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Nuclear Pogostick posted:I'm an idiot and still can't figure it out, even after I downloaded that COP 357 as recommended. I selected it as my active plugin in the geck but can't find the weapon or the actual script. Read this to learn how to set up a quest that silently runs a script when the mod is first run. Instead of using the script given in that example though, follow this template: code:
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# ? Jul 30, 2011 00:44 |
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# ? May 11, 2024 10:55 |
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Naky posted:I believe he works with the FOOK team, so I doubt he'd want to work with our illegitimate pirate mod that's more or less SA only but I wouldn't say no if he wanted to pitch in. Plus he hasn't posted in a while, is he still around? Yeah but it's hiiiideous and animates terribly. There are a couple other canon fallout weapons that I didn't include due to similar issues.
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# ? Jul 30, 2011 01:01 |
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FirstPersonShitter posted:Yeah but it's hiiiideous and animates terribly. There are a couple other canon fallout weapons that I didn't include due to similar issues. I don't much like it either, but a few people requested it. Same goes with a lot of the classic fallout weapons new vegas guns in the pack - someone on the team requested I integrate them so they wouldn't have to use that other mod any more.
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# ? Jul 30, 2011 01:07 |
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Can I make a mod request for a "Expanded Mysterious Signal" radio station. I love the blues station included in Old World Blue, but it's painfully short. I know there are the tools to make your own radio station, but I wouldn't know where to begin on finding fitting blues tracks for the station or how to mix it with the current content. Well that and the chance to give it a new name, since "Mysterious Signal" is a bit on the bland side.
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# ? Jul 30, 2011 01:23 |
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Edit: Nevermind, found one.Rirse posted:Can I make a mod request for a "Expanded Mysterious Signal" radio station. I love the blues station included in Old World Blue, but it's painfully short. I know there are the tools to make your own radio station, but I wouldn't know where to begin on finding fitting blues tracks for the station or how to mix it with the current content. Well that and the chance to give it a new name, since "Mysterious Signal" is a bit on the bland side. I know it doesn't do everything you want, but have you tried this one? Mystic Stylez fucked around with this message at 02:02 on Jul 30, 2011 |
# ? Jul 30, 2011 01:57 |
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VisAbsoluta posted:Edit: Nevermind, found one. Wonder if I can add the Mysterious Signal tracks to that station. Then that would be perfect. Thank you.
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# ? Jul 30, 2011 02:03 |
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flatluigi posted:What are the best recommended hideout mods? Anyone? My question got missed, it looks like.
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# ? Jul 30, 2011 02:05 |
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rentilius posted:What's wrong with the sandstorms and the rain? They look pretty interesting. I'm using Ojo Bueno for everything except rubble, dirt and cliff textures and I use Textures Over Time for those. I don't like the way Ojo Bueno does organic textures, luckily I can just swap out the ones I don't like and use something else.
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# ? Jul 30, 2011 02:06 |
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flatluigi posted:Anyone? My question got missed, it looks like. Honestly, the SINK from OWB is probably better than any mod house. Mod houses tend to be either annoyingly simple or ubercomplex with a bunch of bullshit you'll never, ever use. If you don't have OWB, I like Buck's Place from New Bison Steve, which is in the OP IIRC.
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# ? Jul 30, 2011 02:07 |
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flatluigi posted:Anyone? My question got missed, it looks like. Everyone seems to use different ones, there isn't a "golden standard". There's a goon (Omnicarus) which is making one that looks pretty cool, it should be finished soon, if you're willing to wait. Besides that, you could try the Dusty Shack which is really, really simple (and fitting for someone who just started the game), Courier Hideout, which is a little more complete, or Underground Hideout, which became terribly bloated after some updates.
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# ? Jul 30, 2011 02:11 |
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I tried using that CR-HD Ranger Combat Armor replacer and it made the Ranger Combat Helmet extremely glossy, so I don't even know.
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# ? Jul 30, 2011 02:14 |
VisAbsoluta posted:There's a goon (Omnicarus) which is making one that looks pretty cool, it should be finished soon, if you're willing to wait. I keep hoping that the new posts are him releasing it.
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# ? Jul 30, 2011 02:37 |
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What's a good inventory management mod? I'm tired of scrolling through 9 pages of ammunition to get to actual things.
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# ? Jul 30, 2011 03:21 |
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VisAbsoluta posted:Everyone seems to use different ones, there isn't a "golden standard". I don't mind Underground Hideout. I think I remember goons here saying that it could do with a clean-up scriptwise and lights objectwise but it manages to stay fairly compact within it's four main spaces. That said, I just didn't do the quest at the start or do power management
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# ? Jul 30, 2011 03:26 |
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Anybody know what could be causing huge patches of ground to turn solid black like this? It only seems to be affecting the areas around Jacobstown. It's not an Archive Invalidation issue since I've already fiddled with it with and had no results and none of my other mods are having similar texture issues. I'm also not using any terrain texture replacers. Load order: code:
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# ? Jul 30, 2011 03:39 |
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Kharmakazy posted:What's a good inventory management mod? I'm tired of scrolling through 9 pages of ammunition to get to actual things. You can push left or right to select only ammo, only consumables, only weapons, only armors, only random crap. That's better, I've found, than using the things that rename all the items in the game. Also, I do use this one mod that sorts things by durability and modded status automatically, so you don't sell or repair the wrong things.
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# ? Jul 30, 2011 03:45 |
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Mind linking to that mod, chronojam? Sounds very useful. I kind of wish there were more inventory 'tabs', rather than just the few they have in there, but I doubt it's possible with the engine. The 'view only' options are handy, though.
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# ? Jul 30, 2011 04:17 |
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Kgummy posted:Mind linking to that mod, chronojam? Sounds very useful. PN Core has a nice inventory sorting option. It doesn't add more tabs, but it prefixes items with things like "FOOD" or "PART", so they'll sort by type in your inventory rather than only alphabetically (they're still sorted alphabetically within each type though, so it's easy to find stuff).
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# ? Jul 30, 2011 04:25 |
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I'll do you one better and also link to Quick Trade. It lets you bind an alternate Just Buy key instead of going through the normal dialog trees. Optionally, a little $ indicator over quicktradeable merchants appears while targeting them, and basically every vanilla merchant is supported with all the normal checks as far as I've seen. The sorting mod I use is Duggelz Barter and Repair Menu Fix. Here's what it does from the horse's mouth: Duggelz posted:Items in the barter menu are sorted alphabetically by name, then by item condition. So the 100% hunting rifle will always be above the 5% hunting rifle. No more random item shuffling. Modded items should appear before un-modded items with the same name. I'd highly recommend these two mods for everybody's playthrough. It has a few small issues but these two make your bartering and repairs far less frustrating.
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# ? Jul 30, 2011 04:30 |
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Internet Friend posted:You'll have to dig through the leveled lists in the GECK to figure out where to add it. Adding to the Cond<weapon>NPC lists will give the item a chance to replace an existing weapon throughout the game. I give up, the GECK's interface makes my head hurt beyond changing a weapon's/armor's sounds or attributes.
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# ? Jul 30, 2011 04:31 |
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Nuclear Pogostick posted:I give up, the GECK's interface makes my head hurt beyond changing a weapon's/armor's sounds or attributes. It takes some practice, but once you get used to it, it will really click. It's much simpler than it looks at first glance. Alternatively, a lot of what you can do in GECK can also be done in FNVEdit. You really only need GECK to handle visual stuff, like placing items on maps or modifying model data (you can do that stuff in FNVEdit but you would have to know the exact hex values you need to use ahead of time). Honestly, I prefer FNVEdit for just making little changes, since it loads up so much faster and it allows you to follow an item's trail through every mod instead of only displaying the final values.
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# ? Jul 30, 2011 04:59 |
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The Cheshire Cat posted:It takes some practice, but once you get used to it, it will really click. It's much simpler than it looks at first glance. Yeah, I just sort of blank out when it comes to that sorta thing. Sony Vegas? No problem. Photoshop CS4? I took to it like a duck to water. The Geck? KILL ME NOW. If anyone could do that list thing for me it'd be awesome, but I won't hold my breath. Pretty sure it'd get some downloads on the nexus, too.
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# ? Jul 30, 2011 05:10 |
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Does anyone have any experience using Extended New Vegas Radio Generator? I can't get the batch files to work for the life of me. I downloaded the 100 songs from More Where that Came From - FNV, but I've got like 14 or so songs I'd like to add to it. I can create a mod with the original 100, but converting/adding the additional songs seems to be impossible. I put the new songs in MusicToConvert and run the first batch file, nothing. Run the batch file as administrator, nothing. Move the batch file into the MusicToConvert folder and run it, nothing. Move the batch file *and* the MusicToConvert to a different location that doesn't require admin rights to modify, error. Check newvegasnexus, nothing.
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# ? Jul 30, 2011 05:21 |
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Does anyone have New Vegas Redesigned still around? The author ripped it from Nexus a while ago and that was a pretty good mod.
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# ? Jul 30, 2011 05:31 |
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A little mod recommendation for one I just found: Dalls_NV Better Faces. It's not an NPC overhaul like Project Beauty/NPC Cosmetic Fixes. Instead it changes around the facegen presets to be a lot more "neutral", which gives you a lot more control over what your character ultimately looks like. It will make some NPCs look slightly different because of the changed facegen rules, but it's nothing drastic. It also seems to change some of the texturing rules around so that there are no more neck seams (or at least, they're barely visible), and it's completely compatible with any other cosmetic modifiers (though you may need to do an FNVEdit merge patch to use it with Lings/other hair/eye mods). Also, ignore the sleazy images in the mod page; it's not a body mod or anything - literally all it does is change around some of the facegen values, so it works perfectly fine with the vanilla models.
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# ? Jul 30, 2011 05:49 |
Horns posted:Anybody know what could be causing huge patches of ground to turn solid black like this? It only seems to be affecting the areas around Jacobstown. It's not an Archive Invalidation issue since I've already fiddled with it with and had no results and none of my other mods are having similar texture issues. I'm also not using any terrain texture replacers. I think it's a problem with Nevada Skies. I seem to recall an issue with that mod causing issues around Jacobstown.
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# ? Jul 30, 2011 05:53 |
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counterfeitsaint posted:Does anyone have any experience using Extended New Vegas Radio Generator? I can't get the batch files to work for the life of me. I downloaded the 100 songs from More Where that Came From - FNV, but I've got like 14 or so songs I'd like to add to it. I can create a mod with the original 100, but converting/adding the additional songs seems to be impossible. I haven't use the batch converters, but whenever I write a batchfile and it doesn't do what it should, the first thing to do is run each command manually one at a time in a regular cmd window so you can see the individual error messages as they come off.
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# ? Jul 30, 2011 06:06 |
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what do people think of New Vegas Restoration? it seems to be a mod that adds tons of poo poo to the strip and cleans it up?
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# ? Jul 30, 2011 06:19 |
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Anyone? New Vegas Redesigned?
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# ? Jul 30, 2011 06:21 |
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Farm Frenzy posted:what do people think of New Vegas Restoration? it seems to be a mod that adds tons of poo poo to the strip and cleans it up? It looks nifty but soft-breaks some main quest stuff and may cause instability (not certain about that).
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# ? Jul 30, 2011 06:25 |
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It feels a bit empty right now, but they're actively working on fleshing it out. I'd wait for them to knock a couple more versions, then try it.
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# ? Jul 30, 2011 06:33 |
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Does anyone know if there's a list of places where I can find the equipments Project Nevada adds? The readme includes one only for the implants And question to anyone who uses Feng Shui: does it make the game constantly crash like lots of people claim? Mystic Stylez fucked around with this message at 06:49 on Jul 30, 2011 |
# ? Jul 30, 2011 06:37 |
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VisAbsoluta posted:Does anyone know if there's a list of places where I can find the equipments Project Nevada adds? The readme includes one only for the implants On the Project Nevada nexus page there is an FAQ near the bottom with a link to a spread sheet that lists the added equipment and were it can be found.
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# ? Jul 30, 2011 07:39 |
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Another Armory question: I notice there's an "improved Ballistics" option when installing - what does that do exactly? Does it add things like bullet drop and such, or does it just tweak weapon spread? *edit* Found a bug in one of the levelled list references - In GunRunnerGunsAllTier5 - the entry points to a reference to "AmmoCrossbowPsychoScript", which causes an error since it's a SCPT reference. I'm assuming it's meant to point to AmmoCrossbowPsycho, which is an AMMO reference, but either way, it's pointing to the wrong thing. The Cheshire Cat fucked around with this message at 08:23 on Jul 30, 2011 |
# ? Jul 30, 2011 08:05 |
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Cream-of-Plenty posted:I think it's a problem with Nevada Skies. I seem to recall an issue with that mod causing issues around Jacobstown.
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# ? Jul 30, 2011 08:11 |
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Horns posted:Thanks, that was it. Should have known going back to NS was a dumb idea, looks like Western Skies is going to be taking its place again. Whilst WS has the better skies, the colours are overly saturated for my taste. This is especially bad in high contrast settings like the Strip at night. You end up with this posterized effect. On the other hand, I occasionally get near freezing slowdowns with NS (which is probably mostly due to my aging computer). Naky I might be using an outdated version of the Armory (I used the samods link from the OP yesterday), but I found a bug. The 'De Lisle Carbine' has a scope, but it's being treated like an iron sight. And one question, do some of the rifles have custom scopes (like the Colt AR-15 Beowulf), or did I just miss those scopes in vanilla NV? Rinkles fucked around with this message at 10:10 on Jul 30, 2011 |
# ? Jul 30, 2011 10:06 |
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Are there any impractically oversized revolvers that are well made? The sort of thing that looks like it must be chambered in a safari round and couldn't be effectively used by a human being?
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# ? Jul 30, 2011 10:10 |
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Farm Frenzy posted:what do people think of New Vegas Restoration? it seems to be a mod that adds tons of poo poo to the strip and cleans it up? The Lone Badger posted:It looks nifty but soft-breaks some main quest stuff and may cause instability (not certain about that). I've been using it, the way to avoid the main quest bugs is to only load it after you enter the strip for the first time. So you want to go through Freeside, use your passport / credit check to be admitted, enter the strip and go walk through all the interior gates down to the NCR embassy, then go back to the lucky 38 and do your business there, then walk out of the strip back to Freeside. Then you can load up NVR and go back in and marvel at all the pretty lights and poo poo.
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# ? Jul 30, 2011 14:52 |
The Lone Badger posted:Are there any impractically oversized revolvers that are well made? The sort of thing that looks like it must be chambered in a safari round and couldn't be effectively used by a human being? There are several "safari" style weapons in AG Supplementary Uniques, including a "Safari Pistol" (basically a sawed-off chambered in 45-70) and some Elephant guns...then there's the "Rhino Revolver" linked in the OP. Have you looked at those? Nexus: "Hey, just building some fuckin' weird armor for hydrocephalic ginger-alien children, don't mind me..."
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# ? Jul 30, 2011 16:40 |
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# ? May 11, 2024 10:55 |
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Hey Naky, you guys probably fixed it, but I didn't find it in the 2.5 changelog. I don't know poo poo about firearms, so I could be wrong or this could be a reference I didn't get, but there's a typo in the Dragunov, in the mod it's written "Dragonuv" instead. Also, I already instaled the 2.0 version with the FOMM extension, how should I proceed to update it to 2.5? Just deactivate the old one and activate the new? What about the Honest Hearts patches, etc? I take it that the 2.5 version doesn't install any rebalance mods. Mystic Stylez fucked around with this message at 17:15 on Jul 30, 2011 |
# ? Jul 30, 2011 16:57 |