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Goofballs
Jun 2, 2011



Yip Yips posted:

I probably had less than 10 crashes combined between all of my time playing FO3 and FO:NV. I can't remember any engine bugs at all.

They can be kind of entertaining sometimes http://www.youtube.com/watch?v=BMHkFUQiQzo

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Dr Snofeld
Apr 30, 2009
What of Theme Hospital?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Dr Snofeld posted:

What of Theme Hospital?

- In the build phase, you can get a headstart on your competition and first dibs on the staff pool by reducing the game speed to minimum.
- The default "tiredness % before allowed to rest" setting is too high. If left as is, your doctors and nurses will eventually get mad and demand insane wages before resigning. Reduce it to 25-30 percent from policy menu and they won't make a peep.
- Research all machines first.
- Leave room for more GP's offices for when the hospital gets busy.
- The effectiveness of specialist training is divided between all students present. 1-on-1 instruction with lots of bookshelves is the fastest method.
- Avoid casualties; don't botch emergencies or guess with the diagnosis. If you go the whole year without any patient deaths, you get a fat $10.000 bonus.

scamtank fucked around with this message at 17:32 on Aug 4, 2011

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

scamtank posted:

- The default "tiredness % before allowed to rest" setting is too high. If left as is, your doctors and nurses will eventually get mad and demand insane wages before resigning. Reduce it to 25-30 percent from policy menu and they won't make a peep.
Perhaps there's something about my copy of the game, but I've never ever had this problem. I would recommend waiting for them to actually start complaining before doing so, because I imagine it's really bad for productivity. Don't forget that you can pick up and drop employees in staff rooms to force them to take a break, either.

quote:

- Leave room for more GP's offices for when the hospital gets busy.
Actually, it may be best to build a few of them immediately. At the very least, leave room for them close to your first GP's office (which is best positioned very near the receptionist); once your hospital starts attracting more patients, you'll not only need the extra capacity, but you'll need them to easily get where they need to be as well. Haphazardly scattering offices around the hospital is likely to result in upset and, eventually, dead patients. Moreover, the longer it takes for patients to get help, the longer the queues get - and the longer they get, the greater the chances of a runaway vomiting epidemic that'll give you massive headaches. Keeping the temperature in the hospital low will also help prevent such outbreaks.

quote:

- Avoid casualties; don't botch emergencies or guess with the diagnosis. If you go the whole year without any patient deaths, you get a fat $10.000 bonus.
To elaborate a little on this: just send people home unless the odds of success/a correct diagnosis are upwards of 80% (or even 90%). Dismissing them won't do your reputation any favours, but the effect of causing deaths is far worse.

Keep an eye on your machines, as well. The more often they're used, the more likely they are to break - possibly with catastrophic effects. Page janitors to fix them regularly, and replace them if they're getting genuinely old and worn (you'll know when they need constant maintenance).

Zushio
May 8, 2008

Vidaeus posted:

What is the go with all the crazy buggy physics then? One that happens ALL THE TIME across multiple Gamebryo games (Fallout, New Vegas, Oblivion), is that when you pick something off a table/shelf, every single other item on that table shifts. What the hell is up with that? You would think they would have been able to fix that across 3 different games.

If Gamebryo is like a lot of other systems, then it probably has something to do with the way it handles objects you can interact with.

Objects like glasses, cups, etc are rendered and then placed in the environment in appropriate places, but they are placed not on the actual surfaces but floating slightly above them. You can see it in a few places pretty obviously if you look, and it's in a lot of other games too. Once you interact with an item it is no longer in a preset state, and when put back down will actually come to rest on the surface it was above and have an appropriate physics reaction.

Probably in the case of Gamebryo, rather than repeat this process every time the player character interacts with an object it just applies physics to all of the objects in the area/room once the player interacts with the first object. Hence, the slight shifting of the rest of the nearby objects.

DarkDude98
Jul 22, 2007

Dr Snofeld posted:

What of Theme Hospital?

If you're not able to complete an epidemic in time send the infected patients home, while it doesn't work 100% of the time you'll most likely get away with any serious fines/reputation loss with this and possibly will count as beating it. It's a trick I learnt way back in the day.

pseudorandom name
May 6, 2007

Vidaeus posted:

What is the go with all the crazy buggy physics then? One that happens ALL THE TIME across multiple Gamebryo games (Fallout, New Vegas, Oblivion), is that when you pick something off a table/shelf, every single other item on that table shifts. What the hell is up with that? You would think they would have been able to fix that across 3 different games.

I suspect that's the result of the coordinates of the props not being stored with full precision in order to conserve space.

So the game loads the world geometry, then it loads the props for the area and places them within the world geometry. However, since bits are shaved off the prop coordinates to conserve space, they've all shifted slightly from their originally positions as placed by the map designer.

Until you actually interact with them, the game doesn't have any reason to start running physics simulations on them, so it doesn't realize that they're all floating and need gravity applied to them.

This really irritated me in Oblivion, because some of the unique items (staffs, mostly, IIRC) would have their positions get really screwed up when you saved and reloaded. It made decorating my house with my swag a chore.

pseudorandom name fucked around with this message at 00:28 on Aug 5, 2011

Vidaeus
Jan 27, 2007

Cats are gonna cat.

pseudorandom name posted:

Gamebryo object bugs

How is this not considered a bug? No other game I have played with physics does this. From what I've seen it is exclusive to Fallout, Oblivion, New Vegas.

It is distracting, breaks immersion and just plain looks poo poo.

pseudorandom name
May 6, 2007

No other game you've played has persistent objects in the same fashion as the Bethesda games.

Remember, those props may have an initial position loaded off of the DVD, but as soon as you start interacting with the world, the game starts saving all the information about those props in your save file, and those save files can get big.

The only other game I can think of that does anything remotely similar is the original BioShock, and the load times in that game were atrocious. Fortunately, the Vita-Chambers eliminated the need for checkpointing, but transitioning between areas was a real pain.

Oh, and this still isn't a Gamebryo problem, because Gamebryo doesn't deal in large persistent worlds with thousands of unique interactive objects. Bethesda built all of that on top of Gamebryo themselves.

I wouldn't be surprised if the lovely player walking/running animation is totally Gamebryo's fault, though.

pseudorandom name fucked around with this message at 06:53 on Aug 5, 2011

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Yeah now that you mention it, I looked at my save file for Bioshock and it's huge. The load times aren't that bad on the PS3 version though. How do I delete my save files for games without affecting trophies or unlockables and such?

Der Kyhe
Jun 25, 2008

Vidaeus posted:

How is this not considered a bug? No other game I have played with physics does this. From what I've seen it is exclusive to Fallout, Oblivion, New Vegas.

It is distracting, breaks immersion and just plain looks poo poo.

Because it is not a bug but a limitation of the game engine. Who knows, it may be that there is no easy fix to the problem; you either have to approximate the item locations (which causes the physics engine to kick in when interacted with) or create painfully detailed save files with 1Gb+ size and 10 min load times.

PrinnySquadron
Dec 8, 2009

PrinnySquadron posted:

Anything for Victoria 2?

Just gonna repeat this while i figure out why it crashes when starting up.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Cbouncerrun posted:

Yeah now that you mention it, I looked at my save file for Bioshock and it's huge. The load times aren't that bad on the PS3 version though. How do I delete my save files for games without affecting trophies or unlockables and such?

The data for unlocked trophies is attached to your account, not a particular save file for the game. With game specific unlockables, it comes down to how the developer's decided to do it. They may just be linked to "Does profile have X trophy unlocked", in which case you have nothing to worry about, but it might be stored in a data file separate to save game data. When you browse the save games, you might find a data file called something like "Options Data" or "Game Data", it should be way smaller than the normal save files, so just don't delete it to be safe. It's conceivable that they scan every save file present to determine what is and isn't unlocked, but not very likely at all, since that would be a very slow and complex method compared to the other two ways.

OilSlick
Dec 29, 2005

Population: Buscuit

Vidaeus posted:

What is the go with all the crazy buggy physics then? One that happens ALL THE TIME across multiple Gamebryo games (Fallout, New Vegas, Oblivion), is that when you pick something off a table/shelf, every single other item on that table shifts. What the hell is up with that? You would think they would have been able to fix that across 3 different games.

Huh, I never really paid much attention to that until you mentioned it. I always figured I was just picking stuff up really hard

Endrion
Feb 28, 2006
We love Friend Computer!

Gerblyn posted:

Any hints for Hyperdimension Neptunia?

I'm also wondering if the DLC is worth getting, since there seems to be absolutely tons of it.

While I haven't finished the game entirely yet, (So take these with a grain of salt) I'd recommend the following:
-Learn your character's attack patterns. You can put together your own combo trees out of the attacks and abilities they get, and some ARE better suited to certain situations than others.
-If you're the kind of person who has to 100% everything, then for the love of god, check a guide for enemy encounters, there are some that are very finnicky about where and when they'll show up.
-Have you played Trinity Universe? This combat system is a bit of a variation on that. One of your characters has a power that will let you fight 2-4 fights in a row in exchange for turning random encounters off entirely for a little bit. This can be useful if you're getting annoyed with exploration. Similarly, there's at least one hidden chest per area, and it's worth finding them for materials and equipment.

As regards DLC, the free quests are probably worth picking up (Because hey, free!). Besides that, It's a matter of taste. Most of them are cosmetic or equipment based, but four of them are tied to extra party members you can recruit. Aside from your initial group, you won't see anyone else till almost the end of the game, so if you want to switch up your group a bit, I'd invest in at least one of them. Personally, they've got enough personality and aren't that pricey, making them pretty worthwhile.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
I'm about to start playing Diablo II (with the expansion) for the first time. What should I know?

Gloryhold It!
Sep 22, 2008

Fucking
Adorable
Diablo II
You can assign keyboard shortcuts to quickly switch between abilities. It's been a while, but I believe that it's pressing f1 etc while hovering over the ability in the quick skill menu (s).
Hold shift while clicking will make you attack without moving.
Hold down alt to show items on the ground.
Some skills aren't worth putting more than one point into, some may actually become worse because of mana costs.
For stats, you want to invest in vitality a good bit unless you need something else. Also, dex increases shield block chance.
Play with friends if you can, more people means more fun and of course friends are the best. Enemies will have more health but will not hit any harder, and you will have a better chance of finding good loot.
Socketed items can be filled with either gems or runes, which give you bonuses depending on the type. With gems, what you see is what you get. In addition to the bonuses listed, runes can also be combined to form runewords. These give additional bonuses, which run from pretty good to amazing to some that end up hurting you (the one which teleports you when you hit something comes to mind). The words are formed by placing a specific combination of runes into an item of the proper type with the proper number of sockets (eg a 2 rune word won't work in a 3 socketed item). I wouldn't worry about them too much, but there's one for fire sorceresses which is really handy, which is Tir Ral in a staff which provides massive boosts to all fire spells.
In the middle of act 2, you'll find a magic box, which will be able to combine certain items to get different items -eg fusing 3 gems of the same type and level to get one of the next level. You can also use it as additional inventory space, and you need it to make certain plot items, so it's not a bad idea to have it on you at all times.
You can go through another person's town portal any number of times, it won't disappear like if you enter your own portal from town. This is handy for taking down bosses since you can buy potions and heal.
Beyond that, I'd suggest just picking what you want the first time through rather than looking at specific builds or anything like that. Those guides are generally geared towards getting a character that will work on hell difficulty, which is an entirely different beast from normal.

ToxicFrog
Apr 26, 2008


More Diablo II stuff:

- The Arreat Summit is a Blizzard-run information site for D2, including information about all items, cube recipes, rune words, characters, skills, monsters, and everything else.
- The 3 rings -> 1 amulet and 3 amulets -> 1 ring recipes are actually pretty useful; the item it generates is scaled to your character level, not the quality of the items you put in, so you can toss in all the trash jewelery that enemies drop and potentially get some nice stuff out of it, including (at high levels) +skills and +resists amulets.
- When creating a character you have a choice of making it local or battle.net. Some features are only available on battle.net, but since your character is stored on Blizzard's servers, it's gone forever next time they gently caress up. Local characters can be backed up but can never be used on battle.net, only in singleplayer or LAN games.
- Original D2 has eight skill hotkeys, F1-F8. LoD adds eight more, but they're unbound by default. Don't forget to go into the options menu and assign keys for them. You might want to up the resolution to 800x600 while you're in there, too.

Fruits of the sea
Dec 1, 2010

Since Brink is free on steam this weekend, I'll post a couple tips.

-Do the Challenges first. They are basically tutorials introducing you to the game's parkour system and class abilities, plus they unlock all the guns. Make sure you do them at a low level, because the bots scale with your level.
-The single-player blows, if only because your team's bots will go out of their way to not help you.
-This game is all about bottlenecks. There are multiple paths to each objective, so if your team is stalled, find another way to close the distance and...
-Hip-fire with an smg* or...
-Pistol-whip/crouch-slide to knock people over.

*Seriously, it works.

Scrublord Prime
Nov 27, 2007


PrinnySquadron posted:

Anything for Victoria 2?

Post in the Paradox Megathread. I'm pretty terrible at Vicky 2 but the posters there know a lot more about the game than I. All I can offer is
- Don't play as the UK, they are loving huge and impossible to manage
- Don't fight the UK, they are loving huge and have infinite troops

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Endrion posted:

While I haven't finished the game entirely yet, (So take these with a grain of salt) I'd recommend the following:
-Learn your character's attack patterns. You can put together your own combo trees out of the attacks and abilities they get, and some ARE better suited to certain situations than others.
-If you're the kind of person who has to 100% everything, then for the love of god, check a guide for enemy encounters, there are some that are very finnicky about where and when they'll show up.
-Have you played Trinity Universe? This combat system is a bit of a variation on that. One of your characters has a power that will let you fight 2-4 fights in a row in exchange for turning random encounters off entirely for a little bit. This can be useful if you're getting annoyed with exploration. Similarly, there's at least one hidden chest per area, and it's worth finding them for materials and equipment.

As regards DLC, the free quests are probably worth picking up (Because hey, free!). Besides that, It's a matter of taste. Most of them are cosmetic or equipment based, but four of them are tied to extra party members you can recruit. Aside from your initial group, you won't see anyone else till almost the end of the game, so if you want to switch up your group a bit, I'd invest in at least one of them. Personally, they've got enough personality and aren't that pricey, making them pretty worthwhile.

Thanks for the info! I had some money lying round on my PS3 account I wasn't using, so I blew it all on the DLC characters and some ridiculous poo poo like hats and silly clothes. With hindsight, I'd definitely say the extra characters are worth getting, just so you can go with a full team of 6 and pull off 40 hit combos on all the bosses. Also, some of the DLC scenes are actually pretty funny, if you can develop an iron hard tolerance for extreme anime-ness.

I have to say though, considering the companies that made this are supposed to be well established JRPG makers, the game has some pretty loving horrible flaws. The combat system is horribly unfriendly, and unless I'm missing something, seems to involve using math to figure out the longest combos you can do for different situations, and then memorizing the button sequences for them, for 6 different characters at once :psyduck:. It's also way too slow, I shouldn't need to hammer on the skip button because it takes 10 seconds for an enemy to do a melee strike on me. And how they managed to mess up something as basic as making it easy to open a loving treasure chest is beyond me.

Kneel Before Zog
Jan 16, 2009

by Y Kant Ozma Post
What about Vampire Bloodlines? I'm at the first beach house level now and am wondering about the absolute best way to kill all of them.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
Kind of depends on what your character is set up to do, you can just run in and splat them all fairly easily, but if you want to be sneaky there's a switch out back that turns the power in the house off. One of the goons comes out to investigate, and if you're sneaky enough you can backstab him. It's fiddly as hell though and usually takes me 4 or 5 tries to get right, so you may not want to bother.

thebardyspoon
Jun 30, 2005
Anything very important info about Harvest Moon A Wonderful Life on the Gamecube that I should know? Also anything missable in Friends of Mineral Town on the GBA? I have a pretty full savegame on it from about 7 years ago and might start it again but can't remember anything really important apart from the basic strategy of "buy sweet potatoes".

thebardyspoon fucked around with this message at 22:38 on Aug 6, 2011

Tyma
Dec 22, 2004

I love Leinster and I couldn't be happier that Jordie Barrett has signed with them on a short term deal.
Inspired by watching far too much Game Center CX, and in-spite of terrible past experiences with 3D Zelda games, I've finally got around to trying out Legend Of Zelda : Wind Waker, and I'm really enjoying it, and determined to beat it without glancing at an FAQ. Any advice besides "take your time and enjoy it" (Which seems to be the only thing mentioned so far in the thread)?

It should be noted that most 3D Zelda games end with me hitting a wall, leaving the game for a few days, and then coming back to hit my head against the wall until I realise that I'm not enjoying the game at all, and playing through Link To The Past to take my mind off it.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben

Tyma posted:

Inspired by watching far too much Game Center CX, and in-spite of terrible past experiences with 3D Zelda games, I've finally got around to trying out Legend Of Zelda : Wind Waker, and I'm really enjoying it, and determined to beat it without glancing at an FAQ. Any advice besides "take your time and enjoy it" (Which seems to be the only thing mentioned so far in the thread)?

It should be noted that most 3D Zelda games end with me hitting a wall, leaving the game for a few days, and then coming back to hit my head against the wall until I realise that I'm not enjoying the game at all, and playing through Link To The Past to take my mind off it.

Don't collect rupee treasure when you have a full wallet. This will save you a lot of frustration toward the endgame.

Cliff
Nov 12, 2008

Tyma posted:

Inspired by watching far too much Game Center CX, and in-spite of terrible past experiences with 3D Zelda games, I've finally got around to trying out Legend Of Zelda : Wind Waker, and I'm really enjoying it, and determined to beat it without glancing at an FAQ. Any advice besides "take your time and enjoy it" (Which seems to be the only thing mentioned so far in the thread)?

It should be noted that most 3D Zelda games end with me hitting a wall, leaving the game for a few days, and then coming back to hit my head against the wall until I realise that I'm not enjoying the game at all, and playing through Link To The Past to take my mind off it.

The game took a lot of flak prior to release for the cartoony art style, but as I'm sure you've noticed already it's gorgeous and stylistic, plus the lighting is awesome.

As far as tips go, you're going to spend a lot of time sailing from island to island, and it can get pretty boring. You may notice major cyclones from time to time, and if you approach them, a dude appears and sends your boat flying after a brief struggle. Shoot him with a few arrows and you'll be able to use his cyclones to quick travel.

Use the special maps you get. One shows the locations of all the great fairies, which give you the ability to carry more rupees, bombs, arrows, and magic. Another shows you where extra heart containers are. Very important.

You'll need a lot of money later in the game to get maps translated.

If you feed a fish (with bait), he'll give you the map for an area. This makes finding treasures in that area much easier.

If you get too frustrated during the big fetch quest at the end, just know that's the only terrible part (aside from the stealth portion at the beginning).

Vinlaen
Feb 19, 2008

Can anybody give me some advice for The Witcher? (the first one)

I'm playing on Easy since I get frustrated fairly easily and I've heard this game is quite difficult.

Super Fan
Jul 16, 2011

by FactsAreUseless
How about the first Mass Effect? I somehow missed this series despite being a big fan of Bioware and I want to finish the first 2 before 3 comes out.

flatluigi
Apr 23, 2008

here come the planes

Super Fan posted:

How about the first Mass Effect? I somehow missed this series despite being a big fan of Bioware and I want to finish the first 2 before 3 comes out.

If you bought it on Steam:
- The steam overlay makes the game run terribly, disable it and any other overlays you have going on
- The steam version is not patched fully, you'll need to grab the 1.02 patch and install it manually.

Other than that, make sure to grab the free DLC.

Oh, and there is a planet where you need to find a boarding pass or something to progress. You have a few options, but you want to go through the option with the guy in the bar, not getting it as a reward for turning someone in to the authorities. Doing the latter bugs out the quest for the former.

Also, enable the console even if you don't want to cheat - sometimes you get stuck in elevators and the easiest way to free yourself is to just type "walk" into the console.

Passing all the technical issues: You'll want to go pretty much fully paragon or renegade; there's no real benefit to doing both. Though feel free to take a renegade option if you really really want to (hello reporter)

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Super Fan posted:

How about the first Mass Effect? I somehow missed this series despite being a big fan of Bioware and I want to finish the first 2 before 3 comes out.

Achievements give you rewards. The party member achievements require you to basically keep the same party for a large portion of the game, with the exception of Liara. You need to do as little as possible before you get her, and then never have her leave your party. If you do everything, you'll get her achievement right before the end game.

Soldier is a pretty boring class, and is the default.

Sniper rifles are drat near unusable when untrained, unless you're on the PC. They're still pretty annoying even then. If you want to use them, train them.

Save your money. You won't really need to upgrade your armor from stores ever, and when you get the Rich achievement, you unlock SPECTRE gear, which is the best, period. The only thing better than SPECTRE gear is higher level SPECTRE gear.

Yip Yips
Sep 25, 2007
yip-yip-yip-yip-yip

Mechafunkzilla posted:

I'm about to start playing Diablo II (with the expansion) for the first time. What should I know?

What class are you planning on using? If you're playing by yourself there's some builds you're going to want to avoid. Not so much since they instituted respecs but a barb will be extremely equipment dependent and you're not going to have much without outside help.

Scalding Coffee
Jun 26, 2006

You're already dead

Super Fan posted:

How about the first Mass Effect? I somehow missed this series despite being a big fan of Bioware and I want to finish the first 2 before 3 comes out.
Open console and type superspeed. It will save you 20 hours of plodding along huge areas at exciting speeds. Be sure to type it again when you are done.


Typing this supposedly makes the mako sections tons of fun, but found them after finishing the game.
upgradevehicle 6 vehthrusterforcebooster


I don't know where I got these, but it might make you move faster as well.
Go into My Documents -> Bioware -> Mass Effect -> Config -> BioGame.ini

Edit these two lines:
m_fMovementWalkRunTrans=0.8
m_fMovementWalkUpperMult=1.2

Make them say:
m_fMovementWalkRunTrans=1.0
m_fMovementWalkUpperMult=3.0

Scalding Coffee fucked around with this message at 06:47 on Aug 7, 2011

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Super Fan posted:

How about the first Mass Effect? I somehow missed this series despite being a big fan of Bioware and I want to finish the first 2 before 3 comes out.

The Electronics and Decryption skills are used to unlock doors and treasure chests, so make sure there's always someone on your team that has them, and focus on getting them up to high level early. You don't need to max the lines, just get to the highest triangle marker. The skills and bonuses you get from the lines are pretty good too, so don't worry that you're neglecting other skills.

The Mako has a heavy cannon and a zoom mode, a lot of people seem to miss these, since the game doesn't ever tell you they're there.

Pick either Paragon or Renegade and stick with it. Paragons want the persuade skills, Renegades want the intimidation skills. Renegade is a fun choice, even if you're the kind of person who doesn't normally like playing "Evil" characters. Renegade is not so much evil, as ruthless and xenophobic. It's usually a good idea to keep pumping points into your chosen social skill as early as you can, to avoid having to come back to complete side quests later due to greyed out conversation options.

By using a power/weapon enough, you get an achievement. Once the achievement is unlocked, you can use that power/weapon with ANY class (though you can only choose one extra skill line per character). For example, it may be worth playing as a soldier for long enough to unlock Assault Rifles, then restarting as something else. Note that you only get achievements for skills you use yourself, having a team mate use it doesn't count.

For the main quest lines, the best order is probably "Therum, Feros, Noveria, Virmire". Whatever you do, don't do Noveria first since you may well end up getting your rear end handed to you.

If you get attacked by a huge acid spitting monster while driving the Mako around, then drive to high ground and save immediately. They have a bullshit attack that can one shot you if you're unlucky, and I don't think there's a way to reliably avoid it.

quote:

Save your money. You won't really need to upgrade your armor from stores ever, and when you get the Rich achievement, you unlock SPECTRE gear, which is the best, period. The only thing better than SPECTRE gear is higher level SPECTRE gear.

You don't need the rich achievement to unlock Spectre gear :confused: You just need to become a Spectre

Chinaman7000
Nov 28, 2003

Actually it's tied to that achievement. Sell everything except huge upgrades and don't buy anything until you unlock it.

This is specifically the highest level Spectre gear, maybe lower level stuff unlocks at that plot point, but I don't remember it.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
Oh, is that why in the late game IX an X versions of the Spectre stuff suddenly start turning up? I know that it's possible to get mark VII stuff as soon as you leave the Citadel the first time (not that you'd be able to afford it).

Edit: No, you're right. I just looked it up. I got confused because doing the achievement once unlocks version VII early on in later playthroughs.

Also, with regards to armor, it sometimes is worth buying some. There's one type called "Scorpion" (I think) that you can find/buy early on, which has amazing stats, and if you see some in a shop and can afford it, it's usually a good idea to upgrade to it, since it's fairly rare.

Gerblyn fucked around with this message at 11:42 on Aug 7, 2011

Chinaman7000
Nov 28, 2003

The VII stuff should still be locked too, but once you unlock it once all future characters have access to it ASAP. The X and IX stuff shows up at vendors based on your level, though.

Edit: I type slow, beat me to it

ahobday
Apr 19, 2007

Also, read the wiki page:

http://beforeiplay.com/index.php?title=Mass_Effect_1

Capsaicin
Nov 17, 2004

broof roof roof
Actually, if you want an easy way to beat the huge acid spitting thing in the Mako, just stay still and a little bit out of range (I don't know if it has a melee attack). It will just spit stuff at you every few seconds, but you can easily dodge those by doing the mako hover. Just keep pelting it with bullets and it will go down easily.

Honestly, those were the easiest fights in the game.

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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Capsaicin posted:

Actually, if you want an easy way to beat the huge acid spitting thing in the Mako, just stay still and a little bit out of range (I don't know if it has a melee attack). It will just spit stuff at you every few seconds, but you can easily dodge those by doing the mako hover. Just keep pelting it with bullets and it will go down easily.

Honestly, those were the easiest fights in the game.

That, and shoot the Thresher Maws down to just a couple of pixels worth of health (in their health bar), then exit the Mako and do the finishing blow with a sniper rifle / shotgun to get twice the XP points.

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