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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

AtomikKrab posted:

nothing but machinegun ammo? you fool, such a weapon could destroy entire hex maps.

Yeah, Machinegun ammo in quantities greater than ten tons are probably outlawed by the Ares Conventions.

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AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

DivineCoffeeBinge posted:

Yeah, Machinegun ammo in quantities greater than ten tons are probably outlawed by the Ares Conventions.

10 tons of machine gun ammo is more than enough to destroy a small warship.

Taerkar
Dec 7, 2002

kind of into it, really

AtomikKrab posted:

couldn't an atlas wield the entire jenner as a club?

When they released the redone Atlas model (Separate arms, about 25% taller) I wanted to mod one to be carrying a Locust as a club but my skills were not up to the task.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Nevets posted:

They really should make a variant catapult that lives up to it's namesake. Replace the missile pods with launch cradles that fling modified urbanmechs filled with nothing but machine gun ammo.

Y'know, I already drew a catapult with catapults that catapults flaming MG ammo... about a hundred pages ago.


MJ12
Apr 8, 2009

AtomikKrab posted:

10 tons of machine gun ammo is more than enough to destroy a small warship.

1 ton of MG ammo blowing up does 400 damage, or 40 Capital scale damage.

10 tons of MG ammo can take out a McKenna.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


The Casualty posted:

Y'know, I already drew a catapult with catapults that catapults flaming MG ammo... about a hundred pages ago.



Was going to bring this up, I'm glad you had the link handy so I didn't need to hunt :)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Taerkar posted:

When they released the redone Atlas model (Separate arms, about 25% taller) I wanted to mod one to be carrying a Locust as a club but my skills were not up to the task.


(Not mine, unfortunately)

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


It saddens me a little that the Atlas always looks so much better in minis and art that it does in any of the Mechwarrior games, where it's largely a giant ineffective hitbox with a lovely weapon layout.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Zaodai posted:

It saddens me a little that the Atlas always looks so much better in minis and art that it does in any of the Mechwarrior games, where it's largely a giant ineffective hitbox with a lovely weapon layout.

It definitely is pretty easy to hit poo poo in Mechwarrior. Now what would be interesting is a Mechwarrior game with real-time movement and combat, but behind the scenes Battletech rules dice rolling goin on...

landcollector
Feb 28, 2011

The Casualty posted:

It definitely is pretty easy to hit poo poo in Mechwarrior. Now what would be interesting is a Mechwarrior game with real-time movement and combat, but behind the scenes Battletech rules dice rolling goin on...

Some of that goes on in MechCommander, where I've seen many an AC or Gauss Rifle round or PPC shot curve to hit a moving target.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

The Casualty posted:

It definitely is pretty easy to hit poo poo in Mechwarrior. Now what would be interesting is a Mechwarrior game with real-time movement and combat, but behind the scenes Battletech rules dice rolling goin on...
Mechwarrior 2 did that. It was infuriating as gently caress to see shots passing through enemy mechs at point blank range.

Lesgoon
Jan 16, 2004

landcollector posted:

Some of that goes on in MechCommander, where I've seen many an AC or Gauss Rifle round or PPC shot curve to hit a moving target.

I'm replaying MechCommander right now, and I showed it to a friend who is interested in playing the figure game. He thought all the enemy pilots had crazy matrix kung-fu gunnery when he saw PPC bolts curve to hit my running mechs. I just laughed and offered to show him the awfulness that was Mechwarrior 2 PPCs..

an oddly awful oud
May 1, 2008

all my friends are pieces of shit

Arquinsiel posted:

Mechwarrior 2 did that. It was infuriating as gently caress to see shots passing through enemy mechs at point blank range.

Or the way they simulated the tabletop accuracy of pulse lasers by having them fire two rapid shots, either one of them doing full damage, but not both.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


MW3 was probably the pinnacle of the series but too hard to mod and the code was lost I heard.

Carbolic
Apr 19, 2007

This song is about how America chews the working man up and spits him in the dirt to die

Arquinsiel posted:

Mechwarrior 2 did that. It was infuriating as gently caress to see shots passing through enemy mechs at point blank range.

I always assumed that was just clipping? Of course, it has been a while.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
^^^^
No, IIRC (it's been a while) I got this info from the game's readme.txt explaining why it would happen. Apparently a human was just too drat good at aiming robot guns compared to the AI.

an oddly awful oud posted:

Or the way they simulated the tabletop accuracy of pulse lasers by having them fire two rapid shots, either one of them doing full damage, but not both.
Bear in mind that the game was designed for DOS with a Windows 95 port that ran on 98. It actually kept time by looking at the CPU's clock speed. My ER lasers were pulsing wildly, and my Pulse lasers were an insane blur on my P2 Win98 machine......

Mechwarrior 3 struggled on that machine, and it was only when I filled it with porn and spyware that it eventually made the pulse lasers actually pulse. It was, however, glorious. Definitely the best of the series.

Sair
May 11, 2007

Did anyone here play that MMO that EA had to abandon in beta? BT: 3025, I think. It wasn't really the most accurate videogame, but I remember it as the most fun.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Sair posted:

Did anyone here play that MMO that EA had to abandon in beta? BT: 3025, I think. It wasn't really the most accurate videogame, but I remember it as the most fun.

I think the full name was MPBT (Multiplayer Battletech) Online: 3025. That game was cool as hell. A persistant online Battletech game that had you fighting for control of the Inner Sphere in the name of one of the five houses. You piloted one mech in battles of up to 4v4 players and earned money and rank to unlock new mechs. Winning battles gave your house points towards control of the planet being fought on, which in turn earned you money each day. I don't know the tabletop rules well enough to comment on its accuracy, but I remember the community was full of hardcore Battletech purists who all liked it a lot more than the Mechwarrior games. I was gutted when it got canned. There was some fan project host a new server but nothing ever came of it.

lilljonas
May 6, 2007

We got crabs? We got crabs!

Sair posted:

Did anyone here play that MMO that EA had to abandon in beta? BT: 3025, I think. It wasn't really the most accurate videogame, but I remember it as the most fun.

I was in the beta, and it was great fun. It sort of took a dive at the end though, when a lot of groups would lure people into games with a weight advantage. I don't remember exactly how, but I remember some glitchy way to drop out some mechs at the last moment when the opponents were already committed, and since you got some house points by just signing up for a battle even if no-one turned up you could cheese around a lot.

Boner Slam
May 9, 2005

Chronojam posted:

MW3 was probably the pinnacle of the series but too hard to mod and the code was lost I heard.

MW3s problem was that it was pretty boring landscape wise and the mechs looked ugly.

Yet, it did so many things so much better. I actually played it AFTER MW4 and I still think it is better.
The way the campaign starts with the briefings and operations and the fuckups is just beautiful.


But the pinnacle of it all is obviously the combat.
Getting hit in the face by and AC and having your mech fall over and the windows shatter is literally the most "whoa" moment I ever had in gaming.

I just really wonder why they didn't copy 99% of it all into MW4. I mean MW4 and Mercs is a good game certainly and it still has a lot of atmosphere, but the in-cockpit handling is worse.


edit: man I would love an HD MW3 lets play

Boner Slam fucked around with this message at 12:23 on Jul 16, 2011

an oddly awful oud
May 1, 2008

all my friends are pieces of shit

Boner Slam posted:

MW3s problem was that it was pretty boring landscape wise and the mechs looked ugly.

I would say that MW3's big problem is its independent mouse-aim. It makes combat feel like that Mario Paint minigame where you swat flies, instead of a piloting sim. It should have been a great idea, but it ended up feeling lame and I was glad when MW4 got rid of it.

Koorisch
Mar 29, 2009

Boner Slam posted:

MW3s problem was that it was pretty boring landscape wise and the mechs looked ugly.

Yet, it did so many things so much better. I actually played it AFTER MW4 and I still think it is better.
The way the campaign starts with the briefings and operations and the fuckups is just beautiful.

But the pinnacle of it all is obviously the combat.
Getting hit in the face by and AC and having your mech fall over and the windows shatter is literally the most "whoa" moment I ever had in gaming.

I just really wonder why they didn't copy 99% of it all into MW4. I mean MW4 and Mercs is a good game certainly and it still has a lot of atmosphere, but the in-cockpit handling is worse.

edit: man I would love an HD MW3 lets play

I'd want to see a LP of MW3 too, it's fun! (especially the bouncing enemy glich! :haw:)

an oddly awful oud posted:

I would say that MW3's big problem is its independent mouse-aim. It makes combat feel like that Mario Paint minigame where you swat flies, instead of a piloting sim. It should have been a great idea, but it ended up feeling lame and I was glad when MW4 got rid of it.

You DISLIKED the free-aim? :psyduck:

I thought it was great because it was less stupid than having to turn you torso everytime you needed to hit a enemy that is not standing directly in your crosshairs, instead you used your eyes to aim like they do with the gatling gun on some attack helicopters.

You had to move the torso sometimes to line up all weapons for a Alpha Strike but otherwise you didn't really have to do it often, since running around enemies is better than standing around and taking a UAC10 in the face.

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.

lilljonas posted:

I was in the beta, and it was great fun. It sort of took a dive at the end though, when a lot of groups would lure people into games with a weight advantage. I don't remember exactly how, but I remember some glitchy way to drop out some mechs at the last moment when the opponents were already committed, and since you got some house points by just signing up for a battle even if no-one turned up you could cheese around a lot.

It was very difficult to actually capture planets if there were people fighting back - even if your house was winning a majority of the combats, getting those last few percents was a bitch because the disadvantaged side got more territory out of victories.

I'm sure if Kesmai hadn't gotten the axe more of the bugs from the beta would have been fixed, but it was announced that EA was shutting down the service so there wasn't a lot of reason to give a gently caress.

Koorisch posted:

You DISLIKED the free-aim? :psyduck:

I thought it was great because it was less stupid than having to turn you torso everytime you needed to hit a enemy that is not standing directly in your crosshairs, instead you used your eyes to aim like they do with the gatling gun on some attack helicopters.

You had to move the torso sometimes to line up all weapons for a Alpha Strike but otherwise you didn't really have to do it often, since running around enemies is better than standing around and taking a UAC10 in the face.

To be fair, the free-aim made the game absolutely trivial. No strategy was required other than "Stack heatseaks and Clan ER Medium lasers" (Or Clan Medium Pulse Lasers, to taste) and throw armor and the biggest engine on you can. No mech is threatening when you can run by and alpha strike a leg off in two shots. Repeat for every mech.

As a simulation-style game, though, MW3 beats MW4 out handily. It's the only game I've ever controlled with mouse and joystick.

Boner Slam
May 9, 2005

an oddly awful oud posted:

I would say that MW3's big problem is its independent mouse-aim. It makes combat feel like that Mario Paint minigame where you swat flies, instead of a piloting sim. It should have been a great idea, but it ended up feeling lame and I was glad when MW4 got rid of it.

You mean that you can actually aim with your arms, steer with your legs AND rotate the torso?

I thought that was awesome.
IF you have a HOTAS type setup with cooly hat that works for this, it is the best thing.

What the hell are you talking about.


edit: bonus points for foot pedals. It's like a 2342334 axis simulation.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Boner Slam posted:

You mean that you can actually aim with your arms, steer with your legs AND rotate the torso?

Steel Battalion did the same thing with two joysticks (albeit it was course, aim and camera) so it is definitely the pro-simulation way to go

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The best part about Mech3 was the MFB voice actor. He had that "on top of things" tone right.

Boner Slam
May 9, 2005
There is literally no Let's Play of MW3 on the internet that is bigger than 240p. This makes me incredibly angry right now.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Boner Slam posted:

There is literally no Let's Play of MW3 on the internet that is bigger than 240p. This makes me incredibly angry right now.

I tried to do an LP of MW2 and MW3 but I couldn't get either to run. It's probably even harder on Win7...

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The Casualty posted:

I tried to do an LP of MW2 and MW3 but I couldn't get either to run. It's probably even harder on Win7...

Mech3 can be made to run on Win7, it's just difficult. The first 4 or so missions are the buggiest, but after that it seems pretty good. Just stay away from ledges for the first bit.

Koorisch
Mar 29, 2009

wiegieman posted:

The first 4 or so missions are the buggiest.

Tell me about it, when I reinstalled the game a while ago I could never get past the second level because the second missile platform you are supposed to destroy NEVER APPEARS!

It's just a empty space with a sensor blip that INSTAKILLS anything that touches it! :gonk:

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Koorisch posted:

Tell me about it, when I reinstalled the game a while ago I could never get past the second level because the second missile platform you are supposed to destroy NEVER APPEARS!

It's just a empty space with a sensor blip that INSTAKILLS anything that touches it! :gonk:

Walk behind it. The AI will kick in and it will appear.

Koorisch
Mar 29, 2009

wiegieman posted:

Walk behind it. The AI will kick in and it will appear.

Cool, thanks!

Finally I can get past that mission and stomp some clanners! :)

Boner Slam
May 9, 2005
So just install it on an Emulator or something, no reason not to give me my god drat loving MW3 LP loving shitfuck

elitebuster
Dec 26, 2010

I know its super dooper kooper
cool like up the bitches snitches

Boner Slam posted:

So just install it on an Emulator or something, no reason not to give me my god drat loving MW3 LP loving shitfuck

Calm down. If you really want that LP that bad, post in the LP request thread. That's what it's there for.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


an oddly awful oud posted:

I would say that MW3's big problem is its independent mouse-aim. It makes combat feel like that Mario Paint minigame where you swat flies, instead of a piloting sim. It should have been a great idea, but it ended up feeling lame and I was glad when MW4 got rid of it.

I loved that! Especially if you had a mouse with three buttons so you could toggle between torso and arms. Mounting weapons on your arms suddenly meant they were more effective, instead of "everything in torso" as prevails in MW2/4.

Malek Deneith
Jun 1, 2011

PoptartsNinja posted:

You are correct (again, the perils of having to break the mapsheet in two in order to upload it to an image host). Fixed.

Simple solution to your problem sir!
- Create a new text file.
- Place the following in it:

code:
<html>
<head>
<title>Map</title>
</head>
<body>
<img src="map_up.png"></br><img src="map_down.png">
</body>
</html>
- change the extension of the file to .html and place it in folder with the two map image files which should be renamed map_up.png and map_down.png
- open the .html file in your browser of choice and (pre)view the map as a whole :science:

Koorisch
Mar 29, 2009

Chronojam posted:

I loved that! Especially if you had a mouse with three buttons so you could toggle between torso and arms. Mounting weapons on your arms suddenly meant they were more effective, instead of "everything in torso" as prevails in MW2/4.

Yeah, it's nice to actually have some use for the arms even if they tend to get shot off every now and then.

Honestly, it would kick rear end if you could use your arms as meleé weapons instead of them hanging there uselessly when you don't put anything in them!

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Arms had their niche use in MW4. The hat switch would let you fire off to one side or the other using arm weapons, which sometimes had it's use when you didn't have time (or weren't in a position) to torso twist that way. It also let you just about shoot directly behind you if you turned your torso all the way in one direction and then swung that arm all the way outward.

Boner Slam
May 9, 2005

elitebuster posted:

Calm down. If you really want that LP that bad, post in the LP request thread. That's what it's there for.

Yo I be kidding

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Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

Zaodai posted:

Arms had their niche use in MW4. The hat switch would let you fire off to one side or the other using arm weapons, which sometimes had it's use when you didn't have time (or weren't in a position) to torso twist that way. It also let you just about shoot directly behind you if you turned your torso all the way in one direction and then swung that arm all the way outward.

Also missles would follow your arm if they were just shot with a target lock, so you could fake out most of the missles, and allow it to hit non torso parts, also it helps in sandblasting from enemy fire and essential at higher levels of difficulty.

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