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The Current State of Arena Challenge The fifth and most recent tournament was completed on 6/10/15, with Floss Thrice Daily, Managed by Tunicate, prevailing over Paranoid Ant-droid! Here is a link to the preliminary, opening free-for-all brawl. The actual tournament follows shortly after. Please note that this OP is quite out of date at this point. Posters are currently discussing how to continue with a new thread. Welcome to Dwarf Fortress Arena Challenge! The dwarf Happy Fun Stuff denies Ripper the strangler. credit: PublicOpinion In this thread, you create a character by selecting its name, race, skills, and equipment. Your character is then entered into a tournament with a multitude of other player-created characters. I run the entire tournament with the help of Jazzimus Prime's excellent site, stage each fight on my computer by creating each character in the testing arena with my latest, modded version of dwarf fortress. I will then post screenshots, link the combat log (example), and provide my own commentary on the fight. The loser is eliminated (generally) and the winner wins a bounty and advances to the next round of play. Essentially, you are the player and I run the game. You can view a bracket and schedule of the current round of play on the Arena website. The thread for registration and tech support is here. Arena For Tournament Four, characters will be starting on opposite ends of the central ring of the modified testing arena, shown here: Now edited with patented Fairfighttm technology to provide exactly ten steps between opposing parties, but plenty of room to maneuver otherwise! The even number of steps between combatants means that faster fighters will almost always end up with first strike, as intended. Note that Battle Royale events may have radically different arena formats, generally involving fire and great height. FAQ 1) What's going on? Is this the succession thread for dwarf fortress? Dwarf me! Hammer lord, hammer lord!!! Answer: No, this is something completely different! We take advantage of the newly-improved combat system in Dwarf Fortress to put together a fun Let's Play experience! Everything here is done in the "Object Testing Arena" in Dwarf Fortress. Now's your chance to finally get that hammer lord, though! 2) How many people per tournament? Answer: It varies. Recently, we've been able to do at least 64-man tournaments. Any late sign-ups are generally thrown into a "Battle Royale" free-for-all for the last slot or two. Team matches and special events are not out of the question for future tournaments. 3) Are these the same skill and item costs as you gave in the games thread/last tournament? Answer: No! Many of the values are changed each tournament in an attempt to make the tournament more balanced and fun. Please check all values used before working on your character! 4) What version of Dwarf Fortress is being used? Will you update as time goes on? Answer: I am using a specially-modified version of 0.31.25, and will not update in the middle of a tournament. I may update the version again for future tournaments. You are encouraged to download my modded game for any testing and experimentation, and are free to import weapons changes and the like into fortress mode if you want to. 5) When is the next Dwarf Fortress succession thread coming?! Answer: I don't know! But check out MATUL REMRIT in the meantime for an incredible fortress mode storytelling experience! What follows are the updated rules. You may want to skip directly to registering a gladiator and check back here later! Playable Races Size is by mass and influences both how much damage is done (bigger characters tend to do more damage) and how easy it is to knock over opponents. Larger characters will attempt to charge at and knock smaller enemies on the ground, giving them a massive speed and damage bonus over their fallen opponents, who often spend a slow turn trying to get back up. However, with high enough dodging skills charging opponents are often avoided and sent rushing by, opening up easy attacks on their back. Small competitors can do almost as much damage as large ones with slashing and stabbing, but bashing and punching works much, much better for big characters. Attributes are always an absolute value, so any given dwarf will have the strength, agility, and other stats of any other. Strength is for dealing damage and improving ability to carry around armor without penalty. Agility improves speed of actions and movement, often allowing a vital first strike. Toughness is ability to resist damage and fainting from pain. Endurance is the ability to keep fighting without becoming tired and eventually passing out from exhaustion. Recuperation is ability to heal wounds somewhat over long fights. Both normal and special unarmed attacks are only sometimes used when an object is not being wielded, and the character will generally prefer the use of the object, especially favoring weapons with which they have higher skill. Martial trances massively boost skills to phenomenal levels for a short time but happen only when facing multiple opponents. Races Each race has a certain point value that it may use to purchase skills and items. Smaller, weaker races receive additional points to make up for their shortcomings and to represent their relative cleverness. Gremlin Size: 12 Agility++ Strength+ Toughness+ Endurance+ Unladen Speed: 1129 Tiny: Dodging skill costs 25% less than for standard races. 1800 points May use 1-handedly: buckler, large dagger, whip May use 2-handedly: short sword, scourge, mace, war hammer Dark Gnome Size: 18 Agility+ Strength++ Unladen Speed: 1077 Tiny: Dodging skill costs 25% less than for standard races. 1750 points May use 1-handedly: buckler, large dagger, whip May use 2-handedly: pick, short sword, scourge, mace, war hammer Kobold Size: 25 Agility: ++ Strength: + Toughness: + Recuperation: + Unladen Speed: 1153 Tiny: Dodging skill costs 25% less than for standard races. 1500 points May use 1-handedly: buckler, large dagger, whip, short sword, scourge May use 2-handedly: spear, battleaxe, pick, mace, war hammer, bow Strangler Size: 40 Strength+++ Unladen Speed: 1029 Has two pairs of arms and three eyes 1375 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear May use 2-handedly: battleaxe, pick, mace, war hammer, flail, long sword, crossbow, bow Note: Modded with [CAN_LEARN] to use skills. Serpent Man Size: 50 Agility- Strength++ Toughness++ Endurance++ Unladen Speed: 992 Lacks legs, but has a tail. Will inject paralyzing venom upon a successful skin-breaking bite. 1300 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: flail, long sword, crossbow, bow Soldier Ant Woman Size: 50 Agility++ Strength++ Endurance++ Unladen Speed: 1018 Insect-proportioned body with two pairs of arms Will bite in unarmed combat 1300 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: flail, long sword, crossbow, bow Dwarf Size: 60 Agility: - Strength: + Toughness: ++ Endurance+ Unladen Speed: 952 Sometimes enter Martial Trance when facing superior numbers 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: maul, great axe, flail, long sword, crossbow Elf Size: 60 Agility: + Recuperation: + Toughness- Unladen Speed: 1048 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail May use 2-handedly: two-handed sword, halberd, pike, bow Goblin Size: 60 Strength: + Endurance: ++ Recuperation: + Unladen Speed: 996 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: maul, great axe, flail, long sword, bow, crossbow Human Size: 70 Strength+ Unladen Speed: 977 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow Molemarian Size: 90 Agility- Toughness++ Endurance+ Recuperation+ Unladen Speed: 956 Do not feel pain Centuar-like body with two arms and four legs 775 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail. May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow Note: Modded with [CAN_LEARN] to use skills. Tigerman Size: 130 Agility- Strength+ Toughness+ Unladen Speed: 952 925 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Werewolf Size: 110 Strength- Endurance++ Recuperation++ Unladen Speed: 1000 925 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Minotaur Size: 200 Agility-- Strength++ Unladen Speed: 941 Will gore with horns in combat 675 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Troll Size: 230 Agility-- Toughness++ Strength+ Recuperation+ Endurance- Unladen Speed: 936 Will gore with tusks and horns in combat 625 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Yeti Size: 270 Agility-- Strength+ Endurance-- Unladen Speed: 917 575 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Note: Must be modded with [CAN_LEARN] to use skills. Size Comparison Charts Please note that these are now slightly out of date, but can still give you a good idea of how the different species compare! Size Comparison Chart by fatedtemp Size Comparison Chart by Boing Size Comparison Chart by ZeeToo Skills The first level of each skill costs the purchase price, and each subsequent level n costs n times the original price, in addition to the price of the previous levels purchased to make it available. For example, if level one of a skill costs 5, level two will cost 10, level 3 15, etc. To actually buy level 3 of that skill from 0 would cost 5+10+15 = 30. Up to level 14 may be purchased in any skill. All weapon skills also give an innate parrying ability when the correct weapon is wielded in addition to improving accuracy and damage dealt. Remember to save some points for buying equipment. Fighting (generally improves all physical combat, generates opportunity-strikes for melee targeting) Cost: 15 Archery (generally improves all ranged combat, especially accuracy) Cost: 10 Axe (used for battle axe, halberd, and great axe) Cost: 30 Sword (used for short sword, long sword, and two handed sword) Cost: 30 Knife (used for large dagger) Cost: 30 Mace (used for mace and flail) Cost: 30 Hammer (used for hammer and maul) Cost: 30 Spear (used for spear) Cost: 30 Pike (used for pike) Cost: 30 Lash (used for whip and scourge) Cost: 30 Bow (used only in ranged combat with bow, for melee get sword skill) Cost: 30 Crossbow (used only in ranged combat with crossbow, for melee get hammer skill) Cost: 30 Misc. Object (used for picks, shield bashing, and stabbing with ranged ammunition) Cost: 25 Wrestling (in unarmed combat: holding enemies in place, choking, breaking joints) Cost: 5 Striking (fists) Cost: 10 Kicking (feet/tail) Cost: 10 Biting (used for both goring and biting attacks) Cost: 10 Dodging (improves the chance to leap away from charges avoid incoming attacks, even when prone) Cost: 20 Shield (greatly boosts chance to deflect attacks with shield or buckler) Cost: 20 Armor (helps avoid armor speed penalty, may be unnecessary with enough strength) Cost: 5 Skill Chart This chart put together by VladTheEater shows how many points it costs to get all the way to any particular level of skill. Note that for any single level of skill, you can subtract the current value of the level that you are at to find how much the additional levels will cost. Equipment Each type of equipment has a set value which is then multiplied by whatever material you choose to get the equipment made out of. All weapons are available in metal, and bows/crossbows also come in wood. Armor is available in metal, wood, and leather, depending on what type of armor it is. Shields are not available in leather. Characters may have a single one-handed weapon, a single two-handed weapon, two one-handed weapons, a one-handed weapon and shield, a shield alone (not recommended), or go entirely unarmed so that they may use wrestling and their special melee attack, if any. The number of hands used for each weapon varies by race. Materials- Format: Material Choice (Price multiplier) Description Cowhide Leather (0.75x) low-weight, very poor stopping power Oakwood (0.75x) low-weight, very poor edge, very poor stopping power Copper (1x) high-weight, mediocre edge, mediocre stopping power Silver (1.5x) very high-weight, poor edge, poor stopping power. good for bludgeoning weapons Iron (2x) medium-weight, good edge, good stopping power Bronze (2x) high-weight, good edge, good stopping power Platinum (2.5x) extremely high-weight, very poor edge, poor stopping power. excellent for bludgeoning weapons Steel (5x) medium-weight, very good edge, very good stopping power Adamantine (12x) extremely low-weight, exceptional edge, exceptional stopping power Weapons Note that bashing-type weapons are somewhat more expensive because they are effective using heavy materials such as copper or silver that can be purchased cheaply. However, the ideal material for bashing weapons is platinum, unless of course you can afford slade. Avoid using adamantine bashing weapons. All weapons may be sold back at half price in future rounds. Large dagger (cheap cutting weapon for small characters that slices through unarmored flesh extremely well) Cost: 90 Whip (unsharpened weapon that has the potential to cause a great deal of pain to unarmored and armored targets alike. functions like a long flail with small chunks of metal along its length) Cost: 140 Scourge (sharpened whip that can cut unarmored flesh to ribbons with ease, but is somewhat less effective against armor) Cost: 120 Short sword (small sword that is used for both slashing and stabbing, allowing it to sever limbs and hit internals. performs poorly against armored targets) Cost: 100 Long sword (large sword that is used for both slashing and stabbing) Cost: 110 Two-handed sword (very large sword that only tall creatures can wield. both slashing and stabbing) Cost: 120 Battleaxe (heavy weapon that can sunder unarmored flesh with terrifying ease. largely ineffective against heavily armored opponents) Cost: 90 Great axe (massive axe with a long handle. surprisingly ineffective against heavily armored opponents) Cost: 100 Halberd (long, axe-like weapon that can only be used by tall creatures. Has hacking AND spear-like stabbing attacks) Cost: 120 Mace (solid bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 180 Flail (unwieldy but harder-hitting version of mace, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 200 War hammer (bashing weapon with smaller contact area, best used with heavy metals, extremely effective against armor. works well even with cheap metal) Cost: 200 Maul (crude, massive bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 170 Spear (simple stabbing weapon, good for piercing internals if you can find a way through armor) Cost: 110 Pike (very long stabbing weapon, great for hitting internals if target is not well-armored) Cost: 120 Pick (Uses the misc obj. user skill. can poke holes in your opponent, often even through armor) Cost: 100 Bow (very poor in melee, fires high-velocity projectiles. arrows tend to cause tremendous pain, but are poor at finishing off targets. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues) Cost: 150 Crossbow (very poor in melee, fires high-velocity projectiles. bolts tend to cause tremendous pain, but are poor at finishing off targets. slightly superior to bows. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues) Cost: 160 Weapon Chart Shields Note that the material used to make your shield does not impact block rate- an oak shield blocks just as well as a steel one. The material used will affect the damage you deal when bashing with your shield, and may provide some protection to the shield hand itself. Buckler (small shield with a blocking rate closely associated to shield skill. highly recommended for the very small races. not available in leather. unskilled blockrate of 12) Cost: 120 Shield (large shield with a high blocking rate, closely associated to shield skill. those with a good shield and the skill to use it can be nearly untouchable. not available in leather. unskilled blockrate of 20) Cost: 240 Armor Both a helm and 1-2 caps may be worn simultaneously. In addition, up to 3 layers of mail armor may be worn under plate or leather body armor. Leather Armor may not be worn with plate- both are hardened, rigid pieces. Otherwise, only one piece of armor allowed per slot. As with weapons, all armor may be sold back at half price. Head Slot Helm (protects the head, which can prevent you from being knocked out and from receiving blows to the brain that instantly end your life. attacks on the head have a 2% chance of finding a gap and ignoring the helmet entirely) Cost: 50 Cap (partially protects the head- it only has a 75% chance of intercepting any blow to the head. may wear up to two underneath a helm, reducing the odds of through-armor hits) Cost: 30 Body Slot Mail Shirt (only available in metal. protects the upper and lower body and upper arms and legs. includes a partial hood that protects the throat, ears, and face (but not the head), as well. if you can only afford one piece of armor, this would be a good choice. may be worn under a breast plate or under leather armor. you may stack up to three mail shirts at a time. attacks have a 5% chance of finding a hole through any given mail shirt, effectively ignoring it. additional mail shirts reduce the chance of this through-armor strike drastically. ineffective against bashing weapons) Cost: 90 Leather Armor (only available in leather. rigid, hardened leather that serves as cheaper alternative to breast plate. note that it has better coverage than a breast plate- it shields your upper arms and legs in addition to the entire torso. includes a partial “hood” similar to that of mail armor. reduces impact of blunt strikes to a degree) Cost: 80 Breast Plate (very sturdy armor that protects only the torso. not available in leather. virtually impossible to cut through if made out of strong material, and is more effective against bludgeoning attacks than a mail shirt) Cost: 80 Leg Slot Leggings (provides protection to the lower body and entirety of the legs, not including the feet. not available in wood. ineffective against bashing weapons) Cost: 50 Greaves (provides superior protection to the lower body and entirety of the legs, not including the feet, comparable to the rigidity of a breast plate. not available in leather) Cost: 60 Hand Slot (comes in set of two or four so all hands are covered) Gauntlets (not available in leather. protects the hands and lower arms) Cost: 40 Gloves (only available in leather. protects the hands and lower arms) Cost: 40 Foot Slot (comes in set of two or four so all feet are covered) Low Boots (protects the feet only) Cost: 30 High Boots (protects the feet and the lower legs) Cost: 40 Armor Chart Interest on Unspent Points As before, any points that you choose not to spend during a given round will accrue a modest 20% interest that may be spent on the following round's purchases. An exacting player may carefully bank up just enough extra points to afford a particular high-value item or skill a round earlier than would otherwise be possible. Pets The current rules do not include pets, sorry. They may return in the future. Previous Tournament Winners Floss Thrice Daily was crowned victor in the most recent series of matches. Dr Stranglelove achieved victory in the fourth tournament! Hail Theseus Bane (Bene Elim), Champion of the Arena, Winner of the Third Tournament! Beware: Bene Elim's gladiator will sport special champion's gear in the Fourth Tournament as part of his reward! The champion Theseus Bane himself, clad in and armed with the finest bronze. Credit: PublicOpinion Winners of the second, team-based tournament: Bundles (VladTheEater), Filthy Risen (Jessant), and William Tell (TheWhaler)! The Tenderizer (Geekkake) won the first tournament! Vox Nihili fucked around with this message at 06:33 on Jun 23, 2015 |
# ? Jul 22, 2011 08:37 |
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# ? May 30, 2024 13:14 |
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RESERVED This space will contain links to results as I run the tournaments. Vox Nihili fucked around with this message at 08:47 on Jul 22, 2011 |
# ? Jul 22, 2011 08:38 |
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The ArenaChallenge Website FAQ How do I register for the ArenaChallenge website? First, visit the Arena Challenge website at: http://arenachallenge.com Click the "Register" button at the top of the page. Enter your SA forums username, an e-mail address at which you can be contacted, and a password. Your account will be registered, but will not be activated just yet. Upon successfully registering at the Arena Challenge website, you will receive a numeric code value. Post this numeric code value over in the Arena Challenge Registration and Tech Support Thread, and the Arena Challenge administrators will activate your account. Note that your Arena Challenge password does NOT have to be the same as your SA Forums password. In fact, I strongly suggest that you choose something different, because at least one (now permabanned) forums user tried to steal forum passwords in this sort of manner before, and I don't even want to be suspected of anything like that. But with that having been said, I only store an encrypted version of your Arena Challenge password on the server, so I don't have any way of knowing what you have chosen for a password anyway. This means that if you forget your password, I can't send your old one to you, but I can reset it to a new password and send you that. Why do we need to register at a different website now in order to participate? In the past, the data management work required to run Dwarf Fortress Arena Challenge was an incredible pain in the rear end. Players would e-mail Vox Nihili their fighter builds, and then he would have to keep track of points and upgrades and the like for nearly 100 fighters at a time. All of this would slow things down considerably, and would also introduce the possibility of human error. The ArenaChallenge.com website will allow players to manage their own fighters, and the server will handle all of the data management. In addition, the server does other cool things to support the tournaments, such as creating Dwarf Fortress macros that will automatically build each fighter with their relevant skills and items, automatically generating schedules and tournament brackets, handle tournament betting, and more. I've registered for the site. How do I make sure that my fighter gets to participate in the tournament? From the Manage Fighters screen on the site, select your fighter and then select Apply for this fighter to join a tournament. If there is a new tournament that is currently accepting applicants, you should then be able to select that tournament. I just created a fighter, but I didn't get any points to allocate! What gives? Fighters will not receive their starting points until they have joined a new tournament. The reason for this is that the starting points for certain fighter races might be changed between tournaments for purposes of game balance. Therefore, we cannot give fighters their starting points until the new tournament is underway, or else certain fighters may have an unfair advantage or disadvantage depending on when they were created. Help! I can't remember my password for the site! Post a password reset request in the Arena Challenge Tech Support and Registration Thread. How do fighter macros work? From either the Manage Fighter or View Fighter pages for a fighter that you own, there should be a link that says Download this fighter's macro. Note that the site will prevent you from downloading a macro for a fighter you do not own, with the exception of your fighter's teammates in a team-based tournament. From here, click the "Download this fighter's macro" link. The .MAK file you download should be placed in your DwarfFortress/data/init/macros folder. In order to use the macros generated by the site, from the main screen after loading Dwarf Fortress, you must first select Object Testing Arena. In the arena, press k for the Look Around / Create menu. Once there, press c to create a creature. From there, press Ctrl-L to load your macro, then Ctrl-P to run it. Then just sit back and watch as your fighter's skills and items are created for you automatically. More to come... Jazzimus Prime fucked around with this message at 20:40 on Oct 12, 2015 |
# ? Jul 22, 2011 08:38 |
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Link Repository The Arena website, where 60% of the action now takes place Technical and Registration thread Changelog for the new Arena Challenge mod New, modded game files for testing and general use Old Arena Challenge thread General Dwarf Fortress thread Dwarf Fortress Wiki- some information will not be valid for our modded game Main Dwarf Fortress website The excellent Ironhand Graphics Set used in this thread Vox Nihili fucked around with this message at 22:14 on Mar 8, 2012 |
# ? Jul 22, 2011 08:38 |
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Awesome. I'm going to get spading some builds right now. Vox, Jazzimus, thank you both for all this. You guys rock.
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# ? Jul 22, 2011 08:43 |
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Oh god I need my password reset on the challenge site and I cant find where to send the request.
Synthbuttrange fucked around with this message at 08:54 on Jul 22, 2011 |
# ? Jul 22, 2011 08:52 |
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Oh, before I forget, the tournaments have a very fun secondary aspect. You can place bets on battle outcomes and compete with your fellow goons for hoarding the largest quantity of virtual money! Now you can even do so through the Arena website! Bad Munki will be around the thread sometime to explain some of the finer points.
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# ? Jul 22, 2011 08:52 |
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SynthOrange posted:Oh god I need my password reset on the challenge site and I cant find where to send the request. Try this thread.
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# ? Jul 22, 2011 08:56 |
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SynthOrange posted:Oh god I need my password reset on the challenge site and I cant find where to send the request. Request a password reset here: http://forums.somethingawful.com/showthread.php?threadid=3349284 This will be included in the Website FAQ post above once I'm finished editing it. Although, SynthOrange, it looks as though you've registered your fighter for the tournament already anyway?!
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# ? Jul 22, 2011 08:57 |
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Welp, time to start grinding out Bowbolds in my Kobold farm to figure out which build works best for the starting phase.
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# ? Jul 22, 2011 08:57 |
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Ground floor! Now to balance testing time versus being sure I get a slot... and I'll see if I can't make a corrected size chart in the next few days for the new race sizes, but my time's a bit sparse.
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# ? Jul 22, 2011 08:57 |
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Vox, Jazzimus, even you Munki, I just want to say, you guys are all the best. The amount of effort you have put into this is really phenomenal, and I think that this wouldn't be nearly as great is it is without you guys working so hard on this, so, thank you. That said, I can't wait for Brometheus the were PS: Ground floor!
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# ? Jul 22, 2011 09:01 |
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11/60 slots filled.
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# ? Jul 22, 2011 09:19 |
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After my highly effective betting last round it'll be nice to make other people lose money. (Though I'm definitely going to try my best. ) The last three have been stupendous you guys (the team behind this madness.) Thanks for continuing the butchery. I guess the moral here is insomnia is sometimes nice.
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# ? Jul 22, 2011 09:21 |
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yesyesYES e: ZeeToo posted:Ground floor! Now to balance testing time versus being sure I get a slot... Boing fucked around with this message at 09:30 on Jul 22, 2011 |
# ? Jul 22, 2011 09:27 |
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Oh, for arena testing, if people dislike having the other creatures in there, you can use this creature_arena.txt which just copied and pasted all of the gladiator races and put them into one .txt file for easy modification, and more importantly so you can safely delete all other creature files to remove clutter in the arena mode. Find your favorite race faster! (Not advised for world generation.) Krysmphoenix fucked around with this message at 09:29 on Jul 22, 2011 |
# ? Jul 22, 2011 09:27 |
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Hey, Vox? Is Silver supposed to be 1.5x? Was it changed from 1.25x?
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# ? Jul 22, 2011 09:34 |
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Finally I dont have to fight throught the battle royal to enter
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# ? Jul 22, 2011 09:34 |
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Do we know approximately how much a single + of strength is worth in terms of size? Like a dwarf has Strength + but is size 60 compared to a human 70, are they roughly identical?
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# ? Jul 22, 2011 09:56 |
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Boing posted:I'm doing this except instead of testing I'm trying to think of a punny name (fun fact: It was supposed to be Theseus' bane i.e. 'the bane of Theseus' but the arena challenge website didn't like apostrophies). In the end I made a new DF world and used the 'name fortress' feature to name my new Dwarf. And I'm still not completely happy.
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# ? Jul 22, 2011 09:56 |
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VladTheEater posted:Hey, Vox? Yep, shoot. Please note that the weapon/armor charts currently in the OP have the wrong cost for silver items! The website should always have the correct values, though. Vlad, if you wouldn't mind making fresh copies of those two charts, I would appreciate it greatly. This is what I get for making all sorts of last-minute changes. Copper bashing weapons are a very viable, cheap alternative to silver, by the way. quote:Do we know approximately how much a single + of strength is worth in terms of size? Like a dwarf has Strength + but is size 60 compared to a human 70, are they roughly identical? That's a tough one. It's very, very difficult to quantify. I think creatures with high strength attributes tend to effectively do more damage when pitted against their similarly-sized peers, whereas big creatures tend to do more damage to small targets, but do not get the same boost against equally-sized foes. Vox Nihili fucked around with this message at 10:11 on Jul 22, 2011 |
# ? Jul 22, 2011 10:00 |
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Arena Challenge character creator posted:Strangler - A four-armed ape creature with three eyes and razor-sharp teeth. I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else?
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# ? Jul 22, 2011 10:01 |
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I've got no idea what I'm doing, but I'm in. Let's see how 'randomly assigned points and skills guy' does in this situation. My poor dwarf will likely not last a round.
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# ? Jul 22, 2011 10:02 |
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Brick Moses posted:I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else? That's Dwarf Fortress' description of the race, not quite Vox's description of it. So it's bite is effectively the same, just a different size race with different strength. Yay, people use stuff I make!
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# ? Jul 22, 2011 10:04 |
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Brick Moses posted:I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else? They do tend to bite more, since it is their "primary attack" when unarmed. In old versions, they would bite almost exclusively, but now they mix it up more. Their strength definitely does add some oomph to those bites, though.
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# ? Jul 22, 2011 10:08 |
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Over one-quarter of the spots in the tournament (18 of 64) have already been taken! If there proves to be sufficient interest, and if Vox is willing, we might even expand this tourney to 128 participants! Brick Moses posted:I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else? Krysmphoenix posted:That's Dwarf Fortress' description of the race, not quite Vox's description of it. So it's bite is effectively the same, just a different size race with different strength. Krysm is correct, I used the basic descriptions for each fighter race from the default creature descriptions in the DF raws as defined by Toady.
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# ? Jul 22, 2011 10:09 |
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Bene Elim posted:Oh the names! I've spent a stupid ammount of time trying to get a good name for this tourney. I'm very happy with my champions name, but it may unfortunately turn out that he doesn't do-what-it-says-on-the-tin. We'll see, once I get my points.
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# ? Jul 22, 2011 10:09 |
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Alright; thanks for clearing that up. Looking forward to tournament start!
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# ? Jul 22, 2011 10:16 |
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Silver prices updated! Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin'
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# ? Jul 22, 2011 10:28 |
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VladTheEater posted:Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin' Done.
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# ? Jul 22, 2011 10:37 |
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VladTheEater posted:Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin' oh god I hope you're not thinking the same thing I was thinking with '(The) Golden Bull'. EDIT: cucka posted:Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it. Quick, give him a wooden hammer and zero hammerdwarf skill. Then seed him against me. TheWhaler fucked around with this message at 10:50 on Jul 22, 2011 |
# ? Jul 22, 2011 10:40 |
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Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it.
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# ? Jul 22, 2011 10:43 |
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Time for random speculation! Of the first 19 registered fighters, we have: Gremlin: NONE Dark Gnome: 2 Kobold: NONE Strangler: 3 Serpent Man: 2 Soldier Ant Woman: NONE Dwarf: 2 Elf: 1 Goblin: NONE Human: 1 Molemarian: 1 Tigerman: NONE Werewolf: 2 Minotaur: 3 Troll: 1 Yeti: 1 With Stranglers and Minotaurs most commonly picked so far it seems like +Strength is a very desirable trait!
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# ? Jul 22, 2011 10:44 |
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cucka posted:Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it. Great! Please go ahead and register, and enter your hammerdwarf into the tournament! I don't totally blame you for jumping the gun, seeing as how you might have to wait an extra week or two to get dwarfed in a traditional DF fortress thread if you stop and take the time to read the entire thread. But this isn't one of those traditional DF fortress threads, and it doesn't work quite like the ones you might be used to.
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# ? Jul 22, 2011 10:55 |
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Great! Glad to see a new tourny finally going, followed the last one way before i joined. Thanks to Jazzimus and Vox for all the stuff they've done so we can read about yeti and gremlins and the like stabbing/squishing/slicing each other to death, and thanks to Munki so we can all express our inner compulsive gambler. Jeans fucked around with this message at 12:37 on Jul 22, 2011 |
# ? Jul 22, 2011 11:18 |
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Well, for anyone who may read the thread while making my mistake, note that after you create a fighter character, you have to apply to join the tournament; you can't just make a character and be done with it. I'd be a few spots higher in the list if I'd figured that out from the get-go. Not that it matters.
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# ? Jul 22, 2011 11:38 |
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The trials were brutal. Many young kobolds were made out of nothing, to fight against creatures of many sizes and weaponry as those above watched and studied. They were made with varying skills and bows of different materials, each one fighting for their dear life. A very lucky few managed to kill their foe from a far distance, before they would be crushed. However, those kobolds were deemed cursed by the Random Number God, and cast into obsidian. Although they were skilled and would make fine gladiators, should they miss but once in the Arena, their fate would be sealed. One was different. She was quick on her feet, yet her arrows flied true. Each time the savage beast lunged toward her, she would step aside. Her ears flopped and the tail swayed with the motion, but this was not a dodge of desperation, but a well trained dodge that she would use again and again. When at last the beast collapsed in pain and the head crushed beneath the metal bow, she kried out: "Chroyikis! Chroyikis Dadreechinthleeblifus Frupladlusfidrotus!" And those above smiled. The Krying Phoenix was reborn. tl;dr: Think I found a good balance between Archery, Bow and Dodging. Someone has to be the stupid idiot to try a bowbold build again and again to see if it's balanced against the others.
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# ? Jul 22, 2011 11:41 |
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Definitely in on this again. Let's see how quickly my human fighter can get his arse kicked this time.
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# ? Jul 22, 2011 11:43 |
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Excellent (and really quick password reseting, too, thanks!). I'm prepared to send in my Cobra Kai-esque stepping stone for others to progress.
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# ? Jul 22, 2011 11:52 |
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# ? May 30, 2024 13:14 |
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Arena Challenge site posted:19. Dr Strangelove, Male Strangler (managed by Shorter Than Some) Why isn't this Dr Stranglelove. Someone change it
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# ? Jul 22, 2011 12:08 |