Cubemario posted:After using the NMC texture pack on medium for about 30 minutes or so... I can say that it hardly has had an impact on my performance besides slightly longer loading times. That being said, it doesn't appear every texture has been applied correctly, some I noticed such as the trash can were not updated (despite there being a screenshot of an trash can in the screenshots). When I loaded it up it didn't replace any of the textures. I unticked and reticked archive invalidation in FOMM and suddenly everything worked, including garbage cans. hth vvvv pfft, look at this guy. Reading directions. Saganlives fucked around with this message at 05:04 on Aug 7, 2011 |
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# ? Aug 7, 2011 04:49 |
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# ? May 12, 2024 00:10 |
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Kyle Hyde posted:When I loaded it up it didn't replace any of the textures. I unticked and reticked archive invalidation in FOMM and suddenly everything worked, including garbage cans. hth That's what it says to do in the readme and on the Nexus page...
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# ? Aug 7, 2011 04:59 |
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Could one of you fine folks run down a list of housing/shelter mods? I'm still using Underground Hideout with all the quest/power consumption poo poo turned off since I still rather like it, I just don't like how crash prone it is. I'd prefer something not in Goodsprings, kinda away out in the wilderness.
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# ? Aug 7, 2011 05:12 |
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http://www.newvegasnexus.com/downloads/file.php?id=43192 Holy poo poo this is awesome.
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# ? Aug 7, 2011 05:57 |
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Cream-of-Plenty posted:Towards the end of using Project Reality, I noticed that the nights were hopelessly dark. That's actually what prompted me to stop using it. Which is strange, considering the first two or three nights were this deep, appropriate darkness. Oh well. The nights are really dark sometimes since some locations/weathers effect how dark it is. Unless it bugged out of course.
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# ? Aug 7, 2011 06:04 |
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I like the people who post bizarre, threatening messages on the Nexus forums that essentially amount to "Add this feature or I will NOT download your mod."quote:biohazard symbol on helmet and I'll d/l it Edit: also if anyone is looking for a mod that actually adds good looking, non-adult content male faces I highly suggest Geonox's Hero Race(ignore the name. The new race is just so it can use his preset faces) They look much better in the game than any of the other male faces I've seen. Omnicarus fucked around with this message at 06:23 on Aug 7, 2011 |
# ? Aug 7, 2011 06:21 |
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Omnicarus posted:I like the people who post bizarre, threatening messages on the Nexus forums that essentially amount to "Add this feature or I will NOT download your mod." Yeah, that's the only good mod I've seen for male faces.
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# ? Aug 7, 2011 06:28 |
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Should I get the Large versions of NMC's textures? I have a Phenom X4, 4GB ram, GTS 450 card. Oh, and I was getting slightly bored of NV, so is there a definitive mod list for Fallout 3? I'm feeling kind of nostalgic.
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# ? Aug 7, 2011 06:28 |
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Fallout Wanderer's Edition if you think you absolutely have to replay it, but replaying it killed all nostalgia for me.
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# ? Aug 7, 2011 06:41 |
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Capn Beeb posted:Could one of you fine folks run down a list of housing/shelter mods? I'm still using Underground Hideout with all the quest/power consumption poo poo turned off since I still rather like it, I just don't like how crash prone it is. I'd prefer something not in Goodsprings, kinda away out in the wilderness. The Survivalist's Bunker is probably gonna be your best choice for a housing mod, short of that goon-made house mod (I forget the gentleman's name that's making it) being released soon. The bunker isn't really as fancy as the underground hideout, but it has a charm all its own. Really minimalistic, no associated quests (just a repair check to get the generator running again using some components). It's really easy to get to, as well. It's literally up the hill from the OWB launch spot. In fact, if you start the DLC in the right place, facing the right direction, the last thing you see before the launch movie starts is the bunker. The Underwater Hideout is another possible choice, but I don't like it as well as the bunker. Also, the obligatory "Use The Sink for your house! " answer.
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# ? Aug 7, 2011 08:14 |
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Capn Beeb posted:Could one of you fine folks run down a list of housing/shelter mods? I'm still using Underground Hideout with all the quest/power consumption poo poo turned off since I still rather like it, I just don't like how crash prone it is. I'd prefer something not in Goodsprings, kinda away out in the wilderness. http://newvegasnexus.com/downloads/file.php?id=40136 http://newvegasnexus.com/downloads/file.php?id=40352 Those two are pretty good and not in Goodsprings.
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# ? Aug 7, 2011 08:55 |
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I had to force myself to use Courier Hideout because with the bigger house mods it was getting to the point that I was doing more interior decorating than actually playing the game, and it's ended up being one of my favorite player home mods. I wish it had labeled containers (not even new ones, just labels on the ones that are already there) and an auto-sort button to go with them, but it's just about perfect otherwise if all you want is something really basic that doesn't look out of place. The optional associated unmarked quest is pretty neat and adds a few decent unique weapons too.
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# ? Aug 7, 2011 10:38 |
If you don't want a huge house mod, how about a house that you can pack up and carry on your back? http://www.newvegasnexus.com/downloads/file.php?id=36372 All the amenities... configurable auto-sorter, crafting stations, bed, radio. All in a compact space so you don't have to run all over the place. And you can collapse it into a wearable backpack when you're done.
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# ? Aug 7, 2011 10:50 |
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Does anyone know of a way to get rid of the fresh/seal/stale food changes in PN? It makes cooking a bitch, and I think it's bugged so that certain items only appear as stale, making certain recipes impossible. I've gone through the options and you seem to be able to alter or disable every aspect of the mod. Except this one.VisAbsoluta posted:http://newvegasnexus.com/downloads/file.php?id=36738 Awesome, thank you.
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# ? Aug 7, 2011 13:05 |
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counterfeitsaint posted:Does anyone know of a way to get rid of the fresh/seal/stale food changes in PN? Get Project Nevada - Rebalance Rebalanced.
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# ? Aug 7, 2011 13:14 |
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Capn Beeb posted:Could one of you fine folks run down a list of housing/shelter mods? I'm still using Underground Hideout with all the quest/power consumption poo poo turned off since I still rather like it, I just don't like how crash prone it is. I'd prefer something not in Goodsprings, kinda away out in the wilderness. My biggest issue with the underground hideout is how drat laggy it can get sometimes. Are there any plans for Old World Blues support?
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# ? Aug 7, 2011 13:42 |
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Quick question on editing NPCs. I'm trying to tweak the skills of the Lobotomites since I don't think guys who have had their brains removed should be so good at using guns but I can't see how I can modify their base SPECIAL and their base skills without un-ticking the PC Level Mult box and making them their level static?
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# ? Aug 7, 2011 15:53 |
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Hank Morgan posted:Quick question on editing NPCs. I'm trying to tweak the skills of the Lobotomites since I don't think guys who have had their brains removed should be so good at using guns but I can't see how I can modify their base SPECIAL and their base skills without un-ticking the PC Level Mult box and making them their level static?
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# ? Aug 7, 2011 17:19 |
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Talkie Toaster posted:Their SPECIAL and tag skills are determined by their class if they auto-level. Okay. So looking at their info in the GECK their class is based off of the wasteland adventurer so the best thing to do is to just create a custom class with what I want and apply that to the Lobotmites.
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# ? Aug 7, 2011 17:27 |
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Thanks for those houses Also for you folks using the 4GB executable with NVSE and Steam, are you still able to capture screenshots with F12? I got a bunch, but the game crashed and there were were no new shots at all in my folder
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# ? Aug 7, 2011 18:25 |
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Capn Beeb posted:Thanks for those houses Also for you folks using the 4GB executable with NVSE and Steam, are you still able to capture screenshots with F12? I got a bunch, but the game crashed and there were were no new shots at all in my folder Nope. It'll take them but you'll need to open the screenshot tab in the overlay and manually save / upload them before closing.
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# ? Aug 7, 2011 18:28 |
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I'm using both and the screenshots show up in the folder normally, but not on Steam. Also, I can't decide if I want to get Fallout 3 or not. I played through it two times in my Xbox 360, are the mods good enough to justify buying it again? I don't know if I can cope with the way skill checks work and the lack of iron sights after New Vegas, though.
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# ? Aug 7, 2011 18:28 |
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I played NV at launch, but eventually gave up due to the fact that nothing seemed to hurt Super Mutants. I was relatively close to the end of the game and specialising in Small Arms, and i'd have to go through most of my ammo just to kill a single super, let alone a whole team of them. I'd like to find a mod that rebalances the combat so that the enemies are just as frail as I am. I liked the hardcore mode quite a bit, with it's rules about not being able to heal limbs outside of a doctors care etc. Are there any mods that would make the enemies less of a bullet soak? Edit: It looks like Project Nevada will do this. Gunder fucked around with this message at 18:43 on Aug 7, 2011 |
# ? Aug 7, 2011 18:34 |
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VisAbsoluta posted:I'm using both and the screenshots show up in the folder normally, but not on Steam. Well the Requiem for the Capital Wasteland version at least fixes the iron sights if you use Project Nevada, as that mod already put back in the old Fallout 3 weapons. Skill checks are still dumb through.
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# ? Aug 7, 2011 18:39 |
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Gunder posted:I played NV at launch, but eventually gave up due to the fact that nothing seemed to hurt Super Mutants. I was relatively close to the end of the game and specialising in Small Arms, and i'd have to go through most of my ammo just to kill a single super, let alone a whole team of them. I'd like to find a mod that rebalances the combat so that the enemies are just as frail as I am. I liked the hardcore mode quite a bit, with it's rules about not being able to heal limbs outside of a doctors care etc. Are there any mods that would make the enemies less of a bullet soak? In vanilla NV, Super Mutants go down in just a couple of .308 or .45-70. You are aware that they've got, like, 25 DT, right? To a Mutie, 5.56 isn't gonna mean poo poo, although 5mm AP is fairly effective with the recent patch.
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# ? Aug 7, 2011 19:19 |
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Male Man posted:In vanilla NV, Super Mutants go down in just a couple of .308 or .45-70. You are aware that they've got, like, 25 DT, right? To a Mutie, 5.56 isn't gonna mean poo poo, although 5mm AP is fairly effective with the recent patch. 5.56 AP works okay too, I worked my way up Black Mountain using That Gun with AP ammo loaded without much trouble. But yeah, the standard ammo for low damage guns isn't going to work at all against them.
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# ? Aug 7, 2011 19:22 |
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Holy crap just finished OWB, never downloading a house mod ever again.
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# ? Aug 7, 2011 19:48 |
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Yeah, if there's one kind of DLC that kicks the crap out of any mod in the Foblivion engine games, it's house DLC.
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# ? Aug 7, 2011 20:04 |
StarkRavingMad posted:5.56 AP works okay too, I worked my way up Black Mountain using That Gun with AP ammo loaded without much trouble. But yeah, the standard ammo for low damage guns isn't going to work at all against them. This Machine with JSP ammo was my choice weapon for, well, anything big. Only the stupid tough
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# ? Aug 7, 2011 20:14 |
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VisAbsoluta posted:My God, does a good solution for stuttering exist? Yes, yes there is! I want you to use the NVSE 4GB launch edition, and then use the New Vegas Configurator to manage your INI settings. You've got a quad, right? Under performance, enable Threaded Morpher, Blood, Particles, and AI. Make sure Cells Loaded In Background is on. Lower down, set Havok Threads to 4. I'm pretty sure several of these are off in many configurations. If you've got the 4GB leveraged you can pre-load more. In the next clump down, adjust up Interior Cell Buffer, Exterior Cell Buffer, and Grids Loaded. It'll take some trial and error to find good values. 15/75/10 might be a good jumping off point. It depends whether or not you have other mods using up your RAM, so you might want to tweak this up and then monitor RAM use. Preload Size Limit is not that big a deal but you could increase this to 40MB or something. Under General, you could try increasing your on-board audio cache size, but if you have a crappy sound card don't go too far. Enable multi-threaded audio. If you lag during large firefights, turn down the max impact sounds.
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# ? Aug 7, 2011 20:16 |
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Arrath posted:This Machine with JSP ammo was my choice weapon for, well, anything big. Only the stupid tough JSP?
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# ? Aug 7, 2011 21:42 |
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Is there a good tutorial for making NPCs and/or companions? I'm trying to add one but I can't figure it out at all.
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# ? Aug 7, 2011 21:46 |
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Happy Noodle Boy posted:JSP? .308 ammo you can only get with the Hand Loader perk. http://fallout.wikia.com/wiki/.308_JSP#.308.2C_JSP_Hand_Load
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# ? Aug 7, 2011 21:54 |
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I'm going to crosspost this because the people in the steam thread, who are normally quite the enablers, are slow as hell today: Back in the day, I have an infuriating time getting the single recommended pack overhaul mod whatever you wanna call it for FO3. Long story short, I could barely play it, it crashed all the time, my computer (which is mediocre) ran it like poo poo, and all in all I spent more time installing the mod for FO3 than I did playing FO3. Is FO:NV anymore stable with mods on the line here... Morter fucked around with this message at 21:58 on Aug 7, 2011 |
# ? Aug 7, 2011 21:55 |
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There's no trouble modding the Steam version of NV because it's the only version.
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# ? Aug 7, 2011 21:56 |
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New Vegas is probably the most stable Gamebryo game thus far, and your stability will depend on how well the mods you're using are made and how well they go together. For the ones recommended in the OP, the former isn't a huge issue normally, and the latter can be overcome but takes some work. If you want to use just a few mods that change separate things, you won't have much issue, but when you start wanting to use FOOK and The Armory and PN then you'll need to learn how to use FNVEdit to make merged patches and manually merge everything it can't figure out how to fix.
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# ? Aug 7, 2011 21:59 |
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Do most of the mods in the OP work with all the available DLC? It looks like the majority of mods have optional files for each DLC - so I assume it's all done through that. I'm grabbing all the DLC today that I haven't played through and what will be my second run through New Vegas. I based most of my picks on the OP and this post http://forums.somethingawful.com/showthread.php?threadid=3376713&userid=0&perpage=40&pagenumber=171 On the chopping block so far is, and some questions: * Darn UI * Project Nevada * WMX * Arenovalis' WRP (assume this plays nicely with WMX) * Vurt's Wasteland Flora Overhaul * Delay DLC * OWB Tweaks * TG's armor collection - is this okay for main gameplay? I like armors but I like being surprised, instead of finding that one singular armor mod that gives me one suit I'll wear for 99% of the game. Maybe the DLCs add a bunch for me though, I dunno. Is there something better for my goal for here? [e] Looks like Project Nevada may just take care of this for me anyway. * Poco Bueno - is this an overhaul texture mod that encompasses all I'd care about? I don't want some things to look great and then marvel at the awful ground texture an item sits on. * Nevada Skies - I read that the common complaint in this one is that nights are too dark, but I remember playing with this type of night in FO3 and I simply avoided night until I got NV goggles of some sort. Is this still the way to go about this? I assume the night vision perk does not work with this as well. [e]Is a pared down perk mod still good, even with all the DLC added perks? Rascyc fucked around with this message at 23:02 on Aug 7, 2011 |
# ? Aug 7, 2011 22:27 |
Rascyc posted:Do most of the mods in the OP work with all the available DLC? It looks like the majority of mods have optional files for each DLC - so I assume it's all done through that. I wouldn't say most of them work with the DLC, but almost none of them will cause your game to crash with DLC running. For example, a lot of weather mods don't work in DLC areas because the author hasn't modified those environments. Some features from Project Nevada haven't been applied to OWB equipment yet. Always check the mod's page to see if it has a compatibility patch for your DLC, but currently a lot of mods are still playing catchup with OWB (and undoubtedly, Lonesome Road when it is released.) quote:I'm grabbing all the DLC today that I haven't played through and what will be my second run through New Vegas. I based most of my picks on the OP and this post http://forums.somethingawful.com/showthread.php?threadid=3376713&userid=0&perpage=40&pagenumber=171 Looks good so far. quote:* TG's armor collection - is this okay for main gameplay? I like armors but I like being surprised, instead of finding that one singular armor mod that gives me one suit I'll wear for 99% of the game. Maybe the DLCs add a bunch for me though, I dunno. Is there something better for my goal for here? [e] Looks like Project Nevada may just take care of this for me anyway. TG's doesn't integrate itself into the leveled lists (at least it didn't when I looked at it.) The problem with that is that you're left with a chest full of armors to choose from, none of which you really earn. From what you're saying, it doesn't sound like it would be appropriate for you. I wouldn't say the current DLCs add a "bunch" of armors, but between all three, there are certainly a healthier selection of things to choose from. Most of which you'll have to earn. quote:* Poco Bueno - is this an overhaul texture mod that encompasses all I'd care about? I don't want some things to look great and then marvel at the awful ground texture an item sits on. I'd advise using NMC's retextures. It's much more exhaustive. That being said, the mod comes in three flavors: small, medium, and large. If you plan on using medium or large, you're going to have to use the FNV4GB executable to keep from crashing every 20-30 minutes when you hit your RAM ceiling. quote:* Nevada Skies - I read that the common complaint in this one is that nights are too dark, but I remember playing with this type of night in FO3 and I simply avoided night until I got NV goggles of some sort. Is this still the way to go about this? I assume the night vision perk does not work with this as well. If you're planning on using Project Nevada, you should be fine. It adds a variety of night vision / thermal effects to helmets and gear. This is especially true if you plan on using the optional PN Cyberware module, with its vision implants. The pared down perks mod works fine with DLC because it doesn't add any perks that do the same thing as DLC-added perks. For the most part, the ones I left behind are perks that add flavor to your character.
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# ? Aug 7, 2011 23:34 |
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I'm using the 4GB enabler that's compatible with NVSE but I didn't install NVSE. This shouldn't give me any problems, right? VVV Yes, it seems to be. It sounds stupid but I just downloaded the link in the OP without noticing it was for the NVSE Mystic Stylez fucked around with this message at 23:52 on Aug 7, 2011 |
# ? Aug 7, 2011 23:41 |
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# ? May 12, 2024 00:10 |
VisAbsoluta posted:I'm using the 4GB enabler that's compatible with NVSE but I didn't install NVSE. This shouldn't give me any problems, right? Huh. I don't think so, no. It seems to be working for you, yeah?
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# ? Aug 7, 2011 23:43 |