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A likely story...
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# ? Jul 13, 2011 06:59 |
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# ? May 26, 2024 03:18 |
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Once again, hits to the head knock down one Goon and send a Clanner to meet Kerensky. That's horribly improbable. Which is alright by me. The justice foot tradition lives on.
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# ? Jul 13, 2011 07:01 |
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I am glad I made the advice for justice boot to the dervish. This is good, the black knight will be fine in a little bit, no trouble, clanners have plenty of unengaged left to shoot at, king crab should continue to gauss the hunchback... Wait, ptn the king crab is at medium range to the hunchback, not long it hits on a 7... and one of those is an 8.
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# ? Jul 13, 2011 07:03 |
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AtomikKrab posted:Wait, ptn the king crab is at medium range to the hunchback, not long it hits on a 7... and one of those is an 8. You are correct (again, the perils of having to break the mapsheet in two in order to upload it to an image host). Fixed.
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# ? Jul 13, 2011 07:09 |
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Star League vintage Justice Foot? NEXT LEVEL KICKING MANEUVER. That's smart.
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# ? Jul 13, 2011 07:11 |
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Guy in the lynx, jump forward 5, and turn as you land to present your Right side, (turn left one tick from forward. this will protect your vulnerable left torso and let you pour the fire onto the quad, then kick it.
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# ? Jul 13, 2011 07:23 |
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AtomikKrab posted:Guy in the lynx, jump forward 5, and turn as you land to present your Right side, (turn left one tick from forward. this will protect your vulnerable left torso and let you pour the fire onto the quad, then kick it. If it's in his front arc (i.e. he can make a kick attack), it will hit his front arc.
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# ? Jul 13, 2011 07:25 |
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PoptartsNinja posted:If it's in his front arc (i.e. kickable), it will hit his front arc. bah, then two turns, and pour the fire on after a torso twist.
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# ? Jul 13, 2011 07:26 |
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The Justice Foot claims another victim! W.T. Fits is looking to make Acolyte XXVI Evelyn Rush the CrabGaurd MVP. Its Rinaldo fucked around with this message at 07:36 on Jul 13, 2011 |
# ? Jul 13, 2011 07:28 |
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That turned out better than I expected. One Donar down, and the other slowed, with a further non-priority (but still important) mech target removed by a kick to the face. Losing the Black Knight is a downer, but the recovery roll should be in easy reach. Woo!
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# ? Jul 13, 2011 07:34 |
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You should all probably start focus firing, the Hunchback has to go guys. Otherwise good work.
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# ? Jul 13, 2011 08:30 |
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Whelp, I guess my next orders are easy. EDIT: Also, I still maintain a strict 'zero fucks given' policy, but I would just like to point out... Gothsheep posted:Maybe I'll get head-shotted by the guys who aren't firing at the Starslayer or Flashman this round. loving called it. Gothsheep fucked around with this message at 08:37 on Jul 13, 2011 |
# ? Jul 13, 2011 08:34 |
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Foot spurs. The perfect new mech weapon for the next tech resource book, if these fights are any indication.
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# ? Jul 13, 2011 08:35 |
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Gothsheep posted:Whelp, I guess my next orders are easy. your next orders are roll a 5+
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# ? Jul 13, 2011 08:41 |
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Chicken Slayer posted:
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# ? Jul 13, 2011 12:42 |
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Did...did I just see a reappearance of the Justice Foot? That was awesome!
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# ? Jul 13, 2011 12:54 |
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The justice foot gives no gently caress. Goons are going to win this sheit. Don't be surprised if mean clanners decide to focus fire on you for being a turd next round. I'd move as far as I could and get in some cover.
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# ? Jul 13, 2011 13:08 |
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I agree, that went much better than expected. The Gaussback is still up and the Black Knight is down, but the exchange was still very nicely in the player's favor. Y'all lucked out. So revised advice: King Crab: Turn the corner and advance towards the middle of the field - 1524 looks like a good place. Looks like you've got range 13 on the Hunchie from there, and I believe you have clean LOS between the hill and the building. If not, take some chunks out of that Bane. Flashman: Careful, man, you're getting a little too far ahead of the rest. That said? Turn and head to 1815. If you're going to charge at their faces, do it whole hog. There's really no way you're not going to be eating both Gauss rounds this next turn. Positioning here means a range 0 unloading into F2, and then you can move up the hill next turn and force F4 to move out of that sniper nest. Also, making F2 eat a lot of laser and a foot is a good plan. (You are going to die) Black Knight: The good news is that strict zell interpretation means that they won't blow you to tiny bits this turn. The bad news is that vehicles don't have to follow zell and they may have already declared you dezgra. The other good news is that if they have? You're probably going to soak ALL of the fire this turn and give everybody else a free go of it. You can be useful! Exterminator: Jump to 0518. Destroy that last Donar. It's weak and slowed, but it still has a big range advantage. This also puts you into a good position to envelop and engage F5 next turn. Lynx: Move to 2116. This makes you a less attractive target to F2 than the Flashman and lets you get a left side angle on F4. The Gaussback's left arm is nearly gone, so if you can break that off it's a short barrage 'til you crack the left torso open and pop the GR in there. Expect to be rattled by F1, it's going to try and critseek that open torso of yours. Starslayer: Jump to 1718. You have range 4 on F2 and next turn can get a close engagement on F4. You'll have lousy shots this turn, so don't overheat and save up for next go.
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# ? Jul 13, 2011 14:28 |
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PoptartsNinja posted:FLS-8K Flashman Missed something in the time warp! Also foot was amazing. As a spectator with only the barest knowledge of the rules, it's still so much fun watching the Crabguard bumble around and score poo poo like that.
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# ? Jul 13, 2011 14:36 |
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inflatablefish posted:Yessssss, that shirt must not be Lostech!
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# ? Jul 13, 2011 14:54 |
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The Donar is pretty hosed. It has moved at flank, which means it's Gunnery is now at 4 base+2*2 flank(due to the stabiliser hit)+2 interference, so any kind of target movement and/or range modifier means it won't hit jack. (In return, it's at a modifier of 4, so you're looking at 8+range+your own movement for any attempts to shoot it down.) Also, yaaaay, Justice Foot.
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# ? Jul 13, 2011 15:05 |
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Defiance Industries posted:Star League vintage Justice Foot? I would like to point out that I created the justice foot in a star league mech. And I'm very glad my tactic is now the official goon tactic!
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# ? Jul 13, 2011 15:20 |
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JUSTICE FOOOOOOT Cthulhu Dreams posted:Well, they used them like they did in 1918. The problems with everyone else was that they A: distributed tank units around the entire line of engagement rather than using them as either mobile reserves (because of B) and B: tanks weren't fast enough to be mobile reserves (because of A). Combined arms wasn't that special the idea, the thing that made the Germans so successful was the simple application of effort on a concentrated point. The worst part of it is that the early engagements showed this to be true, and then everyone ignored them because they were still determined to prove that the rifleman is king of the battlefield (which he is again today, but it's a different battlefield now). The difference is pretty much the difference between trying to destroy a cliff using the sea and trying to do it with a Gauss rifle. </sperge> Someone remind me why I didn't study history in college?
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# ? Jul 13, 2011 15:22 |
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Magni posted:The Donar is pretty hosed. It has moved at flank, which means it's Gunnery is now at 4 base+2*2 flank(due to the stabiliser hit)+2 interference No stabilizer hit. That was a typo, an artifact of the copy-pasta method I use to update my narrative from my combat and player status files.
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# ? Jul 13, 2011 15:38 |
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Arquinsiel posted:Someone remind me why I didn't study history in college? You didn't want to be a teacher or you wanted a real job?
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# ? Jul 13, 2011 17:10 |
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Tempest_56 posted:Flashman: Careful, man, you're getting a little too far ahead of the rest. That said? Turn and head to 1815. If you're going to charge at their faces, do it whole hog. There's really no way you're not going to be eating both Gauss rounds this next turn. Positioning here means a range 0 unloading into F2, and then you can move up the hill next turn and force F4 to move out of that sniper nest. Also, making F2 eat a lot of laser and a foot is a good plan. (You are going to die) F2? F2? I am heading to 1813 and unloading on the gaussback from short medium laser range (quads can't twist iirc so F2 can't hit me without rear end lasers)
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# ? Jul 13, 2011 17:34 |
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UberJew posted:F2? F2? Unless he's got a. . . tailgunner
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# ? Jul 13, 2011 18:57 |
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inflatablefish posted:No matter how many time paradoxes occur, the Crabguard will still take a Clanner's head
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# ? Jul 13, 2011 19:04 |
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Axe-man posted:You didn't want to be a teacher or you wanted a real job?
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# ? Jul 13, 2011 19:05 |
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inflatablefish posted:I do believe I have redeemed myself for my failure to eliminate the Guillotine in the previous battle. I think I'll celebrate by lighting up that last Donar.
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# ? Jul 13, 2011 20:05 |
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PoptartsNinja posted:PM me stats on that, and we'll see them used. Sorry to dig this up from a few pages back, but is that 'according to plan' or was the time-skip a spontaneous decision? I just hope you're not getting burned out on this LP, especially after that probably frustrating annulled turn.
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# ? Jul 13, 2011 20:15 |
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Gimmick Account posted:Sorry to dig this up from a few pages back, but is that 'according to plan' or was the time-skip a spontaneous decision? I just hope you're not getting burned out on this LP, especially after that probably frustrating annulled turn. According to plan.
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# ? Jul 13, 2011 20:46 |
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Gimmick Account posted:Sorry to dig this up from a few pages back, but is that 'according to plan' or was the time-skip a spontaneous decision? I just hope you're not getting burned out on this LP, especially after that probably frustrating annulled turn. PTN doesn't get frustrated. He just becomes more devious.
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# ? Jul 13, 2011 21:49 |
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Gimmick Account posted:Sorry to dig this up from a few pages back, but is that 'according to plan' or was the time-skip a spontaneous decision? I just hope you're not getting burned out on this LP, especially after that probably frustrating annulled turn. We'll know if he gets burned out on this LP, probably in the form of a trinary or two of Warhawk-Cs.
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# ? Jul 13, 2011 22:04 |
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I should feel bad about the constant one-shot decapitations plagueing the Hell's Horses, but it is kind of hard after the complete smearing of the ComGuard in the last scenario. I just hope that they will take a few Blakists with them in the following turns.
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# ? Jul 13, 2011 22:09 |
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I haven't been playing Battletech all that long, but constant ridiculous headcapping seems to be entirely the norm in this game.
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# ? Jul 13, 2011 23:09 |
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One day, the players will encounter an enemy with edge. It will make them all cry.
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# ? Jul 13, 2011 23:12 |
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KnoxZone posted:One day, the players will encounter an enemy with edge. It will make them all cry. I've seen that put into practice. It doesn't work out so well except in the form of preventing freak headcaps and freak TACs. Which are nice, admittedly. But when the Edge is being used to re-roll explosive rolls and an honest crit lands in a torso location with lots of explody things? You can burn through 12 Edge, easily, before you roll a non-explosive or no-effect critical hit.
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# ? Jul 13, 2011 23:14 |
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ShadowDragon8685 posted:I've seen that put into practice. It doesn't work out so well except in the form of preventing freak headcaps and freak TACs. Which are nice, admittedly. That's because of how Megamek handles Edge. Edge is actually usable to reroll anything. Get hit by a gauss rifle when it only hits on an 11+? You can throw edge at the problem. someone rolls boxcars on a HAG/40 shot? Throw edge at it. So on.
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# ? Jul 13, 2011 23:25 |
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# ? May 26, 2024 03:18 |
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KnoxZone posted:One day, the players will encounter an enemy with edge. It will make them all cry. What is edge?
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# ? Jul 13, 2011 23:32 |