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Ender.uNF posted:Keep receipts/bills and track everything. You will save a bunch of money come tax time. You do need to get a good accountant. I didn't get anything until I found a guy that knows how tax law works for musicians. It is tricky, though. For example, the 'spare room' thing is true if it is only used for business, and since it's based on square footage, you can't just start deducting the living room. Do you all do tax withholdings with your payments from Apple, or not?
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# ? Jul 20, 2011 23:23 |
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# ? May 16, 2024 18:08 |
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Installed the 4.1 update from the Mac app store, and it totally hosed Xcode. Ugh... gonna delete then reinstall I guess. edit: and either I typed my password wrong, or you have to be a registered Mac developer for Xcode 4.1 to download the OS X 10.7 docs Doc Block fucked around with this message at 09:00 on Jul 21, 2011 |
# ? Jul 21, 2011 08:06 |
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I wish XPC's documentation had been updated for release. It's just plain incorrect. You have to visit the dev forums for accurate information.
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# ? Jul 21, 2011 18:06 |
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lord funk posted:You do need to get a good accountant. I didn't get anything until I found a guy that knows how tax law works for musicians. It is tricky, though. For example, the 'spare room' thing is true if it is only used for business, and since it's based on square footage, you can't just start deducting the living room. I don't do tax withholding for various reasons. You are definitely correct - if you have assets that you use for business and non-business you can only deduct the business percentage from your taxes. Simulated fucked around with this message at 19:07 on Jul 21, 2011 |
# ? Jul 21, 2011 19:02 |
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Doc Block posted:Installed the 4.1 update from the Mac app store, and it totally hosed Xcode. Ugh... gonna delete then reinstall I guess. After downloading Xcode 4 compeltely wiped my machine this is why I never update anything through the app store unless I have nothing mission critical going on whatsoever. I don't trust that thing a single bit, especially when downloading and installing Xcode takes 6+ hours.
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# ? Jul 21, 2011 19:10 |
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Yeah for some reason you can't obtain Xcode 4.1 without being on a Lion machine and using the App Store. I tried to download it at work just so I could install it immediately when I came home instead of having to download it at home first, but no go. At least no way I could find.
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# ? Jul 21, 2011 19:26 |
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Can't you just copy the installer to a thumbdrive and then take it home? (should be in /Applications) Is there anybody else here who's in the iOS dev program but not the Mac dev program that has Xcode 4.1? If so, could you please try to download the 10.7 docs (in the Documentation panel in Preferences) and let me know how it goes.
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# ? Jul 21, 2011 20:18 |
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Doc Block posted:Can't you just copy the installer to a thumbdrive and then take it home? (should be in /Applications) Doc Block posted:Is there anybody else here who's in the iOS dev program but not the Mac dev program that has Xcode 4.1? If so, could you please try to download the 10.7 docs (in the Documentation panel in Preferences) and let me know how it goes.
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# ? Jul 22, 2011 00:04 |
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Doc Block posted:Is there anybody else here who's in the iOS dev program but not the Mac dev program that has Xcode 4.1? If so, could you please try to download the 10.7 docs (in the Documentation panel in Preferences) and let me know how it goes. XCode 4.1 downloaded over night and I just installed it now, in the Docs pane there are the following:
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# ? Jul 22, 2011 05:56 |
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I'm trying to update a codeless kext for 10.7 - the problem I'm having is that when I try to load the kext I'm getting a report that com.apple.kernel.libkern version number 6.0 is incompatible with x86_64. Does anyone know which version number I should be using? UPDATE: The kernel extension was old and crappy enough that it was specifying the flat-out wrong bundle name. I updated it to com.apple.kpi.libkern, set the version number all the way up to 11, and it loaded happily csammis fucked around with this message at 15:52 on Jul 22, 2011 |
# ? Jul 22, 2011 14:49 |
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Anyone know if there's an Incremental Store Programming Guide yet? On Apple's site & in the docs with Xcode 4.1 it mentions it, but there aren't any links. http://developer.apple.com/library/mac/#documentation/CoreData/Reference/NSIncrementalStore_Class/Reference/NSIncrementalStore.html It looks really nifty and is definitely something I'd like to look closer at.
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# ? Jul 22, 2011 21:55 |
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Anybody getting warnings like "No previous prototype for function" when building under Clang in Xcode 4.1? EDIT: What's the "correct" way to release a CTFont? CFRelease? Small White Dragon fucked around with this message at 22:03 on Jul 24, 2011 |
# ? Jul 24, 2011 21:06 |
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Small White Dragon posted:EDIT: What's the "correct" way to release a CTFont? CFRelease? The CTFont class documentation states it's derived from CFTypeRef, so absent a custom release function, CFRelease is the right way to release it. Mikey-San fucked around with this message at 22:22 on Jul 24, 2011 |
# ? Jul 24, 2011 22:16 |
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I thought this thread might find this link useful: http://mattgemmell.com/2011/07/25/network-link-conditioner-in-lion
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# ? Jul 26, 2011 00:37 |
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xelfer posted:I thought this thread might find this link useful: http://mattgemmell.com/2011/07/25/network-link-conditioner-in-lion That looks incredibly useful, thanks for the heads up!
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# ? Jul 26, 2011 01:20 |
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Is there an Apple-sanctioned way to download all of the WWDC videos? One-by-one in iTunes is kinda sucking.
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# ? Jul 26, 2011 12:29 |
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atomic johnson posted:Is there an Apple-sanctioned way to download all of the WWDC videos? One-by-one in iTunes is kinda sucking. Once you subscribe to it, isn't there a Get All button in the iTunes U area you can mash?
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# ? Jul 26, 2011 14:34 |
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Is it feasible to make a game in HTML5, deploy it on a bunch of platforms, including iOS through PhoneGap? Do you lose out on anything important going that route (IAP, performance, etc etc)? We've got an idea for a game that we want to do a prototype for, but collectively our iOS experience is pretty light. HTML5, however, we can do much faster. However, we want a native app on iOS so we can take advantage of the app store. Fate Accomplice fucked around with this message at 21:10 on Jul 26, 2011 |
# ? Jul 26, 2011 20:58 |
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xelfer posted:I thought this thread might find this link useful: http://mattgemmell.com/2011/07/25/network-link-conditioner-in-lion Now if only they had something like this to scale down the processor power in the device simulator. The first time I realized that performance in the simulator and performance on an iOS device were two completely different things was a sad day indeed fake edit: Nice to see that in six months off coding ObjC I've forgotten just about everything there is to know. Back to CS193P for me
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# ? Jul 26, 2011 21:17 |
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echobucket posted:Once you subscribe to it, isn't there a Get All button in the iTunes U area you can mash? Yep. I guess it was in my blind spot. Thanks.
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# ? Jul 26, 2011 23:18 |
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Malloreon posted:Is it feasible to make a game in HTML5, deploy it on a bunch of platforms, including iOS through PhoneGap? Depending on the type of game, performance can be a lot worse. Even for 2D games, native apps try to use the GPU for drawing, both for the performance benefits and the decrease in battery consumption. Cocos2D is a pretty good native 2D game framework. I don't know how similar making games in HTML5 is to Flash, but people who know Flash say that Cocos2D's API is very Flash-like. It's very easy to learn. As to suff like IAP and GameCenter, it depends on what PhoneGap supports. Might want to wait and see how the whole Lodsys thing plays out. Doc Block fucked around with this message at 23:45 on Jul 26, 2011 |
# ? Jul 26, 2011 23:35 |
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So when working with foundation in xcode 4code:
code:
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# ? Jul 27, 2011 15:02 |
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KidDynamite posted:So when working with foundation in Xcode 4 code:
code:
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# ? Jul 27, 2011 15:53 |
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KidDynamite posted:So when working with foundation in xcode 4
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# ? Jul 27, 2011 18:04 |
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Clang (i.e. LLVM Compiler) supports @autoreleasepool {} independently of ARC.
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# ? Jul 27, 2011 18:27 |
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Are there any good HTML parsers other than ElementTree for iOS?
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# ? Jul 29, 2011 20:51 |
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Is there any way of downloading xcode 4.1 from apple other than the loving app store. Its been about 8 hours and its still only at about 10-15%. Having tried to flip open xcode to work on a contract this morning only to discover lion has invalidated my copy (ughhhh) I've lost an entire day to this poo poo and seeing no chance of an improvement. I can not stand this app store stuff. Just give me a goddamn website apple...
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# ? Jul 30, 2011 14:41 |
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The app store uses Akamai for content delivery, and which server you end up downloading from is determined by DNS if I'm not mistaken. People who use alternate DNS servers have reported having slow Mac app store downloads until they switched back to using their ISP's DNS server.
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# ? Jul 30, 2011 15:39 |
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Is the lag between touch event and drawing unavoidable? This is a new OpenGL ES project, with a simple draw frame that draws a circle for each touch point. drawFrame is running of an NSTimer. I tried pushing the drawFrame method only when touches were updated - but there was a noticeable bottleneck when lots of touches updated quickly (the frames would get backed up, then catch up as fast as they could). Is there a trick out there to avoid this? I'm drawing 2D only, simple geometric shapes.
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# ? Jul 30, 2011 21:51 |
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I'm using dynamic instead of synthesizing because it's what the autogenerated code does when in a Core Data enabled project (I manually added CD into mine). Console just tells me "warning: Unable to restore previously selected frame." and 100 calls to the nonexisting setter followed by a malloc_gdb_po_unsafe... nvm, found a viewdidunload that mistakenly released my object ahead of time, I'm good now newreply.php fucked around with this message at 19:54 on Jul 31, 2011 |
# ? Jul 30, 2011 22:50 |
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lord funk posted:Is the lag between touch event and drawing unavoidable? What interval are you using for the NSTimer? Have you tried using DisplayLink instead?
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# ? Jul 30, 2011 23:40 |
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this is an app-related development question, but it's more business-based so feel free to ignore: what're some good ways to advertise your apps? and more importantly for me in the short-term, advertise that you do on-contract development services? I have a notice up on theymakeapps that's gotten me a couple hits, but anything else that's worked well for you would be great to know.
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# ? Jul 31, 2011 05:53 |
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Doc Block posted:What interval are you using for the NSTimer? Have you tried using DisplayLink instead? Now that I take a closer look, it is running off of DisplayLink, with the interval set to 1 (I think this means its updating 60x / sec). Google is telling me that this is expected behavior, but I didn't know if there was any sorcery out there to tighten it up.
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# ? Jul 31, 2011 14:29 |
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Try NSTimer with the interval set to something fast like 1/240. I've heard of people having issues with touches and DisplayLink.
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# ? Jul 31, 2011 20:04 |
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lord funk posted:Now that I take a closer look, it is running off of DisplayLink, with the interval set to 1 (I think this means its updating 60x / sec). So you could also try, say, 20 or 30fps and see what happens.
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# ? Jul 31, 2011 20:52 |
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I can't believe I can't figure out this problem on my own, and I can't believe I can't find the answer on Google either, but here goes: Is there a way to format a floating-point number so it displays without any trailing zeros? Like, a value of 5.125 should display as 5.125, but a value of 5 should display as 5 instead of 5.000, and 5.5 should display as 5.5 instead of 5.500. Is there any way to do this without resorting to manipulating the string after the face to remove trailing 0s and decimal points?
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# ? Aug 1, 2011 03:09 |
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Maybe NSNumberFormatter?
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# ? Aug 1, 2011 03:29 |
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Are there any good guides (in the Apple documentation or otherwise) for creating GUI applications for OS X, especially with advice on how to structure the controllers, how to get controllers talking to each other, and other design patterns?
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# ? Aug 1, 2011 03:38 |
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I've got this big dictionary in a plist of addresses, phone numbers, etc. I'm accessing it through a standard UINavigationController / UITableViewController setup, but there might be modes of the app where we want to open that data from whatever view we're in. So essentially: how do I create a view controller that takes/requires a parameter to instantiate correctly?
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# ? Aug 1, 2011 04:04 |
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# ? May 16, 2024 18:08 |
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Doc Block posted:Try NSTimer with the interval set to something fast like 1/240. I've heard of people having issues with touches and DisplayLink. It has the same result. Also, NSTimers can effectively fire at a maximum 1/50 - 1/100 second. I've been toying with predicting where the touch should be by watching the change in coordinates, and adding that to the requested x/y position. It works, but it's jittery. Might be something in there, though.
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# ? Aug 1, 2011 14:15 |