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The best TF map is The Rock.
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# ? Jul 23, 2011 22:34 |
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# ? May 14, 2024 13:32 |
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Is there a way to play Strife, with voice acting, in GZDoom? I've played it before through Zdoom, but I don't recall it having any voice acting, except for the intro, so was I doing something wrong?
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# ? Jul 23, 2011 22:45 |
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Pheener posted:Is there a way to play Strife, with voice acting, in GZDoom? I've played it before through Zdoom, but I don't recall it having any voice acting, except for the intro, so was I doing something wrong? You need to load VOICES.WAD as a PWAD (or drag it onto your zdoom/gzdoom exe), then you should get the voice acting. The first guy you come across (who gives you the crossbow) has voice acting, so you should know pretty soon if something's up!
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# ? Jul 23, 2011 22:52 |
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As long as you have VOICES.WAD in the same directory as GZDoom and STRIFE1.WAD, it will pick it up automatically when you load STRIFE1.WAD.
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# ? Jul 23, 2011 23:03 |
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Alternately you can place the strife folder in the GZdoom directory, and have ZDL load the strife wad from there. Works for me! This is more complicated, surely. I just think strife deserves it's own directory. Kazvall fucked around with this message at 23:17 on Jul 23, 2011 |
# ? Jul 23, 2011 23:12 |
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Thanks for all the advice, but I'm no newbie to ZDL and such, I just must've always just dragged the wad over without thinking. Definitely looking forward to going through this again.
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# ? Jul 23, 2011 23:21 |
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You can actually play some strife levels in Co-op using Skulltag, except it crashes when you try to exit a level. But, you can play Strife DM.
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# ? Jul 24, 2011 00:24 |
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For anybody that wants to play Quake 1 custom single player levels, Quake Injector is easily the best way to install and play them. All you need to do is select a level (or level set) you want to play, click on "download" and it'll install it for you and let you run what you downloaded without having to gently caress with command parameters. It really should go into the OP.
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# ? Jul 24, 2011 05:46 |
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closeted republican posted:For anybody that wants to play Quake 1 custom single player levels, Quake Injector is easily the best way to install and play them. All you need to do is select a level (or level set) you want to play, click on "download" and it'll install it for you and let you run what you downloaded without having to gently caress with command parameters. It really should go into the OP. Wow! That is a really nice find.
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# ? Jul 24, 2011 08:36 |
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Noobtubing is surprisingly fun in Doom (click for huge): Im playing a bit of Real Guns Hardcore and is a total surprise, tons of guns, more enemies (some of them modified to be way faster/stronger) and guns arent that bad looking in doom engine. Definately a different alternative to brutal doom.
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# ? Jul 24, 2011 11:08 |
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Guillermus posted:Noobtubing is surprisingly fun in Doom (click for huge): Guaranteed I've played real guns with you in the past couple of days! If you are playing online, that is. It's a lot of fun for anyone who hasn't checked it out.
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# ? Jul 24, 2011 11:18 |
Wikipedia Brown posted:The best TF map is The Rock. This is the Prison one, right? Yeah, that one is amazing
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# ? Jul 24, 2011 14:18 |
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fishmech posted:This reminds me, is anyone aware of a nice front end for playing back doom.exe/doom2.exe compatible demos in a compatibility-focussed source port like PRBOOM+ or Chocolate Doom? When I was running Windows XP I managed to properly associate demo .lmps with PRBOOM+ for that, but can't figure out how to do it properly in Windows 7. And ZDL which I normally use as a launcher doesn't seem to have any way to autostart a demo when loaded. QLZD should do it, just add the lmp to the file list. You may need to set the compat flags in the little command line box though. I just tried a plutonia speed run demo with prboom+ and it worked a peach.
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# ? Jul 24, 2011 18:06 |
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SavageMessiah posted:QLZD should do it, just add the lmp to the file list. You may need to set the compat flags in the little command line box though. I just tried a plutonia speed run demo with prboom+ and it worked a peach. I can't find this QLZD thing, do you have a link?
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# ? Jul 24, 2011 18:10 |
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fishmech posted:I can't find this QLZD thing, do you have a link? http://forums.somethingawful.com/showthread.php?threadid=3420790&userid=0&perpage=40&pagenumber=1 In the OP, under "quickly launchering GZDoom". (Ctrl+F failed me, too). It's the one I use, it's lightweight and good! I overwrote my profiles a few times because I'm dumb, but now it's great.
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# ? Jul 24, 2011 18:35 |
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Speaking of QLZD profiles: SavageMessiah, I was wondering if it's too much trouble to make it produce an .ini file with each profile separated by a blank line and each individual WAD file path on a separate line? I've had to edit it a couple of times and though it was easily doable, it was a bit tough to find what I needed.
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# ? Jul 24, 2011 19:08 |
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I'd basically have to completely rewrite the loading/saving to do that, I'm relying on Autohotkey's ini file support for all of that. I'm already looking at rewriting the thing in a more rational programming language, the only reason I haven't done it already is that I've been looking for a way to do it and still keep it < 1MB with no external dependencies (and not be painful to write). Do you just want this for readability?
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# ? Jul 25, 2011 00:17 |
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SavageMessiah posted:Do you just want this for readability? Easy editing, pretty much. It's not really important by any means (I rarely do it), which is why I asked if it's too much trouble. Seeing as it is a bigger pain in the rear end than I thought it would be it's not something to worry about
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# ? Jul 25, 2011 01:38 |
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I'll keep it in mind for the next version, if I ever make it.
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# ? Jul 25, 2011 01:56 |
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I'm putting the music wad together, would 8 instrumentals be enough for a good doom experience? http://tindeck.com/listen/vtbq
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# ? Jul 25, 2011 17:58 |
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Didn't see this posted yet - John Carmack gave an interview with Gamespot and discussed his plans for Doom 4 on consoles, and how it fits in with id's plans for Rage.quote:[...]in terms of Doom 4, what's the status of that?
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# ? Jul 26, 2011 00:29 |
Zero Star posted:Didn't see this posted yet - John Carmack gave an interview with Gamespot and discussed his plans for Doom 4 on consoles, and how it fits in with id's plans for Rage. Or thirty-monster closets...
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# ? Jul 26, 2011 01:50 |
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I've grown to accept Doom 3 over the years. Maybe one day I will also accept Doom 4 for what it probably will be.
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# ? Jul 26, 2011 01:55 |
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I thought the id team were going to do Quake V after Rage?
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# ? Jul 26, 2011 02:22 |
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I wonder - what if you took Doom, Quake, and Quake 2, showed them to some 10 year old kids, and asked them which game had the best graphics? For the sake of fairness, you could run each game through source ports and have them render at the same resolution.
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# ? Jul 26, 2011 02:50 |
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Maxwell Adams posted:I wonder - what if you took Doom, Quake, and Quake 2, showed them to some 10 year old kids, and asked them which game had the best graphics? For the sake of fairness, you could run each game through source ports and have them render at the same resolution. That would be like asking 20 year olds whether Galaxian or Space Invaders had better graphics. It all looks the same probably, although Quake 1 stands out because of its dark, contrasty color palette.
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# ? Jul 26, 2011 03:10 |
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So I've got an issue with KDiZD. Every time I reach the unnecessarily gaudy intermission with the 3D map and ridiculous stat pages, I run into "No map data loaded" and the only way to continue is to nextmap it and lose the progress of the map prior. This is with both skulltag and GZDoom. It almost works with zdoom, though sometimes it gets stuck in the stat selection and won't allow me to get to the "exit intermission" tab. Is there any way around this? I think I recall an older version with the classic intermission screen, but I haven't been able to dig anything up.
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# ? Jul 26, 2011 03:50 |
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Sort of in the spirit of the above graphics discussion, here's some screenshots from recent Quake singleplayer maps. These are using Fitzquake, which is a fairly faithful GLQuake-ish renderer (as opposed to ports like DarkPlaces that add special effects). "A Roman Wilderness of Pain" "Unforgiven" "The Altar of Storms" "The Anomaly 2: Water" The shots below are from me working my way through the mini-episode "Arcanum"; I'm probably not halfway through yet. (BTW while I recommended Arcanum in an earlier post, I hear that there are some save/load issues later in the episode. Sounds like they will be addressed in a re-release later this year.)
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# ? Jul 26, 2011 06:10 |
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Johnny Law posted:Sort of in the spirit of the above graphics discussion, here's some screenshots from recent Quake singleplayer maps. Where is a good place to find some Quake maps that really show off new engine features? Coop play is a plus.
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# ? Jul 26, 2011 06:31 |
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Quake Injector ( http://haukerehfeld.de/projects/quakeinjector/ ) has been mentioned a couple of times here; it will let you sort by release date as well as by "rating" (not sure where the rating comes from), and it makes it really easy to try stuff out. http://www.celephais.net/board/ is the current hangout for Quake mappers so you will see new releases there, and you can also ask for opinions about stuff like "best recent maps for co-op play". I'm not actually sure about the best way to do co-op, especially for recent maps that tend to require certain Quake ports (that support larger numbers of entities or similar changes). As far as I can tell, Fitzquake for example does support hosting and connecting to co-op games, but I haven't tried it myself. If you're playing a "vanilla" map that doesn't require any particular Quake engine, then an approach that I _have_ done myself is to run a QuakeWorld server (mvdsv) using the exCoop mod, and have the players connect to that using ezQuake. But that will probably be too much hassle if you're not already up to speed on running QW servers. JLaw fucked around with this message at 06:56 on Jul 26, 2011 |
# ? Jul 26, 2011 06:53 |
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treat posted:So I've got an issue with KDiZD. Every time I reach the unnecessarily gaudy intermission with the 3D map and ridiculous stat pages, I run into "No map data loaded" and the only way to continue is to nextmap it and lose the progress of the map prior. This is with both skulltag and GZDoom. It almost works with zdoom, though sometimes it gets stuck in the stat selection and won't allow me to get to the "exit intermission" tab. I had problems with KDiZD crashing (not during the intermission screen) and downloading the newest GZDoom fixed it. I realize this might not be at all relevant to your issue but it's all I personally can offer, so maybe try updating if you haven't. On that note, the earlier discussion about KDiZD made me load up and go through it again these past few days. Verdict: still owns, gently caress the haters
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# ? Jul 26, 2011 07:11 |
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emoticon posted:That would be like asking 20 year olds whether Galaxian or Space Invaders had better graphics. It all looks the same probably, although Quake 1 stands out because of its dark, contrasty color palette. Yeah, I mean on that TF intro video that got linked earlier in the thread, The comments that weren't people thinking it was a New Team Fortress or going "there's a team fortress before 2?" were people saying it looked like Minecraft And Galaxian's graphics are technically better. But the aliens all look like crappy butterflies. Space Invaders is cooler looking.
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# ? Jul 26, 2011 08:18 |
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Don't think it's been posted yet, but everybody should give the singleplayer Doom wad "Unloved" a shot. It's... certainly something. I literally have no idea A: What the gently caress is going on and B: What the hell I'm supposed to do now. (Seriously, I'm an hour in, I've got the three keycards, I don't know where to use the red one, and apparently I still need to collect the skull keys.)
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# ? Jul 26, 2011 14:49 |
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RickVoid posted:Don't think it's been posted yet, but everybody should give the singleplayer Doom wad "Unloved" a shot. It's... certainly something. I literally have no idea A: What the gently caress is going on and B: What the hell I'm supposed to do now. (Seriously, I'm an hour in, I've got the three keycards, I don't know where to use the red one, and apparently I still need to collect the skull keys.) That's possibly the least encouraging recommendation I've ever read.
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# ? Jul 26, 2011 17:58 |
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Rather Dashing posted:That's possibly the least encouraging recommendation I've ever read. How about this: Clever use of a hub world, terrifying levels, and is the only time Doom has ever legitimately made me feel frightened.
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# ? Jul 26, 2011 18:01 |
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Mak0rz posted:How about this: Clever use of a hub world, terrifying levels, and is the only time Doom has ever legitimately made me feel frightened. Yeah, it's a really, really good campaign. Just don't play it on UV, because you WILL die a thousand times. Treat the difficulty levels as 'Easy, Normal, Hard, Very Hard, Insane' rather than the usual 'Ignore, Ignore, Ignore, Normal, Hard'. The sequel is shaping up excellently, too. Fantastic use of sound and music in that so far.
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# ? Jul 26, 2011 18:21 |
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Dominic White posted:Yeah, it's a really, really good campaign. Just don't play it on UV, because you WILL die a thousand times. Treat the difficulty levels as 'Easy, Normal, Hard, Very Hard, Insane' rather than the usual 'Ignore, Ignore, Ignore, Normal, Hard'. I play most custom wads on Hurt me Plenty . I've completed the two Dooms on UV but it seems that most custom levels are a touch harder and usually have me moving along at a snail's pace, quick loading thousands of times. I'll give it a go then - currently enjoying a blast through Shores of Hell with Brutal Doom and the 2011 music. Rev. Melchisedech Howler fucked around with this message at 19:27 on Jul 26, 2011 |
# ? Jul 26, 2011 18:31 |
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I decided to replay Heretic, and... did I accidentally grab a weird custom WAD or was this game insanely hard? Compared to DOOM there's like 200x the number of enemies. Before I'd even grabbed the ethereal crossbow I was opening doors and finding 5 or 6 golems behind them. e: Also how do I set up Chocolate Doom Raven Branch to use WASD instead of the arrow keys, and strafe instead of turning?
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# ? Jul 26, 2011 18:39 |
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Rather Dashing posted:I play most custom wads on Hurt me Plenty. I've completed the two Dooms on UV but it seems that most custom levels are a touch harder and usually have me moving along at a snail's pace, quick loading thousands of times. Is it just me or is there a big leap in difficulty between HMP and UV? I blasted through all of Doom on HMP without much trouble*, but on UV I die four or five times on E1M1. * Except Thy Flesh Consumed
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# ? Jul 26, 2011 18:56 |
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# ? May 14, 2024 13:32 |
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Turns out in Brutal doom kicking a zombie marine doesn't out right kill them! I learned this after kicking a shotgunner to focus on a cacodemon just for him to stand back up and shoot and kill me from behind!
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# ? Jul 26, 2011 20:06 |