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poo poo, if I was QA I'd advocate leaving bugs in for folks to find and obsess over, like in the good ol' days. "Is it a bug...or are the developers trying to tell us something?" Halo PC all over again.
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# ? Jul 23, 2011 00:06 |
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# ? Jun 5, 2024 21:10 |
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Hughlander posted:We had publisher QA on a project who would write more Z fighting bugs than anything else... Good ol' publisher QA. : Hey I found a bit of text that was misaligned! : now to write up a separate bug for every single screen it occurs in.
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# ? Jul 23, 2011 00:18 |
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MustardFacial posted:Good ol' publisher QA. Quotas are why we have poo poo like this. gently caress quotas.
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# ? Jul 23, 2011 00:21 |
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MustardFacial posted:Good ol' publisher QA. How I long for a fast, lightweight, elegant bug tracker that would make it easy for smart QA to identify a high level issue and then link instances of it as subissues that could be easily marked off as they're fixed, and would make it simple for duplicates to get categorized under the same high level problem.. We've had some luck with Redmine so far for speed and automation (right click from task lisk to update priority, etc) but it really amazes me how lovely so many products are for bug tracking, particularly the lovely workflows of Find Bug, click Edit, wait, click through 5 different dropdowns, hit save, repeat..
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# ? Jul 23, 2011 00:59 |
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Akuma posted:Had the first prelim design meeting for the next project I'm leading today. Very excited about it! But need to temper that excitement because I'm not done with my current project yet. But it's so close I can taste it! Might be getting previewed in the media next week. That is a pretty sweet looking project, even at this stage (assuming it's the one I think it is). Also, hooray, I'm doing something right, apparently.
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# ? Jul 23, 2011 01:02 |
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icking fudiot posted:How I long for a fast, lightweight, elegant bug tracker that would make it easy for smart QA to identify a high level issue and then link instances of it as subissues that could be easily marked off as they're fixed, and would make it simple for duplicates to get categorized under the same high level problem.. JIRA can do this. It's a really nice bugtracker IMO!
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# ? Jul 23, 2011 01:03 |
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Monochrome posted:Quotas are why we have poo poo like this. gently caress quotas. Don't forget to report it for every language version as well!! My fav bug was someone contesting they didn't think an atrium was really an atrium. I gave them a friendly rollocking for that. Sigh! Pretty funny though, but that's not the sort of bug I wanted before cert. :I
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# ? Jul 23, 2011 01:26 |
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Fishbus posted:My fav bug was someone contesting they didn't think an atrium was really an atrium. I gave them a friendly rollocking for that. Sigh! Pretty funny though, but that's not the sort of bug I wanted before cert. :I There were also a lot of "this object appears when you're too close on min-spec, it should appear further out." ... we can't make it appear further out. BECAUSE IT IS loving MIN-SPEC. At some point, I suppose I should start fixing the nitpicky load of C's and D's I have, but when my other priorities are things like "rewrite the entire rendering system to not blow goat cheese," it seems like... just maaaaybe... that's more important than an isolated texture seam. Shalinor fucked around with this message at 03:07 on Jul 23, 2011 |
# ? Jul 23, 2011 03:05 |
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Hughlander posted:"Jump across the broken nav mesh, duck under the broken bind posing AI, shoot 3 times or you'll crash then jump on the crate here, here and here, look up at a 47o angle then left 20o and notice the ceiling texture z-fighting with the light fixture..." And of course, if it's a crash, then nevermind getting such precise instructions. "Game crashes in level sewer 1." *submits, doesn't include a dumpfile* welp, my quota's good now
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# ? Jul 23, 2011 04:07 |
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Jan posted:And of course, if it's a crash, then nevermind getting such precise instructions. *submits fix to bug, lists build revision it will appear in, sends to regression* *bug appears back in your folder 10 minutes later tagged "fix failed on current build"* * as it was regressed on the wrong build*
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# ? Jul 23, 2011 04:20 |
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MustardFacial posted:*submits fix to bug, lists build revision it will appear in, sends to regression* Can someone explain git and basically version control/checkout terminology in human language? I understand how this stuff is supposed to work (I think) but there's so many terms being throw around by different version control suites that I'm getting confused.
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# ? Jul 23, 2011 04:23 |
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See attached screenshot + mainmenu_bug_zipped.zip |--- mainmenu_bug_screenshot.wmv
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# ? Jul 23, 2011 04:23 |
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Also, submitting idea for the next megathread's subtitle: "Those QA people were asking for it."
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# ? Jul 23, 2011 04:24 |
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M4rk posted:I understood everything you said until "regression". Regression testing is basically confirming that a bug is fixed and that the fix didn't break other things. Or, later on, making sure that a fixed bug didn't get un-fixed for some reason (although manually checking everything fixed before doesn't really happen for obvious reasons).
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# ? Jul 23, 2011 04:26 |
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So I am biting the bullet and I am going to attempt to go back to school. I filled out the FASFA and Applied at a college that had a Game Design program where you can focus on art or programming. Being limited in my drawing ability I am going the programming route. Any words of advice as I dive in head first here? I plan on studying as much programming code as I can as I make my way into this but I would love to hear what else I should be looking out for as I change careers from what would be considered "community".
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# ? Jul 23, 2011 04:33 |
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Stormin Mormon posted:So I am biting the bullet and I am going to attempt to go back to school. I filled out the FASFA and Applied at a college that had a Game Design program where you can focus on art or programming. Being limited in my drawing ability I am going the programming route. Any words of advice as I dive in head first here? I plan on studying as much programming code as I can as I make my way into this but I would love to hear what else I should be looking out for as I change careers from what would be considered "community".
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# ? Jul 23, 2011 04:36 |
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MustardFacial posted:*submits fix to bug, lists build revision it will appear in, sends to regression* This made me laugh.
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# ? Jul 23, 2011 04:44 |
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Stormin Mormon posted:So I am biting the bullet and I am going to attempt to go back to school. I filled out the FASFA and Applied at a college that had a Game Design program where you can focus on art or programming. Being limited in my drawing ability I am going the programming route. Any words of advice as I dive in head first here? I plan on studying as much programming code as I can as I make my way into this but I would love to hear what else I should be looking out for as I change careers from what would be considered "community". I did programming in highschool and kinda liked it, mostly because it meant I had an entire period to surf the internet and set up fansites (two of which actually did really well for a time, QBasic.com and AionSource.com). When I got into college I realized I didn't really want to do all that drat math to get a programming degree, so I went into Public Relations instead. Best choice ever. Now I'm a spindoctor, and not the musical kind.
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# ? Jul 23, 2011 04:54 |
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Shalinor posted:Question #1: Why didn't you apply at a school that had a CS degree / go for a CS degree? That is what it will end up being, I will transfer from the community college and hit a big name to finish out my four years. Sorry I didn't clarify that. edit: as for why not the big name in four years now... don't want to dig myself deeper in debt but want to persue the career. Shalinor posted:"do you already like programming?" If yes, proceed (and try not to take out student loans, work your way though college instead, code some apps for app stores or flip burgers or something). If no, don't force yourself to do programming. I used to like programming when I grew up. I started with a C-64 in my room and I would sit there playing with code for so long my parents had to move it to the living room so I wasn't staying up til 3am at 8 years old. I used to be really good at math so getting back into that as well is what is exciting for me in CS. (Again, sorry for not clarifying the long term goal there) Stormin Mormon fucked around with this message at 05:04 on Jul 23, 2011 |
# ? Jul 23, 2011 05:01 |
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Stormin Mormon posted:That is what it will end up being, I will transfer from the community college and hit a big name to finish out my four years. Sorry I didn't clarify that. If I were you, I'd start here: http://www.ogre3d.org/ - build a game engine up around OGRE, do stuff with it, realize OGRE doesn't do everything you want, add on to it, tunnel down into it, and generally use it as a launching point into DirectX programming. You could also go up from bare metal, but I have a hard time recommending that path these days - it's a useful exercise, but I feel like it's best saved for after you've gotten a grounding in typical engine structure. What you learn through the CS degree will still be useful, but more in a sideways fashion - you'll find yourself using it when designing algorithms later on, or when it comes time to optimize code, etc. (and the paper itself will certainly help you get interviews) EDIT: VV Nah, the producers are doing their job, the bugs should indeed be sitting on me, and that they're C's and D's indicates lower priority. But it still irritates me that they're sitting there, unfixed. It was just a humorous statement as to the depth of my bug queue, and the reason why it will likely remain deep for ages to come. It also references the fact that my bug queue is deep in large part due to a single issue replicated 10x times in many cases. A texture seam bug in particular is going to be a nightmare once I fix it, given the number of other bugs that reference the issue thus far. ... which, incidentally, there is good reason for. Testers file bugs per incident of a bug because it is entirely possible that a set of issues you thought were related - are in fact not. It is irritating, but the proper way of handling it isn't to collapse them all into one bug report, it's to group them in a system that allows you to easily move that group about. Unfortunately, our bug tracking software is a massive piece of crap that can't do that. Shalinor fucked around with this message at 05:20 on Jul 23, 2011 |
# ? Jul 23, 2011 05:04 |
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Shalinor posted:At some point, I suppose I should start fixing the nitpicky load of C's and D's I have, but when my other priorities are things like "rewrite the entire rendering system to not blow goat cheese," it seems like... just maaaaybe... that's more important than an isolated texture seam.
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# ? Jul 23, 2011 05:11 |
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One of the fun things about a) working on an established MMO and b) starting out in QA on that MMO is that I have some of my own bugs in my queue, and no intention of fixing most of them.
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# ? Jul 23, 2011 05:36 |
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Tricky Ed posted:One of the fun things about a) working on an established MMO and b) starting out in QA on that MMO is that I have some of my own bugs in my queue, and no intention of fixing most of them.
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# ? Jul 23, 2011 06:04 |
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Oh the horrible stories I want to share... I guess a generic enough one is our publisher's producer submitting A++++ "must fix or else" feature requests when our project is 2 1/2 weeks past the submission date. Yeah... living the dream maaaan.
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# ? Jul 23, 2011 06:29 |
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M4rk posted:Which one, if you don't mind me asking? Sorry, if I say I can't post here any more. Well, not with any sort of honesty.
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# ? Jul 23, 2011 06:36 |
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MustardFacial posted:*submits fix to bug, lists build revision it will appear in, sends to regression* You see this an awful lot with outsourced/offshore QA along with new in-house grunts. I remember accidentally regressing things that weren't committed yet back when I was an entry-level QA, but that was because I wasn't really aware yet of how to tell what build revision I was working from. It's a sad thing to say, but no one really ever taught me how to do well and proper game testing when I first started out. I'm only excellent at it now because of years and years and years of experience. HOPEFULLY that is the case here?
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# ? Jul 23, 2011 06:36 |
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Jan posted:And of course, if it's a crash, then nevermind getting such precise instructions. I had a bug from a weekend of soak testing, "Game crashes after 88th round." Steps to Repro: Play 87 rounds Observe crash on 88th. Frequency: happened once
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# ? Jul 23, 2011 14:43 |
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QA can log all of the ridiculous barely worth fixing C bugs they like, I have a mass close button.
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# ? Jul 23, 2011 15:50 |
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MustardFacial posted:*submits fix to bug, lists build revision it will appear in, sends to regression* Whats worse is when a Dev sends back a bug, Hey I think this might be fixed but I'm not sure, can you check this for me? I was supposed to hear back yesterday for the embedded Senior QA spot at Irrational but they never emailed me back about my interviews. I'm so anxious to get out of outsourced QA and into embedded.
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# ? Jul 23, 2011 17:50 |
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Shalinor posted:I got a raft of about 10 bugs today questioning design decisions. That weren't even my design decisions, but they're related to something rendered, so clearly that goes to me. That was fun. It was also assigned as an A bug :I
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# ? Jul 23, 2011 17:57 |
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GeauxSteve posted:Whats worse is when a Dev sends back a bug, Hey I think this might be fixed but I'm not sure, can you check this for me?
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# ? Jul 23, 2011 18:06 |
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M4rk posted:Are you going to give them a call? Isn't that the right thing to do after a day or two? I sent them an email thanking them for the second interview on Wednesday and then I sent them a follow up email asking if they had made any decisions yesterday.
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# ? Jul 23, 2011 18:12 |
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GeauxSteve posted:I sent them an email thanking them for the second interview on Wednesday and then I sent them a follow up email asking if they had made any decisions yesterday.
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# ? Jul 23, 2011 18:16 |
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MustardFacial posted:*submits fix to bug, lists build revision it will appear in, sends to regression* Ugh this is the worst. Its especially infuriating to ex-QA devs, cos you know how easy it is to run a qa team such that it doesn't happen :P
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# ? Jul 23, 2011 19:08 |
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M4rk posted:Can someone explain git and basically version control/checkout terminology in human language? Git is great, but there's a thread especially for it, probably in the cobol cavern. There's also tons of tutorials and poo poo on the interwebs.
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# ? Jul 24, 2011 00:21 |
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Vino posted:Git is great, but there's a thread especially for it, probably in the cobol cavern. There's also tons of tutorials and poo poo on the interwebs. (djkillingspree: they're the same basic approach to version control, very similar, they just go about it in slightly different ways) Either way you go, you can get free (private) hosting with unlimited storage space. Which you should definitely do: Hg: https://bitbucket.org/ Git: https://github.com/ Shalinor fucked around with this message at 01:13 on Jul 24, 2011 |
# ? Jul 24, 2011 01:10 |
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Shalinor posted:Mercurial (Hg) is probably better for the novice, though. A bit more logical, a bit less odd to figure out the commands for. It's what I use too, and I love it dearly. I have been using Bitbucket recently, I like that it allows free private hosting, not because I don't want to open source my projects, but so people don't laugh at my retarded monkey code.
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# ? Jul 24, 2011 03:00 |
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M4rk posted:Cool, I guess email would probably be the better method nowadays. I was just wondering, in case Riot ever sends me a response. Everything aside from the actual phone interviews have been handled via email at this point, so I figure its best to just stick to that.
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# ? Jul 24, 2011 03:58 |
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On the subject of source control, anyone have some good articles on GIT, SVN, and any other source control with Unity? Unity and Perforce are pretty much mortal enemies.
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# ? Jul 24, 2011 04:20 |
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# ? Jun 5, 2024 21:10 |
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Chainclaw posted:On the subject of source control, anyone have some good articles on GIT, SVN, and any other source control with Unity? Unity and Perforce are pretty much mortal enemies. If you're using Unity 3D Basic only though, hahahahahahaha. (the difference is that Unity Pro stores all of its configuration data files in plain-text format. They merge, and basically behave nicely. The binaries that Unity 3D Basic uses, on the other hand, are nightmarish, can not merge, and can't even be copied around safely likely due to non-relative pathing contained within) Shalinor fucked around with this message at 05:18 on Jul 24, 2011 |
# ? Jul 24, 2011 05:13 |