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I don't suppose anyone has contacts at Sucker Punch? Not really looking yet, figure I might try this whole "indie" thing in the near future, but... in a few years... Sucker Punch is pretty boss, and Washington is boss, and the two together would be bosstastic. EDIT: VV what is modified Assassin? Shalinor fucked around with this message at 23:38 on Jul 15, 2011 |
# ? Jul 15, 2011 22:22 |
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# ? Jun 5, 2024 06:55 |
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Today's team-building event involved modified Assassin, infinite beer, and gourmet food trucks. Things like that buy a fair bit of willingness to crunch hard when needed, I've gotta say.
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# ? Jul 15, 2011 23:33 |
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Aliginge posted:As of today I am now officially the sole artist at DNA Dynamics. Woohoo! nice one! I suppose I'm at the "working a crappy job" stage of your story myself.
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# ? Jul 16, 2011 00:06 |
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Super Slash posted:I suppose I'm at the "working a crappy job" stage of your story myself. concerned mom posted:congratulations man I knew you could do it! Keep up the 3d though. I'm gonna map for RO:HoS outside of work time. GeeCee fucked around with this message at 01:08 on Jul 16, 2011 |
# ? Jul 16, 2011 00:40 |
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Shalinor posted:I don't suppose anyone has contacts at Sucker Punch? Washington is pretty boss. Bellevue is a sweet place to work, too. I've been around their offices. It's right near Valve. I had an interview for a tester position there, cool people. I saw Gabe Newell in the Starbucks nearby but I didn't have the balls to talk to him. He exerts presence.
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# ? Jul 16, 2011 01:09 |
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One of my ex-teachers worked at sucker punch, I don't know if she still does.
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# ? Jul 16, 2011 01:17 |
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Speaking of moving, I spent the last seven years at and after uni in Middlesbrough And now I get to move to Leamington Spa Bit of an upgrade. Another good goddamn reason to keep busting arse for your first job, chances are you end up moving somewhere cool.
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# ? Jul 16, 2011 01:36 |
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The studio I started working for 3 months ago just laid off 50% of the workforce I made the cut but that's still a gigantic "start looking elsewhere NOW" sign.
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# ? Jul 16, 2011 03:39 |
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Mango Polo posted:The studio I started working for 3 months ago just laid off 50% of the workforce Good luck, regardless. Zynga looks to still be a pretty good option, though, in terms of need work now / relatively stable / not insane employer. Job market's way better today than it was last year in general. EDIT: VV Hahaahahah. Oh man, that's good to know. We've been looking at the partnership dealy thing we've got from Big Fish vs Gamehouse, and Big Fish is all "5 weeks of QA and localization for all the major languages (but won't worry it probably won't take that long)" and just... yeeeaaaaah. Gamehouse, by comparison, is "oh you know, like a week of QA, we release, then we localize for each language after that depending on demand." Better payment schedule too. Gamehouse sounds way more sane in general, but we're worried the PR push won't be as big, and that their marketplace isn't quite as strong. Bigfish is heavily over managed, but if they get results, well, might be worth it. Don't suppose you guys have worked with both? EDIT2: And DO NOT go reactive indie. Going indie is something you should do after you've done you research (it takes a lot of time), have a plan (that takes a lot more time), and a clear idea of roughly what you want to do game wise (even more time). If you jump before you've got your ducks in a row, you'll burn what time you can afford before you get anywhere at all. Shalinor fucked around with this message at 05:44 on Jul 16, 2011 |
# ? Jul 16, 2011 03:57 |
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Shalinor posted:... yeah, pretty much. Not always, but you'd best have a plan. Zynga bought out a studio here in Toronto, so that just might happen! But it's still horrible to see all these people let go with some vague promise that the studio will call them back once the finances shoot up. Actually let this be a warning about Big Fish Games. They've been sitting on one of our games for five weeks and three days ago told us that they have done zero testing since then. Not to say that things could have been (much) better managed on our side, but BFG's basically been promising every week for over a month that'd do the final QA for release check and get the game out the door. As far as I can tell, this 'partnership' deal has done tremendous harm and little good. e: I'm awfully tempted to ask some key people laid off (and a couple still employed) to get together and run with the whole indie deal, but that's such a terribly short notice that I have a feeling it'd peter out too quickly. Mango Polo fucked around with this message at 05:31 on Jul 16, 2011 |
# ? Jul 16, 2011 05:23 |
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Shalinor posted:EDIT: VV what is modified Assassin? You know that super nerdy game you played in college where everyone got a name and you had to find them outside of class/work and 'kill' them with a nerf weapon, then take their target and continue onwards racking up kills till you got ganked yourself? This was that, except when you died you could keep killing your targets. Chaos (and lots of cross-team mixing and laughter) ensued.
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# ? Jul 16, 2011 05:59 |
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wodin posted:Today's team-building event involved modified Assassin, infinite beer, and gourmet food trucks. Things like that buy a fair bit of willingness to crunch hard when needed, I've gotta say. I wish our beer was infinite.
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# ? Jul 16, 2011 06:52 |
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Aliginge posted:Speaking of moving, I spent the last seven years at and after uni in Middlesbrough. And now I get to move to Leamington Spa Shalinor posted:"oh you know, like a week of QA,"
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# ? Jul 16, 2011 09:56 |
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So are there any audio guys in this thread? Like, at all?
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# ? Jul 16, 2011 10:36 |
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FreakyZoid posted:Leamington is lovely but about 10x more expensive to live in than Boro. Yeah, it's a lot more expensive than I'm used to too, coming from Dundee. There's some good flats around fairly cheap if you look about though. Even cheaper if you go for a flatshare. I'm seeing a place this weekend that's about the same as what my flat was costing up north. Flats aside, I'm just plain curious as to what I'm going to be working on. Guess I'll find out Monday.
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# ? Jul 16, 2011 15:14 |
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wodin posted:You know that super nerdy game you played in college where everyone got a name and you had to find them outside of class/work and 'kill' them with a nerf weapon, then take their target and continue onwards racking up kills till you got ganked yourself? This was that, except when you died you could keep killing your targets. Chaos (and lots of cross-team mixing and laughter) ensued. At the old company, I ran a company-wide (maybe 2-300 people?) game of assassin, but since we were an RPG company, I added classes (including unlockable ones), upgradeable skills, traits, and so on. It got kind of ridiculous over the course of the 3 or 4 weeks the game ran. Way better than nerf wars imo!
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# ? Jul 16, 2011 15:25 |
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PaletteSwappedNinja posted:So are there any audio guys in this thread? Like, at all? Hi. Dev side though, tools and pipelines and runtimes, not the actual audio art stuff Shalinor, I know a dev there if your email is posted somewhere I can put you in touch. Erm, they are the Infamous guys, right?
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# ? Jul 16, 2011 17:37 |
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PaletteSwappedNinja posted:So are there any audio guys in this thread? Like, at all? In what regard? I make music and sound effects Here's some menu music: http://www.box.net/shared/static/hmfbpdpu3h7286jdlvql.mp3
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# ? Jul 16, 2011 17:47 |
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Shalinor posted:I don't suppose anyone has contacts at Sucker Punch? One of the community managers there is a former cow-orker, and I'm just up the street in Kirkland at WB Games.
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# ? Jul 16, 2011 18:31 |
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Monster w21 Faces posted:Does that guy who wears the furry tail and dog collar still work there? Or is that you? Not seen any tails but there is at least one dude who wears a collar every day. It's pretty common knowledge he's a furry but there's gotta be at least one in any games company I guess, and we're pretty big after all. Aliginge: well done dude Knew you'd make it out of there eventually. You're practically local now too, should come say hi sometime :3
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# ? Jul 16, 2011 23:36 |
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floofyscorp posted:Not seen any tails but there is at least one dude who wears a collar every day. It's pretty common knowledge he's a furry but there's gotta be at least one in any games company I guess, and we're pretty big after all.
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# ? Jul 16, 2011 23:39 |
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Hughlander posted:One of the community managers there is a former cow-orker, and I'm just up the street in Kirkland at WB Games. Alternatively...know anyone in HR?
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# ? Jul 17, 2011 04:48 |
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PaletteSwappedNinja posted:So are there any audio guys in this thread? Like, at all? I've been lurking for YEARS and literally signed up just because of this.....sad, I know. Content: I'm a audio integrator at Ubisoft aka bottom feeder in the audio food chain My primary job is to integrate sound effects into the game, although I get to do some sound design and record foley/sfx
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# ? Jul 17, 2011 17:03 |
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BouncyCastle posted:I've been lurking for YEARS and literally signed up just because of this.....sad, I know. You wouldn't happen to know of any good firearms sound libraries, would you?
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# ? Jul 17, 2011 17:17 |
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^^Cool, I'm glad you did! I posted because I've lurked every iteration of this thread and can count the contributions from audio guys on one hand; it always seemed strange that there are tons of 3D modellers and such but so few wannabe audio people, not even "here's a thing I made in Fruity Loops can I score the next Mega Man" types. I gather it's because being a low-level audio guy at a big studio with a dedicated audio team is dull and being the sole audio guy at a small studio requires you to be a jack of all trades, but I really don't have a clue.
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# ? Jul 17, 2011 17:25 |
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Amrosorma posted:You wouldn't happen to know of any good firearms sound libraries, would you? Someone really should make one of these at some point. Every game going for "authenticity" always advertises that they went out and recorded the real gun sounds. I wonder how many times people have recorded a Beretta 92 or MP5 firing. It seems like a waste of effort (also bullets). Though I suppose the audio guys really just want an excuse to go play with some fancy guns. I guess I can't blame them for that.
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# ? Jul 17, 2011 17:26 |
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The Cheshire Cat posted:Someone really should make one of these at some point. Every game going for "authenticity" always advertises that they went out and recorded the real gun sounds. How many times do we have to record the sound of an MP5 firing before someone decides to share? I've been looking for quite a while, but I don't know what to get: http://www.shockwave-sound.com/genre/mostsold/101.html http://soundbible.com/tags-gun.html http://www.partnersinrhyme.com/wmcstore/WMCshop.cgi?action=dbview&id=RSFX07 http://www.boomlibrary.com/index.php?option=com_content&view=article&id=5 http://soundfx.us/dyragusoefvo.html http://www.sonicscience.com/boon/dynrange.html http://www.tridentarms.us/Recording_Firearms_&_Explosions.html http://www.sonokinetic.net/products/sound-design/guns/ http://www.efx-sound.com/efx-firearms-cds,us,3,2.cfm
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# ? Jul 17, 2011 17:28 |
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Amrosorma posted:You wouldn't happen to know of any good firearms sound libraries, would you? Unfortunately, nope.... PaletteSwappedNinja posted:^^Cool, I'm glad you did! I posted because I've lurked every iteration of this thread and can count the contributions from audio guys on one hand; it always seemed strange that there are tons of 3D modellers and such but so few wannabe audio people, not even "here's a thing I made in Fruity Loops can I score the next Mega Man" types. I gather it's because being a low-level audio guy at a big studio with a dedicated audio team is dull and being the sole audio guy at a small studio requires you to be a jack of all trades, but I really don't have a clue. I'm at one of the smaller Ubi studios so I guess its a nice balance between being a low-level guy/jack of all trades - I get my hands dirty on most of the ingame audio stuff except for music/dialogue recording. But it was a big when I first started, as I was a total noob/wasn't expecting to handle so much stuff. My personal take on the audio people < 3D modeller ratio is that to work on game audio: 1. You kinda need a working game to start with 2. You will probably need to work with a programmer to write some code for you (though not all the time) 3. The non-linearity/technicality of game audio requires a very different approach, which is something "generalist" audio people are not really used to - most audio people start by/are used to producing/designing sound for music or films, which are played back in a linear fashion. I came from an audio engineering trade school/music production background and it took me quite a while to adapt a new "non-linear" mindset. edit: I realize my post might have deviated more into implementation side of things....oops! BouncyCastle fucked around with this message at 20:10 on Jul 17, 2011 |
# ? Jul 17, 2011 19:31 |
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M4rk posted:Oh poo poo, WB Games has a Community Management opening I applied to a little while ago. Heard anything about that? The opening is a running gag amongst community managers. You do not want it.
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# ? Jul 18, 2011 05:54 |
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coeranys posted:The opening is a running gag amongst community managers. Explain.
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# ? Jul 18, 2011 06:19 |
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I worked for WB as a CM for F.3.A.R. I did not enjoy the experience.
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# ? Jul 18, 2011 06:49 |
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coeranys posted:The opening is a running gag amongst community managers. You do not want it. Well at the moment I'm just trying to get a job before I stop being covered by my family's health insurance. Graduating on August 5th. PAX Prime is my GDC, going to hit up some booths and see if any PR departments are hiring.
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# ? Jul 18, 2011 07:13 |
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Monster w21 Faces posted:I worked for WB as a CM for F.3.A.R. I did not enjoy the experience. EDIT: Killed figuratively, of course. I'm not a crazy psychic.
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# ? Jul 18, 2011 07:14 |
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coeranys posted:The opening is a running gag amongst community managers. You do not want it. Yeah, I'm going to have to have some info on this one.
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# ? Jul 18, 2011 07:17 |
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M4rk posted:Graduating on August 5th. PAX Prime is my GDC, going to hit up some booths and see if any PR departments are hiring. You need to find and attend the "How NOT to get a job in the game industry" panel hosted by Jim Rivers and Dino McGraw: at once terrifying and hilarious, informative and dismissive, I caught it at GDC Austin once just because Jim's a friend of mine and it's one of the most amazing panels I've ever seen. Even if you've already got a job, go just to hear the horror stories and see the name-removed resume's and cover letters and ask yourself, while laughing, how anyone that stupid could ever think THAT was a good idea.
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# ? Jul 18, 2011 09:45 |
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GetWellGamers posted:You need to find and attend the "How NOT to get a job in the game industry" panel hosted by Jim Rivers and Dino McGraw: at once terrifying and hilarious, informative and dismissive, I caught it at GDC Austin once just because Jim's a friend of mine and it's one of the most amazing panels I've ever seen. Atm I'm interning at Game Recruiter, which is a videogames recruitment service. Redesigning their website is my main assignment, since their current one is a relic from the early 2000s. I'm sure they've got a filing cabinet full of hilariously bad resumes that they've had to redesign from scratch...
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# ? Jul 18, 2011 09:52 |
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I'm not going to get deeply into it, but they've been trying to hire for it for over a year, the pay they're offering is... not good. At all. For working at a grocery store. Their treatment of their community team, and inability to pay a decent wage, and unwillingness to hire anyone has come up in multiple other interviews and/or discussions I've had with CMs, both locally and nationally. Edit: I dunno, maybe it's just because I'm from this area that people assume I will have an opinion on it, and bring it up? coeranys fucked around with this message at 10:06 on Jul 18, 2011 |
# ? Jul 18, 2011 10:01 |
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coeranys posted:I'm not going to get deeply into it, but they've been trying to hire for it for over a year, the pay they're offering is... not good. At all. For working at a grocery store. Their treatment of their community team, and inability to pay a decent wage, and unwillingness to hire anyone has come up in multiple other interviews and/or discussions I've had with CMs, both locally and nationally. EDIT: Maybe Monster knows more, I'll wait to set off on my quest until he pops back in here.
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# ? Jul 18, 2011 10:07 |
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M4rk posted:Oh god, is it for...a game that's going down the toilet? This I'll go a little deeper into, since I don't feel like I'd be outing myself, or giving away anyone's trade secrets. The community team there is structured a bit oddly, since they support multiple studios. The role they're hiring for wasn't so much specific to a game, as a generic member of the team. If I remember right (and this was months ago, so I may not) you would be assigned broadly to one of the studios that the team represents, but you would also be tapped to do work on other properties as necessary.
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# ? Jul 18, 2011 10:48 |
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# ? Jun 5, 2024 06:55 |
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I would love to say more but seeing as I was employed with them up untill 3 months ago it's a little soon. I will however say it took 3 months to receive any kind of payment and I was told reports were due without them actually informing me that I had started working for them.
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# ? Jul 18, 2011 11:07 |