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Is the texture on the .357 Match Revolver from the AG Supplementary Weapons pack messed up for anyone else? Mine looks like it's been applied crooked or something. I need to update to the newest version of that mod, so that may fix it. EDIT: I installed the millenia meshes extra and it fixed the texture, but now I don't see any bullets in the gun when it's loaded. Oh well. I'd rather have that than a jacked up texture. vandalism fucked around with this message at 20:33 on Aug 4, 2011 |
# ? Aug 4, 2011 20:25 |
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# ? May 27, 2024 02:03 |
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Cream-of-Plenty posted:Probably. Most people seemed to stop using it once they realized how troublesome it was. Counterfeitsaint, you might want to deactivate Highways and Byways and see if your CTD frequency drops. If it doesn't, deactivate Western Skies and see if that does the trick. Weather mods are often the culprit. I haven't had any problems with it and genuinely think it owns. Don't understand the hate.
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# ? Aug 5, 2011 00:38 |
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Would using the 4gb enabler help with some slowdowns I get during gameplay? I'm not using any texture packs and I have 4gb of RAM (and a HD5770).
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# ? Aug 5, 2011 01:27 |
VisAbsoluta posted:Would using the 4gb enabler help with some slowdowns I get during gameplay? I'm not using any texture packs and I have 4gb of RAM (and a HD5770). Slowdowns? Probably not. Increasing your RAM usage generally alleviates stuttering while running around.
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# ? Aug 5, 2011 01:38 |
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You can also try deleting saves if you've got a huge backlog of them. I was doing some cleaning last night and got rid of about 80+ saves on a couple characters I don't even use anymore and I was pretty shocked by the immediate and noticeable boost in FPS I experienced. EDIT: Completed unrelated, this was added to the Nexus recently: Weapon Animation Replacer FOMOD installer. Streamlines the process of installing the WAR stuff considerably. Just download that and extract it somewhere, download the two WAR packs (Commando for rifles and The Professional for pistols) and dump both straight into the first folder while overwriting when asked, then add and activate with the package manager in FOMM. Nice clean menu for picking all your stances, made by the same dude that did Advanced Recon stuff and Unified HUD. Still doesn't help the janky first-person pistol animations, though Horns fucked around with this message at 02:17 on Aug 5, 2011 |
# ? Aug 5, 2011 02:04 |
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So how hard is it to update patches after a DLC? Really wanting to start playing this now, but have been holding off until all the DLC for released, as I didn't want to start a game, then have to wait a month to keep going/didn't want to start a game then have it get deleted/crash/issues due to mod incompatibility with later DLCs. But with Lonesome Road getting so close, its hard to keep myself from starting up a game.
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# ? Aug 5, 2011 02:10 |
Rookersh posted:So how hard is it to update patches after a DLC? It isn't a problem. When the FalloutNV executable is modified by a patch (as it was prior to OWB being released), there was a 3 or 4 hour period where NVSE didn't work. Obviously that means any mods that rely on NVSE are broken. If Lonesome Road is released without any modifications to the executable, most problems will be superficial, like weather mods not applying to the new environments, and modded changes not working on whatever equipment Lonesome Road adds (like PN's 1st Person Visor feature not working on Lonesome Road helmets.) A lot of people continued to play the game without any problems.
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# ? Aug 5, 2011 02:36 |
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So apparently I've got the metal armor -1 AGI effect stuck on my courier even when my inv is empty. Anyone know what console command removes enchantment effects? I've tried "player.removespell enchmetalarmor" and "player.dispel enchmetalarmor" but those don't work.
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# ? Aug 5, 2011 07:43 |
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GloomMouse posted:So apparently I've got the metal armor -1 AGI effect stuck on my courier even when my inv is empty. Anyone know what console command removes enchantment effects? I've tried "player.removespell enchmetalarmor" and "player.dispel enchmetalarmor" but those don't work. A long shot, but try player.dispel 0003D32E That's the ID of the metal armor effect, so hopefully it'll be removable in the same manner as Cazador poison.
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# ? Aug 5, 2011 07:59 |
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OneTrueBru posted:A long shot, but try player.dispel 0003D32E That worked, thanks. Where did you find the id, because I looked but couldn't find it for the life of me. VVV EDIT: jesus christ the form ID column was minimized, i am retarded VVV GloomMouse fucked around with this message at 08:12 on Aug 5, 2011 |
# ? Aug 5, 2011 08:06 |
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GloomMouse posted:That worked, thanks. Where did you find the id, because I looked but couldn't find it for the life of me. Just popped open the GECK and looked up enchmetalarmor under "Object Effects". E: To clarify a bit, if you hover over the Editor ID cell, the it'll display the ID you need in brackets after a second or two. Oddly enough, it doesn't display the ID in the actual Edit window. Double Edit: Whoops, I had it minimized too! Squiggly Beast fucked around with this message at 08:14 on Aug 5, 2011 |
# ? Aug 5, 2011 08:08 |
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How hard would a sound replacement mod for Ed-E be to make, and how would I go about doing this?
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# ? Aug 5, 2011 08:27 |
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Is it just me or do certain weapons in AG Supplementary Uniques just murder the framerate? The Chinese Marksman Rifle might be the worst offender, it literally cuts my FPS in half.
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# ? Aug 5, 2011 13:05 |
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What are the odds of getting previous saved game files working with a new game install correctly? I'm gonna go back and re-download all the mods that were in use, but I'm wondering if it's gonna be a waste of time...
The Sweetling fucked around with this message at 18:49 on Aug 5, 2011 |
# ? Aug 5, 2011 15:48 |
Horns posted:Is it just me or do certain weapons in AG Supplementary Uniques just murder the framerate? The Chinese Marksman Rifle might be the worst offender, it literally cuts my FPS in half. I used the CMR for a while and never had any problems with it.
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# ? Aug 5, 2011 18:45 |
Horns posted:Is it just me or do certain weapons in AG Supplementary Uniques just murder the framerate? The Chinese Marksman Rifle might be the worst offender, it literally cuts my FPS in half. I had this problem with the Stitcher in 2.5. I don't know why, but holding it out in first person view would cause this strange, persistent stuttering. I asked the author about it, but she couldn't find any problems on her end. I picked up the gun in 2.6 and no longer seem to have the problem. The Sweetling posted:What are the odds of getting previous saved game files working with a new game install correctly? I'm gonna go back and re-download all the mods that were in use, but I'm wondering if it's gonna be a waste of time... Very good. I downloaded somebody's quicksave off of this thread and started it up with no problems.
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# ? Aug 5, 2011 19:40 |
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Cream-of-Plenty posted:It isn't a problem. When the FalloutNV executable is modified by a patch (as it was prior to OWB being released), there was a 3 or 4 hour period where NVSE didn't work. Obviously that means any mods that rely on NVSE are broken. If Lonesome Road is released without any modifications to the executable, most problems will be superficial, like weather mods not applying to the new environments, and modded changes not working on whatever equipment Lonesome Road adds (like PN's 1st Person Visor feature not working on Lonesome Road helmets.) A lot of people continued to play the game without any problems. So, all I have installed is the New Vegas Bounties, Mod Kits, and Grenade Hotkey, and you are saying the day Lonesome Road starts up I can just wait for the download to finish and absolutely nothing will happen to my game? Damnit, I've been avoiding this game for a few months for nothing, haven't I.
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# ? Aug 5, 2011 19:41 |
Rookersh posted:So, all I have installed is the New Vegas Bounties, Mod Kits, and Grenade Hotkey, and you are saying the day Lonesome Road starts up I can just wait for the download to finish and absolutely nothing will happen to my game? Pretty much. Does the Grenade Hotkey mod require NVSE, though? It might not work for a couple of hours after Lonesome Road releases if the executable is modified.
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# ? Aug 5, 2011 19:42 |
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Cream-of-Plenty posted:Very good. I downloaded somebody's quicksave off of this thread and started it up with no problems. Yup, as long as the mods match up, any save from anybody will work.
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# ? Aug 5, 2011 19:47 |
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Sorry for asking this again but I didn't get a reply last time: if I remove Nevada Skies from my load order and replace it with F3NV Project Reality, will this gently caress up my saves and game in general? Edit: Actually, is there a way to check if Nevada Skies is actually even working? I have 07 Vanilla and 07 Data installed with FOMM but the weather effects, skies and lighting in general feels really bland so I'm not sure if it's actually on. I have it activated but I can't say for sure. The images on the nexus page look amazing compared to the stuff I'm seeing. These Loving Eyes fucked around with this message at 21:34 on Aug 5, 2011 |
# ? Aug 5, 2011 21:25 |
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So I have been getting random crashes on load screens lately and I cant seem to figure out what is causing it. I tried turning Nevada Skies off but they still happen so i don't think its the culprit. My load order is:code:
Also, I can't seem to get the holorifle in Dead Money re reload by hitting R, I have to switch weapons to reload it. Is this a common bug or is one of my moods messing with it?
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# ? Aug 5, 2011 21:37 |
These Loving Eyes posted:Sorry for asking this again but I didn't get a reply last time: if I remove Nevada Skies from my load order and replace it with F3NV Project Reality, will this gently caress up my saves and game in general? To see if its working, check if you have the Termo Hydrograph item in your apparel items. To be sure its turned off correctly, save in an interior cell, exit the game, delete the mod data, load the game, wait 3 days, go outside just to see if it crashes or not, go back inside, save, exit, load up the new mods. That seems to be the foolproof method, you probably don't need to go to quite that much effort.
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# ? Aug 5, 2011 21:39 |
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Always put weather mods last in the load order. Having it as your first esp is probably loving poo poo up big time.
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# ? Aug 5, 2011 21:40 |
These Loving Eyes posted:Sorry for asking this again but I didn't get a reply last time: if I remove Nevada Skies from my load order and replace it with F3NV Project Reality, will this gently caress up my saves and game in general? Arrath posted:To see if its working, check if you have the Termo Hydrograph item in your apparel items. Nevada Skies 0.7 takes a different approach to weather. As I understand it, it applies Nevada Skies weather effects but uses vanilla lighting to retain the original feel of the game. The screenshots on the Nexus are of prior installments (notably 0.6.3) many of which use the "special moods" features that are combinations of dramatic lighting effects and oversaturated colors / filters. It also lacks the Thermo Hygrograph, the instrument used to control weather variables in previous versions. Rule of thumb: Get your weather mods as high on the load order as you can get them. But in this particular case, I think the problem is that you're using Nevada Skies 0.7 and not 0.6.3. If you want to minimize conflicts on an existing save, go into an interior cell, make a new save, and exit. Deactivate Nevada Skies, load the interior save game, and make another new save. Exit, load F3NV Project Reality, and activate it. Load that second "clean save" and continue from there. Cream-of-Plenty fucked around with this message at 21:48 on Aug 5, 2011 |
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# ? Aug 5, 2011 21:45 |
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Cream-of-Plenty posted:Rule of thumb: Get your weather mods as high on the load order as you can get them. Really? BOSS always puts Nevada Skies below everything but Interior Lighting Overhaul for me.
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# ? Aug 5, 2011 21:47 |
Cream-of-Plenty posted:Nevada Skies 0.7 takes a different approach to weather. As I understand it, it applies Nevada Skies weather effects but uses vanilla lighting to retain the original feel of the game. The screenshots on the Nexus are of prior installments (notably 0.6.3) many of which use the "special moods" features that are combinations of dramatic lighting effects and oversaturated colors / filters. It also lacks the Thermo Hygrograph, the instrument used to control weather variables in previous versions. Well this is what I get for not trying new things.
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# ? Aug 5, 2011 21:48 |
A Fancy 400 lbs posted:Really? BOSS always puts Nevada Skies below everything but Interior Lighting Overhaul for me. I guess "high" and "below" might be bad terms to use. Get weather mods to load after most of your other mods, basically.
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# ? Aug 5, 2011 21:49 |
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Cream-of-Plenty posted:I guess "high" and "below" might be bad terms to use. Get weather mods to load after most of your other mods, basically. Ah yeah, I guess you meant "high" as in ModIndex and I meant "below" as in sorting them in a descending list. Makes sense.
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# ? Aug 5, 2011 21:55 |
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Thanks for the fast replies everyone! Seconding Arrath, I thought vanilla didn't mean what it actually did. Well, live and learn I guess.
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# ? Aug 5, 2011 22:09 |
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Are there any other good interior lighting mods besides Interior Lighting Overhaul? I like the concept behind ILO, but I find it makes a lot of areas much darker than it seems like they should be - I don't mind the abandoned warehouses and vaults being dark (in fact I prefer it that way), but even areas like the McCarren airport terminal are filled with pitch black with little pools of light, which doesn't really make a lot of sense for such a high traffic area. It's like, did the NCR not string up a few portable lights or anything? They've got generators everywhere. Anyway, something that has a nice balance between dark interiors and well lit interiors for populated areas would be good.
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# ? Aug 6, 2011 03:05 |
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Hm, I guess you can just chalk it up to me not having great hardware. But, I do think it's weird that only some of the AG weapons affect the framerate, especially when they're all just using vanilla assets. Oh well.
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# ? Aug 6, 2011 04:16 |
Horns posted:Hm, I guess you can just chalk it up to me not having great hardware. But, I do think it's weird that only some of the AG weapons affect the framerate, especially when they're all just using vanilla assets. Oh well. I don't think it's that. I'm on an i7 HD5850 with 8 gigs of DDR3 and a pretty clean, optimized setup. For the most part, my PC manhandles the game even at 1920 x 1080 and quality AA / AF settings. But for whatever reason, holding the Stitcher would cause the strangest framerate skipping. It wasn't like a sharp drop in FPS so much as a stutter, though. Very odd.
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# ? Aug 6, 2011 04:31 |
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Incorrectly copied and pasted bits in nifskope can cause glitches like notes/material properties that look like they are named but are actually blank OR even worse auto assign some sort of animation call tag to a material property. A lot of times this will cause crashes with your game either instantly or over time, but I imagine it would also drop performance even if it doesn't crash right away since the game's trying to apply animations to texture properties...
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# ? Aug 6, 2011 04:35 |
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It may have issues, but Requiem for a Capital Wasteland is a good mod. Just might need to readjust the weather mod that Cream-of-Plenty linked that worked in both NV and F3. That said, it's fun doing the DLC for Fallout 3 in New Vegas. Even if it goofs up and lets you bring your NV companions over.
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# ? Aug 6, 2011 06:06 |
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Naky posted:TA has a two cutlasses but they aren't curved. Just downloaded The Armory. Cut rear end is acceptable for my swording needs, and the M14 has replaced that standalone FAL (and its cave with like 30 npcs that slows the game to a crawl) as my favourite rifle in the game.
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# ? Aug 6, 2011 06:12 |
Naky posted:Incorrectly copied and pasted bits in nifskope can cause glitches like notes/material properties that look like they are named but are actually blank OR even worse auto assign some sort of animation call tag to a material property. A lot of times this will cause crashes with your game either instantly or over time, but I imagine it would also drop performance even if it doesn't crash right away since the game's trying to apply animations to texture properties... That's very interesting. With the amount of copied and pasted pieces that make up AG's weapons, I wouldn't be particularly surprised if it turns out a couple of them are having problems like you're describing...
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# ? Aug 6, 2011 06:13 |
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Pvt. Gilbert companion seems to be everything you'd want from a companion mod without the bizarre poo poo they often tack on. It's new and I haven't tried it much but it brings a lot of good ideas to the table.
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# ? Aug 6, 2011 06:15 |
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Chronojam posted:Pvt. Gilbert companion seems to be everything you'd want from a companion mod without the bizarre poo poo they often tack on. It's new and I haven't tried it much but it brings a lot of good ideas to the table. Adult link...? Is this a gay guy cosplaying as a soldier or what?
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# ? Aug 6, 2011 06:17 |
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Ho Chi Minh Holiday Inn posted:Adult link...? Is this a gay guy cosplaying as a soldier or what? you can make her strip.
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# ? Aug 6, 2011 06:20 |
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# ? May 27, 2024 02:03 |
Ostensibly, I'm not sure why it's considered an adult link. It's not like it's a boner mod or Sonic cosplay rape simulator. That being said, This is the breadth of dialogue options for the companion. It includes such titillating subjects as, "I have a book I want you to read." and "I want to manage your clothing." Obey me, Wendy. Read this book on religion and wear what God commands you to! Now, place this boner mod on yourself and have sex with that buff Ratchet from "Ratchet and Clank".
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# ? Aug 6, 2011 06:24 |