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Code Jockey posted:Was looking for funny examples of Deus Ex's voice talent for the PS3 games thread, and stumbled upon... this. The entirety of that mod is that awesome. It led to plenty of annoying catchphrases between me and my friends. http://www.youtube.com/watch?v=_WnBeglPl7s&t=6m0s
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# ? Aug 12, 2011 12:55 |
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# ? May 13, 2024 23:32 |
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ToxicFrog posted:Steam runs fine in Wine; furthermore, if your distro has PlayOnLinux in the repositories (it should), that has a canned Steam config - which means it will automatically handle downloading and installing Steam, a Steam-friendly wine version, and all of the dependencies. Perfect - I can't believe I'd never heard of PlayOnLinux before now!
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# ? Aug 12, 2011 16:40 |
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My goodness Brutal Doom is just about the best thing I have ever played.
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# ? Aug 12, 2011 20:09 |
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Yodzilla posted:My goodness Brutal Doom is just about the best thing I have ever played. Like I've been saying, it's the only Doom mod that makes Doom even Doomier. I recorded a little bit of gameplay footage of it here for anyone who hasn't tried it yet - I'll probably record some more tonight or tomorrow on a less brown level to show off other aspects of it. And yes, I do use the regenerating health module. It really helps minimize bullshit - having just enough health (it only takes you up to 36%) to soak up a single cacodemon shot usually gives you just enough life out of cover to get to the nearest proper health pickup.
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# ? Aug 12, 2011 20:12 |
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Yeah it still feels like Doom but everything has been brought up to modern standards. It's fun as hell and most importantly plays great.
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# ? Aug 12, 2011 20:33 |
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Funny that, I just gave it a proper try today with the 2011 music and it's completely loving crazy how much carnage you can cause within seconds of entering a room. I love walking back through a level after reaching the exit and seeing the whole place coated from floor to ceiling with blood, gibs and bullet holes. Can't quite figure out how to to this 'meat shield' thing I keep hearing about, though. Also is it just me or are there more enemies than there used to be?
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# ? Aug 12, 2011 21:24 |
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Yodzilla posted:My goodness Brutal Doom is just about the best thing I have ever played. Brutal Doom is good enough to make me replay both Dooms and as many WADs as I can stomach. I have a hard time imagining Doom without all of the blood splattering and the "gently caress YOURSELF" button.
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# ? Aug 12, 2011 22:32 |
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Brutal Doom is basically the ideal FPS in its purest form. Doom 4 just needs to be Brutal Doom with modern graphics in order to go down as the greatest video game of all time.
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# ? Aug 13, 2011 01:22 |
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How do you kick and do other executions and such in Brutal Doom? I didn't see anything in the keybindings about it. e: also Brutal Doom makes me really sad that they've not released the source for Blood so we could see awesome poo poo done to that game too
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# ? Aug 13, 2011 01:59 |
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Yodzilla posted:How do you kick and do other executions and such in Brutal Doom? I didn't see anything in the keybindings about it. Check your keybindings in GZDoom or Skulltag, there's a few specially related to Brutal Doom with that name over the keys (scroll way down in the keybinding list), usually puts Q as default for kick, R for reload and F for gently caress YOURSELF animation. Blood with an Eduke32 alike port would own, now that they made real room-over-room possible. Mr_Person posted:Brutal Doom is basically the ideal FPS in its purest form. Doom 4 just needs to be Brutal Doom with modern graphics in order to go down as the greatest video game of all time. Id pay full price for this
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# ? Aug 13, 2011 02:06 |
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Doom is one of those games I can't stand to see modified. I really like all the stuff Brutal Doom does, but I wouldn't be able to enjoy it because, as Doom-esque as all of that stuff is, it just isn't Doom. Vanilla all the way.
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# ? Aug 13, 2011 02:42 |
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Guillermus posted:Blood with an Eduke32 alike port would own, now that they made real room-over-room possible. Real room-over-room? How is that possible within the confines of the Build engine? Or is it done through portals as a trick like in Blood?
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# ? Aug 13, 2011 03:01 |
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So, I went and made that new Brutal Doom video. Better levels, but not a better player. I'm really not very good at this, despite decades of experience. Oops. I do at least chainsaw a LOT of things to death.
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# ? Aug 13, 2011 03:13 |
Yodzilla posted:Real room-over-room? How is that possible within the confines of the Build engine? I think it's real room over room. There were tricks with getting rooms over each other in the original Duke 3D, too, but it involved not being able to see both rooms at the same time.
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# ? Aug 13, 2011 03:14 |
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It's true room over room. It's supported natively in the map format instead of being a hack involving sector effectors. The only downside is that there are limitations with what you can make when using the software renderer. Though if you're using polymer the sky is the limit, you could make a 1:1 remake of a quake level if you wanted (it would be difficult and there might be some collision errors though).
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# ? Aug 13, 2011 03:32 |
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pumpinglemma posted:Perfect - I can't believe I'd never heard of PlayOnLinux before now! It's kind of unpolished, but even in its current state it's drat useful. I've just started using it for everything; even when it doesn't have a canned config, its ability to manage multiple wine versions and keep different windows programs in different wineroots makes it useful.
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# ? Aug 13, 2011 04:16 |
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Is it possible to put Ragdoll enemies and/or physics in a source port for a 2.5D game?
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# ? Aug 13, 2011 05:30 |
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Most open source physics libraries tend to be coded in c++ as opposed to plain old c. It would be rather difficult (though not impossible) to use a modern lib like that on such ancient code.
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# ? Aug 13, 2011 05:35 |
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That and I don't know that any source port ever actually got skeletal animation which is fairly key to the concept. Maybe Doomsday did?
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# ? Aug 13, 2011 05:38 |
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THE HORSES rear end posted:Is it possible to put Ragdoll enemies and/or physics in a source port for a 2.5D game? Technically yes, with the source, but it'd be a big undertaking. I prefer sprites over 3D models in the games anyway.
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# ? Aug 13, 2011 05:47 |
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I love the OP. So many good memories. I'd like to thank Unreal for bringing one of the more obnoxious blights to the early FPS world. Really overdone coloured lighting EVERYWHERE! DrBox fucked around with this message at 06:19 on Aug 13, 2011 |
# ? Aug 13, 2011 06:15 |
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UT is there. Unreal isn't though.
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# ? Aug 13, 2011 06:18 |
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SwissCM posted:UT is there. Unreal isn't though. Noticed after, woops! Edited my post.
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# ? Aug 13, 2011 06:19 |
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I'm new to this whole Doom source ports thing. How do I load multiple WADs in Skulltag? Or combine (though I don't think that is the right way)? I'd like to play this 10x mod on other level packs with my buddies, but none of us have any idea how to get them both to load. I have a feeling that I'm just not searching for the right terminology or method, and don't know what the correct answer would look like.
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# ? Aug 13, 2011 08:07 |
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Thistledown posted:I'm new to this whole Doom source ports thing. How do I load multiple WADs in Skulltag? Or combine (though I don't think that is the right way)? I'd like to play this 10x mod on other level packs with my buddies, but none of us have any idea how to get them both to load. I have a feeling that I'm just not searching for the right terminology or method, and don't know what the correct answer would look like. In this particular instance I imagine you can select both WADs and drag it onto the Skulltag exe.
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# ? Aug 13, 2011 08:44 |
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SolidSnakesBandana posted:In this particular instance I imagine you can select both WADs and drag it onto the Skulltag exe. I swear by Quickly Launchering GZDoom (over in the OP) - really helps set up complex combos of files and switching between mods easily. Edit: Something I both love and hate about Brutal Doom: Fighting cyberdemons in close quarters is TERRIFYING now. Why? Because rather than being nice and predictable and firing rockets all day long, they occasionally fire bouncing impact grenades instead, which are really good for bouncing into a room and killing you dead. Dominic White fucked around with this message at 10:04 on Aug 13, 2011 |
# ? Aug 13, 2011 09:15 |
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Vertigus posted:Technically yes, with the source, but it'd be a big undertaking. I prefer sprites over 3D models in the games anyway. I always imagined something like "sprite shading". Basically, the same method behind cel shading only the 3D model comes across as a 2D sprite with choppy animation.
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# ? Aug 14, 2011 02:05 |
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Not sure how this hasn't been posted yet considering it's about as good as it gets. https://www.youtube.com/watch?v=kCX1YeammPI uhuhuhuhuhuhuhuhu
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# ? Aug 14, 2011 03:58 |
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tween_spirit posted:Not sure how this hasn't been posted yet considering it's about as good as it gets. Now somebody needs to combine this with Nuts.wad
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# ? Aug 14, 2011 09:40 |
Has anybody else combined The Ultimate Torment and Torture with Brutal Doom? It is sublime. I wasn't sure it would work but it loaded up and it's one of the most glorious things I've played.
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# ? Aug 14, 2011 10:04 |
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Boy, Brutal Doom is kind of awesome. I was setting up a new firewall today and forgot I had gzdoom installed on the pc I was using to configure it. I thought, hey, people were talking about that Brutal Doom mod, maybe I'll try it! It's... awesome. I'm not terribly far, playing episode 1 on ultra, but it's a lot of fun so far. And just amazingly difficult, this game isn't loving around
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# ? Aug 14, 2011 12:17 |
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Cream-of-Plenty posted:Has anybody else combined The Ultimate Torment and Torture with Brutal Doom? It is sublime. I wasn't sure it would work but it loaded up and it's one of the most glorious things I've played. It works with most other mods that aren't total conversions, just so long as you load Brutal Doom last so that it overrides any weapon/effects replacements. It just doesn't apply the new gore to any new monsters, sadly. It's a robust piece of hyperviolence. Edit: Oh yeah, don't even TRY to run it with Deus Vult 2. The cacodemon room in Level 1 is almost unplayably slow, and Minas Morgul becomes unplayable before enemies even appear! Dominic White fucked around with this message at 12:38 on Aug 14, 2011 |
# ? Aug 14, 2011 12:28 |
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Please tell me Brutal Chex Quest is a possibility.
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# ? Aug 14, 2011 13:41 |
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Yodzilla posted:Please tell me Brutal Chex Quest is a possibility.
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# ? Aug 14, 2011 14:04 |
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Brutal Doom and Alien Vendetta really go do hand in hand, due to AV's love of filling rooms full of 'popcorn' enemies, resulting in regular scenes like this:
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# ? Aug 14, 2011 17:14 |
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Dominic White posted:Brutal Doom and Alien Vendetta really go do hand in hand, due to AV's love of filling rooms full of 'popcorn' enemies, resulting in regular scenes like this: Where's the middle finger in this photo, why is your gun still out. I do not get it.
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# ? Aug 14, 2011 19:18 |
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I combined Brutal Doom with Delta Invasion.
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# ? Aug 14, 2011 19:41 |
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So I read through this thread and then downloaded brutal doom and now I'm a better human being than I was a few short days ago. Knowledge is always a beautiful thing, and I've learnt that every game ever now needs a 'go gently caress yourself' button. Even Mario. Actually, especially Mario. Thanks thread.
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# ? Aug 14, 2011 19:50 |
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Maxwell Adams posted:I combined Brutal Doom with Delta Invasion. On that note, have there been any good Invasion packs released in the past year or two? I remember a big community one that may or may not have imploded due to community drama, but haven't actually seen anything major come out.
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# ? Aug 14, 2011 20:05 |
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# ? May 13, 2024 23:32 |
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So I can finally host games with my new internet provider. I just have to disconnect the router. I tried all the setting and it still won't work. Quick fix for the win. If anyone is interested in playing something, I would be happy to host.
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# ? Aug 14, 2011 20:23 |