gun.

Cass is extremely jealous because I won't let her play with my new toy.

The Armory keeps surprising me in awesome ways! :keke:

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