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Dominic White posted:Edit: Is there a high-res monster pack anywhere? It's kinda weird seing these super-blocky, blurrily textured enemies in such a luciously detailed environment. Reforged is what you're looking for. http://quakeone.com/reforged/ On the topic of Quake, Darkplaces has given me grief with dirty/gritty/difficult to read font textures and I haven't been able to fix it through the menu, config or with alternate font packs. Fitzquake is looking pretty nice and I'm thinking about switching. Is Darkplaces still the source port of choice? For reference: treat fucked around with this message at 23:22 on Jul 27, 2011 |
# ? Jul 27, 2011 23:12 |
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# ? May 14, 2024 19:48 |
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treat posted:Reforged is what you're looking for. Darkplaces seems to be the one most widely used. And the menus are pretty grungy no matter what texture pack you use. The QRP menus (part of their heaving pile o' textures) aren't too bad though, and, let's face it, you're not going to be staring at menus once you've got your settings worked out anyway. Also, thanks! All I need now is a weapons pack and everything will be modernized. Edit: That is, a weapon model pack. The weapon skins are updated by QRP. Dominic White fucked around with this message at 23:26 on Jul 27, 2011 |
# ? Jul 27, 2011 23:18 |
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JerryLee posted:This made me load up the level and see if my memory was playing tricks on me about how much space was to be had. Turns out there's more than enough room to fight the Cyberdemon the normal way, considering that with the Cyber immobile "enough room" is basically asking "Do you have about 192 units in which to strafe left and right? Y/N." Yet another reason to love brutal doom is that (for me at least, on Ultra Violence) the Cyberdemon isn't immobile and he gets to come right out. Apparently he can step up over the boundary there, so telefragging isn't possible. It was a hell of a fight!
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# ? Jul 27, 2011 23:40 |
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^^^^^^ Alright so I'm not crazy!
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# ? Jul 27, 2011 23:59 |
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Roobanguy posted:I'm using brutal doom, but I don't think that changes any enemy spawns. The cyberdemon was also right at the end, after opening the blue key pillar.
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# ? Jul 28, 2011 00:00 |
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superh posted:Yet another reason to love brutal doom is that (for me at least, on Ultra Violence) the Cyberdemon isn't immobile and he gets to come right out. Apparently he can step up over the boundary there, so telefragging isn't possible. It was a hell of a fight! He's still there (and still mobile) on Hurt Me Plenty, too. I ended up just running past him. God I hate that episode. I'm six levels into Doom 2 now and liking it a lot more than Thy Flesh Consumed.
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# ? Jul 28, 2011 00:16 |
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Just wait until you get to the city levels. Or monster condo.
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# ? Jul 28, 2011 00:19 |
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You totally break the zombie sergeants neck when you back punch them. I really like that detail for something you won't see very often.
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# ? Jul 28, 2011 00:37 |
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an_mutt posted:There's a teleporter just before the blue block/door thing that allows you to telefrag the Cyberdemon, I think. Uh, yeah. Make sure you're not using ReDoom when you do this. Seriously.
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# ? Jul 28, 2011 00:44 |
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Haven't seen it mentioned anywhere in this thread yet, but my Q1 source port of choice is QuakeSpasm: http://sourceforge.net/projects/quakespasm/ It's a fork of FitzQuake that adds Linux (SDL) and 64-bit support, as well as some minor bug fixes and enhancements. It's the best "vanilla" Quake port I've come across so far. That, and FitzQuake doesn't appear to be under active development anymore.
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# ? Jul 28, 2011 01:17 |
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justbread posted:Haven't seen it mentioned anywhere in this thread yet, but my Q1 source port of choice is QuakeSpasm: http://sourceforge.net/projects/quakespasm/ This is exactly what I was looking for. Thank you.
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# ? Jul 28, 2011 02:58 |
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How does everyone feel about saving and loading while playing Doom? I find myself saving fairly often, but it really does sort of ruin the challenge, doesn't it... Maybe if I knew the levels a bit better, but when I'm playing a level the first time, there are so many lovely "hey, monster appears behind you" moments that you can't really be blamed for getting hosed up. But maybe I should try to save at the beginning of the level only. Or not even that, and simply pistol start if I gently caress up. It'll be like Dungeon Crawl!
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# ? Jul 28, 2011 03:52 |
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If I had to replay a 500 or even 200 monster map from the beginning every time I died, I probably wouldn't play Doom. Quicksave is there for a reason. It's not cheating.
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# ? Jul 28, 2011 04:02 |
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Chinook posted:How does everyone feel about saving and loading while playing Doom? I find myself saving fairly often, but it really does sort of ruin the challenge, doesn't it... A guy from my hometown had the SuperNES version. You haven't seen "challenge" until you play the game with no save feature whatsoever (not even a password) at 15 frames per second. Oh also monster infighting wasn't included in that version either. EDIT: To actually answer your question: what the guy above me said.
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# ? Jul 28, 2011 04:05 |
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I take it on a map by map basis. I'll save at the start as to not lose my progress, but avoid quick saving. I find that quick saving in most games--even though it's just a moment--pulls you out of the action and eliminates a lot of tension. When you quick save, you're effectively stepping back into your comfort zone by giving yourself a brief respite. I feel that an ability to step back and relax at will is deeply detrimental to the budding sensations a game can incite by pulling you right out of the thick of it. Just having the option to quicksave sometimes pulls me out of the moment by just knowing it's there tempting me. It's the thrill, the adrenaline. The constant volley between moments of fear and smug rear end kicking. Not to mention, when you complete a difficult map without the crutch of a quicksave, the satisfaction is magnified. I've always been primarily attracted to playing games for challenge, though. Plot/immersion/atmosphere/aesthetics don't typically interest me at all. That said, gently caress Thy Flesh Consumed right in the dick.
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# ? Jul 28, 2011 05:04 |
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The Darkplaces model pack, and rygels texture pack are something to behold. Having real time world lighting, with the correct console variables set makes the game even scarier. Your own shadow could appear to be an enemy lurking! The Nehahra intro was so loving long. I was not expecting that. It did get the feeling right, especially since the game seems very hard, to me.
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# ? Jul 28, 2011 09:04 |
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JerryLee posted:If I had to replay a 500 or even 200 monster map from the beginning every time I died, I probably wouldn't play Doom.
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# ? Jul 28, 2011 10:14 |
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Kazvall posted:The Darkplaces model pack, and rygels texture pack are something to behold. Having real time world lighting, with the correct console variables set makes the game even scarier. Your own shadow could appear to be an enemy lurking! I slightly prefer the Quake Revitalization Project textures. They just seem a little closer to the originals. At max detail, it still looks fantastic though. Oh, one Darkplaces related question: How do I get it to properly use my 5.1 speaker set? It seems to only output as stereo right now.
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# ? Jul 28, 2011 10:20 |
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Chinook posted:How does everyone feel about saving and loading while playing Doom? I find myself saving fairly often, but it really does sort of ruin the challenge, doesn't it... Even after successfully completing a level I will immediately IDCLEV to the next level to revert myself to a pistol start. Carrying weapons, ammo and armour from the previous level is in most cases equivalent to using IDFA at the start and completely breaks most of the levels. Especially that Super Shotgun, 1/3rd of the levels in Doom 2 don't even have it. Usually when you see someone saying that the 3rd episode of Doom or the city levels in Doom2 suck, they've never played them from a pistol start and have yet to realise that they are in fact the best levels . In my mind, playing the levels without any knowledge of where things are in this way is even more fun. OK so I've been hamming up the elitism, but let me be completely serious for a second. Playing MAP16 from a pistol start with no saving on UV was the single most enjoyable, most exhilarating experience I have ever had in all of videogaming and changed the way I looked at FPS games forever. No lie. Sure it took over 50 attempts, but being chased across a big open non-linear level by an archville that you literally do not have the firepower to take on while trying to find any weaponry whatsoever was something that you won't really find in any FPS these days. Planning a route to go through the level in was never something I'd have to consider until I played Tricks and Traps from pistol start and boy was it fun. Ultimately though it's a bit of a niche style of entertainment and you're either gonna love it or hate it, but you should at least give it a go, it's almost kind of roguelike-y to be honest but with persistent levels. However, dying repeatedly to all sorts of bullshit will happen constantly as even hell knights go from "improved imps" to "harbringers of death" when you're not starting with blue armour. Finally you keep the following three things in mind: 1) Check the compatability options of your source port and ensure that a "lost soul limit" is turned ON or else MAP09 will be insanely unfun. 2) Barrels of Fun sucks almighty rear end regardless. 3) ZDoom autosaves at the start of the level to ensure Heretic style Hub levels work and so starting over from a pistol start isn't the default behaviour unless you turn this feature off. Personally I just use a different source port. Now where's that goonsay smiley?
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# ? Jul 28, 2011 11:48 |
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H2Omelon posted:Now where's that goonsay smiley? Right there. But thanks for your comments; it's sort of what I wanted to see someone say. I think after I beat both Doom and Doom 2 with the brutal mod on UV, I'll switch to 'permadeath' mode and try on Hurt Me Plenty (3/5, right?) first.
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# ? Jul 28, 2011 14:10 |
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Scoredoom has an option for hardcore mode, which is just no saving mid-level, and it makes the game a hundred times more fun. Especially with something like Alien Vendetta. And the online hi-score tables let everyone know how awesome I am!
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# ? Jul 28, 2011 14:30 |
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I didn't come to play any of these, but I wanted to say to Kins it was a nicely written stroll down memory lane for me. I played almost every one of these and think i may try to play one again but fear im too spoiled now.
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# ? Jul 28, 2011 14:43 |
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The Big D posted:
You might be surprised.
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# ? Jul 28, 2011 14:47 |
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Chinook posted:You might be surprised. You WILL be surprised. A huge chunk of the Doom community these days are under 20, which would imply that the game was 'before their time', but they've discovered it and gotten hooked comparatively recently. A lot of these games are considered classics for very good reasons, and the best ones just haven't aged, thanks to community efforts to keep them polished and accessible.
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# ? Jul 28, 2011 15:37 |
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Chinook posted:
Kakumei posted:Scoredoom has an option for hardcore mode, which is just no saving mid-level, and it makes the game a hundred times more fun. Especially with something like Alien Vendetta. And the online hi-score tables let everyone know how awesome I am!
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# ? Jul 28, 2011 17:19 |
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H2Omelon posted:Oh did you mean restarting the entire episode/wad from scratch when you die or just the level? Personally I'd advise just doing Ultra Violence one level at a time from a pistol start each time. The original Doom is also fun this way although I find Episode 4 a bit of a chore. No, just one level at a time. I think I'll try it! I also share your concerns about Scoredoom. Every level should have a pistol-start leaderboard, as well as whatever else. (For all I know that's the case, but it is sort of lovely if not)
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# ? Jul 28, 2011 17:24 |
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I'd just like to point out that if you're playing Brutal Doom with the fatalities disabled, you're not playing it right. Whoops, page breaking screenie, let me just resize it.
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# ? Jul 28, 2011 18:50 |
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Are there any other Doom mods that add in ironsights? I don't like Real Guns Hardcore at all, but I like using ironsights with brutal doom's assault rifle, no matter how useless it is, I'd like to see some on pistols, mayhaps a desert eagle. That being said is there any updates on that Project MSX mod? I haven't heard anything in a few months.
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# ? Jul 28, 2011 18:55 |
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I've been playing around with hosting a Brutal Doom coop server with zpack, but many of those maps are a little too rough for 1 life survival coop. Instead, I'd like to do either one of two things: Either A) respawn with default health and pistol only, but I'd like to add a respawn timer to make dying just a bit more detrimental. Say, 30 seconds or so. or B) keep the 1 life per player in survival coop, and have the map change to the next in rotation once the last player dies rather than restarting the same map. Are there some custom parameters that will allow me to do either/both of these? treat fucked around with this message at 20:12 on Jul 28, 2011 |
# ? Jul 28, 2011 19:35 |
Anyone from the Halflife mod days ever played "Science & Industry" mod? It was probably my favorite mod ever, I was involved with lots of clan stuff for a lot of years. It was a small community, but a strong one. The mod was a ridiculous premise. Two corporations warring against each other, whoever had the most money at the end wins, you get money by researching technologies, you research technologies by capturing your opponents assets in the form of scientists, technology (weapons they drop), and some maps had objectives to collect as well. Was freaking amazingly well balanced, with many strats and possible outcomes. Really great game.
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# ? Jul 28, 2011 19:41 |
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The Big D posted:I didn't come to play any of these, but I wanted to say to Kins it was a nicely written stroll down memory lane for me. I played almost every one of these and think i may try to play one again but fear im too spoiled now. Doom is the most purely distilled first person shooter and remains solid fun to today. You haven't been spoiled by recent games, you've been corrupted! After playing modern shooters for a while, dipping back into Doom makes it feel fresher than ever. You can turn it on, switch your mind off, get playing and enjoy the violence. If you want a more modern experience I strongly suggest installing Brutal Doom which turns the game into a much crazier, much bloodier affair. It really transforms the game into something that feels fresh and new, you'll have a lot of fun either way.
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# ? Jul 28, 2011 19:50 |
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Loving Life Partner posted:Anyone from the Halflife mod days ever played "Science & Industry" mod? I also loved a mod for Half-life called Syndicate Black Ops. It's gameplay is completely broken and you die in about 1 hit from a enemy soldier, but that just made it incredibly fun and challenging when played in co-op. You had a bunch of weapons which also did absurd damage, and you had limited amounts of lives to complete a level in. I like Sven co-op alot but it never feels challenging compared to Black ops. E.Y.E is made by the same people and set in the same universe, and it looks loving awesome as well. I really hope the release date is tommorow like it's been speculated.
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# ? Jul 28, 2011 20:10 |
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Probably a dumb question but would there be any way of making a PWAD that automatically starts a new level with just a pistol? IDCLEV isn't a huge inconvenience but it'd be nice to get it done automatically... e: grammar Convex fucked around with this message at 20:35 on Jul 28, 2011 |
# ? Jul 28, 2011 20:28 |
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Convex posted:Probably a dumb question but would there be any way of making a PWAD that automatically starts a new level with just a pistol? IDCLEV isn't a huge inconvenience but it's be nice just set something up to do it automatically... I think you'd have to set up a script for each map that takes your weapons away once it loads, so it's not really practical. As far as I know you can't make that sort of script without referencing the individual map, so it won't just be a "For any map: Take all weapons away except the pistol" kind of deal.
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# ? Jul 28, 2011 20:30 |
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You could always just end your levels on a sector 11 floor, or otherwise kill the player on each exit. (Speed of Doom did this a few times)
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# ? Jul 28, 2011 20:42 |
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Convex posted:Probably a dumb question but would there be any way of making a PWAD that automatically starts a new level with just a pistol? IDCLEV isn't a huge inconvenience but it'd be nice to get it done automatically... Can't test it right now but https://www.doomworld.com/idgames/index.php?id=16481 might do it.
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# ? Jul 28, 2011 20:42 |
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Dominic White posted:I slightly prefer the Quake Revitalization Project textures. They just seem a little closer to the originals. At max detail, it still looks fantastic though. Hey, try out the Darkplaces-sdl.exe, the regular DP.exe is only in stereo. Cheers!
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# ? Jul 28, 2011 20:49 |
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tooooooo bad posted:Can't test it right now but https://www.doomworld.com/idgames/index.php?id=16481 might do it. Works great, thanks! (only tested on Doom 2 so far)
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# ? Jul 28, 2011 22:05 |
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tooooooo bad posted:Can't test it right now but https://www.doomworld.com/idgames/index.php?id=16481 might do it. PistolStartEnforcer is great, but TacticalChainsaw is incredible. Unfortunately, it doesn't work with brutal doom, which is quite sad considering how well it fits. If you haven't tried it out, TacticalChainsaw simply gives the chainsaw an alt-fire which ejects the blade as a gravity affected projectile that deals 40 damage to any enemy it hits. Picking the blade up or grabbing another chainsaw reloads it.
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# ? Jul 28, 2011 23:22 |
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# ? May 14, 2024 19:48 |
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tooooooo bad posted:Can't test it right now but https://www.doomworld.com/idgames/index.php?id=16481 might do it. Well I'll be damned, that uses a script to take away every weapon and give you the pistol back as soon as you enter a map. I shouldn't have opened my mouth.
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# ? Jul 28, 2011 23:33 |