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BizarroAzrael posted:gently caress all of you with your broadbands and editor tools and youtube tutorials (without a good hour to stream ahead of time) Tell me what you want and I'll burn it to a disc for you.
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# ? Jul 6, 2011 07:07 |
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# ? Jun 4, 2024 23:57 |
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BizarroAzrael posted:gently caress all of you with your broadbands and editor tools and youtube tutorials (without a good hour to stream ahead of time) You don't get to bitch. I'm in a country with 2% internet penetration and the fastest connection here is 1x EV-DO.
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# ? Jul 6, 2011 08:04 |
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Aliginge posted:Just curious but what do the 2D and sprite art professionals in the games industry actually use to produce sprites? Most of photoshop's toolset actually seems counterintuitive to pixel level production, for instance antialiasing when rotating and scaling and the inability to draw straight lines locked at the crucial 26.6 degree isometric angle. You can actually change photoshop to not anti-alias. A lot of people use pro-motion and programs like that. I've been using photoshop at home and it's a bit of a ballache but manageable.
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# ? Jul 6, 2011 09:49 |
Use the pencil tool instead of the brush. At least thats how I do it. Also I think if you drop the DPI down from 72 you can get more pixelated results. I still have yet to figure out a way to fix the rotation/scale things besides changing in the Preferences to Nearest Neighbor (still looks like turds though :/)
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# ? Jul 6, 2011 11:32 |
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We might be looking for junior env artists here in London; looking out for fresh blood. PM me, I will send you on to our Senior who can give you some critique and direction as well if you need it
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# ? Jul 6, 2011 12:08 |
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Aliginge posted:Just curious but what do the 2D and sprite art professionals in the games industry actually use to produce sprites? Most of photoshop's toolset actually seems counterintuitive to pixel level production, for instance antialiasing when rotating and scaling and the inability to draw straight lines locked at the crucial 26.6 degree isometric angle. Promotion is pretty cool for sprite work: http://cosmigo.com/promotion/index.php
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# ? Jul 6, 2011 13:05 |
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Fishbus posted:We might be looking for junior env artists here in London; looking out for fresh blood. PM me, I will send you on to our Senior who can give you some critique and direction as well if you need it Not sure if you are looking for more local talent but hey, might as well try I haven't got PM though. should I just link you my portfolio?
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# ? Jul 6, 2011 15:38 |
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just post your email and I'll send you the details
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# ? Jul 6, 2011 15:43 |
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Fishbus posted:just post your email and I'll send you the details my SA username @gmail.com
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# ? Jul 6, 2011 16:42 |
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shameless plug My GDC Online session has been posted. If you're coming to Austin this year, plz2attend. Wear top hats to identify yourselves as game jobs megathreaders. Set those top hats on fire to identify yourselves as awesome game jobs megathreaders.
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# ? Jul 6, 2011 17:30 |
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typhus posted:shameless plug Congratulations. This thread always needs more East Side developers.
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# ? Jul 6, 2011 17:42 |
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As ever I'm making loads of applications, and a job has just come up on a company website for a design role I thought I might go for, but I applied to them a month ago for a production role, should I acknowledge that in the cover letter or something, or not apply at all?
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# ? Jul 6, 2011 17:57 |
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Outplay Entertainment is now looking for interns! If you're a student in Dundee let me know.
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# ? Jul 6, 2011 18:01 |
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BizarroAzrael posted:or not apply at all? This is not the correct answer, ever. You lose nothing by applying and have only potential gains. If it's a position you were interested in, apply for it. Just so long as you aren't forming a habit in applying every month you'll be fine. I'm not sure on mentioning your previous application in the cover letter.
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# ? Jul 6, 2011 18:08 |
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Hughlander posted:Congratulations. This thread always needs more East Side developers. Thanks! And yes, absolutely. Side note: Is the Seattle IGDA chapter still barely surviving on life support? With the exception of the summit this month I never hear of anybody going to anything on the eastside. I meet more game developers in Safeway than I did at the last meet-up I crashed back in 2009.
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# ? Jul 6, 2011 18:18 |
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What?! Sputnik is dying? When did this happen, back in the day they were filling auditoriums.
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# ? Jul 6, 2011 19:11 |
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Monster w21 Faces posted:Outplay Entertainment is now looking for interns! If you're a student in Dundee let me know. What positions are available? my e-mail is [username] (AT) gmail.com
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# ? Jul 6, 2011 19:30 |
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typhus posted:Thanks! And yes, absolutely. There's a regular east-side meetup which I don't attend, and Joe Waters has his West Side monthly that I also don't attend... I think the east side one has been meeting at Wilde Rover in Kirkland, so I really should go.
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# ? Jul 6, 2011 20:08 |
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Odddzy posted:The quality of what I did wasn't up to my standards but a few people that checked it while they came over to visit told me it was pretty good, it was a pretty challenging piece because I wasn't used to so much optimising but I think the final effect was nice considering there were many things I never did or very briefly touched on that aspect of environment art. I think I may have my chances but I have no idea if i've performed well compared to their standards. I believe you mentioned you knew the company i'm talking about right? Yeah I do. Good Luck
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# ? Jul 6, 2011 21:26 |
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Imajus posted:Yeah I do. Good Luck Thanks, I'll keep you guys (and girls) posted on what happens.
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# ? Jul 6, 2011 21:35 |
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Odddzy posted:Not sure if you are looking for more local talent but hey, might as well try Local talent would be preferable as current legislation has made it difficult to get visas. TL;DR crummy government. I sent you an email, I'll chat to the env lead tomorrow. About the people who have prodded him an email.
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# ? Jul 6, 2011 21:39 |
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Holy cow, it's like Christmas. I went by my local public library and they were having a used book sale, went be the chronically comically-empty "computer" section and found an entire suite of "Learning Maya" books with CD's on sale for between one and three dollars a piece, along with a bunch of other good development books. Eat crap, Charles River Media and your $60+ insanity- I got an entire shelf of books for a $20 bill, with change!
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# ? Jul 6, 2011 21:56 |
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Unfortunately I was unsuccessful in the Associate Producer application. GetWellGamers, the feedback below highlights why I was unsuccessful:quote:It’s difficult to identify areas to improve. You make a pretty strong case for an Associate Production position, given your lack of hands-on development experience. It’s just unfortunate that in our situation we haven’t got a lot of capacity to help someone get up to speed throughout the course of our first project, we need instant wins if I’m honest. We’re talking to candidates who can hit the ground running, and therefore we have to look at these candidates first for the good of PG’s first title. I don't recall referring to myself as a 'weak candidate' at any point (I could be wrong though) but we did discuss the fact that I had no experience compared to other candidates who had quite a lot of experience. With regards to the second point, every question asked I answered and then that led to a two way discussion about the benefits of that topic, how they had implemented it and threw some suggestions out there on how it could be improved, or alternatives. I can understand, as he states, that other interviewers may not like this approach even though he is someone who likes interviewees who 'crave information'. I was just genuinely interested in it all. Overall I think the feedback was positive but I clearly have a lot to work on. I enjoyed the experience and I'm thankful to him for giving me the opportunity. Thoroughly nice guy and I hope him and his company do really well!
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# ? Jul 6, 2011 22:48 |
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Andio posted:...We’re talking to candidates who can hit the ground running... Man what's the deal with this phrase, I got told the exact same thing for not getting their Design Assistant job.
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# ? Jul 6, 2011 23:31 |
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Super Slash posted:Man what's the deal with this phrase, I got told the exact same thing for not getting their Design Assistant job. Bluntly, it means you don't know enough about how to do the job and they don't want to spend time teaching you poo poo you should know. Companies are willing to give you time to learn their proprietary software, standards, etc. They aren't going to give you time to learn the basics of whatever task you're doing. For example, when I started here, I was given a week to get up to speed on everything that I needed to know about what I'd be working on. I was making assets by the end of the second day while continuing to read up on the various docs we had in regards to art direction, story, style, design, etc. If you can't do that, and they instead need to spend 2 weeks teaching you how a SCRUM team works and how to send out outlook meeting invites or whatnot, then you're going to be hearing that.
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# ? Jul 6, 2011 23:48 |
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Sigma-X posted:If you can't do that, and they instead need to spend 2 weeks teaching you how a SCRUM team works and how to send out outlook meeting invites or whatnot, then you're going to be hearing that. Thank god I have my Outlook portfolio ready.
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# ? Jul 7, 2011 00:22 |
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I've only used outlook for one meeting: Tea at 1500h
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# ? Jul 7, 2011 00:46 |
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Sigma-X posted:Bluntly, it means you don't know enough about how to do the job and they don't want to spend time teaching you poo poo you should know. I think it was genuinely a lack of experience in a Developer environment and an exclusive PM role for me. Im pretty confident with SCRUM, PRINCE2, and some aspects of Six Sigma. I don't have a full lifecycle in a studio under my belt though unfortunately. I work in a relatively unique role within a Support department for SCEE. I think essentially you're right but an AP role is an entry level Production role which surely entails a lot of learning on the job.
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# ? Jul 7, 2011 01:18 |
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mutata posted:RIP Black Rock Studios... Disney devs are dropping like flies. I know this was a few pages back. But it makes me sad to hear this. I remember when Disney picked up the studio I was working at as their first acquisition. I remember when they started Propaganda and playing early builds of Turok they sent over for us to mess with. Then when they acquired The Climax Group (Renamed Black Rock) I spent hours playing Pure after work. And seeing the stuff Junction point was doing was pretty rad. And now look at those places. If I worked on console games at Disney I'd make sure my portfolio is up to date no matter what they tell you.
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# ? Jul 7, 2011 02:35 |
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Super Slash posted:Man what's the deal with this phrase, I got told the exact same thing for not getting their Design Assistant job. I got the exact same phrase in their rejection email too if it's any comfort. :I Still, getting ready for going down to Leamington again next week for my weeks trial at DNA dynamics
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# ? Jul 7, 2011 04:23 |
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SGT. Squeaks posted:Then when they acquired The Climax Group (Renamed Black Rock)
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# ? Jul 7, 2011 08:21 |
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dogmaan posted:What positions are available? Artists, coders and designers. Follow us on Facebook and Twitter.
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# ? Jul 7, 2011 08:57 |
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Aliginge posted:So err seems I've got myself a week's trial at Akuma's IOS dev That's great news, man! I'm on my jollies at the moment so I didn't know about it until now. Which company is it with? Dynamics is the parent company, then there's Interactive and Studios (I'm at Studios.) Either way you're coming to my office so I look forward to meeting you!
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# ? Jul 7, 2011 10:30 |
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Akuma posted:Which company is it with? Dynamics is the parent company, then there's Interactive and Studios (I'm at Studios.) I have - no - idea. And no idea what to expect either so no idea what to practice in the meantime. :S Also goonpile
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# ? Jul 7, 2011 14:48 |
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Aliginge posted:Also goonpile Philosophical a/o business question for the increasing numbers of iOS folks in here. What are you thoughts on premium content pricing? On the one hand, we have indies rushing toward 99c, and then Freemium, and now F2P - but on the other, we have publishers and larger devs happily chilling at $5-$10 price points and making a killing. Is what we're seeing simply that the budget necessary to compete at $5-$10 is above most indies, so they're forced into the lower bracket? Or do you suppose there's actually a middle tier there that indies could be competing at, if they weren't all blindly making generic puzzle games with limited value or generally rushing after "well that one guy reduced his price and saw increased sales so HOOOOOOOOOOOOOORRRRGH!"? Shalinor fucked around with this message at 15:10 on Jul 7, 2011 |
# ? Jul 7, 2011 15:07 |
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As for the Dundee scene, what meet ups are there? I haven't lived in Dundee long and don't really know anyone.
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# ? Jul 7, 2011 15:41 |
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Bert Wednesdays http://blog.bertwednesdays.com/Site/Welcome.html For pricing, I think you can charge different amounts depending on your game. For example, I know of a 4X space game that I found incomprehensible, but apparently makes the author decent cash because it's pretty much the only decent one on iOS. If you're going to make a match 3 game you need ridiculous polish and / or brand recognition to allow you to sell at that price.
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# ? Jul 7, 2011 15:47 |
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dogmaan posted:As for the Dundee scene, what meet ups are there? Yeah there is Berts but the turn out isn't really super. I myself have only been to about...three...I think...at a push. Where are you working? Are you working? Are you a student? If you want to get into the local scene I can point you in the right directions.
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# ? Jul 7, 2011 16:22 |
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Monster w21 Faces posted:Yeah there is Berts but the turn out isn't really super. I myself have only been to about...three...I think...at a push. I am a student at Dundee College at the moment, studying HND Computing Software Development, then I am off to either Abertay, or Dundee Uni. I would really appreciate any help you can offer, thanks.
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# ? Jul 7, 2011 16:32 |
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# ? Jun 4, 2024 23:57 |
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Get on twitter. Follow me @NeilCastle and then shoot me a message. From there I shall point you to the figureheads of the local community. Myself included of course.
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# ? Jul 7, 2011 17:29 |