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Asimo posted:Yeah. I love the idea of those, since it's a fun way to make interesting effects and throw on fun weapon gimmicks. But the lack of stats is often crippling, and the fact the weapon replacement powers are at the item's level (at least for the munitions types, rather than the "chance of effect on hit" martial arts types) means they go obsolete incredibly quickly unless there's some unique damage type or effect, and even then they don't have much lifespan. Just kind of sad really. I just don't understand why the power replacers don't appear in the costume editor with the right effects. Or at least do what STO does and have them scale with your level. I mean drat dudes it's a feature of your other game! On the same engine! With the same code! With literally the same people working on it!
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# ? Jul 19, 2011 03:11 |
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# ? May 11, 2024 16:39 |
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Is Antiproton still around? Because he was loving terrible and I hate him and he never did anything worthwhile except be a useless piece of poo poo bent on making every item in the game worthless/awful.
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# ? Jul 19, 2011 03:24 |
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My Millenia Rangers spin-off never caught on.
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# ? Jul 19, 2011 07:39 |
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FlyinPingu posted:Is Antiproton still around? Because he was loving terrible and I hate him and he never did anything worthwhile except be a useless piece of poo poo bent on making every item in the game worthless/awful. Briefly perusing the Items & Crafting forum reveals that he may have disappeared. Good news, right? Except that he was replaced by... nobody. Seems like all the dev attention is on powers and not items. Aphrodite posted:My Millenia Rangers spin-off never caught on. That's not a color!
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# ? Jul 19, 2011 14:54 |
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There I was, feeling like a total bad rear end goin' all Black Dynamite on a small army through the jungle instance to save my UNTIL bros. Demons? Demons in my base? I can dig. This aint so hard. Just need to kite and pick off the right targets first. AK-47 versus the world, allllright. Oh. Boss fight. Let's do this About ten minutes later: Turns out that Despair Incarnate is a pretty hard boss fight for a level 10 soldier Pimpmust fucked around with this message at 17:02 on Jul 19, 2011 |
# ? Jul 19, 2011 16:45 |
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Pimpmust posted:There I was, feeling like a total bad rear end goin' all Black Dynamite on a small army through the jungle instance to save my UNTIL bros. Demons? Demons in my base? I can dig. This aint so hard. Just need to kite and pick off the right targets first. AK-47 versus the world, allllright. Indeed he is. I think I was about the same level when I fought him (though I'm pretty sure that whole thing scales, anyway). I really only won because for a while he bugged out and just let me wail on him. Using a shield really helped, too. The main thing which makes him hard is that the room is so small you can't get away from both him and his minions. With the amount of health he has, hit-and-run tactics are necessary, but you kinda need to hope he and his buddies get stuck on a polygon somewhere for it to work.
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# ? Jul 19, 2011 19:40 |
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LordSaturn posted:That's not a color! Yeah well, you spelled Milennia wrong.
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# ? Jul 19, 2011 19:57 |
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Problem is that if they get stuck for too long they (or well, the boss, the henchies goes down quickly) start to regenerate / breaks combat. Encountered another hard boss, a certain Maniac leader, she shot me for 350+ damage in a single attack which is nearly half of my full HP. Normal groups of goons are easy enough to gun down but jeesh, loving bosses.
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# ? Jul 19, 2011 20:00 |
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When you're at low levels, you're especially vulnerable to bosses because you probably don't have much of anything in the way of defensive powers yet. Archetypes don't get a block power 'til level 14, and even in freeform it's easy to get caught up in "I need this attack, this attack and this attack" and then wonder why you're getting knocked around. Later in the game, bosses are (mostly) no big deal because you've got some defensives and/or heals in your repertoire; they're just bigger piles of HP that hit harder than most. Also, work on your blocking. Those big FREEM! BAM! BOOM! FOOM! icons aren't just there as a homage to 60's Batman.
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# ? Jul 19, 2011 20:07 |
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I block what I can, but it doesn't always register in time (depending on prior animation length I guess). Doesn't help that the boss normal attack does like 100 damage and even blocking that 350 damage attack will not do much of a difference. As you said, I can't out-tank them because I don't have any heals or defensive powers yet and the soldier is kinda frail.
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# ? Jul 19, 2011 21:02 |
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Sounds like you need a platoon or a squad, if you know what I mean.
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# ? Jul 19, 2011 21:16 |
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I just threw on all the devices I had. Healing patches, shields, grenades, a wierd...flamethrower thing I didn't even remember picking up. Of course, I'm playing Behemoth, so I was able to tank him a little. Still probably my hardest fight so far. I think he killed me twice before I got him.
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# ? Jul 19, 2011 21:18 |
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Yeah, that fight is a bitch. My Inventor fared pretty well, but IIRC I'd put that quest off for ages, so by the time I reached him I had Attack Toys, and was able to hide behind stuff and heal up while he attacked my pets. Popping a force field and/or HOT Bots helped too, as did the Sidekick I had from getting the game pretty much as soon as it hit Steam.
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# ? Jul 20, 2011 02:17 |
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edit: derp wrong Despair Incarnate encounter, disregard this.
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# ? Jul 20, 2011 02:41 |
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Yeah. Even scaled to solo, the boss fights of the comic series and the adventure packs are pretty grueling. Unless you're custom-making a build to farm certain low-level items for resale, you're usually better off waiting until the 20's, where you have a more solid build and probably several utility/defense powers now that you've filled out the core competencies. Archetypes... well, probably depends on which archetype, but may just be better off with a group really. None of it is unbeatable or unfair, but it's definitely tuned a lot higher than content you'll run into at lower levels.
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# ? Jul 20, 2011 03:33 |
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I keep getting disconnected from the server. This happening for anyone else right now? My internet connection seems fine.
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# ? Jul 20, 2011 03:43 |
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FlyinPingu posted:Is Antiproton still around? Because he was loving terrible and I hate him and he never did anything worthwhile except be a useless piece of poo poo bent on making every item in the game worthless/awful. AFAIK he's gone. Although a couple of folks say they moved him over to work on NWN. If that's true, gently caress that game. I still remember when the VB costume drops first came out, and people were working out that some parts had drop rates of a hundredth of a percent and AP was like 'Yo, lemme check those numbers... yup, they match up. Working as intended. HTH, HAND!' Him and Balseraph were terrible. Both seemed to actually hate dealing with player feedback, and probably even contempt for us players. Of course, Balseraph was a poster on Silverspar's blog, SO...
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# ? Jul 20, 2011 04:39 |
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Saw these guys hanging around the tailor. Their supergroup is called "The Marvel Ultimate Alliance" The Iron Man is called Stony Tark, the Luke Cage is Luke C., the Spider-Man is Spidey-Man and the Deadpool is The Undercover Hero. He's also the black armored guy in the Iron Man picture. Not sure who that's supposed to be. They're all pretty bad, but there's something to be said for the organization.
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# ? Jul 20, 2011 05:05 |
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As bad as they all are, that Iron Man really isn't even trying. So I rolled an Alt today, and I learned something: the teleport travel ability is nuts. I don't know how many people have tried it, but it's definitely the most fun travel power I've played with, and definitely fitting if you're playing any kind of mysticism character (like my alt is). Now I'm teleporting everywhere I go, even if it's just a few feet. I'm loving Ganon over here.
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# ? Jul 20, 2011 05:59 |
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I'm not all that fond of Teleport honestly, even if it is incredibly effective. It doesn't "feel" faster than flight, and while you go from zero to full without a charge, there's also the annoyance of doing so and getting hit by combat at the wrong moment and having to stand around for ten seconds while it recharges. You also can't just point and laze back with autorun like you can with a flight power, and if I can't do that I may as well just take Super Leap or Swinging. They've also finally fixed the semi-exploit of being able to block while zipping off using it too, I believe. That said, it's still one of the better travel powers, and I certainly won't fault someone for abusing it.
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# ? Jul 20, 2011 06:22 |
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On the other hand, Teleport is incredibly amusing to use to get into combat. My current alt is basically a stylishly dressed skeleton guy with single blade/darkness set, and it's incredibly amusing to teleport behind a group of goons and just stand there for a while, imagining the scene. Then I kill the entire group with Scything Blade. Man I love Scything Blade.
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# ? Jul 20, 2011 06:31 |
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Earlier someone asked about a single blade/Darkness hybrid build, and I was wondering how a Dual Pistol/Darkness build would work? I would think DEX/INT would be the key superstats, but beyond that I can't see how the two would fit together.
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# ? Jul 20, 2011 06:35 |
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Bloody Pancreas posted:Earlier someone asked about a single blade/Darkness hybrid build, and I was wondering how a Dual Pistol/Darkness build would work? I would think DEX/INT would be the key superstats, but beyond that I can't see how the two would fit together. There's probably someone who can make better suggestions here, though.
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# ? Jul 20, 2011 06:48 |
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Aphrodite posted:He's also the black armored guy in the Iron Man picture. Not sure who that's supposed to be. Warmachine, maybe? Or whatever that guy's name is, the one who was in the movie. Obadiah something. Hell, just going through the tutorial level on my first couple of toons, I saw a Capt. America, a Son Gokuu, and no less than three different(ly named) Hulks. I'm halfway tempted to make a bright-yellow-and-red Dual Pistols 'bot named The Throwaway Killer just to see if anyone calls me out on it. Completely unrelated n00b question: are Blade powers supposed to not make any noise, or is that something I should be ticketing?
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# ? Jul 20, 2011 06:55 |
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Bitchtits McGee posted:and no less than three different(ly named) Hulks. quote:Completely unrelated n00b question: are Blade powers supposed to not make any noise, or is that something I should be ticketing?
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# ? Jul 20, 2011 09:25 |
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Aphrodite posted:Saw these guys hanging around the tailor. those are all awful. Cage is semi-close, but how hard is it to gently caress up a t-shirt and pants? I'll post my War Machine later on. It's probably the best Iron Man suit you'll see in-game. I don't get how some people make ripoffs and then screw them up so badly at the same time. I've made Thor, Venom, Iron Man, War Machine, and Deathstroke before and they're all spot-on. I saw a hulk the other day in long tights. with spiked hair. and a smile on his face. If you're going to have no imagination, at least do the ripoff some justice.
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# ? Jul 20, 2011 13:21 |
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But that's not Luke Cage. It's Luke C.
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# ? Jul 20, 2011 13:41 |
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Asimo posted:That... yeah, they're not the most noisy powersets, but there should be some "whooshing" and "clanking" noises to go with the powers. Turns out the sounds really were there all along, I just couldn't hear them until I'd turned everything else off. So, yeah, thanks, but never mind, I guess. Also, "Tin Can Hit Man" is such a superior name that I'm packing that idea right back in the box.
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# ? Jul 20, 2011 14:54 |
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Bloody Pancreas posted:Earlier someone asked about a single blade/Darkness hybrid build, and I was wondering how a Dual Pistol/Darkness build would work? I would think DEX/INT would be the key superstats, but beyond that I can't see how the two would fit together. Asimo posted:good advice You're pretty much spot-on with what I'd advise, Asimo. It's an awkward combo but you can make it work. If you really, really, really, really want to use Dual Pistols powers with darkness, then: 0) superstat dex/int, equip for endurance as well 1) choose Quarry or Defiance, as Asimo advised. 2) If you chose Quarry, take Two-Gun Mojo for your Enrage for Bullet Ballet. If Defiance, just take the Enrage power. 3) Bullet Beatdown 4) Evasive Maneuvers, Void Shift, Killer Instinct, Lifedrain. Note: Even though there is an advantage on Lock 'n' Load that reduces its cooldown time when you hit with a melee attack, this will be worthless for you as its damage/crit buff only applies to ranged gun attacks and 2GM kinda sucks aside from its Enrage stack at range (and the ability to fire and kite). You will require an AOE. Whether you go with Shadow Embrace or Lead Tempest is up to you. Shadow Embrace is a much better power in terms of DPS, but Lead Tempest looks p. cool and has much longer range. For your energy builder, you probably want Gunslinger for the dual pistols 'look' but Steady Shot or Shadow Bolts are more utilitarian; steady shot grants an on-next-hit crit buff, and shadow bolts carry fear for your darkness powers. Note that Lifedrain is MUCH more potent when used on a Feared target, and also note Shadow Embrace is one of the best powers in the game at applying a fear and then exploiting it all in one go. Choose wisely. Pet powers are optional but useful. Breakaway shot looks cool as hell but is less useful than EM. Holdout Pistol - if it crits - hits like a loving truck and heals you for a ton but don't rely on it; also it has a sideways roll that can and will carry you into, say, the lava in Andrithal if you're not careful (true story). The point of Dual Pistols is your ability to deliver some really nasty, low-energy melee attacks that crit often and refill your endurance via Killer Instinct. Void Shift brings you in close to do this, 2GM/Enrage keeps them nasty and chaining to nearby targets. But basically, yeah, ironically Dual Pistols are best when not fired. So, in short, rage up, flip back, blink in, beat down. Have fun! doomfunk fucked around with this message at 15:47 on Jul 20, 2011 |
# ? Jul 20, 2011 15:42 |
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All I know about Darkness right now is that getting Summon Shadows at level 14 with a pure-Darkness build is just NASTY. Fly, my easily recyclable minions, fly! (three Shadows run out and bulldoze henchmen and feed a sliver of health back to me with every hit) Whoops, one got killed? No problem, since I'll be making three new ones every 20 seconds...
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# ? Jul 20, 2011 17:35 |
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doomfunk posted:Holdout Pistol - if it crits - hits like a loving truck and heals you for a ton but don't rely on it; also it has a sideways roll that can and will carry you into, say, the lava in Andrithal if you're not careful (true story). If this was true, it's not anymore; whenever I use Holdout Pistol my character does a little roll animation, but doesn't actually move.
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# ? Jul 20, 2011 17:50 |
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The Druidic Sanctum is really nice. It's a big change to the design of the Sanctum hideout. The Cave one suffers a bit because they accidentally released all 4 locales, when each pack should have come with one. By already having the locales this ends up being just a furniture pack so it's not as cool. The Djinn device just annoys me. It uses a bunch of existing powers mechanically, but with Wind animations instead. Why can't we do that, Cryptic? Tornado Flight isn't flashy enough. You can't change the color of the tornado itself so it never stands out because it's brown. The effect is also diminished quite a bit when you move. It should have used the animation that the Djinn have naturally, but then I guess there would be issues with any animations that use feet.
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# ? Jul 20, 2011 18:50 |
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Aphrodite posted:The Druidic Sanctum is really nice. It's a big change to the design of the Sanctum hideout. Tornado Flight... I quite like the subtle effect, but it really needs to not fade when you move, definitely. The Djinn device meanwhile does explain why they added a "summon mystic flaming swords" AoE power to Sorcery on the PTR though. (And does anyone actually use those items? They're a nice novelty, but...) doomfunk posted:You're pretty much spot-on with what I'd advise, Asimo. quote:steady shot grants an on-next-hit crit buff Also, if you're taking advantage of Bullet Ballet (and you probably should as it's amazing, just be sure to grab its Advantage ASAP), you might want to look into Form of the Tempest. Enrage has higher boost to your damage since it'd work on your ranged powers, but you'll be critting quite a bit and the energy return from Focus is both reliable and easy, and the damage boost in melee is quite noticeable. Regardless, you almost certainly want to take Howl from Supernatural, as it both applies/refreshes Enrage for your pistols powers to exploit (although it doesn't stack it), but it also drops fear on everything around you (making your darkness powers better). Even with a 25ish second cooldown, it is literally perfect for a Munitions/Darkness hybrid build.
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# ? Jul 20, 2011 21:33 |
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I would probably take Tempest for AoE over Shadow Embrace for Pistols/Darkness. If you're using Quarry or Defiance the bonus to Shadow Embrace is nothing, and it already has lower damage to compensate for its control advantages. Besides, Lead Tempest is 90% of the reason you'd want to be Dual Pistols instead of just general Munitions. The other 10% is Bullet Ballet. Regarding Tornado Flight, one thing I didn't get to try on the PTS is the environmental effects. Apparently it acts like Earth Flight and picks up an effect depending where you cast it. In the Powerhouse there were some stones in the tornado, but people on the forums say it picks up leaves, sand and fire too. If it was dynamic and picked stuff up as you traveled over them I'd be all over that, but as it is it's too boring to spend money on. Maybe if a Wind powerset ever comes out, but right now it's not enough for me to make a character for, nor do I have any who would use it. Aphrodite fucked around with this message at 21:51 on Jul 20, 2011 |
# ? Jul 20, 2011 21:47 |
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Whoops, forgot to mention Form of the Tempest as an absolute requirement. Killer Instinct already procs from crits, double energy on each crit is juicy. Did Lead Tempest get some kind of buff or something that I missed, turning it from a poo poo power with great range into some kind of awesome power? That's several goons now who've been praising it when every time I've ever had it in a build it's underperformed colossally.
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# ? Jul 20, 2011 22:08 |
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It wasn't terribly recent, but they smartened up the targeting AI and raised the chances a bit. It will actually kill minions 90% of the time in a single maintain now, and any it doesn't are usually low enough to be killed by a tap of Assault Rifle or Mojo. Also it looks awesome, and as I've explained before, that's what's most important.
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# ? Jul 20, 2011 22:25 |
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Wow thanks for all this advice, I can't wait to give it a whirl.
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# ? Jul 20, 2011 22:31 |
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I still sort of suggest SMG or Gatling Gun over Lead Tempest if you aren't holding totally to the dual-pistols theme. Lead Tempest's a lot better than it was, and it has an advantage that syncs well with Quarry (and BCR+RR), but the damage isn't that exciting and it's as far as I know the only attack power in the game that can theoretically do no damage. Okay okay, it's really unlikely, but there's still a 25% chance to miss each tick even with close-range targets and it is incredibly annoying to have some minion just not die after a full maintain. I find the cone attacks a lot more manageable too, since you can use them at range easier, even with Lead Tempest's giant AoE. That said, it's still basically the best power in the game for catching AoE aggro with Challengine Strikes. And it does look spiffy.
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# ? Jul 20, 2011 22:47 |
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SMG shares some models with the pistols I think, so if you're really set on the theme that's an option. It's mostly the pistol models that already look like SMGs, though.
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# ? Jul 20, 2011 23:00 |
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# ? May 11, 2024 16:39 |
whatspeakyou posted:those are all awful. Cage is semi-close, but how hard is it to gently caress up a t-shirt and pants? I'll post my War Machine later on. It's probably the best Iron Man suit you'll see in-game. I don't get how some people make ripoffs and then screw them up so badly at the same time. I've made Thor, Venom, Iron Man, War Machine, and Deathstroke before and they're all spot-on. I saw a hulk the other day in long tights. with spiked hair. and a smile on his face. This a hundred million times. What is it with pubbies, horrible knockoffs, and picking the most over-saturated color on the palette? At least get the coloring right if you aren't creative enough to use the costume pieces to the right effect.
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# ? Jul 21, 2011 02:06 |