Chronojam posted:By the way, we have IWR, Nevada Skies, and More Perks in common along with FalloutNV, HonestHearts, and DeadMoney. You could try removing the three former ones one at a time if you really can't load, otherwise we're both just happening across the same engine glitch. Nah, the game loads just fine with everything except Mikoto's. I just did a clean reinstall though, so I'll see if it works now.
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# ? Jul 6, 2011 19:48 |
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# ? May 13, 2024 11:35 |
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I realize this isn't the general discussion thread for New Vegas, but this also means a lot for modding as well. A "fairly large" patch dropped for New Vegas today in preparation for Old World Blues Details/Patch notes
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# ? Jul 6, 2011 20:00 |
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vandalism posted:From my experience, I guess having conflicts in FNVedit is normal when you have mods that affect different things. Is it normal to have some red entries as long as you also have conflict winners in other entries? Yes and no, generally a conflict winner will turn the record yellow but this doesn't always happen. Still, it is not always something you need to worry about and needs to be taken on a case by case basis. If you are playing the game with no problems and your mods are working then there's nothing to worry about even if NVEdit shows a few conflicts.
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# ? Jul 6, 2011 20:05 |
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SourceElement posted:I realize this isn't the general discussion thread for New Vegas, but this also means a lot for modding as well. With Fallout patches do I need to not use mods till they are updated or do the patches not affect mods usually?
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# ? Jul 6, 2011 20:16 |
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Case by case basis really, 2 patches ago when they did all the weapons tweaks it rendered a significant number of mods obsolete until they were updated by the owners. The only way to know for sure is to crack open NVEdit and check for conflicts. Some mods also seem to get more unstable if they were developed for a prior version of the game. Most mods do not but I am pretty sure Nevada Skies in particular had a hard time adjusting to the last patch. SheepNameKiller fucked around with this message at 20:27 on Jul 6, 2011 |
# ? Jul 6, 2011 20:19 |
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potaties posted:I just realized I'm having a problem with Ammo Boxes / Case Boxes / Primer Jars / any of those reloading material containers. Not the usual glitch, where the game decides to crash when you open too many, but rather, it flat-out WON'T open them. They just sit in my inventory and I can't access the sweet, sweet treats inside. Here's my mess of a load order. Last I saw the Sorter is broken and wont let you access those because the script that Sorter calls on to add them to your inventory doesnt exist anymore. Your options are to run without Sorter or give up on reloading supplies until a fix, which the guy supposedly knew about back in April.
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# ? Jul 6, 2011 20:23 |
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quote:Cazadores are now properly flagged as fliers, so they won’t set off mines. WHAT
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# ? Jul 6, 2011 20:26 |
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FlyingCowOfDoom posted:With Fallout patches do I need to not use mods till they are updated or do the patches not affect mods usually? NVSE has to be updated before you can run any mods that rely on it. Though I think he's had a version that supposedly works with the new patch for a while now. You'd have to check his page to see if there's an update ready.
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# ? Jul 6, 2011 20:41 |
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SourceElement posted:I realize this isn't the general discussion thread for New Vegas, but this also means a lot for modding as well. This better fix the Dead Money DLC crashing the loving game every time I try to start it.
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# ? Jul 6, 2011 20:46 |
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Anime Schoolgirl posted:what
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# ? Jul 6, 2011 20:48 |
Anime Schoolgirl posted:what You're hosed now.
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# ? Jul 6, 2011 20:49 |
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Anime Schoolgirl posted:what They "fix" that, but I bet ED-E still sets off mines.
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# ? Jul 6, 2011 20:51 |
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rope kid posted:When did you get this avatar (and what exactly is it from)? Also rope kid, do you approve of the Fallout 3/New Vegas merging mod?
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# ? Jul 6, 2011 20:53 |
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Rirse posted:When did you get this avatar (and what exactly is it from)? Also rope kid, do you approve of the Fallout 3/New Vegas merging mod?
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# ? Jul 6, 2011 20:56 |
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Evoq posted:Last I saw the Sorter is broken and wont let you access those because the script that Sorter calls on to add them to your inventory doesnt exist anymore. Your options are to run without Sorter or give up on reloading supplies until a fix, which the guy supposedly knew about back in April. Oh poo poo, thank you for this. Doesn't Project Nevada come with inventory sorting, too?
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# ? Jul 6, 2011 21:00 |
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potaties posted:I just realized I'm having a problem with Ammo Boxes / Case Boxes / Primer Jars / any of those reloading material containers. Not the usual glitch, where the game decides to crash when you open too many, but rather, it flat-out WON'T open them. They just sit in my inventory and I can't access the sweet, sweet treats inside. Here's my mess of a load order. You don't have to deactivate them one at a time. Deactivate half, then check to see if you've still got a problem. If you do, deactivate half of the remaining mods. If you don't, reactivate half of the mods you just deactivated. Rinse and repeat, and you can find the culprit in just a few steps. Hurrah for order log2(n) searches.
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# ? Jul 6, 2011 21:02 |
potaties posted:Oh poo poo, thank you for this. Doesn't Project Nevada come with inventory sorting, too? Yes, it does. I'm using it right now.
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# ? Jul 6, 2011 21:03 |
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Man, I don't know how I'd get on without this thread. Now let's just keep our fingers crossed that nothing breaks with the patch (something probably will )
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# ? Jul 6, 2011 21:06 |
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Man, I just bought all DLC and now a new patch hits? I'll have to wait a week at minimum until all mods update. It's great the game's still being supported, though. Most developers would have called it a day by now and moved on. e: lovely typo vvvvv I'm not worried about NVSE. It's usually updated in less than a day. Saoshyant fucked around with this message at 21:21 on Jul 6, 2011 |
# ? Jul 6, 2011 21:10 |
Saoshyant posted:Ma,, I just bought all DLC and now a new patch hits? I'll have to wait a week at minimum until all mods update. No, not really. Judging from the load orders people post on this thread, I'd bet most people are using NVSE. NVSE is usually broken every time a patch is released, which breaks mods that depend on it. The good news is that NVSE's author is really good about releasing updates within 5 or 6 hours of a patch hitting. Mods WILL be broken by this patch, but not nearly as many as you think. Once NVSE gets back on its feet, most people will be able to continue their games without any harm done. In other news, Ian Patterson confirmed that the FNV4GB executable will not need to be updated.
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# ? Jul 6, 2011 21:19 |
Soysaucebeast posted:Nah, the game loads just fine with everything except Mikoto's. I just did a clean reinstall though, so I'll see if it works now. Hrm. I started a new game (I was thinking about doing it anyway) and now it all works completely fine. I have no idea what happened. Weird.
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# ? Jul 6, 2011 21:43 |
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It looks like NVSE will be updating by tonight, based on his posts.
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# ? Jul 6, 2011 21:51 |
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Question on damage scaling: Since damage dropoff is impossible to pull off in this engine, I'm wondering if those using the Armory's vanilla settings would mind a marked difference in damage between battle rifles and sniper rifles that use the same medium rifle rounds. The DPS of Armory weapons is typically high, but some of the weapons we have that I'm trying to fit into lower weapon tiers (such as the FN FAL and the new G3A4) have extremely high DPS that pretty much causes the player or NPC wielding it to dominate. Since nobody liked the extremely bad weapon spread in 1.5, I decided that putting the damage down a large amount (25%) would probably fare better. Would anyone mind having .308/medium caliber battle rifle weapons with substantially lower damage? This is purely a game balance question and the realism setting won't really adhere to this. Small rifle damage - nominally 22 (Battle) Medium rifle damage - nominally 32, down from nominally 40 (Sniper) Medium rifle damage - nominally 48
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# ? Jul 6, 2011 22:08 |
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After putting way too many hours into NV on the 360: holy poo poo the Armory is loving impeccable. Thanks to the goon bros that put it together.
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# ? Jul 6, 2011 22:11 |
NVSE V2B6 has been released with OWB patch compatibility. It's at the top of the page.
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# ? Jul 6, 2011 22:17 |
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Cream-of-Plenty posted:NVSE V2B6 has been released with OWB patch compatibility. It's at the top of the page. Nice job. They were pretty drat fast.
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# ? Jul 6, 2011 22:18 |
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So does anyone know how to remove the Electro City cards? Nothings remains of the mod on my computer, yet I still have pink loading cards from back when it was installed. I can't find anything on the page for the mod on how to remove it. That and the game just crashed when trying to sprint with Project Nevada.
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# ? Jul 6, 2011 22:33 |
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Cream-of-Plenty posted:NVSE V2B6 has been released with OWB patch compatibility. It's at the top of the page. Is this what i need to install to get the game to load again? I was playing it before going out a few hours ago, but now i'm back and the game won't start up using the Fallout Mod Manager.
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# ? Jul 6, 2011 22:39 |
Rirse posted:So does anyone know how to remove the Electro City cards? Nothings remains of the mod on my computer, yet I still have pink loading cards from back when it was installed. I can't find anything on the page for the mod on how to remove it. I wish I knew, but unfortunately I have no real solution. I think I periodically get Electro-city loading cards even though I manually removed it months ago. Kin posted:Is this what i need to install to get the game to load again? Yeah, you need to update your NVSE.
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# ? Jul 6, 2011 22:51 |
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The new patch/NVSE version causes a CTD with Project Nevada, apparently due to the inventory sorting. Edit: They posted this in the comments on Nexus (but didn't upload it TO Nexus yet for whatever reason) https://docs.google.com/leaf?id=0B4iEH8ar3jtxMWExZmEyODAtYjAzZC00ZGI3LWI1YjgtMTBkMTczZmM3OTdh&hl=en_US&pli=1 It disables the inventory sorting. Jetsetlemming fucked around with this message at 00:07 on Jul 7, 2011 |
# ? Jul 7, 2011 00:03 |
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I'm not using Project Nevada, but since installing the new NVSE my computer hardlocks every time I try to load a save. After disabling mods (I really wasn't using that many) I can't even get past the initial load screens before it locks. At least this is a nice reminder to not let Steam auto-update NV for me anymore.
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# ? Jul 7, 2011 00:16 |
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Mine's working fine with both PN and newest NVSE. I really really wish I could make Darn play nice with PN again though.
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# ? Jul 7, 2011 00:32 |
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drat, new DLC in like a week? How the hell did I not catch that? And this patch has a lot of good changes in it too and caught me off guard when I saw Steam updating at work.
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# ? Jul 7, 2011 00:53 |
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Elliotw2 posted:Mine's working fine with both PN and newest NVSE. I really really wish I could make Darn play nice with PN again though. Mine seemed to be working until i went to sprint (shift on my config), crash to desktop. Bullet time worked though, can you try sprinting in your game and see if that crashes it?
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# ? Jul 7, 2011 00:55 |
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Wiseblood posted:They "fix" that, but I bet ED-E still sets off mines.
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# ? Jul 7, 2011 01:18 |
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Woebin posted:Actually, I think ED-E stopped setting off mines as per the patch before this one.
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# ? Jul 7, 2011 01:25 |
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Is there a mod that removes mouse smoothing in menus? Also I removed it in-game successfully but it still feels kinda weird. I don't really know how to explain it. Also what FOV settings for everything is recommended? I have the in-game FOV at 90, but honestly I'm not sure if the setting took. You have to update like three loving .ini files.
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# ? Jul 7, 2011 01:52 |
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Retrograde posted:Mine seemed to be working until i went to sprint (shift on my config), crash to desktop. Bullet time worked though, can you try sprinting in your game and see if that crashes it? Everything seems to be working in it. My computer's strange though, since I only very rarely get bugs that everyone else complains about.
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# ? Jul 7, 2011 01:58 |
YOURFRIEND posted:Is there a mod that removes mouse smoothing in menus? Also I removed it in-game successfully but it still feels kinda weird. I don't really know how to explain it. Also what FOV settings for everything is recommended? I have the in-game FOV at 90, but honestly I'm not sure if the setting took. You have to update like three loving .ini files. Go into your fallout_prefs.ini and search for "ipresentinterval". Set it to equal 0 and see if that resolves the floaty menu cursor.
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# ? Jul 7, 2011 02:17 |
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# ? May 13, 2024 11:35 |
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Should I get the community patch? I didn't see it on the OP but I saw it on the nexus and I remember needing one in oblivion. http://www.newvegasnexus.com/downloads/file.php?id=38326
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# ? Jul 7, 2011 02:21 |