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Brace posted:Does Weapon Animation Replacer no longer have a fomod script installation? I installed both rifle and pistol animations with FOMM but... it did nothing? Probably not. There are several optionals with it.
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# ? Jul 29, 2011 19:39 |
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# ? May 17, 2024 07:28 |
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Brace posted:I'd just do the same thing as Red(I think? The "scientist" at HELIOS One?) and completely lie about my credentials to the NCR so I could do gently caress-all everyday and live nicely. "They asked me if I stood theoretical physics. I told them I had a theoretical degree in physics." One of my favorite lines in the entire game, that guy owns.
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# ? Jul 29, 2011 19:53 |
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Nope, no FOMOD script at all. And no updates for the concievable future, as the creator's computer died, taking all of his mods with it.
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# ? Jul 29, 2011 19:54 |
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I'm playing through Dead Money for the first time and have recruited both Dog and Dean, I'm trying to get to the medical district to get Christine but every time I try to hit the door the game crashes. These are the mods I'm running, would any of these be messing it up? It's really frustrating, cause I've gotten crashes on fast travel and other area transitions before, a lot sometimes, I haven't run into an area like this that crashes every time no matter what I do. [X] DeadMoney.esm [X] HonestHearts.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Military Explansion Program.esm [X] FalloutNV.esm [X] OldWorldBlues.esm [X] WEG - Wasteland Essential Gear.esp [X] Improved Ballistics Effects V2.esp [X] Tag Skills Improved.esp [X] Project Nevada - Rebalance.esp [X] Improved Sound FX.esp [X] Improved Sound FX - Gunshot Distance Tweak.esp [X] Improved Sound FX - Weapon Sharing Fix.esp [X] NewVegasBounties.esp [ ] Project Nevada - Cyberware.esp [X] noautoaim.esp [X] Nevada Skies.esp
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# ? Jul 29, 2011 20:06 |
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Downloaded the Willow mod. Terrible. loving terrible. 1. The voice actress sounds like a 300 pound lardy who is trying her hardest to sound like the cutesy mary-sue that 'Willow' is. 2. The retarded costume she comes with (A pristine leather jacket with a cutesy, bare-midriff undershirt and a HELLO KITTY NECKLACE) can only be changed after completing the lovely, autistic quests. 3. The character's personality is so horribly at odds with the 'post-apocalyptic' setting it makes me want to puke. She talks about how she lives with her whole family, has a bunch of brothers, and collects toys, and how her mom yells at her for having too much retarded poo poo in her room. She talks about her dog that died, evidently that's the most tragic event in her life post-apocalypse. The very first quest she gives you, your goal is to go hunt down and kill fiend bandits who stole her - get ready - Teddy Bear. 4. The character isn't 'comic relief' in the way Veronica is, she's just a retarded stand-in for the aspie who created her. 5. HER VOICE. I can't stress this anymore. Her goddamn voice. It's not that she's a particularly bad actress, she does the job okay. But her voice is cringe-worthy. It's SO BAD. In conclusion: Downloading the Willow - A Better Companion Experience mod is the equivalent to forcibly injecting the mind of an autistic hambeast catgirl into your Fallout: New Vegas experience. But don't take my word for it, get it here! http://www.newvegasnexus.com/downloads/file.php?id=41779
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# ? Jul 29, 2011 20:15 |
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FlyingCowOfDoom posted:[X] DeadMoney.esm
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# ? Jul 29, 2011 20:22 |
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Cream-of-Plenty some time ago posted:Most of PN's features can be turned off / not installed when you activate the FOMOD, though. Granted, I didn't realize you could opt out of installing entire modules the first few times, but I eventually figured it out. Would anyone be kind enough to explain how to find these parameters in the GECK (or otherwise)? I have no idea what I'm doing.
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# ? Jul 29, 2011 20:46 |
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Rinkles posted:Would anyone be kind enough to explain how to find these parameters in the GECK (or otherwise)? I have no idea what I'm doing. You don't have to. It's in the Mod Configuration Menu when you press ESC and bring up the menu.
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# ? Jul 29, 2011 20:56 |
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Coughing Hobo posted:You don't have to. It's in the Mod Configuration Menu when you press ESC and bring up the menu. Yup, I hadn't loaded up the Rebalance module, so it wasn't showing up. Thanks.
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# ? Jul 29, 2011 20:58 |
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Brace posted:Does Weapon Animation Replacer no longer have a fomod script installation? I installed both rifle and pistol animations with FOMM but... it did nothing? Yeah it has optional files, I think you need to manually install all of those. I actually don't trust things to install correctly if it's automated. I do everything manually which got a little ridiculous when I was installing Ojo Bueno Speaking of WAR (Weapon Animation Replacer) does anyone else have the pistol animation kind of freak out when you aim? He puts his hands over his head for a second and then sights in with the pistol. I don't think it's a botched install, I did it multiple times (with multiple different files) and got the same result.
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# ? Jul 29, 2011 21:04 |
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krazysigmarite posted:Downloaded the Willow mod. For those who won't download the mod, here's a video from some guy to get to know your Willow. https://www.youtube.com/watch?v=RmLUbcYjCUY&t=158s
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# ? Jul 29, 2011 21:07 |
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fennesz posted:Yeah it has optional files, I think you need to manually install all of those. I actually don't trust things to install correctly if it's automated. I do everything manually which got a little ridiculous when I was installing Ojo Bueno Same exact thing for me, which option are you using? The one where he holds the gun upright? Also I seem to be crashing pretty frequently when changing cells, if I go into a store or go to a different part of freeside, the roulette spinner will stop at a certain point, the music will start looping and the game will freeze up. Load order: FalloutNV.esm IWS-Core.esm DFB - Random Encounters.esm Machienzo - NPC Cosmetic Fixes.esm IWR.esm CompanionInfAmmo.esm More Perks.esm More Perks for Companions.esm More Traits.esm Project Nevada - Core.esm Project Nevada - Equipment.esm rePopulated Wasteland.esm SCAV.esm Weapon Mod Expansion.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm iHUD.esm The.Armory.esm DarNifiedUINV.esp CASM.esp Centered 3rd Person Camera.esp IWR - Rebuilt.esp The Mod Configuration Menu.esp FactionIDCards.esp Project Nevada - Cyberware.esp Existence2.0.esp CONELRAD 640-1240.esp Improved Sound FX.esp Improved Sound FX - Gunshot Distance Tweak.esp Continue After End.esp More Perks Update.esp More Perks for Companions Update.esp More Traits Update.esp CompanionInfAmmoOptional.esp CompanionInfAmmoCheat.esp FalloutNVCheatTerminal.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-MedSpawns.esp IWS-AS-NoInteriorSpawns.esp Boacombat2glove.esp BOAt51b.esp boa ncrpahelmet.esp CRHDV3O3.esp NCR Rearmament v1.5.esp w44Satchels - Full.esp CompanionDisguises.esp SunnyCompanion.esp UnlimitedCompanions.esp Project Nevada - Rebalance.esp dD - Enhanced Blood Main NV.esp No Neos.esp AG Supplementary Uniques.esp Weapon Mod Expansion.esp Nevada Skies - URWLified.esp Interior Lighting Overhaul-Realistic Interiors-Full.esp BetterGamePerformanceV3.esp bornagain Book Of Steel.esp Project Nevada - WME.esp Roleplay Start 1.2.esp alternate_armor_system_v0999.esp The.Armory.Stalker.Pack.esp The.Armory.Leveled.List.esp OFT_Base_Interiors.esp OFT_Base.esp LFox Pip-Boy Stealth Boy Addon.esp PortableCampsite.esp Bashed Patch, 0.esp merged.esp Total active plugins: 70 Total plugins: 74 Brace fucked around with this message at 21:23 on Jul 29, 2011 |
# ? Jul 29, 2011 21:14 |
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Has anyone made a mod that let's you keep Roxie as a companion all throughout OWB?
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# ? Jul 29, 2011 21:22 |
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Cubemario posted:For those who won't download the mod, here's a video from some guy to get to know your Willow. Stuff like this punctuates just how well and subtly written the vanilla companions are.
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# ? Jul 29, 2011 21:26 |
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Brace posted:Same exact thing for me, which option are you using? The one where he holds the gun upright? I tried all four and it did it each time. I just deleted the file and use the vanilla first person carry animation for pistols.
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# ? Jul 29, 2011 21:36 |
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Same thing for me with all of the pistol animations. Shame, some of them look pretty cool. The good news is that you only need the core animations for it to work with The Armory, the optional stances are just that; optional.
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# ? Jul 29, 2011 22:17 |
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Brace posted:Also I seem to be crashing pretty frequently when changing cells, if I go into a store or go to a different part of freeside, the roulette spinner will stop at a certain point, the music will start looping and the game will freeze up. I've seen lots of people complaining about that type of crashing while using the AS versions of IWS instead of just the Core modules, but YMMV.
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# ? Jul 29, 2011 22:24 |
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I couldn't use the Willow mod for longer than a week because of the perks and... cheeriness, but it really isn't that bad. I was pretty amazed with the quality for a mod.
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# ? Jul 29, 2011 22:26 |
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VisAbsoluta posted:I've seen lots of people complaining about that type of crashing while using the AS versions of IWS instead of just the Core modules, but YMMV. AS?
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# ? Jul 29, 2011 22:33 |
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What are the best recommended hideout mods?
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# ? Jul 29, 2011 22:37 |
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Brace posted:AS? These ESPs: IWS-AS-LowSpawns.esp IWS-AS-MedSpawns.esp IWS-AS-HighSpawns.esp IWS-AS-NoInteriorSpawns.esp IWS-AS-EnableDebugInfo.esp They all seem to break the game. Also, I've seen people saying that IWS-Core-Civilians.esp fucks things up in Novac. So you should be okay using just IWS-Core.esm, IWS-Core-Guards.esp and IWS-Core-Patrols.esp. As I've told you, that's what I've heard, so YMMV. For instance, Capn Beeb uses the IWS-AS-MedSpawns with no problems, if I remember correctly. Mystic Stylez fucked around with this message at 22:41 on Jul 29, 2011 |
# ? Jul 29, 2011 22:38 |
Vier posted:Need a little help with my load order, everything seems fine but honest pete has a giant red triangle over his body Your load order is messed up. FalloutNV.esm needs to load before everything else (top of the list) in order for those mods to make their changes to the vanilla game. Run your load order through FOMM and see what it comes up with. If that doesn't resolve it, bright red "!" triangles indicate that a mod was installed incorrectly, as it is searching for meshes that it cannot find.
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# ? Jul 29, 2011 22:40 |
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I'm probably an idiot but for the life of me I cannot figure out which files to download for Neveda Skies. I downloaded the core info and the esp but the optional files for URWL make it sound like its incompatible with the weather mod.
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# ? Jul 29, 2011 22:40 |
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B-Mac posted:I'm probably an idiot but for the life of me I cannot figure out which files to download for Neveda Skies. I downloaded the core info and the esp but the optional files for URWL make it sound like its incompatible with the weather mod. You want to use the normal version or the URWLified one?
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# ? Jul 29, 2011 22:42 |
B-Mac posted:I'm probably an idiot but for the life of me I cannot figure out which files to download for Neveda Skies. I downloaded the core info and the esp but the optional files for URWL make it sound like its incompatible with the weather mod. At a minimum, you need the Nevada Skies 0-6 Data and 0-6-3 .esp files. If you want the "ultra-realistic URWL lighting", download and install v29 on top of Nevada Skies 0-6. Don't run both simultaneously, as Nevada Skies and Nevada Skies URWLified make changes to the same things. Also, don't download version 0.7 of Nevada Skies. It is some sort of "pilot" update that the author refuses to explain. It also lacks the controls that allow you to activate / deactivate certain settings.
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# ? Jul 29, 2011 22:45 |
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Ok so I installed the core and cloud changes and I just want Neveda Skies - URWLified.esp running?
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# ? Jul 29, 2011 22:48 |
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For some reason I haven't gotten a single bit of weather in New Vegas despite having Nevada Skies activated since leaving Doc Mitchell's house, as well as having everything on Highest Frequency. ^ Yes Brace fucked around with this message at 22:54 on Jul 29, 2011 |
# ? Jul 29, 2011 22:49 |
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Am I alone in not liking URWLified Nevada Skies? It just changes everything from one annoying shade of orange to a different annoying shade of orange.
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# ? Jul 29, 2011 23:03 |
A Fancy 400 lbs posted:Am I alone in not liking URWLified Nevada Skies? It just changes everything from one annoying shade of orange to a different annoying shade of orange. No, I don't like it. I don't like Nevada Skies either, to be entirely honest. The ultra-clear weather just highlights the worst parts of the engine, with all of its flickering LOD terrain and pop-in. I'd prefer Western Skies, but it forces you to deal with the sandstorms and rain.
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# ? Jul 29, 2011 23:06 |
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Is it safe to just remove the Nevada Skies .esp and then install Western Skys over it?
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# ? Jul 29, 2011 23:14 |
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A Fancy 400 lbs posted:Am I alone in not liking URWLified Nevada Skies? It just changes everything from one annoying shade of orange to a different annoying shade of orange. I don't like it too, I much prefer the vanilla version. Brace posted:Is it safe to just remove the Nevada Skies .esp and then install Western Skys over it? Yes, just deactivate Nevada Skies on FOMM and then activate Western Skies normally.
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# ? Jul 29, 2011 23:22 |
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Cream-of-Plenty posted:No, I don't like it. I don't like Nevada Skies either, to be entirely honest. The ultra-clear weather just highlights the worst parts of the engine, with all of its flickering LOD terrain and pop-in. I'd prefer Western Skies, but it forces you to deal with the sandstorms and rain. The latest patch has done wonders for hiding or disguising pop-in and flickering terrain, at least for me.
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# ? Jul 29, 2011 23:43 |
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What's wrong with the sandstorms and the rain? They look pretty interesting. Also, what visual enhancement mods are people using? I want to ease back into playing this game but would like to enjoy a somewhat fresher experience. I will probably going to end up using Project Nevada too.
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# ? Jul 29, 2011 23:55 |
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Brace posted:Also I seem to be crashing pretty frequently when changing cells, if I go into a store or go to a different part of freeside, the roulette spinner will stop at a certain point, the music will start looping and the game will freeze up. I get the same crashes, only just infrequently. I assumed it was due to Ojo Bueno textures and me cranking up the fade out distances, etc. to levels the engine wasn't designed to handle. I've listed the only mods I use that overlap with yours, though I've got Simple Street Lights which is sort of like ElectroCity Light.
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# ? Jul 30, 2011 00:03 |
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I'm an idiot and still can't figure it out, even after I downloaded that COP 357 as recommended. I selected it as my active plugin in the geck but can't find the weapon or the actual script.
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# ? Jul 30, 2011 00:03 |
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Nevets posted:I get the same crashes, only just infrequently. I assumed it was due to Ojo Bueno textures and me cranking up the fade out distances, etc. to levels the engine wasn't designed to handle. I've listed the only mods I use that overlap with yours, though I've got Simple Street Lights which is sort of like ElectroCity Light. custom music or radio stations crashes the game frequently when you change zones. if you turn off the radio before zoning or turn off custom music mods altogether you'll stop crashing.
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# ? Jul 30, 2011 00:05 |
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Naky posted:Probably not. There are several optionals with it. I compiled a list of all the guns I think are lore friendly along with a few which to me are borderline and why they are borderline. I might have missed a couple out. A lot of the guns I cut are down to them just being way too clean or modern looking. Most guns that aren't coated entirely in railz or some crazily shaped polymer thing would fit if they were retextured to look rougher and made out of oldschool metal or metal with wood furniture. There are a bunch of classic fallout guns in the mod which are great but which have really off-looking textures. I'm not trying to be a dick cause making a good texture is really loving hard, but if the guy who did the murdelizer and thor guns could retexture those they would be so great to have in the game. I'm probably the pickiest bastard you're likely to find though. There's a couple of really crazy oddball guns in there which I might try my hand at retexturing because I love how they look. I've put the list on pastebin cause it's pretty long and I don't want to fill up the page.
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# ? Jul 30, 2011 00:11 |
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FirstPersonShitter posted:I compiled a list of all the guns I think are lore friendly along with a few which to me are borderline and why they are borderline. I might have missed a couple out. A lot of the guns I cut are down to them just being way too clean or modern looking. Most guns that aren't coated entirely in railz or some crazily shaped polymer thing would fit if they were retextured to look rougher and made out of oldschool metal or metal with wood furniture. We only have one texture artist on the team and that's safety hammer and he's been really busy lately so very little has gotten done. Believe me, if we could get a quality artist or two who could redo textures there would be work for them to do but sadly it's a skill area we're lacking. I'm able to do modeling work, but my texturing skills are 12 years out of date and were never good to begin with. Thanks for the list though, I hope a few other people chime in with their own as well.
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# ? Jul 30, 2011 00:27 |
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Naky posted:We only have one texture artist on the team and that's safety hammer and he's been really busy lately so very little has gotten done. Believe me, if we could get a quality artist or two who could redo textures there would be work for them to do but sadly it's a skill area we're lacking. I'm able to do modeling work, but my texturing skills are 12 years out of date and were never good to begin with. Thanks for the list though, I hope a few other people chime in with their own as well. You should contact Arenovalis. That would be the single greatest goon product ever
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# ? Jul 30, 2011 00:33 |
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# ? May 17, 2024 07:28 |
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Brace posted:You should contact Arenovalis. That would be the single greatest goon product ever I believe he works with the FOOK team, so I doubt he'd want to work with our illegitimate pirate mod that's more or less SA only but I wouldn't say no if he wanted to pitch in. Plus he hasn't posted in a while, is he still around? Also, interesting that the CAWS wasn't on your list FPS - it's a canon Fallout weapon after all. The texture is even all rusty and such
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# ? Jul 30, 2011 00:37 |