|
Levitate posted:I must just be retarded because I could never figure out the original Zork games. I always just wandered around and never really got anywhere and then it felt like I got stuck with nowhere else to go and just quit because it was boring You're not retarded; the Zork games come from the same design philosophy as King's Quest, ie, "toss in a bunch of puzzles with nonsensical solutions and make it really easy to die to die or make the game unwinnable". There's a reason I didn't get into either text adventures or point-and-click adventures until very recently, and that's that ADVENT+Zork and King's Quest were my introductions to the genres.
|
# ? Aug 12, 2011 16:19 |
|
|
# ? Jun 7, 2024 06:33 |
|
Andrigaar posted:Was there much diving in MP2? I always think of going into a standing super-ultra-slow-mo-badass-360-rotate reload animations with a color filter and I think early motion blur. Correct, diving was much better in MP1.
|
# ? Aug 12, 2011 16:22 |
|
Hakkesshu posted:I just looked up some videos. I had forgotten how hilarious God mode is in that game. "HWUUUUUUURM" Shadowborn posted:Yeah, what the hell is up with that sound? My sister used to freak out when she heard it.
|
# ? Aug 12, 2011 16:28 |
|
Levitate posted:I must just be retarded because I could never figure out the original Zork games. I always just wandered around and never really got anywhere and then it felt like I got stuck with nowhere else to go and just quit because it was boring Zork: Grand Inquisitor is better, and awesome, and you should buy it!
|
# ? Aug 12, 2011 17:49 |
Fil5000 posted:Isn't Build exactly the same in that regard? I remember making Duke3D levels years ago, and diving underwater was handled by teleporting to another area, as were supposedly vertical lifts. While the Wolf3D engine couldn't understand any real height differences or non-straight corners, true; they're both 2.5D. The rendering was always founded on a two-dimensional sector map, but Build could still do slopes, complex shapes and honest-to-god height differences. Sector scripting tags allowed actual, non-illusory elevators, scripted environment deformation and the "underwater is really miles away" teleport hijinks. It was all about avoiding visible sector overlap.
|
|
# ? Aug 12, 2011 18:25 |
|
Which level in Jazz Jackrabbit was like a castle with a lot of spikes in it (maybe bats)? I've always wondered because when I looked through the levels recently in game I didn't see it.
|
# ? Aug 12, 2011 18:57 |
|
macnbc posted:So, uh, speaking of GOG.. Good thing I stalled on my purchase of Grand Inquisitor, I can get the whole lot on the cheap! I love the whole Zork series, even pain-in-the-rear end Return to Zork (maybe don't play that one), but at the very least, if anybody is remotely interested in the series, Grand Inquisitor is a must-buy. It also as Dirk Benedict, whom you all may remember as Face from The A-Team (the good TV series), Lt. Starbuck from Battlestar Galactica (the good TV series), or Harry Smilac from the movie Body Slam which also starred Roddy Piper and Captain Lou Albano (I'm old). That should be more than enough of a reason to buy the game.
|
# ? Aug 12, 2011 19:28 |
|
Jazz Jackrabbit may have been an attempt to capitalize on the popularity of Sonic, but honestly it felt more like Bubsy than anything to me. I can't understand why people look back on it with such fondness, other than the PC being such a wasteland for platformers back then that Jazz Jackrabbit just sort of won by default (and the same goes for One Must Fall).
|
# ? Aug 12, 2011 22:25 |
|
People love Jazz Jackrabbit because the game was fun. It was simple, and there was something satisfying about it. That's not to say I don't criticize the game at all. There are places where reacting the enemies can be impossible. Some of the levels are just too sprawling and open ended to navigate in a fun manner. But hey, it was fast and it was fun. Sometimes you just need a gun and an anthropomorphic headliner to make something that people will love.
|
# ? Aug 12, 2011 23:03 |
At least Jazz doesn't struggle like a fat man carrying a fridge on his back to get up a 15-degree incline from a standstill. In all seriousness I admit the game really hasn't aged well, mostly between between the low resolution making enemies undetectable until they're point blank (which they at least fixed for JJ2), and the very hit-and-miss level design. One thing it got right on the money when aping Sonic, though, was the incredible soundtrack, which was mostly what I was referring to.
|
|
# ? Aug 12, 2011 23:17 |
|
MonkeyforaHead posted:3. 486 PC - Holy poo poo, speakers? Sound card?? Wow, I'd actually forgotten that was a thing at the time. You're right, that was amazing. Long live SB16.
|
# ? Aug 13, 2011 02:37 |
|
sethsez posted:Jazz Jackrabbit may have been an attempt to capitalize on the popularity of Sonic, but honestly it felt more like Bubsy than anything to me. I can't understand why people look back on it with such fondness, other than the PC being such a wasteland for platformers back then that Jazz Jackrabbit just sort of won by default (and the same goes for One Must Fall). And speaking of Bubsy, it totally looks like an Ulillillia game, too.
|
# ? Aug 13, 2011 08:30 |
|
Hakkesshu posted:And speaking of Bubsy, it totally looks like an Ulillillia game, too. Dude, there's at most 3 layers of parallax scrolling in Jazz Jackrabbit, compared to the nearly infinite amount of detail Ulillillia puts into his backgrounds.
|
# ? Aug 13, 2011 12:02 |
|
Harmonica posted:Wow, I'd actually forgotten that was a thing at the time. You're right, that was amazing. Long live SB16. In a roundabout way, the SoundBlaster was what made me a PC gamer. Up until 1990, most of my time was devoted to console stuff. In the 80s I had various TRS-80s and Cocos (my dad was a long-time Radio Shack devotee), and we finally got an IBM compatible PC in the late 80s. In 1988, I bought Battletech: The Crescent Hawks' Inception (in glorious CGA!) and that opened me up to PC stuff. Then, in 1990, my dad got me a 386. The following spring, I talked him into buying me Wing Commander, a joystick and a SoundBlaster card. After watching this sequence for the first time, I knew PC games could be loving awesome. Each release of a WC game, I'd tell my dad it was coming and he'd smile and say, "How much is it setting me back this time?" Fortunately my dad was (and still is) a huge tech geek, so he loved getting this stuff and messing around with it. True story, installing WC2 with the speech pack fried my PC's hard drive at the time, so we had to get a new one. That was the longest three days of my life waiting for the new hard drive to arrive. WC3 particularly brought on an epic session of wrangling with EMS/XMS to get that one to work, and also heralded the first CD drive for a PC I owned. Man, keeping up with Origin games was expensive back in the day. It was a banner day for me when I got a 486/DX2 and could play finally play X-Wing at less than a crawl. God, I'm old, aren't I?
|
# ? Aug 13, 2011 12:10 |
|
Bruteman posted:In a roundabout way, the SoundBlaster was what made me a PC gamer. Same boat here man, except three of us clubbed together to get the Wing Commander pack that had the two expansion packs with it. After playing it with PC speaker sound, our school got a single "multimedia PC" with a caddy type CD rom drive and a Soundblaster card. Being the school tech geeks we installed Wing Commander on it. It was night and day. We'd all played for ages on our home PCs with stuff like F-19 stealth fighter and the sub sim Wolfpack, but this just kicked all of their arses. We all talked our parents into various upgrades for the PCs we had (I ended up with a 486 with a Soundblaster, one guy had a 386sx with -an absurd 16mb of RAM and a Roland LAPC-1 and the last guy had a 386Dx with a ridiculous 100mb drive). Between us we'd have one decent PC, but independently they were all just sort of ok. Still, got me into PC gaming and I've never really left...
|
# ? Aug 13, 2011 12:42 |
|
I played X Wing on a 25mhz processor and the game was ok until I got to the Death Star surface and the game was impossible to run Falcon 3.0 was always a blast though.
|
# ? Aug 13, 2011 15:09 |
|
Hillary Clintons Thong posted:I played X Wing on a 25mhz processor and the game was ok until I got to the Death Star surface and the game was impossible to run Oh gently caress yeah. I had my squadron pilots all renamed to my friends and classmates and hated losing any of them. Same for XCOM as well. I kinda miss simulators with Falcon 3s level of detail - modern ones are more realistic but that means a learning curve like a cliff - I got DCS A-10 recently and I just can't get into it because of the complexity of even getting to fire the gun, never mind anything else.
|
# ? Aug 13, 2011 15:51 |
|
scamtank posted:While the Wolf3D engine couldn't understand any real height differences or non-straight corners, true; they're both 2.5D. The rendering was always founded on a two-dimensional sector map, but Build could still do slopes, complex shapes and honest-to-god height differences. Actually, duke3d allowed you two "floors", one directly above the other as long as the floors and ceilings of the overlapping areas are never visible on the same plane. It was basically exploiting a limitation of the Build engine that would create "true" 3D. Build engine was pretty awesome for what it could do with.
|
# ? Aug 13, 2011 16:04 |
|
Bruteman posted:Then, in 1990, my dad got me a 386. The following spring, I talked him into buying me Wing Commander, a joystick and a SoundBlaster card. My dad got Wing Commander Special Edition when it came out, and that game completely blew me away. I've still got the blueprints and Claw Marks, too. We were both loving terrible at it, though. We didn't keep up with the Wing Commander series, because neither of us could make it past the second star system in WC1. I went back and actually beat it (and WC2) a few years ago. Still haven't found any flight games that compare.
|
# ? Aug 13, 2011 16:07 |
|
You can see your character's legs in Wing Commander. Modern games are a step back on every level.
|
# ? Aug 13, 2011 18:34 |
|
Hakkesshu posted:And speaking of Bubsy, it totally looks like an Ulillillia game, too. Not enough drowning.
|
# ? Aug 13, 2011 18:38 |
|
Speaking of X-Wing what are the chances of any Lucasarts games making it to GOG? I guess a lot of the scummVM games don't really need to as they run fine on most modern systems.
|
# ? Aug 14, 2011 12:15 |
|
Red_Fred posted:Speaking of X-Wing what are the chances of any Lucasarts games making it to GOG? I guess a lot of the scummVM games don't really need to as they run fine on most modern systems. There was a while there where it probably was a possibility. They got a bunch of their games on Steam, after all. But the entire studio has been completely dormant and pushing out poo poo upon poo poo for several years going now. I don't think they even have any projects in the works now other than Star Wars Kinect, which is no doubt going to be horrendous. I doubt anything interesting is going to happen with Lucasarts, new or old, until they get some new management. I imagine they are running with a skeleton crew at the moment. Edit: Ha, they aren't even developing Star Wars Kinect. That's Terminal Reality. No, I'd say that if they didn't have the Lucasarts name, they wouldn't even exist at this point. Hakkesshu fucked around with this message at 13:06 on Aug 14, 2011 |
# ? Aug 14, 2011 13:01 |
|
Hakkesshu posted:There was a while there where it probably was a possibility. They got a bunch of their games on Steam, after all. But the entire studio has been completely dormant and pushing out poo poo upon poo poo for several years going now. I don't think they even have any projects in the works now other than Star Wars Kinect, which is no doubt going to be horrendous. Except they remade the Secret of Monkey Island and Monkey Island 2 internally so you are completely wrong. I imagine there are two big stumbling blocks with rereleasing X-Wing though: 1) Nobody owns a joystick anymore 2) Anyone who played/still plays space sims would have played Freespace 2. The X-Wing games simply can't hold a candle to that in terms of quality and it'll show far too much.
|
# ? Aug 14, 2011 13:18 |
|
Alchenar posted:I imagine there are two big stumbling blocks with rereleasing X-Wing though: 1st point: bullshit. 2nd point: true, Freespace 2 is great, but you are forgetting that a) we are talking about the X-Wing series, so the nostalgia factor will kick in (like it does with most games on GoG.com), b) it's a Star Wars game, so even if a) doesn't apply, there's still that going and c) X-Wing and (especially) TIE Fighter still hold up even today, with fun gameplay, interesting missions and atmosphere (the latter more prevalent with TIE Fighter, obviously, but it's still there even in X-Wing). I can see Lucasarts using that as a justification, but I don't think it really applies, especially with the PC market. Besides, the X-Wing franchise is still well known and I remember all the people screaming bloody murder when Bioware said that space combat in The Old Republic would be a simple rail-shooter.
|
# ? Aug 14, 2011 13:35 |
|
Alchenar posted:Except they remade the Secret of Monkey Island and Monkey Island 2 internally so you are completely wrong. Right, but around a third of the internal studio was laid off last year. I doubt there are a lot of people left. Also those remakes aren't nearly as good as they could/should have been. Clearly the only decent products they've put out in years, though. Hakkesshu fucked around with this message at 13:43 on Aug 14, 2011 |
# ? Aug 14, 2011 13:39 |
|
May be nostalgia, but I like tie fighter way more than Freespace 2. Freespace 2 had too much of a realistic military atmosphere for me, and the secret objectives and shadowy emperor's club just made tie fighter a fantastically flavoursome experience. Also I simply found the gameplay of tie fighter more fun, I was absolutely terrible at any freespace mission involving capital ships.
|
# ? Aug 14, 2011 14:42 |
|
Hakkesshu posted:Right, but around a third of the internal studio was laid off last year. I doubt there are a lot of people left. Also those remakes aren't nearly as good as they could/should have been. Clearly the only decent products they've put out in years, though. I've known lots of people who worked at LucasArts, they seem to fire everyone at the drop of a hat if sales don't meet what they expected.
|
# ? Aug 16, 2011 04:42 |
|
RollerCoaster Tycoon 2: Triple Thrill Pack is on GOG for $9.99
|
# ? Aug 16, 2011 15:02 |
|
obese retard posted:RollerCoaster Tycoon 2: Triple Thrill Pack is on GOG for $9.99 I was considering buying this until I found out that it's RCT3 which has a fast-forward button, not RCT2. Sucks that you can reach your goal in a few months in the first game, then have to wait for two years before the level is complete.
|
# ? Aug 16, 2011 15:27 |
|
Centipeed posted:I was considering buying this until I found out that it's RCT3 which has a fast-forward button, not RCT2. Sucks that you can reach your goal in a few months in the first game, then have to wait for two years before the level is complete.
|
# ? Aug 16, 2011 20:16 |
|
jvempire posted:But in RCT3 there is no goal (or any real challenge). Get RCT3 if you want to do sandbox making crazy rollercoasters, get RCT1/2 if you want to do the scenarios. Well, that's lame. Sawyer needs to go back and add a fast-forward button to RCT2!
|
# ? Aug 16, 2011 20:19 |
|
Yeah, I just want to build crazy parks, watch people throw up and die. Looks like I'm waiting for RCT3.
|
# ? Aug 16, 2011 20:19 |
|
If you want to watch people die in your park then RCT3 is the worst choice of the bunch, since they can't.
|
# ? Aug 16, 2011 20:39 |
|
sethsez posted:If you want to watch people die in your park then RCT3 is the worst choice of the bunch, since they can't. You can do this though http://www.youtube.com/watch?v=uQrC_C6SexI
|
# ? Aug 16, 2011 20:52 |
|
Does the GOG version at least let you run the game in a loving window? I mean seriously, who plays RCT fullscreen? It takes so drat long to finish scenarios, you have to alt-tab away to do other poo poo while waiting for year 3 to roll around...
|
# ? Aug 16, 2011 21:05 |
|
sethsez posted:If you want to watch people die in your park then RCT3 is the worst choice of the bunch, since they can't. If only RCT 1 and 2 got some open source project like TTD .
|
# ? Aug 16, 2011 21:37 |
|
ChibiSoma posted:Does the GOG version at least let you run the game in a loving window? I mean seriously, who plays RCT fullscreen? It takes so drat long to finish scenarios, you have to alt-tab away to do other poo poo while waiting for year 3 to roll around... You can play RCT1 in a window, but not 2. The option isn't there, and all usual work arounds don't work. The only option really is to run it in a virtual machine, since the VM is usually windowed anyway.
|
# ? Aug 16, 2011 22:50 |
|
jvempire posted:And that too... Basically RCT3 is gimped with everything except rollercoaster making. Oh well, maybe I can load up enough cheats and trainers in 1 to make it a sandbox.
|
# ? Aug 17, 2011 00:30 |
|
|
# ? Jun 7, 2024 06:33 |
|
What is the difference between RCT1 and RCT2? They look exactly the same. Does the second game have so much more stuff in it to justify twice the price? Am I missing out on anything if I skipped the first game and only get the second one?
|
# ? Aug 17, 2011 01:02 |