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does the collectors edition come with some hats for tf2? i refuse to play a game that does not reward me with hats.
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# ? Aug 11, 2011 20:34 |
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# ? Jun 10, 2024 05:33 |
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Saliciouscrumb posted:This might be a stupid question, but I've always wondered, especially in games with stealth elements, do you get experience for the bad guys you slip around? I mean, netting experience for shooting guys is pretty straightforward, but does Deus Ex calculate the number of bad guys Adam sneak around afterwards? And then give Adam experience points for that? Yes actually. Here's kind of a breakdown of the XP, based on what I've seen in the preview videos. 10 XP- Take down a guy +20 XP- Nonlethal KO +20 XP- Melee takedown (lethal or nonlethal) Thus you get 10 XP if you kill a person, 30 XP if you melee a person to death or knock the person out with a nonlethal weapon, 50 XP if you use a nonlethal takedown on a target Ghosting through a level gets you hundreds of XP, maybe even a thousand. It might be level dependent/based on how many goons there are on the map, and I'm not sure if you can still get that bonus if you KO people without being seen/having the alarms raised. If you don't drop targets, you can't loot them, but you can still find all sorts of stuff through hacking and exploration, and it's not as though they carry a huge amount of money to begin with. Plus you can sell off your found loot if you need the cash (and don't feel like thinking about where that rocket launcher you just pawned is going to end up [I'm pretty sure this isn't a thing that's actually tracked in the game]).
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# ? Aug 11, 2011 20:34 |
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From the Eidos Forums:erionfin posted:One new review. Finnish magazine Pelit (= Finnish for "Games") reviewed Deus Ex: Human Revolution in their newest issue and gave it 91/100 and "Pelit Recommends" -award. erionfin posted:Jordasm: What are the weak parts? I'll take a wild shot in the dark and go with graphics and boss fights? :P Poor hacking? Bullshit. Tecman fucked around with this message at 20:49 on Aug 11, 2011 |
# ? Aug 11, 2011 20:46 |
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Lord Solitare posted:does the collectors edition come with some hats for tf2? i refuse to play a game that does not reward me with hats.
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# ? Aug 11, 2011 20:55 |
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Any word on how re-playable the game is? I don't need diablo loot or anything just something as simple as randomized enemy spawning would really help. I love DX but knowing exactly where and how everyone moves on liberty island kind of takes the tension away by the 10th play through.
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# ? Aug 11, 2011 20:55 |
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Lord Solitare posted:does the collectors edition come with some hats for tf2? i refuse to play a game that does not reward me with hats. Yes there's contemporary paisley (my fav ), scottish paisley, and La Putain de Paisley. DLC will include 6 new paisley patterns for your jacket and a pair of Air Jordan Spiz'ike's.
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# ? Aug 11, 2011 20:57 |
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Tecman posted:From the Eidos Forums: We Finns are just so used to difficult hacking.
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# ? Aug 11, 2011 22:30 |
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Intense posted:The Fable 3 collectors edition was sick. Shame the game wasn't worth its weight in dirt.
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# ? Aug 11, 2011 22:37 |
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floor is lava posted:I just want a steam preload. I just want to know it's real. That would be either a week before release or a Friday before release. Either way, you'll have plenty of time to pre-load. 12 days left! Just glad Steam decided to be a dick about purchases way after I pre-ordered the game.
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# ? Aug 11, 2011 22:39 |
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The good news is my new laptop should be in by Tuesday or so, so I'll actually be able to run the PC version The bad news is that this means I've missed out on any and all special offers (steam, GMG, etc etc etc) So... how does Gamestop usually handle their digital DL stuff? I might as well settle for the Tong mission + the first 2 games.
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# ? Aug 11, 2011 22:40 |
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LightWarden posted:Ghosting through a level gets you hundreds of XP, maybe even a thousand. It might be level dependent/based on how many goons there are on the map, and I'm not sure if you can still get that bonus if you KO people without being seen/having the alarms raised.
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# ? Aug 11, 2011 22:41 |
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My new pc won't get here before the game.
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# ? Aug 11, 2011 22:41 |
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Strudel Man posted:Well, the ghost bonus existed in the leak, and was still obtainable if you knocked people out without being detected first. There are two bonuses for that sort of thing. One is the ghost one and there is another for not interacting with anyone or anything in a mission.
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# ? Aug 11, 2011 22:44 |
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randombattle posted:There are two bonuses for that sort of thing. One is the ghost one and there is another for not interacting with anyone or anything in a mission. "Smooth Operator" I think...
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# ? Aug 11, 2011 22:49 |
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404GoonNotFound posted:The good news is my new laptop should be in by Tuesday or so, so I'll actually be able to run the PC version
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# ? Aug 11, 2011 23:03 |
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randombattle posted:There are two bonuses for that sort of thing. One is the ghost one and there is another for not interacting with anyone or anything in a mission. Neosuki posted:"Smooth Operator" I think...
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# ? Aug 11, 2011 23:05 |
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That would mean the most rewarding way to go through the game would be to kill every bad guy without ever being seen.
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# ? Aug 11, 2011 23:13 |
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floor is lava posted:I just want a steam preload. I just want to know it's real.
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# ? Aug 11, 2011 23:20 |
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Dillweed posted:Also, I think someone posted current codes for GMG a page or two back. Ah, thanks. Went and used that then. First time I've bought a DDL game without using Steam directly, so I'm still a bit lost. Guess I just gotta wait for them to email the code then. I've been out of the game too long
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# ? Aug 11, 2011 23:30 |
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Grey Fox V2 posted:I used a discount code that I found on Reddit for Green Man Gaming so I just want my keeeeeey. Also I suppose since there's no details on it yet there will be no extra mission or weapons DLC in the Steam version eh? Going off previous Squenix games on Steam, all preorder bonuses will be available via purchase later, like with JustCause2.
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# ? Aug 11, 2011 23:32 |
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Plus I'd speculate that like Just Cause 2 DLC, the game is too easy when you use it.
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# ? Aug 11, 2011 23:39 |
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Zoolooman posted:Plus I'd speculate that like Just Cause 2 DLC, the game is too easy when you use it.
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# ? Aug 11, 2011 23:43 |
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Can anyone confirm that if I buy a game through Impulse I can download it using Steam? I really don't want to install another client on my PC.
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# ? Aug 12, 2011 00:05 |
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Beer4TheBeerGod posted:Can anyone confirm that if I buy a game through Impulse I can download it using Steam? I really don't want to install another client on my PC. I bought Lead and Gold from them a few weeks ago and it gave me a Steam key.
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# ? Aug 12, 2011 00:06 |
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GreatGreen posted:That would mean the most rewarding way to go through the game would be to kill every bad guy without ever being seen. Not that having it at that point actually ends up doing much, but...
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# ? Aug 12, 2011 00:12 |
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So apparently in the final version you start out with five Praxis Points on the first mission?
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# ? Aug 12, 2011 00:24 |
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Here's the last (spoiler-heavy) update from that Worthplaying visit, sorry about the CIA document formatting ( http://worthplaying.com/article/2011/8/11/news/82797/ ): 1:30 PM Gameplay Hands-On: The Hive and the Whorehouse The Hive is one of the most popular destination in the Hengsha city hub. It's run by Tong Si Hung, otherwise known as Mr. Tong. We could have gone in the front door, but that might have gotten noticed. Better to sneak in the back, via a vent in the alleyway. Sure, it means entering through the women's room, but hey, you do what you gotta do. Listening in on the patrons at the Hive reveals a bit about the Harvesters. It seems they are a gang that acquires augmentations by literally ripping them out of others. We upgraded Jensen's hacking skills to break into a restricted area in the basement. That's where Mr. Tong's office is located. There's some Chinese writing here. Wonder how accurate it really is. Some patrons in the club speak Chinese as well. Their subtitles show in English, though (or else we'd be screwed). drat. This lock requires you to hack dual nodes. Just getting one doesn't do the trick. Looks like we have to head upstairs for a chat with the manager; otherwise, hacking the lock to the restricted area sets off an alarm that brings the guards running. Ha! The Chinese manager insults Jensen by calling you a "gwailo," which is a racial slur meaning "white man." He really doesn't like Jensen, but our persuasive skills get him to unlock the basement door for Jensen. Hacked into a second area and snagged a PDA from the DJ. Found some useful stuff, so remember this when you play through the game. It might save your rear end. The basement access code for the Hive is 0415. The access code for the security room is 8953. Don't say we never did anything for you. Down in the basement, we made our way to Tong's office to have a chat. He was kind enough to reveal the location of the hacker that's been harassing Sarif Industries. How nice of him. Wonder if there is a hidden agenda at play here? As we were leaving, the bouncer grabbed Jensen and advised getting a drink from the bartender before leaving. The bouncer is having trouble with a woman named Jaya, who owes money to Mr. Tong. He wants you to hack three cell tower relays so that Jaya's position can be triangulated. It's one of the side-quests in this area. Accepted it, but probably won't play through it right now. On the way over to the Alice Garden Pods Jensen runs into Malik, who seemed quite upset. She's working on her own side project, trying to determine who murdered a friend of her and why the police covered it up. It's another side-quest, but it just confirms what we already suspected about Human Revolution: Conspiracies are everywhere. Once Jensen finds the hacker who attacked Sarif Industries, he reveals that he was only working on contract. The one pulling the strings (and paying the bills) was the head of Sarif's biggest competitor, Tai Young Medical. Since the failed op, Tai Young Medical burned the hacker and put a bounty on his head. As a result, he didn't have too much of a problem giving Jensen some information — specifically, what you need to collect to sneak into Tai Young Medical. Our first stop is the Hung Hua Hotel, AKA a local whorehouse. One of the working girls tells you that another girl has been kidnapped by the owners as they want the girls to get augments to bring in more money from customers. The kidnapped girl refused augments in the past, and her friend fears that the owners will augment the girl against her wishes. After accepting the mission, our time with the game was over. The PR rep — Hi, Matt! — herded us out of the office to get ready for dinner. The good news is that we're walking away with a retail copy of Human Revolution, so we can schedule more time with the working girl next week. Oh, there's also this: http://eidosmontreal.tumblr.com/ Did your opinion on DX:IW change through development? It seems most of the fan community hated it. Did you incorporate any ideas at least in part inspired by Invisible War? Or was it entirely ignored? Frank says: My personal opinion of it did not change, no. Have I played it? Yes. Through the end. I’m glad to finally have this question. We’ve tiptoed quite a lot around the issue of Invisible War, but we’ve never fully answered people who wanted to know how much of it we actually used as inspiration. I shall do this here and now. My aim is not to start a flame war. But if we’re to peel back the curtain on how this game was designed, I want to be truthful. And the truth about Invisible War is that I personally did not get as much enjoyment out of it as I did the original Deus Ex. Looking at Invisible War was a cautionary tale. The game showed us how some apparently simple design decisions such as universal ammo could alter the essence of what Deus Ex is. When you look at IW, all the staples are there: the future, augs, weapons, a conspiracy, dialogs, stealth, side quests, etc. Yet it doesn’t feel quiteright. It made us realize that it would be very easy for us to screw up Human Revolution. We had a fine line to thread after all. So in essence we used IW and compared it to DX1 in order to operate a “course correction”; which means we reverted most decisions in IW in favor of what DX1 had done. From my knowledge (and sometimes defective memory), there is nothing in Human Revolution that comes from invisible War alone. Doesn’t mean Invisible War was a bad game. But it’s not the game we were trying to live up to. Tecman fucked around with this message at 00:31 on Aug 12, 2011 |
# ? Aug 12, 2011 00:29 |
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Tecman posted:In fact, they said one of the requirements was that you be able to play through the entire game without enabling any augmentations. It’s much more difficult to do so, but it is possible. Awesome, I plan to do a stealth-run on my first playthrough. Also, I wonder how long the main game is excluding the side quests? I 'd hope it would be quite substantial given this: Tecman posted:Counting the side quests separately from the primary story path, we’re told that they add approximately 12 – 15 hours of gameplay. ...but it completetly contradicts with that Finnish review: erionfin posted:"There aren't too many sidequests in the game world,
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# ? Aug 12, 2011 01:12 |
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MZ posted:Awesome, I plan to do a stealth-run on my first playthrough. Most of the sidequests you encounter, as far as I know at this point, are pretty long and involved. I can believe a 12-15 hour length if you're not doing them as quickly as possible and trying to be a completionist. Also, I imagine the game is around 18-20 hours, probably more for people like me.
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# ? Aug 12, 2011 01:14 |
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MZ posted:...but it completetly contradicts with that Finnish review:
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# ? Aug 12, 2011 01:23 |
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I just read the last five pages of this thread to not be a complete rear end in a top hat, but I suppose a disclaimer is warranted: The only things I know about this game is that it's a new Deus Ex game, I've been cautiously optimistic about it, and I know there was a leak some time ago. That's about it. I'm primarily a console gamer these days. I never managed to finish the first Deus Ex despite me being the most ridiculously vocal fan of it, and I have somehow managed to get through all this slog of previews without succumbing to watching gameplay videos or reading the forums. Until the last five pages, anyway. Saw the PC Gamer magazine in stores yesterday with its review. Read it. Pre-ordered instantly. I'm still sort of cautiously optimistic, and I am getting this on Xbox 360, but I like to think I've made the best choice I can for a man in my position. Really, I'm just super proud of myself for not succumbing to spoiler tags. I'm stoked. I truly hope this game as as long and as in-depth as its namesake demands. I'd love to dedicate weeks, even years to this game...
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# ? Aug 12, 2011 01:36 |
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Momomo posted:I bought Lead and Gold from them a few weeks ago and it gave me a Steam key. It says on the checkout that it's "Direct Download via Impulse." I think I'll just save $5 and order it straight from Steam.
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# ? Aug 12, 2011 01:37 |
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Zorak posted:Going off previous Squenix games on Steam, all preorder bonuses will be available via purchase later, like with JustCause2.
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# ? Aug 12, 2011 01:40 |
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Jarate posted:I truly hope this game as as long and as in-depth as its namesake demands. I'd love to dedicate weeks, even years to this game... How are you going to stretch 15 to 20 hours of game over several years?
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# ? Aug 12, 2011 01:47 |
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Bloody Hedgehog posted:How are you going to stretch 15 to 20 hours of game over several years? I have found at least one New Thing in my yearly playthrough of DX1 since it came out ten years ago. vv
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# ? Aug 12, 2011 02:30 |
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Bloody Hedgehog posted:How are you going to stretch 15 to 20 hours of game over several years? Walk everywhere.
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# ? Aug 12, 2011 02:41 |
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Bloody Hedgehog posted:How are you going to stretch 15 to 20 hours of game over several years?
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# ? Aug 12, 2011 02:45 |
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floor is lava posted:I just want a steam preload. I just want to know it's real. Only if I can get it from GMG too.
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# ? Aug 12, 2011 02:56 |
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Linguica posted:I am actually not a fan of designing a game so that it's readily possible to pass any given section while taking zero damage. I mean I understand the idea behind it and all, but I think it's a symptom of a game that's too easy to cheese through. In the leak at least, it seemed to generally be possible to get through pretty much everything without taking any damage so long as you were stealthy and deliberate about it, but for me at least it still required some luck and tactical quickloading, which made it OK. I understand what you mean, but I wasn't implying that a game had to be specifically designed so it is readily possible to pass any situation without taking damage. Rather I meant that no situation should be specifically designed such that damage is literally unavoidable (have to pass through a gas chamber, etc.) Simply avoid the completely unavoidable damage design and then the players adapting for minimum damage, if they choose to, comes for free. As long as healing items aren't exceedingly rare and you aren't crawling out of every battle barely alive, then you should be perfectly fine and you get the side game of balancing your inventory of medical supplies or hunting them down. If you do find yourself in the situation of low health, tough battle and no way to get healing, then you should play a lower difficulty or change up your approach to fighting.
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# ? Aug 12, 2011 03:01 |
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# ? Jun 10, 2024 05:33 |
There's a DX:HR television commercial floating around. Not a fan of all-CGI trailers myself, and seems very non-derivative.
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# ? Aug 12, 2011 03:05 |