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Prior thread's over this way! So, how do I get in on Goon action? We've got a global chat channel. Type /channel_join SuperGoon into your chatbox. Also note that's singular, supergoon, not supergoons. If you mess that up and ask about why chat isn't working, you shall be publicly mocked. And... that's it. Seriously. If you play Star Trek Online you can even chat with goon in ChampO from there, and vice versa! There's some goon guilds/supergroups of varying activity levels around, but there's no real pressing need or reason to join one aside from a free costume slot. Guilds require someone to invite every alt you want in, while the chat channel can be joined at any time. There's almost always multiple people on, but not always an ongoing conversation. If it's quiet, speak up! If you hit a lair or a group quest or something, ask for a party! Yes, you can play the game for free! Despite originally launching as a pay game, Champions Online is now Free to Play. You don't even need to have bought a retail box, and you can even just download it off Steam if you like! A free ("silver") account doesn't have all the options of a paid subscription ("gold") account, and you'll be locked out of freeform power selection, have fewer character slots, and similar things. But you can play the game from start to endgame without ever paying a cent, and while you get more value for your money by subscribing you can purchase several benefits (such as character slots, costume slots, additional archetypes, etc.) from Cryptic's store for one-time costs. Subscription vs. F2P on their site shows what you can get. My advice to a new player would be to not worry about subscriptions until the point where you find Archetypes confinding, or think it's tempting to buy something off the C-store that a subscription would grant. Cryptic founds "Cryptic North" to help develop Champions Online! Twelve new staff members, most of the staff of Flying Lab Software (the folks who did Pirates of the Burning Sea). It's not exactly a surprise that ChampO's been... languishing on life support development, so hopefully tripling the size of the team will help things out. Vehicles are here! (11/09) Yes! All new vehicles! They're kind of like the "Become <X>" devices, except make you a flying tank or a fighter jet and thus are infinitely superior. And you can customize them, add equipment, all that sort of stuff! There's even whole entire missions focused around them, too! A full writeup on vehicles can be found on the official site. The cash shop ones cost $16.50. The Filling an obvious hole in the prior Champions Online power scheme, the patch adds an assortment of utility-gadget style powers, such as a complete assortment of boomerang attacks (and energy builder!), some smoke/gas grenade powers, and so on. It also changes how Stealth worked in the system. Instead of being a somewhat useless power on its own, it's now an offensive passive that include a toggled stealth that deactivates temporarily when you attack or otherwise show yourself and a high-damage ambush-style attack, all in one power pick. A lot of the new powers interact with it as well, or have advantages that make them interact, often doing more damage when used from stealth. In addition there's other related content, like alerts, costumes, and vehicle powers you can buy on the c-store. Silver players aren't left out in the cold too; there's the Night Avenger hybrid archetype that was released with it. Massive changes to the game happened! If you've played sometime in the past, a lot of central game systems have changed for the better. If you have a high-level character, you'll definitely be respeccing, and you'll probably need to spend a little time regearing. What's changed? Well, in no particular order...
Okay, that's cool. But why should I play this game? It's free, it can't be good, right? On the contrary! Despite a somewhat... shaky launch, Champions Online is perhaps one of the most fun MMORPGs to actually play right now, and has been improving constantly since release. In fact, it has several things that other MMOs don't, or don't do as well.
You had to ask, huh? While I have a great deal of love for ChampO, there's no point in mis-representing the game. You'll either appreciate it for what it is, or be disinterested quickly. But that's why it's free, right?
Okay, I'm in, and there's a billion options. How do I make a character that doesn't suck? If you're a free player, this one's pretty easy; there's Archetypes. Think of them basically as "classes" like in most other MMOs, pre-made builds along certain power themes ("big strong guy", "fire controller", etc). Unlike freeform builds, these are locked into certain roles, tank or support or DPS with the powers and chosen super stats to aid in that role. You have a few power choices along the way, and the choice of power Advantages are all yours. Even gold characters can use archetypes, and if you're completely overwhelmed you may want to try one. Except the Mind. Because it sucks. Some Archetypes, generally those released after the game went F2P, cost an extra fee if you're a silver player; gold players get all the Archetypes free however since you could just make them yourself with a freeform character. Also note that archetype characters don't have any choices in how they spend their specializations, as their trees are pre-chosen, but can still spec as desired within these trees.
But I have a subscription! What about Freeform characters? A lot of people get overworked about these, since there's so many options available. While there are helpful guides around on the official forums and elsewhere, a better idea would be to understand how the powersets are put together, and what you really need in a character. In general if you're inexperienced you'll want to pick a powerset and mostly stick to it, at least until the 20's; this gets you higher-level powers quicker, and the support powers in the set are guaranteed to enhance your attacks and such. What do you really need on a character though?
Don't be afraid to experiment. Even cross-set builds can work fine, if you have passive buffs that support them! If you don't know where to begin there, take a look at Quarry and Defiance, as both powers are set-agnostic regarding what they boost. If you need more in-depth advice, fellow goon Bluhman has done posts explaining the individual powersets and stat choices in greater detail. Note that many of the powersets have changed or had additions and revisions since the guides were written, but the general advice can still be useful.
So. Uh. Skip the spam. What doesn't work? The balance in ChampO (well, in PVE anyway) is better than it's ever been after the F2P patch, but there's still some sets that need... work. Archery, Fighting Claws, and Telepathy are currently the weakest sets in game right now. Archery is basically explicitly inferior to Munitions at the moment, and many of its powers have cooldowns (problematic with enemies that stun/knockback), although it has several powers (Quarry, Evasive Maneuvers) that work well with other sets. Fighting Claws is explicitly inferior to the other martial arts sets; it has absolutely no AoE (besides Inexorable Tides, which all MA sets share) and its Form is generally weaker than the rest. Dragon's Claws is the only power in the set worth taking, and it can be taken by other MA characters. And Telepathy is a dedicated support and crowd control character in a game filled to the brim with tankmages and where crowd control is weak enough to be nearly useless. There's not much else to say about it; it doesn't even have a toggle passive, and is in desperate need of review. Telekinesis and Power Armor have some problems too. Telekinesis is basically weaker than the other melee sets and has some problematic powers; fortunately there's a large patch on the test realm (as of this writing) and it will likely come out a lot better. Power Armor meanwhile works perfectly fine, but the fact the powers work differently than others (being toggled for the most part, and mutually exclusive in use with non-toggled attacks) means it plays really, really poorly with other powersets. Power Armor's buffs are really good, but you want to stay far, far away from its attacks unless you're a dedicated PA build. Despite my warnings, all of these powersets still work perfectly fine in game. You can and will be able to hit max level, likely with ease. They just aren't as good or have similar competing sets that work better in practice. It's just something to consider if you're a minmax sort. I hit the endgame! Now what? Roll an alt. No really. If you're a gold subscriber, you get a free alt slot for getting a character to 40. That isn't good enough? Well, to be honest Champions Online has always been a little sparse here, but as time has gone along they've been adding more endgame content, or group-focused content that works at every level. There's Lairs, such as facing off against the angel Therakiel or going against your nemesis. More recently however have been the adventure packs! More in-depth than a mission and longer than a lair while scaling in size and reward to the size of your team, they're quite fun and can be replayed as much as four times per day if you're so inclined. As of the latest patch, these are now free for silver players too!
If you're a Gold player, sign up for the Public Test Realm. In addition to the obvious chances to mess around with patches before they're launched, you can try out C-store purchases at no cost. While most of them are pretty obvious in what you get, the fact there's no refunds for C-store purchases is probably enough motivation to test things out there instead. You can even try out builds and the like, as there's an NPC outside of the Millennium City powerhouse that will boost your level (to any multiple of 5, anyway.) If you want a gold subscription cheap, go and buy a retail box. They're only $5 or so these days from Amazon, Best Buy, and the like, and even if you have an active account they give you a month free. Quite a bargain. Note however that you can only activate a key from any particular retailer once, so don't go and buy ten boxes from Amazon or something equally dumb. When you save a costume, it actually saves it as a jpg file, with the costume's data in the image's metadata. This means you can browse your costume gallery quickly (even if the actual image is low-quality, to keep file size down), and also easily upload and share them if people ask. What's that about a weapon draw macro? Normally there's no way to pose with your weapons drawn, if you're a powerset that uses them. Despite there being pose and walk animations for weapon powers, usually they automatically get sheathed/vanish a few seconds after using an attack power. But! There is one (probably a bug, but an unfixed one) method of avoiding this. First, add: /bind KEY PowersCancelAllActivations Of course replacing "KEY" with an actual... key on your keyboard you'd use. (Do I really have to clarify that?) Then all you need to do is get your weapons drawn normally; doesn't have to be in combat, you can just wail on a destructable object or something. Hit your key (let's say F12 for this). Then activate the power again, and hit the key again. So basically, use it twice in quick succession. This confuses the game a bit, and hooray, your weapon stays out. It may take a few tries to get the timing down though; if you're having trouble, wait a few seconds between attempts so you aren't messing up an otherwise successful go. It also only lasts until you activate an attack power again, but the only point of this is to prance around a costume contest or something so hey. Upcoming releases! Unfortunately, while Cryptic used to keep a Calendar on the official site listing upcoming releases, they've since stopped this since being bought by Perfect World. Any upcoming info has to be found off their official forums, twitter, or similar methods these days. In general though, Cryptic is basically the anti-Blizzard in terms of updates, favoring smaller but more frequent content additions, especially since the F2P patch has given them lots of . If it's been a while since something's been added, there's probably a larger patch en route. Outside links:
Asimo fucked around with this message at 05:18 on Jun 22, 2013 |
# ? Jul 7, 2011 22:51 |
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# ? May 11, 2024 16:44 |
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Reposted for new thread! Most Costume contests are dumb. The categories are dumb and the people who host them often choose their friends and well known players. They're outdoing us, people. We can be dumb. We're good at dumb. Bluhman has generously offered to bankroll a Goon costume contest with 3 prizes of 100g (Or more with smaller prizes if we get a lot of good ideas, I guess?) The idea is currently that we come up with a bunch of really dumb and/or extremely restrictive categories that we do not announce beforehand. Then when everyone is gathered, we announce them one by one. "Okay everyone, for the next round please switch to your Breast Cancer Awareness costumes" etc. It doesn't have to all be one way either, we can mix it up. If a joke works better being named after the winner is chosen that's fine too. Alternately if we don't get enough good categories we have the old standby of Worst (Which of course you only announce after the winners have been chosen and named.) So share your themes, and any other ideas you might have (Example: The Lightning round. The judges run down the contestants lines with Superspeed, not stopping to look at anyone along the way.) Edit: Jan has pledged another 100g. jjac has offered 100g. delfin has offered "some hundreds". Some ideas from SG chat: Costume that most makes me hungry for a Quizno's sub. Chicken Carbonara ONLY. Costume most reminiscent of my fallen idol Jimi Hendrix RP'd by teenage superhero Purple Haze Female costume most likely to be created by a male A talent round A Q&A round Most likely to make me go watch Twin Peaks for a 5th time Best Hulk/Iron Man costume. No clones. Costume that best represents the number I was thinking of Best Demon Device costume (Or any other device) Best Millenia Ranger homage Costume Edward Cullen would choose second over Bella Costume that most closely resembles the score to the film The Titanic Best use of costume piece 'bare hands' Costume that makes the dead pixel in the middle of my screen turn the prettiest color Best costume whose theme song could be 'No Rain' by Blind Melon Best homage to Rainbow Unicorn Attack Costume I closed my eyes and pointed to Costume I would buy if it went on sale but not at full price Miming Corny Fantasy/Sci-Fi/Romance Novel Covers (Emphasis on CORNY) Lords and Ladies FROM SPAAAAACE Foxbat's #1 Fan Manimal Hunter Slendermen and Women (Tall, thin, long-limbed costumes) MAXXXX mass/height slider gently caress the Ocean Cosplay Disasters Snake Gulch Park Employee Most Likely to Appear in a Sex Offender Registry Rocket-Powered Hobos IT CAME FROM CLUB CAPRICE Famous Historical Figures Made Appealing to Anime Nerds The Bitter Taste of Defeat and Lime (Neon Green color scheme) Free/Silver Costume Pieces ONLY (no unlockables either) Rejected VIPER Armor Suit Designs Bootleg Versions of Famous Heroes A Tribute to Rob Liefeld Closest Resemblance to Abe Vigoda Most Likely to Perform at Eurovision Person Who Gives the Judges the Largest Bribe Denied Entrance To Club Caprice Because, C'mon, Seriously, Look At You Largest Disconnect Between Character Name and Appearance Most Punchable Face / Costume Best 1960s-1970s Hanna-Barbera Cartoon Character so totally rigged for El Kabong Best Combination of Antlers and Necktie Most Likely to Have Been Shoved Into a Locker in High School Best Powered Armor Suit with a Monocle Capt. Thalidomide's Hall of Fame Best Charlie Sheen Best Philandering President Best Zombie Billie Mays Best Board Game Character caught in a strip club Best-Dressed Farm Animal Best Arnold Movie Character in a Comedy Best Casey/Caylee Anthony (too soon?) Most accurate A-Team Closest Eric Estrada during CHIPs Best Simultaneous Parody of Hulk & Deadpool Best Nightmare On Sesame St.
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# ? Jul 7, 2011 22:56 |
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My vote is "character that most closely resembles their player". Also: The dark ages costume set is apparently missing a part or two, you may want to hold off there if this is important. Did the last mission of Aftershock, and it's pretty fun. Not very long, maybe twenty minutes, and heavily boss-focused. In fact, it's nothing but boss encounters, three of them, although one is in a "vehicle" and the last is a team-based battle against multiple supervillains. If you don't have an Asimo fucked around with this message at 23:44 on Jul 7, 2011 |
# ? Jul 7, 2011 23:04 |
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Asimo posted:My vote is "character that most closely resembles their player". I'm really hoping I don't win that. Try not to stare. You'll believe a groin can fly. These supervillains don't go off unless you hit them JUUUUST right The costume randomizer: the greatest thing Though sometimes the randomness is deliberate. Paint chips: America's snack Bringing sexy back. Don't forget that you get multiple costume slots per character. Is today a green day or a blue day? Who's collecting the costume fund resources? delfin fucked around with this message at 02:19 on Jul 8, 2011 |
# ? Jul 8, 2011 01:44 |
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The OP link to the CO-Wiki also goes to the manual page. Just pointing out. I'll also post a few advice tips for each of the elemental projector sets, while I'm here, each centering around getting the most damage out of each: Fire - The main multi-target combo for fire is Fireball(with Unstable Accelerant) and Conflagration. Fireball is a fairly potent AoE burst-damage blast, but is also a bit high on energy and slow to fire. With the advantage, though, it weakens the fire defense of the targets it hits. Meanwhile, Conflagration is a fairly damaging AoE with good energy usage and a wide hit radius. Combined with Fireball's defense-weakening mechanism, Conflagration does serious damage, even if you're not using an Offensive passive. - To backup fireball, Fire Snake is another good choice for wearing down enemy defense. An interesting thing to note about Firesnake, though, is that it actually reduces enemy defense against all elemental damage, so even an Ice or Infernal build can benefit from it. - Pyre and Flashfire are close relatives, and behave somewhat similarly; Pyre is a point-blank AoE fire explosion that, if fully charged, creates a burning patch of ground. Flashfire creates the burning patch directly underneath an enemy instantaneously, but also has a cooldown, so you can't use it rapidly. These moves are less critical for their damage, and much more that they apply the clinging flames debuff with great probability, meaning if you're using Thermal Reverberation, an energy return move that works off of burning enemies, these two moves are quite critical to keeping your energy up. Pyre is very useful for tank-type characters, while Flashfire can pretty much be used by anyone. Electricity - If you're going to focus on using electrical attacks, it's imperative you pick up Ionic Reverberation,the electric energy return mechanic, as electric attacks are very endurance heavy. At the same time, most electric attacks apply the Negative Ions debuff fairly regularly, which means that you'll have a very good chance of getting energy back with this the more electric attacks you use. - For multi-target damage, it has to be Gigabolt. In the past, this move used to be stupid powerful, outdamaging pretty much any other electric move. In addition, it also used to be an endless feedback loop of Ionic Reverberation energy returns as it has a very high chance (50%) of applying Negative Ions on multiple targets. Now, since the rate of energy return on Ion-Reverb has been tweaked, you can't really do that anymore, but if you have the energy to do it, Gigabolt spamming can total most enemy mobs very quickly. If you're concerned about aggroing mobs behind the current mob you're targeting with Gigabolt, you might want to also look into Lightning Storm; while not nearly as outright damaging, it's a lot more sustainable and won't ever accidentally hit enemies further away than you want to hit. - Your best bet for single-target damage is Lightning Arc. On first glance, it's a fairly unassuming attack that does moderate damage to a single target that ramps up over time. If the target you are hitting with it is afflicted with Negative Ions, however, the damage ticks increase fairly substantially. By the end of a maintain of Lightning Arc, you'll be hitting your target for Gigabolt-spam damage levels, with way more energy efficiency, as the Ionic Reverb kicks in. - While it isn't strictly required for a good Elec build, Thunderstrike is a great choice for a PvE alpha strike, as it hits for great damage in a tight circle. If fully charged, every target it hits will be afflicted with Negative Ions, allowing you to use your other main combat attacks with more energy return. Ice - Ice isn't really built entirely for damage, focusing a lot more on holding and freezing enemies. However, there is one standout power: Avalanche is the Ice equivalent to fire's conflagration and electricity's lightning storm, hitting for devastating damage in a wide circle. If you're focusing your character on Dexterity, taking the advantage of Serrated Shards is a must (Checking with an outside source, they say you need a 40% crit chance and a 100% severity for Serrated Shards to be effective vs. Rank 3.) - Most of the damage gotten out of ice was achieved by using Shatter after summoning up ice structures like Ice Barriers or Ice Walls, back before Avalanche was introduced. Though good burst damage, it's a fairly complex setup, and really is a lot less straightforward than just avalanching everything to death. - If you're set on going with ice, you'll actually find one of the simplest ways to get good single-target damage out is by using Ice Blast + Hard Frost: Since chill is a fairly common debuff applied by your build, using Hard Frost very well takes advantage of this, making even taps of this attack a reliable source of damage. Force - Force is also not a pure-damage build, coming out as the all-rounder of the elemental projector sets. The one big-hitter of Force, however, is the Force Cascade; a gigantic, super-damaging blast wave of damage. The big downside of this move is that it is extremely costly in terms of energy; it's nothing like Gigabolt, which you can just repeatedly fire off to do damage. In order to get the most out of the cascade, you need to have high energy reserves and a way to get an energy form. I actually wouldn't suggest you use Kinetic Manipulation at all with a Force-Cascade centric build, as it offers little to no support in terms of energy handling. Instead, take Quarry, as the intelligence stacking will severely improve your energy efficiency. Mind that this doesn't count as an energy form, so on one hand, you'll not be able to fire off a fully charged cascade by default, but on the other, you won't lose your primary damage buffs once you fire a shot off. To alleviate your lack of energy form, you should take active click powers which enable them, such as Immolate or Field Surge. Probably the most reliable and quick way to get a nice, simple Energy form activated is to take the advantage on Force Bolts: Energy Refraction, as the mini-shield it generates does count as an energy form and will allow you to fire off a good shot of your cascade. -While I'm here, I might as well also discuss the big cherrypicker power of force: Inertial Dampening Field. IDF acts like a miniature version of invulnerability's flat damage mitigation, making rapid hitting, low damage attacks a lot less daunting. Especially in solo play, the effect is noticeable in making your character quite a bit more hardy, and if your build already is handling energy well, tacking IDF onto it wouldn't be a bad idea at all. Also, don't rank it up. The difference between R1 and R3 IDF's is roughly 12 damage, which is utterly miniscule. Just take it, toggle it, love it. -Speaking of energy, Force also hones one of the most valuable blocks in the game for characters who need extra energy: Force Shield + Force Sheath. In addition to generating more energy when taking hits while blocking, the advantage makes the energy-return on hit mechanic extend for a while after you're done blocking. If you enter battles right after tapping the block key, you can build energy that way alongside your normal energy builder and other energy return mechanics. E: Asimo posted:Power Armor meanwhile works perfectly fine, but the fact the powers work differently than others (being toggled for the most part, and mutually exclusive in use with non-toggled attacks) means it plays really, really poorly with other powersets. Power Armor's buffs are really good, but you want to stay far, far away from its attacks unless you're a dedicated PA build. Now with pictures. And a few spelling corrections. Bluhman fucked around with this message at 09:48 on Oct 31, 2011 |
# ? Jul 8, 2011 02:04 |
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It should probably be noted that Unstable Accelerant applies on tap, so midfight you don't have to wait for the long charge. The second picture in the OP, after the lizard in bondage gear, is what Gigabolt looks like. Gigabolt is awesome, use it. Bluhman posted:This is true for pretty much all the PA attacks. However, Chest Beam is a very notable exception, as its high energy cost, powerful blast, and defense debuff make it actually really versatile for other characters. I have a robotic might tank that uses it, and he does absurd damage with that combined with demolish; he could probably outdamage some of my Blaster/Scrapper type characters while both defense debuffs are up. Laser Sword is another.
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# ? Jul 8, 2011 02:09 |
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Bluhman posted:The OP link to the CO-Wiki also goes to the manual page. Just pointing out. Dammit. Also, Bluhman's tips are excellent. But yeah, I should clarify; the toggled Power Armor attacks don't play nice with other sets, but the non-toggled ones are fine to play around with. Only real downside is particle damage is only boosted by a few other offense passives; aside from the generic damage boosts like Targetting Computer and Quarry, I think it's just Electic Form? If you really want to take advantage of Shatter, Frost Breath and its advantage is the quickest way to stack chilled, and after two or three ticks you're almost guaranteed to have most of the enemies in nice and destroyable frost cages. Still more setup than most energy sets though. Asimo fucked around with this message at 02:43 on Jul 8, 2011 |
# ? Jul 8, 2011 02:39 |
My costume dump (click for bigs, posting for the new thread): The costume creator is easily my favorite part of the game. Let me know if you'd like me to put together a concept for you - I can't get enough of creating new costumes and will soon run out of alt slots. D= Crimecock: Air Raid Siren: Droid Mayweather Jr.: Shock Lobster: Techlar (feat. Gauntlet chainsaw): Bottom: Captain Asinine: The Union Jackhammer: MANTIS: The Astro Glider: Special Ed: Robbin Da Hood:
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# ? Jul 8, 2011 03:08 |
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I fully support this game. Goons have the best ideas for heroes, and they'll answer any question you've got. I don't play too often but it's refreshing when I do, none of this raid schedule "be here at X time" type of things, or bust your rear end for gear. Plus the city is fun to swing around in.
J3ng4 fucked around with this message at 03:36 on Jul 8, 2011 |
# ? Jul 8, 2011 03:32 |
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The Supergroup rename function is the best.
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# ? Jul 8, 2011 03:50 |
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Category ideas: Boo Radley Biography With the Most Cliches Plaid Most Racist Depiction of a Minority Angst Angst Angst Angst Most Expensive Costume (Costume with the most premium parts) Creepiest Fetish Most Similar to the Basic Costume
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# ? Jul 8, 2011 04:42 |
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I can win any costume contest with the amazing Shaden Von Onyxdarkblack!
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# ? Jul 8, 2011 05:36 |
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Some observations on Headquarters, having played around with multiple ones on the test server: Each character gets their "own" HQ. You still have to own/purchase the "type" of HQ to have access to it, but you can pick different options for different characters. For example, say you only had the "Cave" HQ. One character could have a cave with rusted metal and 60's tech, another could have a volcano lair, and another could have a jungle cave with an open roof, all without paying extra. If you wanted a Moonbase for a character though, then you'd need to buy it. The different bases have differing amounts of customization, partly due to I suspect some being more completed than others. The Cave has the most by far, with the Sanctum and Moonbase being roughly similar, and the Basement having almost none at all, with most options being "default" or "nothing here". I imagine it'll be fleshed out later, but if you're concerned about that sort of thing don't pick it. Of course, that's what you get for living in mom's basement. Also yes, low gravity is an option for the moonbase.
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# ? Jul 8, 2011 09:53 |
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FlyinPingu posted:Category ideas: I saw a black guy with a afro, tattered clothes, and a rope belt with the name "Obsolete Farm Equipment" last night. He wins.
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# ? Jul 8, 2011 12:08 |
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J3ng4 posted:I fully support this game. Goons have the best ideas for heroes, and they'll answer any question you've got. I don't play too often but it's refreshing when I do, none of this raid schedule "be here at X time" type of things, or bust your rear end for gear. Plus the city is fun to swing around in. This game really is the best for "gently caress around all day" and the CCs are the best to crash with crazy characters. I think I showed up to one two weeks ago as a ned flanders hulk character named Hulkily Dokily.
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# ? Jul 8, 2011 12:11 |
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randombattle posted:
Hahaha, what the hell is going on here?
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# ? Jul 8, 2011 15:48 |
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Edoraz posted:Hahaha, what the hell is going on here? Looks like all glowy costume pieces turned up to 11.
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# ? Jul 8, 2011 16:21 |
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I'm working on a character perfect for the Basement hideout: Orangefinger, the Space Elf Samurai High Technomagelord. Or, at least he is in his tabletop game. I want him to use a katana, and various magic/technology based pets, but I'm not sure where to start on powers. It feels weird mixing melee ability with stuff like pets/ranged abilities. There's a metric poo poo ton of pets to go around.
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# ? Jul 8, 2011 17:58 |
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Tsurupettan posted:I'm working on a character perfect for the Basement hideout: Orangefinger, the Space Elf Samurai High Technomagelord. Or, at least he is in his tabletop game. I want him to use a katana, and various magic/technology based pets, but I'm not sure where to start on powers. It feels weird mixing melee ability with stuff like pets/ranged abilities. There's a metric poo poo ton of pets to go around. The good thing about pets is that they don't really scale much with any stats anymore, so any build that doesn't have terrible energy issues can feel free to use them. The bad thing is that they hold you back on powers that make you more powerful, and can be very aggravating to level with (especially if they're melee pets.) Probably the most moderate and easy-to-use pets would be the support drones, as they usually don't rush off ahead into battle, and at rank-3, they almost always will point their healing beams in your direction, and they heal a lot. edit: I am terrible with phpbb tags.
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# ? Jul 8, 2011 18:24 |
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Asimo posted:Also yes, low gravity is an option for the moonbase. It's not an option. You can't turn it off.
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# ? Jul 8, 2011 18:28 |
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Bluhman posted:The good thing about pets is that they don't really scale much with any stats anymore, so any build that doesn't have terrible energy issues can feel free to use them. Well, none of the energy unlocks seem very viable for this set up, being pet focused and all (plus a katana attack or two). Maybe just focusing on rec/end and taking something like, say, Aura of Primal Majesty to boost them further?
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# ? Jul 8, 2011 18:37 |
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Tsurupettan posted:Well, none of the energy unlocks seem very viable for this set up, being pet focused and all (plus a katana attack or two). Maybe just focusing on rec/end and taking something like, say, Aura of Primal Majesty to boost them further? Literally everything works with Aura of Primal Majesty. Heck, if you superstatted Dex/Ego with AoPM, it would probably work; by the time you reach 40, you'll have at least 300 in both your superstats and 100 in every other one. You'll be landing criticals much more often than other builds, have much more energy capability with high Rec, End, and Int, even your heals operate at increased effectiveness, and, like Quarry, you're set-agnostic, so you can throw any balance of blade vs magic in there and it would still probably work. Since you'll be landing criticals a lot, I'd maybe suggest using the Form of the Tempest, which will make your melee strikes do even more damage as you build focus stacks through critical hits, and also returns energy as you do this. If you still need help with energy, you might want to take a look at Force Shield with Force Sheath, allowing you to restore energy whenever you're hit. If it doesn't sound like your thing, I'm almost certain you could build a single-blade character that uses some pets and just stacks Rec/End (at least one of the two) a bit on top of his Dex/Ego superstats.
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# ? Jul 8, 2011 18:52 |
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Bluhman posted:Literally everything works with Aura of Primal Majesty. Heck, if you superstatted Dex/Ego with AoPM, it would probably work; by the time you reach 40, you'll have at least 300 in both your superstats and 100 in every other one. You'll be landing criticals much more often than other builds, have much more energy capability with high Rec, End, and Int, even your heals operate at increased effectiveness, and, like Quarry, you're set-agnostic, so you can throw any balance of blade vs magic in there and it would still probably work. Thanks for the advice, I put something together that might not be bad. I'll have to play it a bit and see how it goes.
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# ? Jul 8, 2011 19:36 |
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terminal mehmet posted:Looks like all glowy costume pieces turned up to 11. You can't have darkness with out tons of light! So clearly I had to make the brightest character possible for my darkness guy. It just so happens that there are a lot of parts that offer a ton of glow on them.
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# ? Jul 8, 2011 20:18 |
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What costume pieces are those, by the way? Or do you still have the costume file saved by any chance? I have a character that really needs to glow, but all of the pieces I've found show through too well.
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# ? Jul 8, 2011 20:32 |
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The most glowy pieces in the game are the stone armor pieces but I mixed and matched a few others to fill in the gaps. I've still got the character on my account for when I want to fly around and freak people out. It's even pretty glowy when you have the glow turned off.
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# ? Jul 8, 2011 20:42 |
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Aphrodite posted:It's not an option. You can't turn it off. Cryptic... Bluhman posted:Literally everything works with Aura of Primal Majesty. Granted, my pet-based character is Invention (although with Ritual of Arcane Summoning too, since hey it's almost a robot) with minimal attack powers, and winning most fights is basically the equivalent of "aim at enemy, set attack drones into turret mode if it's something difficult, win". Between support drones, bionic shielding, Aura of Radiant Protection, and Inertial Dampening Field almost nothing short of a Legendary poses an appreciable threat. But that helps less for the arcane-type summon builds.
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# ? Jul 8, 2011 21:25 |
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Asimo posted:Well, theoretically an option. No, the bug is that the option appears, not that it doesn't work. You're not supposed to be able to toggle it.
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# ? Jul 8, 2011 21:29 |
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Aphrodite posted:No, the bug is that the option appears, not that it doesn't work. You're not supposed to be able to toggle it.
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# ? Jul 8, 2011 21:33 |
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The thing about AoPM is not so much that it gives you a huge superstat boost, because the diminishing returns curve does kick in, but that it boosts all the OTHER stats quite well. AoPM + Rank 3 = +70 to all stats at L40 at all times. That means you're looking at a base of 80+ all-around, which can change up what kind of endgame equipment you seek out and how high you can get your offstats. That's one reason that Rage of Majesty (Enrage + AoPM + Energy blaster build) is the flavor of the month. With all your stats boosted significantly, you can use Enrage to your advantage easily (eight stacks for increased damage) without having to use certain melee attacks or Unbreakable w/adv to keep it running.
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# ? Jul 8, 2011 21:41 |
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Asimo posted:
There are ways to completely break it. For example, Enrage stacks; with around 300 strength as a superstat, a single stack of enrage is going to give you a damage boost of around 20%. With full stacks running, you do damage pretty much on par with an offensive passive, alongside your other superstat, which I'd recommend to be con (to lengthen the duration of the Enrage buff and grant extra health) or int (to shorten the duration of the Enrage recharge and increase energy efficiency), you'll either have incredible amounts of health (a little over 9,000 at level 40) or excellent energy efficiency, alongside good energy reserves and a nice heal rate. I've heard of people doing similar things with Dex/Ego AoPM build, but actually haven't seen how well that would handle, mainly because it doesn't have the crazy base enrage damage backup, which can apply to any damage at all. Fake E:FB
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# ? Jul 8, 2011 21:52 |
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Well, there you go then. If you need an example of the sort of twinkery you can accomplish in the freeform chargen system, that's one!
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# ? Jul 8, 2011 22:09 |
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A team full of Presence-superstat AOPM characters with Palliate does some really, uh, interesting things in terms of their ridiculously uptuned damage/efficacy, as well. Have a slow build of Palliate chaining onto one prime target, who then dishes out The Biggest Whammy.
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# ? Jul 9, 2011 00:22 |
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It seems that the math on Melee passives has been broken for... ever. They just discovered it as part of the TK review. Ame posted:So, without getting too into it, the math for the melee passives is just kinda wrong. It makes for high values of damage bonus when you are low rank and low Super Stat, but gets progressively less good as you increase rank and Super Stat value. At Rank 1, the melee passives are better than a Rank 1 equivalent Energy Form passive until you reach a combined total of ~900 Super Stats. At Rank 2, that number drops to a combined total of ~680 Super Stats, and at Rank 3, it happens at a combined total of ~500 Super Stats. And even before that point, at Rank 3, the melee passive is only providing a marginally better damage bonus than the Energy Form passives. It might change the AOPM superiority a bit when it goes in.
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# ? Jul 9, 2011 01:45 |
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Huh, this will probably have wide-reaching balance consequences in the long run, especially since they've done an entire melee review already balancing around the old numbers.
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# ? Jul 9, 2011 02:02 |
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Hahah! Melee already was powerful enough before they noticed this. It'll probably make Quarry-based melee builds a little less effective in comparison, though.
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# ? Jul 9, 2011 02:20 |
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Bluhman posted:I've heard of people doing similar things with Dex/Ego AoPM build, but actually haven't seen how well that would handle, mainly because it doesn't have the crazy base enrage damage backup, which can apply to any damage at all. You can get around this if you're melee by using Form of the Tempest. My current character gets +22% damage in Sentinel with every stack, plus the insane energy boost every time I crit. I also have a better healing output than most other passives can grant, with only Seraphim really beating my numbers. Even if they do fix the math on the offensive passives, I'll still stick with AoPM, just because it's super crazy for wishing away all of your energy issues and still provides really good damage.
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# ? Jul 9, 2011 02:28 |
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It does make you look like you haven't bathed, though. Also new rule for our CC: NO COWBOY ROBOTS.
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# ? Jul 9, 2011 03:22 |
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I don't see too many people who are melee focused actually use the melee passives. Usually it's defiant, AoPM, or LR. Granted, this is from the narrow grouping of people I find in the T4 arenas. Quarry is still best anyways.
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# ? Jul 9, 2011 03:46 |
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# ? May 11, 2024 16:44 |
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Allatum posted:I don't see too many people who are melee focused actually use the melee passives. Usually it's defiant, AoPM, or LR. Granted, this is from the narrow grouping of people I find in the T4 arenas. Arenas are different. An offensive passive is suicide there.
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# ? Jul 9, 2011 03:47 |