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The Merry Marauder posted:I have a riddle for you! What does 94 damage and jumps 120 meters? Does this have anything to do with the HBIIC?
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# ? Jun 28, 2011 06:29 |
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# ? May 14, 2024 01:57 |
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Longinus00 posted:Does this have anything to do with the HBIIC? It has jump jets and doesn't need to take the "stairs"?
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# ? Jun 28, 2011 06:31 |
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The Merry Marauder posted:This Light of Mankind has been brought to you by our sponsor, Fucktons Of Medium Lasers. The Defiance Industries B3M Medium Laser! Benchmark for medium lasers everywhere. The B3M: for when have an extra ton and you don't know what to use it for.
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# ? Jun 28, 2011 06:35 |
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The Merry Marauder posted:It has jump jets and doesn't need to take the "stairs"? So what's that got to do with the HBIIC? VVV I'm asking what his reply has to do with my post about the HBIIC being out of the fight for the first few turns. I don't think the HBIIC being in the fight would have changed the other mechs any? Longinus00 fucked around with this message at 06:49 on Jun 28, 2011 |
# ? Jun 28, 2011 06:37 |
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Longinus00 posted:So what's that got to do with the HBIIC? I'm hoping this is a real hiccup of reading comprehension and not a poker-faced joke. Because actually breaking it down would make it less funny. Wait, no, I got that backwards. EDIT: Well, the way you worded the replied-to post implied that terrain would be an issue for the Hunchback. Runa fucked around with this message at 06:49 on Jun 28, 2011 |
# ? Jun 28, 2011 06:46 |
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Longinus00 posted:So what's that got to do with the HBIIC? Well, I dunno. What does the fact that the Hunchback can jump off the cliff and arrive just in time to hollow out the ComGuard like John Holmes as they approach have to do with the Hunchback? I mean, there's even a rocky lump right there for it to hide behind until the right time to unleash its Springing Sodomy Strike....
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# ? Jun 28, 2011 06:48 |
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The Merry Marauder posted:Well, I dunno. What does the fact that the Hunchback can jump off the cliff and arrive just in time to hollow out the ComGuard like John Holmes as they approach have to do with the Hunchback? Dear lord, that sounds so awful that if my current tabletop RPG character weren't an unarmed combatant at present, I'd have to use it. But as it is, I'm not fisting someone in the rear end just to get a three-dice stunt. gently caress the experience point. PTN, the lines are great. Much better than the dots, which were themselves a vast improvement over sod-all in terms of tracking unit movement visually. CrabGuard. Give no fucks. Give no fucks with extreme prejudice!
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# ? Jun 28, 2011 06:51 |
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Well Hunchback problems aside, I'll be very disappointed if this mission ends without at least one mech getting decapitated by an AC20 or Gauss Rifle.
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# ? Jun 28, 2011 06:54 |
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Chicken Slayer posted:Well Hunchback problems aside, I'll be very disappointed if this mission ends without at least one mech getting decapitated by an AC20 or Gauss Rifle. With any luck, it'll turn into a race between the CrabGuard and the Hunchie to take heads and give no fucks, culminating in both of them headcapping each other mutually (twice and quadruple over, respectively,) in the last round. I want to see some mother-humping CARNAGE!
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# ? Jun 28, 2011 06:56 |
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ShadowDragon8685 posted:I want to see some mother-humping CARNAGE! Tastefully narrated and annotated, of course.
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# ? Jun 28, 2011 07:00 |
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T.G. Xarbala posted:Tastefully narrated and annotated, of course. Of course! Just because it's 'mechs brutally headcapping each other doesn't mean we have to be uncivil about it.
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# ? Jun 28, 2011 07:16 |
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Thanks for the lines, PTN. That's pretty much what I was hoping for from the start!
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# ? Jun 28, 2011 08:24 |
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PoptartsNinja posted:
Hmm. Perhaps PTN is subtly trying to tell us to coordinate a little better.
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# ? Jun 28, 2011 10:41 |
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Gothsheep posted:Hmm. Perhaps PTN is subtly trying to tell us to coordinate a little better. "One of his mechwarriors had fallen asleep and auto-ejected, but a replacement had been dispatched promptly, and the remaining substitutes were watching eagerly from the bench."
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# ? Jun 28, 2011 12:01 |
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Mr. Ed and that pegasus are ready to wreck poo poo up.
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# ? Jun 28, 2011 12:02 |
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Any reason one of the Clan 'Mechs has a line titled "Mechwarrior Player"? Or is that a typo PTN?
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# ? Jun 28, 2011 14:28 |
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hunchback is a glass cannon, carve it up. stay out of short range of the ultra ac/20s and it dies in two 3 turns. it can only get a +2 movement mod at most.
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# ? Jun 28, 2011 15:31 |
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Tempest_56 posted:I am still sad there is no canonical Rocket Carrier tank. Don't vehicles need enough heat sinks to fire all their weapons and stay cool? If so a RL tank is a horrible idea. Poptartsninja posted:F 5 Unknown Quad 2 Also sorry, guys. I know who I'm rooting for. raverrn fucked around with this message at 15:57 on Jun 28, 2011 |
# ? Jun 28, 2011 15:52 |
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Not going to lie: I am pulling for the clanners. They need a supporter. Time to make it 3-3 against these freebirths
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# ? Jun 28, 2011 16:06 |
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raverrn posted:Don't vehicles need enough heat sinks to fire all their weapons and stay cool? Only energy weapons, thankfully. Which is why an ERPPC version of the Schrek is effectively unbuildable - 21 tons for weapons, 35 tons for heat sinks, 2.5 tons for the turret mechanisms. 58.5 tons just to get the weapons load in there. Even with an XL Fusion engine, you have a mere .5 ton left over for armor.
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# ? Jun 28, 2011 16:33 |
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Tempest_56 posted:Only energy weapons, thankfully. Which is why an ERPPC version of the Schrek is effectively unbuildable - 21 tons for weapons, 35 tons for heat sinks, 2.5 tons for the turret mechanisms. 58.5 tons just to get the weapons load in there. Even with an XL Fusion engine, you have a mere .5 ton left over for armor. Which is why the upgraded "Schreck PPC Carrier" is actually the Alcorn Heavy Tank. 3 Gauss Rifles.
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# ? Jun 28, 2011 16:50 |
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PoptartsNinja posted:
Hah. But does he talk?
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# ? Jun 28, 2011 17:05 |
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For my fellows to help plan I am (unsurprisingly) charging straight forward to 1429. Next turn, comrades! Unless you're all still out of position, anyway (which is looking likely) R5 if you want to do an island hopping campaign you can jump to 0932 then to 0927 and be unshootable for a while to work your way up. atelier morgan fucked around with this message at 17:14 on Jun 28, 2011 |
# ? Jun 28, 2011 17:10 |
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I'll be in 1730
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# ? Jun 28, 2011 17:12 |
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The Flashman's Info Block posted:Medium Laser – RT (Heat: 0 Comstar has all the best toys.
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# ? Jun 28, 2011 18:55 |
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wiegieman posted:Comstar has all the best toys. The Flashman-8K is the best Inner Sphere mech. Not surprising that it gets the experimental no-heat lasers.
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# ? Jun 28, 2011 19:01 |
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KnoxZone posted:The Flashman-8K is the best Inner Sphere mech. Not surprising that it gets the experimental no-heat lasers. indeed, oh and if you can get in the right spot where you won't be torn apart by return fire, the pilot of the flashman should demonstrate to the clans how to FLASHBULB
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# ? Jun 28, 2011 19:33 |
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KnoxZone posted:The Flashman-8K is the best Inner Sphere mech. Not surprising that it gets the experimental no-heat lasers. I've always found it to need a buddy with big guns, because otherwise it just has to sandblast the armor off the enemy. It's the same problem you see in the Saggitaire, and in fact pretty much every flashbulb before the invention of the Heavy PPC.
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# ? Jun 28, 2011 20:16 |
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Tempest_56 posted:Only energy weapons, thankfully. Which is why an ERPPC version of the Schrek is effectively unbuildable - 21 tons for weapons, 35 tons for heat sinks, 2.5 tons for the turret mechanisms. 58.5 tons just to get the weapons load in there. Even with an XL Fusion engine, you have a mere .5 ton left over for armor. It's also why the Ontos is such a terrible design. 8 tons of medium lasers, 24 tons of heatsinks because it has an ICE. Oh and some power amplifiers too.
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# ? Jun 28, 2011 20:25 |
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Krumbsthumbs posted:Hah. But does he talk? Of course! ...of course.
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# ? Jun 28, 2011 22:20 |
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As much as I like to see the players win, I'm rooting to see Dash kick that ponymech into gear and win this fight in 10 seconds flat.
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# ? Jun 29, 2011 00:09 |
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Just caught up with this mission. I had hoped for more action already, but since you were waiting on one person, I guess I should blame them. So apparently what was designated a King Crab IIC is actually something called a Bane? Someone tell me more about this Mech and provide some stats, please? Also, the pilot being a Star Colonel with a Bloodname and 1/0 stats doesn't bode well, even if the loadout of the Mechs of this Level II seems to be pretty powerful, from what I can tell even with my admittedly low level of knowledge regarding BattleTech... Also, the lines are very much welcome. Can't wait to see those Ponymechs in action, especially the one piloted by a Clan Mechwarrior with the name of Dash. With all the MLP jokes being thrown around this thread, I wouldn't be surprised if something like that will provide the inspiration for some new hilarious fanart in this thread...
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# ? Jun 29, 2011 03:45 |
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GhostStalker posted:Just caught up with this mission. I had hoped for more action already, but since you were waiting on one person, I guess I should blame them. So apparently what was designated a King Crab IIC is actually something called a Bane? Someone tell me more about this Mech and provide some stats, please? Also, the pilot being a Star Colonel with a Bloodname and 1/0 stats doesn't bode well, even if the loadout of the Mechs of this Level II seems to be pretty powerful, from what I can tell even with my admittedly low level of knowledge regarding BattleTech... Here you go: http://www.sarna.net/wiki/Bane_%28Kraken%29
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# ? Jun 29, 2011 04:18 |
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landcollector posted:Here you go: Wow, that's certainly a thing... I'd hate to be the person who'd have to get sniped to death by that Mech...
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# ? Jun 29, 2011 04:25 |
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GhostStalker posted:Wow, that's certainly a thing... I'd hate to be the person who'd have to get sniped to death by that Mech... Death of a Thousand Paper Cuts. This is what everyone meant when they said "sandpaper." You could carve a statue with that thing. Of a duke even. Barring some more hilarious luck, though, the CrabGuard could possibly gang up, close in, and down it without actually losing anybody. Not escaping unscathed, though, and ultra-high-speed erosion is nothing to scoff at.
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# ? Jun 29, 2011 04:57 |
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Farseli posted:As much as I like to see the players win, I'm rooting to see Dash kick that ponymech into gear and win this fight in 10 seconds flat. Do 4-legged mechs get two kicks?
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# ? Jun 29, 2011 05:43 |
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T.G. Xarbala posted:Barring some more hilarious luck, though, the CrabGuard could possibly gang up, close in, and down it without actually losing anybody. Not escaping unscathed, though, and ultra-high-speed erosion is nothing to scoff at. That's pretty much the be all of Battletech. A couple of bad rolls and the pilot of the Flashman might fall unconscious because he's been slapped in the head by an AC2. The Bane might also explode on the next turn because the Boss Crab shoots him in the face with a Gauss Rifle. Actually, the Boss Crab vs Bane is a pretty good example of the two philosophies of weapons in Battletech. On the one hand, you have the Boss Crab, which traditionally comes with high powered weapons of death capable of one-shotting mechs or dropping all the armour on a torso, and then some. Just the mere threat of a Gauss Rifle or AC20 to the face can make people cagey: the Crab only needs to get lucky once to down any mech. On the other hand, the Bane follows the missile/LBX school of thought by spreading the damage out as much as possible. That way, you have more chance of scoring head or centre torso crits (rolls of 2 and 12) whilst racking up criticals against any locations without armour. If one of the pony mechs manages to shoot a hole in the armour of one of our mechs, then the Bane is going sandpaper that fucker and he’s going to suffer a lot of crits, as well as the ever present risk of getting slapped in the face. In any case, we shall have to see what happens after our brave sons of Blake advance into the jaws of death, hiding behind mountains to stay away from 27 hexes and 100 tonnes worth of sandpapering terror. Wait, can Banes fly?
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# ? Jun 29, 2011 05:44 |
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Slaan posted:Do 4-legged mechs get two kicks? It'd be perfect if they did. Because then the clanners would manage to have an upgraded Justice Foot, proving their superiority.
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# ? Jun 29, 2011 05:46 |
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Slaan posted:Do 4-legged mechs get two kicks? Only from the rear - I believe there's an optional rule for mule-kicking in a quad.
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# ? Jun 29, 2011 05:48 |
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# ? May 14, 2024 01:57 |
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Tempest_56 posted:Only from the rear - I believe there's an optional rule for mule-kicking in a quad. PoptartsNinja posted:F 5 Unknown Quad 2 jumped 5 to hex 1513! I think I know what's coming.
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# ? Jun 29, 2011 06:00 |