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Ulio
Feb 17, 2011


Yup thats alot but should be helpful, thanks for everyone pointing me in the right direction.

I got a question, each time I am playing co-op whenever my game asks me to save or I save myself the other play gets kicked out. Is this a common bug?

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GoldenWeapon
Nov 17, 2007
The cake is a lie

Ulio posted:

Yup thats alot but should be helpful, thanks for everyone pointing me in the right direction.

I got a question, each time I am playing co-op whenever my game asks me to save or I save myself the other play gets kicked out. Is this a common bug?

I've never experienced it personally, but I haven't played tons of co op. One semi-related tip. If you beat the game in co op as the guest player DO NOT SAVE. Your key item inventory will be overwritten by what the other player has. I lost the Chopper, Sports Car and SUV keys this way. :(

RE: Fallout New Vegas.

There is a Doctor's Office a little bit east of New Vegas that will (for a high cost) increase your SPECIAL Stats, add Auto-Regen, and increase your Damage Threshold. Its all based off your END from what I can tell. My character had 7 End and I got all the upgrades except one.

GoldenWeapon fucked around with this message at 22:44 on Jul 2, 2011

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Ulio posted:

I got a question, each time I am playing co-op whenever my game asks me to save or I save myself the other play gets kicked out. Is this a common bug?

This actually happened to me every time during Case West. We ended up not bothering to save anymore, since it's so short.

Cubemario
Apr 3, 2009
My advice with mods in New Vegas is simple: If there's something you don't like about the game, find a mod to change it.

Personally I don't like micromanagement, so I ignore hardcore and I give myself a ton of carrying capacity. I found radio stations lacking, so I got a couple radio mods. I find the hacking boring and time wasting so I got a mod that practically removes the mini-game.

Play New Vegas the way you want and you'll enjoy it.

Foxhound
Sep 5, 2007
Steam's Summer Sale is going to put me out on the street, but at least I'll have fun until then

Anyway, any tips for The Longest Journey (and Dreamfall) and SpaceChem?

GuavaMoment
Aug 13, 2006

YouTube dude

Foxhound posted:

SpaceChem?

It seems like everyone, at some point, goes "oh wait you can do that?! Goddamn that would have made things easier!" The tutorial just goes through the basics and not really in-depth about anything. Some things I found out on my own much longer than I should have:

-You can change the starting locations and directions
-You can make grab only or drop only commands
-Bond commands don't have to be placed on bonders
-You can bond things to stuff you're holding on to as they're moving.
-If two things are supposed to happen simultaneously, red happens first

Basically right click on every command to see what options exist. Tab switches between red and blue commands.

BreakTargets
Apr 5, 2009

Just a random Spiral Knight...
I just got obsessed with Spiral Knights, any tips?

AnimalChin
Feb 1, 2006

Starhawk64 posted:

What should I know about Test Drive Unlimited 2 before I play it?

Check the thread http://forums.somethingawful.com/showthread.php?threadid=3382846
for controller settings that will massively help.

Turn voices way down, of not off. Same with music.

Other than that, take your time and relax - it's pretty simple.

I find the game is best enjoyed in a slow pace, often times just driving around discovering (highlighting) roads. Try not to leave any segments of roads uncolored as it will be a bitch to find those small grey patches later when you're trying to 100% them, but again just try and enjoy it the best you can.

It's a fine driving game if you're one of the few people that isn't disgusted by all the bugs and general lack of polish. Don't feel bad if the game isn't for you, it's generally regarded as crap but there's a few of us who absolutely love it.

itrorev
Sep 22, 2006

giogadi posted:

Just picked up KOTOR from the Steam sale. I know I arrived kinda late to this party but does anyone have some tips for me? I didn't see anything about it on the beforeiplay wiki.


-Max out Force Speed if you're a Jedi Guardian or Sentinel... it'll grant you additional lightsaber attacks. Consulars only need the first level, simply for the sake of utility. (getting from point A to B faster)

-A high Wisdom stat grants additional Force Points. If you intend to be a Jedi Consular set it to no less than 16 during character creation.

-If you're Jedi Consular it's perfectly OK to take force powers from the opposing alignment... You should take Lighting even if you're a goody goody or possibly Heal even if you're evil as gently caress. Assuming your Wisdom is high (and it should be) Consulars will have enough force points to offset the added cost of opposite-aligned powers. Having a high Charisma stat offsets this even further.

Niccus
Apr 5, 2008

Cake, jesters, unfaltering love and support.

BreakTargets posted:

I just got obsessed with Spiral Knights, any tips?

There's a goon thread, two guilds, and an IRC channel.

Don't buy premade things from the town vendors -- buy recipes of the stuff you want at the rest stops in dungeons and craft them.
There are two healers in the game -- the flying glowy small bat things and the gremlins with wands. Annihilate them on sight.
Skip most 0* and 1* things, except maybe for the Haze Bomb (you can craft it to 5* stuff) -- Get 2* stuff as soon as possible so that you can visit tier 2 dungeons.
If you find yourself dying a lot, try to use spaced out single attacks while shielding a lot instead of doing attack combos.
Arenas (shield icon) and graveyards give a lot of stuff compared to other levels, but they can be difficult.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.
The reason I recommend playing FO:NV without mods the first time is because it's really an incredibly well-written and designed game, and mods can break a lot of what's great in the game. It's like this: if it was possible to easily modify movies, it might be really fun to re-watch Star Wars, but change it so that the Jedi are cowboys, and change the lightsabers to six-shooters, and cast Johnny Depp as Han Solo and make Luke Skywalker a girl, and give Darth Vader a funny accent. But if someone had never seen Star Wars before, they should watch the original first because if they saw the modded version first and then they go back and watch the original, they might be annoyed with Harrison Ford as Han Solo and think the movie would have been better without the lightsabers, or enjoy the movie but not be interested in watching it again as they already know the basic plot, and how much better can it be with a male Luke character?

I don't feel this way about all games, but I do think Fallout: New Vegas is a classic work of art and should be appreciated the way it was intended the first time.

my buddy Superfly
Feb 28, 2011

Honestly, I'm more curious about visual mods that'd fix up certain things or audio mods like maybe special radio channels. I'm not really interested in gameplay changing ones right now.

ToxicFrog
Apr 26, 2008


ClearAirTurbulence posted:

I don't feel this way about all games, but I do think Fallout: New Vegas is a classic work of art and should be appreciated the way it was intended the first time.

You seem to be conflating "all mods" with "gameplay mods". Sure, don't drastically alter the gameplay on your first run, but you absolutely should install mods that fix bugs and performance issues, improve the graphics and sound, and unfuck the UI.

The Fallout: New Vegas thread has the goods; check the "Performance", "Weather and Lighting", "Sound and Radio", and "Miscellanous" sections.

Catellite
Apr 29, 2008


If <waves arm expansively> was legalized.
It's kind of obscure, but can give some me advice for Koudelka on PS1?
Specifically, is there any way to replace or repair weapons or ammo, or do I have to make the stuff I find around last,like a survival horror? Also, is there any way of checking a weapons properties other than the stat changes on the equip screen? So far I've found a spear that does no damage but steals MP, and a hammer that heals enemies, neither of which actually mentioned these effects before I used them.

thebardyspoon
Jun 30, 2005
So just played a game of Civ, I didn't lose but I think it would have been only a couple turns. Isabella and Khan declared war on me and took my capital and another good city because I was dumb, I had maybe 5 or 6 military units total so there wasn't much I could do. I couldn't convince any of the other civs to come to my aid, even the person who was in second (I was in first) and friendly to me.

Am I supposed to purposely stagnate some cities so they don't grow too big too soon? For reference I had just researched rifling and only had 4 cities that I had settled myself and 2 that had turned to me because of culture or religion. My actual cities were between 10 and 20 and were very close to being unhappy and sick because of overcrowding. Thats bad right? I think I'll get the expansions tomorrow since I wanted to make sure it was a game I'd actually enjoy once I got used to it and I did have fun in that game until it all went wrong.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


More military units. Five or six units total to defend six cities is nowhere near enough.

nrook
Jun 25, 2009

Just let yourself become a worthless person!

thebardyspoon posted:

So just played a game of Civ, I didn't lose but I think it would have been only a couple turns. Isabella and Khan declared war on me and took my capital and another good city because I was dumb, I had maybe 5 or 6 military units total so there wasn't much I could do. I couldn't convince any of the other civs to come to my aid, even the person who was in second (I was in first) and friendly to me.

Am I supposed to purposely stagnate some cities so they don't grow too big too soon? For reference I had just researched rifling and only had 4 cities that I had settled myself and 2 that had turned to me because of culture or religion. My actual cities were between 10 and 20 and were very close to being unhappy and sick because of overcrowding. Thats bad right? I think I'll get the expansions tomorrow since I wanted to make sure it was a game I'd actually enjoy once I got used to it and I did have fun in that game until it all went wrong.

It's bad if your cities are actually unhappy, and it's moderately bad if they're unhealthy. But there is nothing wrong with them being nearly unhappy or nearly unhealthy; just think of that as being "near maximum capacity."

In general, you'll want at least one "production city" which is devoted solely to building an army, and which spends all of its time building units (and improvements like Forges which help build units). The power graph is actually very useful; if you're falling behind other countries, they are considerably more likely to attack you, and to win.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
Anyone have any words of wisdom for Fallout 2 or Fallout: Tactics? I just bought both because of GOG's sale.

Goofballs
Jun 2, 2011



enigmahfc posted:

Anyone have any words of wisdom for Fallout 2 or Fallout: Tactics? I just bought both because of GOG's sale.

I can give you some for fallout 2 and there is some info for both on the wiki.

The start of Fallout 2 is famous in videogames for being terrible so push on through it. Generally a character with small guns and speech will be able to roll through most of the game easily enough. You should have gifted as a starting perk. The loss of skill points is trivial compared to the gain in ability points.

Oh and talk to everyone. There are so many quests in the game its ridiculous.

Later on in the game you will want a second weapon skill but you will have plenty of time to choose.

Barudak
May 7, 2007

Goofballs posted:

I can give you some for fallout 2 and there is some info for both on the wiki.

The start of Fallout 2 is famous in videogames for being terrible so push on through it. Generally a character with small guns and speech will be able to roll through most of the game easily enough. You should have gifted as a starting perk. The loss of skill points is trivial compared to the gain in ability points.

Oh and talk to everyone. There are so many quests in the game its ridiculous.

Later on in the game you will want a second weapon skill but you will have plenty of time to choose.

To expand on this, it is literally so bad and counter to how the rest of the game works I would recommend installing a mod that removes it. Basically, it is a forced dungeon before you can level up that is all combat with no way to avoid or circumvent it long before you have any good equipment. Built a character who specializes in speech and other non-combat skills? Have fun save and reloading till you get a perfect string of crits.

Goofballs
Jun 2, 2011



I think you are able to just run through and never engage in combat if you feel like it. I do to pick up meager exp but the scorpions have very few actions points so if you have like above 6 ability you can breeze past.

Also I reccomend 10 agility. Agility = action points

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


enigmahfc posted:

Anyone have any words of wisdom for Fallout 2 or Fallout: Tactics? I just bought both because of GOG's sale.

Fallout 2:

Use the Gifted trait. Give yourself 9-10 AGI, action points are everything in combat. Have at least 5 STR to avoid horrible accuracy penalties with anything non-puny. INT declares the amount of skill points you get, so don't use that as a dump stat. Tag Small Guns. Awareness is a great first perk choice.

Easymode headstart: Murder Flick and Tubby in the Den and loot their stocks. Easiest way to do this is to raise some cash from odd jobs (try Rebecca in the casino/bar and the thugs hanging in the building next to Tubby's) and buy a 10mm pistol from one of them first. The town is such a pit that not even the whores in the back of Tubby's store pay much heed to you shooting them in the face.

Astfgl
Aug 31, 2001

thebardyspoon posted:

So just played a game of Civ, I didn't lose but I think it would have been only a couple turns. Isabella and Khan declared war on me and took my capital and another good city because I was dumb, I had maybe 5 or 6 military units total so there wasn't much I could do. I couldn't convince any of the other civs to come to my aid, even the person who was in second (I was in first) and friendly to me.

Am I supposed to purposely stagnate some cities so they don't grow too big too soon? For reference I had just researched rifling and only had 4 cities that I had settled myself and 2 that had turned to me because of culture or religion. My actual cities were between 10 and 20 and were very close to being unhappy and sick because of overcrowding. Thats bad right? I think I'll get the expansions tomorrow since I wanted to make sure it was a game I'd actually enjoy once I got used to it and I did have fun in that game until it all went wrong.

All cities have a balance, where their population and their maximum health/happiness are in the black. You can check those in the city stats. You should always aim to keep your cities either right on or one below those numbers. Plan ahead as your cities grow--if your health in a city is maxed out and it's going to produce a new citizen before long, try to build an aqueduct or something to accomodate the increased population.

If that's not an option, because you're building soldiers or doing something more useful, then stagnate the city so it doesn't grow. At that point, try to consolidate all your labour in that city onto high-concentration food plots, and use the rest of the citizens as specialists.

If you keep your cities stable and then something unexpected happens, like an enemy disrupting a resource or an act of espionage, that makes your city starve/unhappy/unhealthy, you can either wait out the damage (if the city is a slow-growing one) or switch your civics to slavery and sacrifice some of the population (if you can recoup those citizens fairly quickly).

In terms of diplomacy, you should basically divide up the world into people you plan on killing and people you plan on trading with. They don't have to be mutually exclusive, but try not to poo poo where you eat. Early on, you should be diligent about giving techs away to friendly civs. Montezuma will always be aggressive, so if you meet him and you have more techs than he does (which is almost always guaranteed), then give him some to make him friendly to you. If you worry that he might turn on you, only give him peaceful techs. If you want to use him like a war dog and sic him on other civs, then beeline for military techs, give them all to him, and supply him with bronze/iron before convincing him to start a war with your neighbours.

You have to be proactive about managing other civs. If they're constantly pestering you for donations and tributes, you're doing it wrong. Any time you have anything to spare, you should be shopping it around, either to trade or as a gift. The same goes with useless units, like outdated troops. Gifting them to your allies is a good way of reducing maintenance costs and building trust with other civs.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Goofballs posted:

I think you are able to just run through and never engage in combat if you feel like it. I do to pick up meager exp but the scorpions have very few actions points so if you have like above 6 ability you can breeze past.

Also I reccomend 10 agility. Agility = action points

If you have a high Speech (or Intelligence, it's been a long time) you can totally bypass the training dungeon by talking to the guy in front of it and convincing him that you don't need to go through it.

But as mentioned, the scorpions are so slow you can just run past them, or attack them and then move out of their movement range each combat turn so you can kill them all without being attacked once.

lunar detritus
May 6, 2009


Any tips for Football Manager 2011? I like the idea of it but it's very overwhelming.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.
Anything I should know going in to Dawn of War II?

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Oh boy new games.

Any tips for Wings of Prey, King Arthur, Bully, Recettear, DoW 2, or Serious Sam HD?

Barudak
May 7, 2007

Chief Savage Man posted:

Serious Sam HD?

How well do you know your W, A, S, and D keys? Have you really taken the time to sit down, listen to their problems, and understand them? If you're not at the place in your relationship where you're ready to get all funky with your W, A, S, and D keys Serious Sam might be a little bit to serious for this stage in your keyboard relationship.

What does that mean? Circle strafe, now and forever, until death or lack of enemies do you part.

Every gun has a purpose but that doesn't mean you're going to rely on every gun. The knife and starting pistols are pretty much worthless outside of "gonna conserve ammo because I'm boned" situations. The shotgun is okay but doesn't have a lot of oomph. Get used to the machine gun, the rocket launcher, the grenade launcher, and energy gun, and eventually cannonball launcher.

Most health packs are booby trapped with enemies. If this bothers you, stop getting hit so much.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa

I'm sorry, its just that noise will be burned into your brain as a bomb holding enemy type makes that yell for as long as they're alive on the field. Shoot to kill on these bastards as they hurt real, real bad and can't be circle-strafed.

Arcsech
Aug 5, 2008

Chief Savage Man posted:

Serious Sam HD?

The knife is worthless as Barudak said, the pistol(s) are good for conserving ammo and the few times you want to snipe in TFE before you get the tommy gun, usually picking off kamikazes. The shotgun is going to be your go-to gun for the first few levels, they give you tons of ammo for it.

Quick save is your friend. The skeleton things are not, they are huge dicks but eventually you learn to deal with them.

Cover is worthless, but it is worth trying to peer around corners sometimes. You can hear enemies make noises before they hear you, so if you hear weird grunts be careful because something is going to jump out at you very soon.

EDIT: Anything that only gives you one health or one armor is always, always, always booby trapped. +25s and +10s are usually not, but if there's something out in the middle of a wide open area, assume it is trapped, no matter what it is.

EDIT2: Thirding the request for DoW2 tips.

Arcsech fucked around with this message at 05:30 on Jul 6, 2011

SpitztheGreat
Jul 20, 2005
I've just begun playing Dragon Age II and I'm a bit lost. I decided to play as a Rouge but I'm not sure if that's going to be a good idea as combat seems to be very up-close and personal.

Also; how linear is the story? Do I have any real control over how the story will play out?

SpitztheGreat fucked around with this message at 05:51 on Jul 6, 2011

Der Kyhe
Jun 25, 2008

Monicro posted:

LA Noire

Repeating myself from the LA Noire thread since this can be useful.

There is a way to game the system with intuition points. Following has nothing plot-related, but as someone in the original thread complained that this really breaks the system, I decided to use spoilers.

Always keep one intuition point in reserve, as it allows you to see the "use intuition"-page during the interrogation and then just cancel out from it. On that page the game gives a score "XX% of people got this question right after using intuition". This score is a big help on difficult interrogation questions:

If that score is high, 80+ %, then the correct answer is doubt or true, as so many people got the question right after "eliminate one". Doubt and true are usually also pretty easy to tell apart.

If the score is low (around 40, 60%), the correct answer is lie. Because presenting wrong evidence will still make the result book as wrong, its more likely to fail even if the players have initially selected the option "lie" correctly.

If the score is really low (around 15%), the needed evidence is probably A) not the intuitive choice or more likely B) something not on the "obvious path", possibly picked from other, optional site, where the player is not required to visit before that point.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Chief Savage Man posted:

DoW 2?
These all relate to the vanilla campaign.

- You're fighting a losing battle. Don't go OCD about making a perfect run, it's incredibly difficult if not outright impossible.

- Soft bits -> bolter/chainsword. Heavy armor -> plasma/power weapon. Vehicles -> rocket launcher/plasma, but satchel charges and power weapons also work in an emergency.

- Capture as many Comms Arrays as you can, as soon as you can. They provide invaluable intel about enemy forces and give you nifty artillery support. Then go for the Shrines, they buy you more time on both the strategic (lesser enemy presence) and tactical level (shots of emergency invulnerability). Foundries aren't as immediately important, but the hike they give to the "Get to do a second or third mission today? Y/N" meter can mean the difference between glory and permanently losing a liberated Shrine.

- FFFF: Find, fix, flank, finish. Like Company of Heroes, cover actually checks whether the wall/barrel/tank is blocking from a certain direction instead of a static damage resistance buff. Tank with Tarkus from cover (Taunt and Tactical Advance are brilliant for this) and have the rest swing around and murder everyone.

- Nobody can shoot in melee combat. Harass and tie up any enemy ranged combatants with Thaddeus/the Force Commander and immediately kill any Choppa Boyz making a beeline for Avitus/Tarkus. If suppression, taunting, blinding, grenades and the Force Commander's sword all fail, get indoors. Buildings don't offer much ranged cover, but melee attackers can't breach their doors.

- Cyrus' ability of using wargear cloaked (later in the Energy tree) is the most broken thing in the game.

- The Force Commander's charge can smash cover.

- Keep grenades and stimulant packs with you at all times.

- Once the plot picks up, manufacture the antivenom to get a new party member.

GhostBoy
Aug 7, 2010

Foxhound posted:

Steam's Summer Sale is going to put me out on the street, but at least I'll have fun until then

Anyway, any tips for The Longest Journey (and Dreamfall) and SpaceChem?
The Longest Journey/Dreamfall:

* Examine (using the "eye" action) absolutely everything you can, including the items in your inventory. April and Zoe have some great comments about even mundane objects, and it is in large part what makes them so enjoyable protagonists. Always examine things before doing anything else, as talking or interacting may cause you to miss the moment.

* These are point-and-click adventure games, and so the usual rules apply: Pick up everything that isn't nailed down, talk to everyone and if using one object doesn't work, try combining some of them. Do not apply logic when combining.

* The first game is generally quite good about hints (especially in the form of the flashing pointer that tells you you can use something on something), but there are a few pixelhunts in the game, including one almost at the start. Do not be discouraged, they are few and far between.

* Burns Flipper is the coolest dude ever. This will make sense to you in due time.

BadAstronaut
Sep 15, 2004

I just started a game of The Legend of Zelda: A Link To The Past on SNES and even though I reckon Nintendo made it all too easy not to gently caress this game up, I'd like some advice and pointers before going too far. I've just finished the opening sequence in the castle and have to now go speak to the village elder about the Master Sword. Anything I should know so as to get the best experience out of this game (and this is my first time ever playing this one... loved the Gameboy and Gameboy Advance Zelda games).

Thanks.

Nate RFB
Jan 17, 2005

Clapping Larry
When you beat the second palace, scrounge up 500 rupees and go to the northeast corner of the map and explore for a while.

If you pound a frozen enemy with the hammer, they almost always drop full magic refills.

A lot of people skip Dark World palace #5 to get the item from #6, since that item makes a puzzle in #5 in a lot easier.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

BadAstronaut posted:

I just started a game of The Legend of Zelda: A Link To The Past on SNES and even though I reckon Nintendo made it all too easy not to gently caress this game up, I'd like some advice and pointers before going too far. I've just finished the opening sequence in the castle and have to now go speak to the village elder about the Master Sword. Anything I should know so as to get the best experience out of this game (and this is my first time ever playing this one... loved the Gameboy and Gameboy Advance Zelda games).

Thanks.

Just go for it. Like you said, you can't screw it up.

A Link to the Past consistently rests among the top three slots on lists of "The Best Games Ever" for good reason. Enjoy!

C-Euro
Mar 20, 2010

:science:
Soiled Meat

BadAstronaut posted:

I just started a game of The Legend of Zelda: A Link To The Past on SNES and even though I reckon Nintendo made it all too easy not to gently caress this game up, I'd like some advice and pointers before going too far. I've just finished the opening sequence in the castle and have to now go speak to the village elder about the Master Sword. Anything I should know so as to get the best experience out of this game (and this is my first time ever playing this one... loved the Gameboy and Gameboy Advance Zelda games).

Thanks.

Explore, explore, explore. There's nothing in this game that's really missable but if you just got dungeon to dungeon, you'll miss out on quite a few useful items. Actually, in the SNES version there's one item you have to give up in exchange for another but by then you will no longer need that item.

There is a back door to the pub in Kakariko Village.

When someone tells you there's a useful item on the east side of Lake Hylia, listen to them and go get it.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
I happened to stumble upon a copy of Ninja Gaiden Sigma and couldn't resist buying it, even if I unfortunately had to buy it together with God of War 3 if I wanted a better price. I loved Bayonetta and Platinum'd it but I couldn't finish even the third mission in DMC3 because it was too hard for me. I've tried NG on the XBOX but got really frustrated with the first boss. Why the hell can he start attacking me while I'm in the middle of a combo? He should at least block my attack before he can start kicking my rear end! I beat him eventually but I had to use up my healing stuff.

Could you guys give me some pointers for NG Sigma? I enjoy a good challenge but DMC and NG have managed to beat me so far.

Renoistic fucked around with this message at 00:08 on Jul 7, 2011

underage at the vape shop
May 11, 2011

by Cyrano4747
I'm currently downloading Stalker Clear Sky and Call of Pripyat. What should I know before I play them

I asked here because I didn't want my game spoiled.

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gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

GreatKesh posted:

I'm currently downloading Stalker Clear Sky and Call of Pripyat. What should I know before I play them

I asked here because I didn't want my game spoiled.

Artifacts work differently in these two than in SoC. Rather than just floating around, you have to use a "detector" to find them and make them appear. You start out with a lovely detector, you'll want to get it upgraded asap. The starting detector lets you know how close you are to one, the second shows the direction the artifact is from you, the third and fourth give the exact location. Other than that, it's pretty much the same. In CS, you also have the faction war stuff to deal with. I wouldn't get too into it - without mods like Faction Commander, it'll tough to actually take many locations so don't get too wrapped up in it.

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