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People are trying to play Deus Ex 1 with controllers. Can I slap people through the internet now?
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# ? Jul 7, 2011 16:16 |
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# ? Jun 5, 2024 14:33 |
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I'm playing shifter mod, and I'm wondering if electrostatic discharge is any good, will I be able to beat the crap out of robots later with a stick or is it not worth it over strength?
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# ? Jul 7, 2011 16:30 |
^You know, I think I never tried it out. That was actually my favorite thing in DX:IW, bringing hard justice to anything via the baton fist (and flipping out then reloading if I got irritated). My DX folder is a mess or I'd try it out; if you find out (via cheats or whatever), please tell me how well it works. Okay, this is pretty much OT, but if you haven't heard Harvey Smith (Lead Designer of Deus Ex) is working as co-creative director on a new game which was announced earlier today called Dishonored developed by Arkane Studios and published by Bethesda. Interesting quote: Game Informer via RockPaperShotgun posted:“It’s a game about assassination where you don’t have to kill anyone. It’s a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat’s mansion rather than sneak in. It’s a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It’s a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.”
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# ? Jul 7, 2011 23:41 |
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Doom Goon posted:Interesting quote: That's vague as hell. You can use that to describe Hitman/Death to Spies/Deus Ex and it would fit like a glove. And "It looks like this, but then it doesn't. It plays like this, but then it doesn't" is such crappy writing.
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# ? Jul 7, 2011 23:59 |
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I thought I had seen all conversation branches in this game, but I found this while randomly browsing Youtube. Anyone knows how to get it in the game?
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# ? Jul 8, 2011 22:33 |
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epitaph posted:I thought I had seen all conversation branches in this game, but I found this while randomly browsing Youtube. Anyone knows how to get it in the game? It says it in the description. This is from a flag that isn't used in the game, but was left in the code.
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# ? Jul 8, 2011 22:36 |
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Why haven't I posted in this thread yet? Anyway, I've been working on a hi-resolution UI mod. At the moment when running at 1280x960 or higher it doubles the the size of all of the UI elements. You can patch the exe to not scale it, but then you have to deal with tiny buttons and text which can be a strain to read. Using the DirectX 10 renderer you can replace artwork on the fly with Hi-Res alternatives and I decided to use that approach. I'm not just lazily scaling up the existing artwork and adding some crappy filter or filling in pixels, I'm essentially recreating the original artwork in vector using Inkscape and exporting it as bitmaps with alpha channels. It's nowhere near complete, but I have a screenshot of the latest font and some updated UI elements running at 1080p: Obviously you'll have to maximise that. You'll notice it doesn't look radically different, which is kind of the point. Instead it looks cleaner and less jagged. So far I've done 2 fonts, some UI backgrounds like the news terminal and email, the cursors and the augmentation, notes and mission HUD backgrounds.
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# ? Jul 9, 2011 16:48 |
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SwissCM posted:Anyway, I've been working on a hi-resolution UI mod. Will it be compatible with Biomod? AFAIK there's one out there already, but it modifies the same files and so is not.
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# ? Jul 9, 2011 18:00 |
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It should work with anything, though if the mod modifies the art files the hi-res ones take priority so it might look a bit messed up. If the changes aren't that extensive it would be as easy as deleting whatever hi-res artwork that is incompatible.
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# ? Jul 9, 2011 18:59 |
I don't have a hi-res setup but that l
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# ? Jul 9, 2011 21:16 |
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Eleven years later, why have we not seen a mod that covers what may have happened if you had stayed loyal to UNATCO? I'd play the hell out of that.
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# ? Jul 9, 2011 22:07 |
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NecroBob posted:Eleven years later, why have we not seen a mod that covers what may have happened if you had stayed loyal to UNATCO? I'd play the hell out of that. To keep the game on track, there'd probably be a bit where Simons tells everyone at UNATCO to kill you anyway because you're asking too many questions or whatever, though I can imagine a few scenarios that might have you going to the same locations still.
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# ? Jul 9, 2011 22:11 |
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I'd imagine that you end up flying to Hong Kong where you get turned, and the game proceeds from there.
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# ? Jul 9, 2011 22:11 |
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NecroBob posted:Eleven years later, why have we not seen a mod that covers what may have happened if you had stayed loyal to UNATCO? I'd play the hell out of that. It took The Nameless Mod seven years to get a release so the odds of something like that ever actually coming out are next to zero, but yes, agreed.
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# ? Jul 9, 2011 22:20 |
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If you speak Russian - Project 2027 has been released. It looks like eventually they plan to release an English language version.
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# ? Jul 9, 2011 23:34 |
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epitaph posted:I thought I had seen all conversation branches in this game, but I found this while randomly browsing Youtube. Anyone knows how to get it in the game? Get the information about UNATCO from their base in NYC, but don't use the dish. Return to Paul and that conversations results - apparently it's not meant to happen though, so what the gently caress. It blew my goddamn mind when I did. I genuinely thought I could stay with UNATCO, but alas.
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# ? Jul 9, 2011 23:37 |
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Lemon Curdistan posted:It took The Nameless Mod seven years to get a release so the odds of something like that ever actually coming out are next to zero, but yes, agreed. The Nameless Mod has more content in it than a lot of retail games. Especially when you consider the two really different storylines. The fact that it only took seven years considering it's just a mod is amazing. And yet still no Half-Life Source?
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# ? Jul 10, 2011 01:37 |
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Fag Boy Jim posted:I'd imagine that you end up flying to Hong Kong where you get turned, and the game proceeds from there.
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# ? Jul 10, 2011 09:11 |
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I received this spam on my work email inbox:susanholford@gmx.com posted:Hello , I created an email account jc.denton and replied. Let's see if the scammer takes the bait..
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# ? Jul 11, 2011 08:31 |
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Poor uncle Wally. Maybe you'll inherit his implants.
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# ? Jul 11, 2011 12:04 |
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Underflow posted:Poor What a shame.
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# ? Jul 12, 2011 06:36 |
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Is there a way to change the difficulty of a savegame? I just realized medium is becoming way too easy
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# ? Jul 24, 2011 12:52 |
There's no easy way. I think you could just be able to cheat and set the flags which determine the "difficulty" (I want to say there are at least 3), but I'm not familiar with that at all and had no luck researching. You'd also have to know the levels Deus Ex (and whichever mods) set it to per difficulty, and if the flags "travel". Maybe someone who is familiar with Deus Ex editing would know; it does suck there seems to be no big resource. Sorry!
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# ? Jul 26, 2011 00:08 |
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Type "set deusexplayer combatdifficulty x" into the console where x is 1.0 for easy, 1.5 for medium, 2.0 for hard, 4.0 for realistic, or any other number if you feel like experimenting. In vanilla this number is used to multiply damage to the player and that's it, but with Shifter and Biomod if you set it to 4.1 or above it'll activate "unrealistic" mode with all of the wackiness that entails. Edit: The easiest way to get to the console is to press 't' to talk, then press backspace a few times to get rid of the "Say ", and then you can enter your command. Lork fucked around with this message at 02:01 on Jul 26, 2011 |
# ? Jul 26, 2011 01:57 |
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Decided to reinstall (for the millionth time) and am trying Biomod for the first time. I'm confused about the pickpocketing though - does it work on all enemies or just enemies with keys? I haven't been able to pickpocket anyone so far.
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# ? Jul 31, 2011 20:53 |
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Stump Truck posted:Decided to reinstall (for the millionth time) and am trying Biomod for the first time. I'm confused about the pickpocketing though - does it work on all enemies or just enemies with keys? I haven't been able to pickpocket anyone so far.
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# ? Jul 31, 2011 21:18 |
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It's not strictly Deus Ex but I would like to remind everyone that Bloodlines is on sale until tomorrow: http://store.steampowered.com/app/2600/ Activision has discounted a game, these are the end times.
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# ? Jul 31, 2011 21:31 |
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Lork posted:You can only pickpocket keys, so only enemies with keys can be pickpocketed, simple as that. Also - does Biomod have the unrealistic difficulty or do you need vanilla shifter for that? I saw that Biomod was shifter + other changes so I'm a little confused.
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# ? Jul 31, 2011 22:39 |
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Stump Truck posted:Also - does Biomod have the unrealistic difficulty or do you need vanilla shifter for that? I saw that Biomod was shifter + other changes so I'm a little confused.
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# ? Aug 1, 2011 00:24 |
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Lemon Curdistan posted:It's not strictly Deus Ex but I would like to remind everyone that Bloodlines is on sale until tomorrow: http://store.steampowered.com/app/2600/ Seriously, this is probably the most Deus Ex-ish game to not actually be Deus Ex; you have vampiric powers instead of augs and there are pre-set classes, but otherwise it's Deus Ex in modern-day Santa Monica. Don't be scared off by the vampire setting, it's really fun and well-written and I have a ridiculously low tolerance for fantasy in general.
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# ? Aug 1, 2011 01:47 |
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Yeah, if you like what people are calling the Immersive Sim style of game, of which Deus Ex is probably the highest-profile example, Bloodlines is mandatory.
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# ? Aug 1, 2011 01:51 |
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I too agree that Bloodlines is the closest thing to Deus Ex until DX3 comes out. It is awesome.
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# ? Aug 1, 2011 02:28 |
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Grand Fromage posted:I too agree that Bloodlines is the closest thing to Deus Ex until DX3 comes out. It is awesome. Bloodlines is pretty good - just make sure you have all the unofficial patches installed to get the best experience.
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# ? Aug 1, 2011 03:32 |
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Stump Truck posted:Bloodlines is pretty good - just make sure you have all the unofficial patches installed to get the best experience. Is there more than one? I thought there was only one.
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# ? Aug 1, 2011 10:18 |
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Comic posted:Is there more than one? I thought there was only one. There's only one now, wesp's (which includes the option to install restored content and balance fixes as well as bugfixes or just the bugfixes - pick the content/balance option so you get everything, it's all high quality). There's also a couple of mods like the Camarilla or Clan Quest mods which are discussed in the Bloodlines thread. Also Human Revolution is going to be so loving good.
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# ? Aug 1, 2011 11:54 |
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butt baby posted:Is there a way to change the difficulty of a savegame? I just realized medium is becoming way too easy You should play on Realistic, I loved it. You can still feel like an augmented murdering bad motherfucker but you feel skilled when you pull poo poo off. Ended up quicksaving a lot though.
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# ? Aug 1, 2011 12:14 |
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TehGherkin posted:You should play on Realistic, I loved it. You can still feel like an augmented murdering bad motherfucker but you feel skilled when you pull poo poo off. Ended up quicksaving a lot though.
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# ? Aug 1, 2011 12:23 |
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NecroBob posted:Eleven years later, why have we not seen a mod that covers what may have happened if you had stayed loyal to UNATCO? I'd play the hell out of that. Wasn't this the big thing about Hotel Carone? I never got the chance to get far in it but the first thing you do is tell Manderley if you want to stay with UNATCO or leave.
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# ? Aug 1, 2011 12:59 |
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TinKelp posted:Wasn't this the big thing about Hotel Carone? I never got the chance to get far in it but the first thing you do is tell Manderley if you want to stay with UNATCO or leave.
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# ? Aug 1, 2011 13:18 |
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# ? Jun 5, 2024 14:33 |
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All gone! Lemon-Lime fucked around with this message at 18:42 on Aug 2, 2011 |
# ? Aug 1, 2011 14:10 |