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FirstPersonShitter posted:For some reason with the armory mod almost all the revolvers have the cylinder in first person view appearing way way lower than they should be sitting. Are you using WAR?
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# ? Jul 27, 2011 20:24 |
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# ? May 27, 2024 13:30 |
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Male Man posted:Are you using WAR? Yeah, I'm using the professional and commando packs from the mod page, which includes pistol anims.
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# ? Jul 27, 2011 21:13 |
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I'm getting random crashes while using Feng Shui. At first it was only when I tried moving a plant into a vase that it would crash oddly enough, but then now it crashes whenever I close my pipboy after enabling/disabling item placing. Disabling the mod, going in and out of game, and then reneabling the mod fixes the menu crash. Although it still crashes whenever I move this plant into the vase. [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [ ] ClassicPack.esm [ ] MercenaryPack.esm [ ] TribalPack.esm [ ] CaravanPack.esm [X] rePopulated Wasteland.esm [X] Machienzo - NPC Cosmetic Fixes.esm [X] OldWorldBlues.esm [X] CASM.esp [X] OperationFixedTerrain.esp [X] Purge Cell Buffers.esp [ ] Lore version.esp [X] ReElijahfied.esp [X] Armor Replacer Child NPC Fix.esp [X] NV Interiors - El Ray Motel.esp [X] NV Interiors - West Vegas Fringe.esp [X] NV Interiors - Cottonwood Cove.esp [X] XFO - 1aa - Accuracy Revamp - mild.esp [X] XFO - 1bf - Dmg - Skill-Var - 3x.esp [X] XFO - 2ab - Armor - DR+DT - revamp - med.esp [X] XFO - 2dc - Bleedthrough - 0% (Full DT).esp [X] XFO - 4a - Perks - Paths.esp [X] XFO - 4ba - Perks - Perk Every Level.esp [X] XFO - 5a - SPECIAL & Stats Rebalance.esp [X] XFO - 8c - Karma Rebalance.esp [X] XFO - 9a - Enemies - AI revamp.esp [ ] EVE FNV.esp [X] Existence2.0.esp [X] Better Casinos.esp [X] Casino UnBanner.esp [X] Pipboy2500.esp [X] Plausible Starting Outfit.esp [X] populatedcasino.esp [X] Rustyhwys.esp [X] theHeroNV_1.1.esp [X] bzArmour.esp [X] Sunglasses Shipment.esp [X] Sunglasses Shipment - Four Eyes.esp [X] Machienzo - NPC Cosmetic Fixes DLC02.esp [X] Realistic_Repair_NV.esp [X] Feng Shui NV.esp [X] Feng Shui NV - Keymap Template.esp [X] Color Me Evil.esp [X] HighGrass.esp [X] SimpleStreetLights (Extra Lights).esp [X] Western Sky - Darker Nights.esp [X] Interior Lighting Overhaul-Realistic Interiors-Full.esp [X] ILO-RI-Dead Money.esp [X] ILO-RI-Honest Hearts.esp [X] ILO-RI-PipBoy Light.esp [X] ELECTRO-CITY - Imaginator.esp [X] CustomLighting II.esp [X] Improved Ballistics Effects V2.esp [X] MediumBeard.esp [X] Receding Hairstyle.esp [X] GrimyBusinesswearFix.esp [X] Sunglasses Shipment - Merchant.esp [X] TWO BEARS HIGHFIVING.esp [X] toaster_repair.esp [X] Classic FO SM_v1.2.esp [X] HomeWeaponsPack.esp [X] The Strip Credit Check 10000.esp [ ] The Groovatron NV.esp [X] OWB Better Valence.esp [X] SariDPosesNV.esp [X] PlayableLobotomites.esp [X] OWB Moddable FIDO.esp [X] OWB Valence Extra.esp [X] OWB Companion Teleport.esp [X] FasterDialogZoom.esp [X] Faster Terminals.esp [X] Tailor Maid - NV.esp [X] w44Satchels - Lite.esp [X] MergedPatch.esp
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# ? Jul 27, 2011 22:33 |
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$10 says it's Feng Shui NV - Keymap Template.esp. When I had that enabled my game would crash _constantly_. It's not necessary for Feng Shui to work, either.
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# ? Jul 27, 2011 22:45 |
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Capn Beeb posted:$10 says it's Feng Shui NV - Keymap Template.esp. When I had that enabled my game would crash _constantly_. It's not necessary for Feng Shui to work, either. Tried that but it still crashes. All I want to do is put this plant in it's vase. http://i.imgur.com/OQNoZ.jpg
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# ? Jul 27, 2011 23:09 |
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I'm having a problem where no matter how low my rep is with a faction (like vilified) they still have no problems with me coming up in their face and they never attack me unless provoked. Here's my load order... [X] Fallout3.esm [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] CaravanPack.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] The.Armory.esm [ ] More Perks.esm [ ] More Perks for Companions.esm [ ] CompanionInfAmmo.esm [X] IWR.esm [X] DFB - Random Encounters.esm [X] Machienzo - NPC Cosmetic Fixes.esm [X] DarNifiedUINV.esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Honest Hearts.esp [ ] Project Nevada - Cyberware.esp [X] Project Nevada - Rebalance.esp [X] Interior Lighting Overhaul-Realistic Interiors-Full.esp [X] ILO-RI-Dead Money.esp [X] ILO-RI-Honest Hearts.esp [X] ILO-RI-PipBoy Light.esp [X] SimpleStreetLights.esp [X] Machienzo - NPC Cosmetic Fixes DLC01.esp [X] Machienzo - NPC Cosmetic Fixes DLC02.esp [ ] Machienzo - NPC Cosmetic Fixes DLC03.esp [X] IWR - Rebuilt.esp [X] The.Armory.Honest.Hearts.BasePatch.esp [ ] AAS_DeadMoney.esp [ ] AAS_HonestHearts.esp [X] AAS_PNxE.esp [X] The.Armory.Leveled.List.esp [X] The.Armory.Performance.Killing.Ballistics.esp [X] The.Armory.Cabinet.Addon.esp [X] The.Armory.Stalker.Pack.esp [ ] More Perks Update.esp [ ] Fellout.esp [ ] CompanionInfAmmoCheat.esp [ ] CompanionInfAmmoOptional.esp [ ] UnlimitedCompanions.esp [ ] PerkEveryLevel.esp [X] Easier Hacking 1-1.esp [ ] Immersive Karma with NoStealingKarma.esp [X] NoMoreMIckRalphCrier.esp [X] No More Annoying CC - ALL.esp [X] Uber Dogmeat.esp [X] ExtendedNVRadio.esp [X] CONELRAD 640-1240.esp [X] Existence2.0.esp [ ] Sorter - Combined.esp [X] New Vegas Map Markers.esp [X] Vurt's WFO.esp [X] Night Brightness Adjuster.esp [X] No Weapon Remove Dead Money.esp [X] Expanded Traits.esp [X] RFCW_PerkFix.esp [X] RFCW_RivetCityFix.esp [X] CapitalTravelPoint.esp [X] RFCW_VegasTravelPoint.esp [X] RFCW_fix112crash.esp [X] RFCW_fixRCcrash.esp [X] RFCW_MiscItems.esp [X] RFCW_Campfires.esp [X] RFCW_StaticToMisc.esp [X] RFCW_PreWarBooksYearling.esp [X] RFCW_Minorfix.esp [X] RFCW_RoomCrashFix.esp [X] RFCW_MegatonFix.esp [X] RFCW_WeaponsAndArmor.esp [X] RFCW_Ingestibles.esp [X] RFCW_Ingestibles_FO3Edit.esp [X] RFCW_musicfix.esp [X] RFCW_SuperMutantFix.esp [X] RFCW_Maks WorldSpace Weather fix for Requiem.esp [X] RFCW_DuplicatePerksFix.esp [X] RFCW_RoomCrashFixNew.esp [X] RFCW_Crafting.esp [X] FO3Musicfix.esp [X] RFCW_NewGame.esp [X] Nevada Skies.esp
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# ? Jul 27, 2011 23:24 |
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FirstPersonShitter posted:For some reason with the armory mod almost all the revolvers have the cylinder in first person view appearing way way lower than they should be sitting. That's... an odd report. And a first. There must be a glitch happening somewhere...
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# ? Jul 28, 2011 00:28 |
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How much of a hassle would it be to uninstall, say, FOOK and install Project: New Vegas in its place? Would it gently caress over my saves, or am I better off waiting until I start a new character? I've only had New Vegas since the 70% off Steam Sale, so I don't really know what the heck I'm doing. Looking through the OP made me want to change basically my entire mod loadout but I'm pretty sure I don't want to destroy my game stability.
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# ? Jul 28, 2011 01:31 |
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Man, I just upgraded my compy to a 64 bit rig and now Fallout plain doesn't work. Any ideas?
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# ? Jul 28, 2011 01:36 |
YggiDee posted:How much of a hassle would it be to uninstall, say, FOOK and install Project: New Vegas in its place? Would it gently caress over my saves, or am I better off waiting until I start a new character? I've only had New Vegas since the 70% off Steam Sale, so I don't really know what the heck I'm doing. Looking through the OP made me want to change basically my entire mod loadout but I'm pretty sure I don't want to destroy my game stability. I'd recommend starting over from scratch, especially if you're new to modding. Save yourself the grief of inevitable quirks from changing overhauls on the fly. Phuzzy posted:Man, I just upgraded my compy to a 64 bit rig and now Fallout plain doesn't work. Any ideas? So many possibilities. What do you mean by upgrading to 64-bit? Like you got a new CPU / MoBo? Or you updated your OS to a 64-bit version? Is Fallout not working because you're using an old install, or is this fresh? Are you currently modding it?
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# ? Jul 28, 2011 01:47 |
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I'm trying to reinstall the Armory with a different starter pack, and after I tell it to overwrite all the files (or not, tested both ways), it just locks up FOMM. Anyone have any ideas? edit - nm, it just took like 15 minutes Silly Newbie fucked around with this message at 03:12 on Jul 28, 2011 |
# ? Jul 28, 2011 02:47 |
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potaties posted:Well, I guess Underwater Home is a bust. The auto-sorting lost my Q-35 Matter Modulator get lost in the ether and I had to revert to an earlier save. I tried installing the Beta files for it, but those change the layout and functionality of the place for the worse (why did the Snowglobe display disappear? What the heck) and they don't even fix the problem. I'm too nervous to stash my stuff there. Also, the author has made it pretty clear that he won't be working on updating it anymore, so it has some basic support for Dead Money and that's all. It's a real shame because it's one of the coolest ideas for a player home that I've seen, and it was executed pretty well outside of this bug You could try my new house mod, since it only has 18 downloads http://www.newvegasnexus.com/downloads/file.php?id=43003 (Also you'd be seeing if it works with games-in-progress, I'm not sure it does! ) Granted I don't care if no one downloads it because I like it. Also I thought this was funny. Apparently there's a new Nexus design incoming, and the sample site has 4/5 of the "header images/files" with chicks with massively misproportioned boobs, which is par for nexus Oh and the new design is hideous. Get used to piss yellow everyone! Mr. Crow fucked around with this message at 02:58 on Jul 28, 2011 |
# ? Jul 28, 2011 02:55 |
Huh. Looks like a site from 2005 that sells...gum or something.
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# ? Jul 28, 2011 03:14 |
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Cream-of-Plenty posted:I'd recommend starting over from scratch, especially if you're new to modding. Save yourself the grief of inevitable quirks from changing overhauls on the fly. Upgraded to 64 bit Windows 7. Now it hangs on quit and crashes if I move the mouse too fast.
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# ? Jul 28, 2011 03:17 |
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Silly Newbie posted:I'm trying to reinstall the Armory with a different starter pack, and after I tell it to overwrite all the files (or not, tested both ways), it just locks up FOMM. Anyone have any ideas? Welp, the edit answered what I was gonna say - it takes a while, let it be.
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# ? Jul 28, 2011 03:17 |
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Mr. Crow posted:Also I thought this was funny. Apparently there's a new Nexus design incoming, and the sample site has 4/5 of the "header images/files" with chicks with massively misproportioned boobs, which is par for nexus Oh and the new design is hideous. Get used to piss yellow everyone! I'm loving how the sidebar is completely readable on my screen.
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# ? Jul 28, 2011 03:30 |
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Captain McStabbin posted:I'm loving how the sidebar is completely readable on my screen. Looks like JQuery exploding
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# ? Jul 28, 2011 03:46 |
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Does anyone here have any experience with Tales from the Burning Sands and how does it play?
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# ? Jul 28, 2011 04:13 |
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VisAbsoluta posted:Does anyone here have any experience with Tales from the Burning Sands and how does it play? The first tale is loving great, the second isn't as brilliant, but is still very, very good.
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# ? Jul 28, 2011 04:17 |
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Okay, thanks! Guess that it plus New Vegas Bounties I/II and The New Bison Steve Hotel will give me plenty of new content to do in my new character.
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# ? Jul 28, 2011 04:19 |
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Is there a mod that adds any good hair for males? Facial hair as well.
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# ? Jul 28, 2011 04:44 |
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Capn Beeb posted:Is there a mod that adds any good hair for males? Facial hair as well. When I think facial hair, I think: edit: Naky fucked around with this message at 05:27 on Jul 28, 2011 |
# ? Jul 28, 2011 05:07 |
I hate to be Mr lazy but I am because i can't be bothered to search through the last odd 30 pages but have they patched that fast travel bug? I kind of want to start a new game and am slighlty concerned that it will transfer into the main game.
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# ? Jul 28, 2011 05:42 |
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Naky posted:When I think facial hair, I think: Where did these faces come from they look better than the characters I normally make.
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# ? Jul 28, 2011 05:47 |
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Omnicarus posted:Where did these faces come from they look better than the characters I normally make. They're facemasks. So they don't animate or anything so it's kinda creepy. Great for funny screens and if you don't care so much about it. I'll mirror it since it's only available on F3U. http://dl.dropbox.com/u/21453599/CireMaskPack.rar It's missing hair textures for Miranda and Bastila, so I've made them available here: http://dl.dropbox.com/u/21453599/Missing.7z Extract them to your textures/cire992/armor folder after installing the mask pack above. edit: the location of the box they're in is right by the rusty truck you'll see first when you exit Doc Mitchell's house... in a ME2 container that sticks out like a sore thumb...
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# ? Jul 28, 2011 05:52 |
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Hey, is there a mod that adds Dead Money/Honest Hearts weapons to NPCs and the Gun Runners? I checked the Nexus but didn't see one. I'd rather not have OWB weapons show up in the Mojave, though - makes more sense for them to stay in the Big Empty.
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# ? Jul 28, 2011 05:53 |
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I think all my mods is making Old World Blues crash right after that intro movie.
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# ? Jul 28, 2011 05:57 |
Nuclear Pogostick posted:Hey, is there a mod that adds Dead Money/Honest Hearts weapons to NPCs and the Gun Runners? I checked the Nexus but didn't see one. I know the Honest Hearts weapons will eventually start showing up in the Mojave after you go through the DLC. I've seen Dead Money weapons being sold at Gunrunners, but I'm not sure if Project Nevada is doing that.
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# ? Jul 28, 2011 05:58 |
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Cream-of-Plenty posted:I know the Honest Hearts weapons will eventually start showing up in the Mojave after you go through the DLC. I've seen Dead Money weapons being sold at Gunrunners, but I'm not sure if Project Nevada is doing that. Right, I forgot the HH weapons show up at Gun Runners. They never show up on any NPCs, though, and I've never seen Dead Money weapons outside of the Sierra Madre.
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# ? Jul 28, 2011 05:59 |
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Nuclear Pogostick posted:Right, I forgot the HH weapons show up at Gun Runners. They never show up on any NPCs, though, and I've never seen Dead Money weapons outside of the Sierra Madre. It's a good thing DM is so amazing while it lasts, because it's kind of lovely to have all this new content more or less exclusive to an area you can never again return to. Well, the BAR and holorifle mods show up in the vending machine after beating it IIRC (provided you found the codes) so I'm not too bummed.
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# ? Jul 28, 2011 06:03 |
Captain Walker posted:It's a good thing DM is so amazing while it lasts, because it's kind of lovely to have all this new content more or less exclusive to an area you can never again return to. Well, the BAR and holorifle mods show up in the vending machine after beating it IIRC (provided you found the codes) so I'm not too bummed. DM weapons started showing up before I even started the DLC, actually. I just found a Police Revolver in a safe at the Repconn Test Site. I think it's PN though.
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# ? Jul 28, 2011 06:07 |
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Cream-of-Plenty posted:DM weapons started showing up before I even started the DLC, actually. I just found a Police Revolver in a safe at the Repconn Test Site. It is. I've never combined the two and never seen the police pistol or BAR outside the Sierra Madre. edit: well, not unless I'm using them to slaughter the entire Fort
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# ? Jul 28, 2011 06:13 |
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Captain Walker posted:It is. I've never combined the two and never seen the police pistol or BAR outside the Sierra Madre. Yeah, I don't have PN and I've never seen the B.A.R or PP outside of my inventory or dead money.
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# ? Jul 28, 2011 06:16 |
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Does Capital Wasteland Revisited, or whatever it's called, add the NV stuff to DC? Things like adding weapon mods to the vendors/drop tables, reloading benches and campfires, plants, etc? Or does it just kind of import the setting as-is from Fallout 3? As neat as it sounds to play FO3 under the NV engine, it doesn't seem like it would have much point if you ended up missing so many of the new features that are related to items and other stuff that just wouldn't be there in the FO3 tables and maps.
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# ? Jul 28, 2011 06:34 |
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The Cheshire Cat posted:Does Capital Wasteland Revisited, or whatever it's called, add the NV stuff to DC? Things like adding weapon mods to the vendors/drop tables, reloading benches and campfires, plants, etc? Or does it just kind of import the setting as-is from Fallout 3? As neat as it sounds to play FO3 under the NV engine, it doesn't seem like it would have much point if you ended up missing so many of the new features that are related to items and other stuff that just wouldn't be there in the FO3 tables and maps. I didn't get very far using it since it was crashing a lot for me, but the download is 500 MB and includes nothing from FO3, so I would assume so.
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# ? Jul 28, 2011 06:37 |
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The Cheshire Cat posted:Does Capital Wasteland Revisited, or whatever it's called, add the NV stuff to DC? Things like adding weapon mods to the vendors/drop tables, reloading benches and campfires, plants, etc? Or does it just kind of import the setting as-is from Fallout 3? As neat as it sounds to play FO3 under the NV engine, it doesn't seem like it would have much point if you ended up missing so many of the new features that are related to items and other stuff that just wouldn't be there in the FO3 tables and maps. I think they added some of those hotplates that you use to make survival food to locations and changed all the crafting benches from Fallout 3 to function as a reloading bench (has option for both types). Don't think the plants show up through.
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# ? Jul 28, 2011 06:58 |
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Unfortunately as soon as you highlight an FO3 item in the craft menu inside the capital wasteland the game just crashes horribly. So yeah, crafting is out to answer your question.
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# ? Jul 28, 2011 07:09 |
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So some dumbass thought it wise to trap me in a bunker, then lock me in a cell. I promptly picked the lock and got him in the cell with me. TONIGHT ONLY, MOJAVE WASTELAND WRESTLING BRINGS YOU THAT GUY VS. SOME DUMBASS You put a blade at my neck it only makes me madder KA. LI. MA. KA. LI. MAAAAAAAAAAAAAA. BAH GAWD HE PUNCHED RIGHT THROUGH HIS CHEST Oh god wait what has he got what is he doing someone stop the drat match! *crowd roaring, bell dinging*
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# ? Jul 28, 2011 07:32 |
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Okay this is bugging me - I know that Fallout 3 had a mod that fixed the female model's shoulders so they weren't so wide, and I'm pretty sure there was a version for NV too but I can't seem to find it on the Nexus. Anyone know what that fix was called?
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# ? Jul 28, 2011 07:49 |
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# ? May 27, 2024 13:30 |
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Captain Walker posted:It is. I've never combined the two and never seen the police pistol or BAR outside the Sierra Madre.
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# ? Jul 28, 2011 07:50 |