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Please tell my multiple shields work well, with the understanding that I'm not, not going to add in multiple shields.
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# ? Jul 23, 2011 05:19 |
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# ? May 30, 2024 13:49 |
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resistentialism posted:Please tell my multiple shields work well, with the understanding that I'm not, not going to add in multiple shields. Well, they work at least about as well as a single shield if I recall. Haven't done any conclusive testing in that department, though.
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# ? Jul 23, 2011 05:59 |
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I have. I'm 90% sure that individual weapons and shields each get their own parry/block chance.
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# ? Jul 23, 2011 06:04 |
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At the very least if you have more than 2 arms and have multiple shields, and one arm gets cut off, you will still have a shield! Speaking of which, what effects bleeding out? I've had fighters lose a limb and keep chewing through multiple opponents (delivered in a serial fashion), and other times a lost limb leads to an almost-immediate death through bleeding.
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# ? Jul 23, 2011 06:33 |
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Red_October_7000 posted:At the very least if you have more than 2 arms and have multiple shields, and one arm gets cut off, you will still have a shield! Speaking of which, what effects bleeding out? I've had fighters lose a limb and keep chewing through multiple opponents (delivered in a serial fashion), and other times a lost limb leads to an almost-immediate death through bleeding. Smaller species bleed out easier. I think toughness may also play a role.
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# ? Jul 23, 2011 06:40 |
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Vox Nihili posted:Smaller species bleed out easier. I think toughness may also play a role. That explains why a dark gnome fell apart after he got his hand taken off, however the one who kept going missing a left arm is my elf, she took out two more fighters whilst missing an arm and I never actually stuck around to see her bleed out; I think I decided to do another round of tests with a fresh fighter so I'd have more accurate results.
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# ? Jul 23, 2011 06:49 |
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The game models bleeding out pretty well, actually. The larger you are, the more little cuts you can take. If you have better endurance/recuperation/toughness, you can take hits better. Not sure which exactly governs what there. Only a few things will make you bleed out in short order. Major damage to the heart, gut, or the removal of limbs will do it--in ascending order of how much time you have left. I've seen a few unfortunate gladiators attempt to keep fighting while down up to three limbs, though that's never ended well for that guy. Edged weapons with a larger contact area deal more grievous blows, though they are less effective against armor they can't cut through. A spear point doesn't leave much of an injury; it's more a pin-prick. A great axe or halberd against a soft target will often bisect the unfortunate victim (in a test, I saw a human halberdier cut a yeti in two at the waist). Keep in mind that weapon size is independent of its wielder; a yeti holds the same dagger that a gremlin does. You don't get much of a bleeding problem from bashing weapons, and there's a few other ways to kill a target.
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# ? Jul 23, 2011 06:59 |
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ZeeToo posted:The game models bleeding out pretty well, actually. The larger you are, the more little cuts you can take. If you have better endurance/recuperation/toughness, you can take hits better. Not sure which exactly governs what there. Thanks for the info! The dagger itself must be something akin to an Arkansas Toothpick, to the gremlin it's the size of a short sword, the yeti probably wields it more like a Fairbairn-Sykes knife. How the hell this works out with bows, we may never know...
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# ? Jul 23, 2011 08:32 |
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megane posted:Yeah, I entered a Kobold, but here's how every single test against a larger opponent goes: Well if you look at the attack formula, not taking armour into account: RND(X) is a number between 0 and X so charging and size are both a pretty big deal. Also, here is a quick and dirty arena map with 64 rings for everyone to test with. Copy and paste it over your current data/init/arena.txt: http://sharetext.org/AWWH If it looks ugly it's because I had to edit it for the new 10 paces starting distance. e: These fights are going to be incredibly gory now that contestants don't pass out when they break a nail e2: An example - I didn't let my arena finish collapsing before I paused and put the dudes in. Jack the Lad fucked around with this message at 09:47 on Jul 23, 2011 |
# ? Jul 23, 2011 08:50 |
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It's been just over 24 hours, and 82 of 128 spots have already been taken! That's almost two thirds! It's nice that it's taking more than 24 hours to fill up this tournament though. The previous tournament allowed only 64 participants, and filled up in less than 24 hours. Because of this, quite a few people who lived on the other side of the earth weren't able to join that one before it was closed. For this tournament, however, there are no excuses! Jack the Lad posted:Cool! Where did you get this? Did someone actually disassemble Toady's code and try to read the binary?
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# ? Jul 23, 2011 10:23 |
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Jazzimus Prime posted:Cool! Where did you get this? Did someone actually disassemble Toady's code and try to read the binary? Toady posted over on the bay12 forums. Toady posted:Let's say we've got a weapon with damage 65. The craft quality modifier is applied to that, so say it was well-crafted and we therefore have 65*6/5. This is 390/5 = 78. Let's say the metal modifier is 75%, so it's then reduced to 58. This is divided by 10, 5. And then we pick a number from 1 to 5, say, 4. 4 is greater than (5+1)/2=3, so this attack is marked as "strong", and is therefore eligible for stuck-ins. Also interesting is that the final attack number is multiplied by 2 if the defender is prone and the attacker is standing. So if you're bigger than someone you have a ton of advantages because everything compounds. Jack the Lad fucked around with this message at 10:58 on Jul 23, 2011 |
# ? Jul 23, 2011 10:52 |
Does that still apply with the way materials work now? From the references to a percentile material quality mod and the goring/burning damage types, it must be from before the 31.x series. The references in the formula to berserking make me think that badgermen should be made a playable race for the next tournament, though. They have the same 'always enraged' thing that the regular badgers do, right?
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# ? Jul 23, 2011 10:59 |
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Jack the Lad posted:Toady posted over on the bay12 forums. Very interesting. This information could probably be useful for purposes of game balancing.
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# ? Jul 23, 2011 11:07 |
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Jack the Lad posted:Also interesting is that the final attack number is multiplied by 2 if the defender is prone and the attacker is standing. So if you're bigger than someone you have a ton of advantages because everything compounds. Ah, so that's why when in my tests my minotaur was able to defeat molemarians even with a bashing weapon. And defeated stranglers with grandmaster wresting, striking, biting and dodging almost half the time.
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# ? Jul 23, 2011 11:36 |
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Jack the Lad posted:Well if you look at the attack formula, not taking armour into account: I'm almost entirely sure that this is an old formula that has been largely superseded by changes made in recent versions. For example, "material" and "quality" are no longer just flat variables dropped a single equation, and actual damage dealt (what the equation is showing) is no longer a simple numerical value. As complicated as this equation looks, the current version is far, far beyond this.
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# ? Jul 23, 2011 12:15 |
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Is there any way to save a build to make testing less tedious?
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# ? Jul 23, 2011 12:51 |
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Vox Nihili posted:I'm almost entirely sure that this is an old formula that has been largely superseded by changes made in recent versions. For example, "material" and "quality" are no longer just flat variables dropped a single equation, and actual damage dealt (what the equation is showing) is no longer a simple numerical value. I expect so, yeah - Toady's post dates from June 2009. It's still super interesting to see behind the scenes a little.
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# ? Jul 23, 2011 13:23 |
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Is there a chance that the number of contestants will be boosted to 256 if we approach that number or will the battle royale be even more ?
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# ? Jul 23, 2011 13:34 |
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Asehujiko posted:Is there a chance that the number of contestants will be boosted to 256 if we approach that number or will the battle royale be even more ? From the looks of it sign ups are slowing down so it seems pretty unlikely that it will reach that stage. And besides it would be an obscene amount of work for Vox.+
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# ? Jul 23, 2011 14:07 |
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Whelp, I was going to just go in blind at 64 contestants and hope for the best, using a combination of things I've seen over the past three tournaments, but I guess if it's a single-elim 128-man. . . Strike the testing arena! (That formulae for combat makes my head hurt.)
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# ? Jul 23, 2011 14:29 |
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SynthOrange posted:George is going to make some new friends, and hug them and pet them and aww they broke. George is a great name for a yeti. Not as good as Jim, mind you.
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# ? Jul 23, 2011 15:03 |
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Somehow my tigerman fighter got entered in despite having no points to spend?
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# ? Jul 23, 2011 15:09 |
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Anticheese posted:Somehow my tigerman fighter got entered in despite having no points to spend? Same is true for all of us. When the tournament begins, we'll get our points to spend on the first round.
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# ? Jul 23, 2011 15:11 |
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Shorter Than Some posted:Is there any way to save a build to make testing less tedious? Yes. If you have problems with that, though, probably better to ask in the games thread than here.
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# ? Jul 23, 2011 16:57 |
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Jazzimus Prime posted:Sometimes proxy servers put backslashes in front of form-input quotation marks for some strange reason. I'll fix it for you as soon as my broadband internet comes back online I'm having to post this from my Android for the moment
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# ? Jul 23, 2011 18:35 |
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Shorter Than Some posted:Is there any way to save a build to make testing less tedious? In addition to the macro information that was posted, you can also create a large number of identical fighters as once as long as you don't go in and change their qualities. Just create them all in different areas/rooms, then do the same for a particular type of opponent to run mass tests to determine certain probabilities. quote:Is there a chance that the number of contestants will be boosted to 256 if we approach that number or will the battle royale be even more ? Nope, there is a firm limit at 128. We may yet fail to reach even that number unless there is a surge of people this weekend. I notice we are missing several of the regulars, though, who presumably stopped following the last thread when the tournament dragged on after their characters were eliminated. Vox Nihili fucked around with this message at 19:26 on Jul 23, 2011 |
# ? Jul 23, 2011 19:22 |
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Awright bringin' in a NaTm of Chei, or saving that a badass snakeman.
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# ? Jul 23, 2011 19:57 |
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Glad to hear there is still space, though I haven't got my registration at the Arena Challenge site confirmed yet. I'm assuming there's just a backlog, or people are actually out having lives. Anyway, hoping to have the chance to present the
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# ? Jul 23, 2011 20:11 |
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Kwathi posted:Glad to hear there is still space, though I haven't got my registration at the Arena Challenge site confirmed yet. I'm assuming there's just a backlog, or people are actually out having lives. Anyway, hoping to have the chance to present the I just approved all the queued-up registrations, so you're good to go. Halloween Jack posted:My fighter, Lon Chaney's Lover, is having the same issue. TIA Fixed.
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# ? Jul 23, 2011 21:00 |
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Well then... I was curious about this last year, but I never entered because... well, it seemed intimidating to me. Size charts and numbers and large log files! But I'm willing to try it now that there's a new thread and I'm more confident with numbers. Yes, delicious, delicious numbers... and dwarves. Tasty dwarves.
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# ? Jul 23, 2011 22:47 |
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Goatie posted:Well then... I was curious about this last year, but I never entered because... well, it seemed intimidating to me. Size charts and numbers and large log files! But I'm willing to try it now that there's a new thread and I'm more confident with numbers. Yes, delicious, delicious numbers... and dwarves. Tasty dwarves. It's intimidating as hell to me, too. I don't really know anything about DF at all and picking skills for any sort of game always stresses me. That said it's not like I have much to lose by entering. The Bulbous Loaf will either die a glorious death or get very lucky. Probably the former.
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# ? Jul 23, 2011 23:09 |
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92 gladiators, still room for 36 more!
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# ? Jul 23, 2011 23:17 |
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How big are the Battle Royales going to be? We have 32 contestants at the moment.
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# ? Jul 23, 2011 23:25 |
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Adus posted:It's intimidating as hell to me, too. I don't really know anything about DF at all and picking skills for any sort of game always stresses me. That said it's not like I have much to lose by entering. The Bulbous Loaf will either die a glorious death or get very lucky. Probably the former. I've never played a proper game of DF (although I have tried, only to be turned back) but through luck I have won one of the tournaments, so success in these tourneys isn't exactly limited to people with encyclopedic knowledge of Dwarf Fortress.
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# ? Jul 23, 2011 23:37 |
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Yay! Lurked a bit in the other threads, awesome stuff. Joined this one. Hope my tigerman gets trough his first round with his tail intact!
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# ? Jul 24, 2011 00:46 |
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Jack the Lad posted:How big are the Battle Royales going to be? We're doing a 128-fighter tournament so we currently have zero Battle Royales. I'd think that the size of the Battle Royales will depend on how many 'extra' fighters we have signed up.
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# ? Jul 24, 2011 02:04 |
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This new fighting update rocks. My werewolf tore a kobold to pieces with his teeth during testing. This tournament is going to be even more exciting than ever before.
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# ? Jul 24, 2011 02:45 |
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Testing is showing that a sword and board kobold has about as much survival chance as a month old mayfly in an artic snowstorm. I'm actually pretty disappointed. I wonder if the tiny-size discount could apply to melee weapons in addition to dodging... or just give them more points. I know, I know, I'm whining, but the concept would have been cool if it could work. In the event the rules stay the same, I'll be looking into ranged options.
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# ? Jul 24, 2011 03:16 |
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102 of 128 spots have been taken! It looks like we might get the tournament filled up this weekend!
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# ? Jul 24, 2011 04:12 |
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# ? May 30, 2024 13:49 |
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I admit I was slightly worried that the 128 cap would delay the start something fierce, but it looks like we'll get there after all.
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# ? Jul 24, 2011 05:48 |