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Stop using Nevada Skies, start using F3NV Project Reality. It seems like its gonna be the new defacto lighting/weather mod.
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# ? Aug 14, 2011 22:41 |
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# ? May 18, 2024 04:17 |
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Thanks for the suggestion. When the last DLC comes out, it'll probably be out and I'll make use of it then with my install.
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# ? Aug 14, 2011 22:58 |
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No problem. Nevada Skies was good when it started, but lately the author has been ignoring problems, creating new ones and just pandering for upvotes/DLs.
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# ? Aug 14, 2011 23:00 |
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ParagonParadox27 posted:Thank you, Nevada Skies URWLified 3.0! After installing it according to readme, large sections of the game world are now nothing but bright purple blotches, Doc Mitchell's face included, and his clothes are now, for some reason, all lovely-looking camo-colored. I don't even know why I reinstalled this loving thing when I should be playing Nehrim or Morrowind. :I Are you sure you installed it right? For some reason people have trouble installing Nevada Skies correctly, when it's really just a two-step process: install the correct data pack, then install the correct esm. I've never had a problem with it, and I've used both URWLified and the current vanilla version. May switch back to URWLified, I like having actual visibility more than moody atmosphere. Make sure you didn't install the data pack for the vanilla edition. If you're using URWLified 3.0, you need the 0.6 data file.
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# ? Aug 14, 2011 23:02 |
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A Fancy 400 lbs posted:Stop using Nevada Skies, start using F3NV Project Reality. It seems like its gonna be the new defacto lighting/weather mod. Does Project Reality have pitch black nights? Does it have an option to revert the nights to vanilla brightness, if so?
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# ? Aug 14, 2011 23:08 |
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Schubalts posted:Does Project Reality have pitch black nights? Does it have an option to revert the nights to vanilla brightness, if so? I'm using lots of mods on top of it, I can't really comment on how the nights are without other mods, sorry. EDIT: Here's a screen shot for you to judge if you want: A Fancy 400 lbs fucked around with this message at 23:14 on Aug 14, 2011 |
# ? Aug 14, 2011 23:11 |
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Schubalts posted:Does Project Reality have pitch black nights? Does it have an option to revert the nights to vanilla brightness, if so? I don't believe the nights are as dark as in Nevada Skies. There's no options to adjust nighttime brightness but the author says he's adding it in the next version.
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# ? Aug 14, 2011 23:20 |
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Decided to give it a shot just to see how it compared to Nevada skies, since I just installed that about an hour ago which isn't long enough to create brand loyalty. When I went outside everything was completely greyscale . Back to nevada skies for me.
Cowcaster fucked around with this message at 23:25 on Aug 14, 2011 |
# ? Aug 14, 2011 23:23 |
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That's dark, but I can still see pretty far in that. Nevada Skies nights were literally pitch black for me, as if I had cranked every brightness setting on my computer to zero, except for lamps. Default Night brightness changer maxed
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# ? Aug 14, 2011 23:27 |
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Cowcaster posted:Decided to give it a shot just to see how it compared to Nevada skies, since I just installed that about an hour ago which isn't long enough to create brand loyalty. When I went outside everything was completely greyscale . Back to nevada skies for me. If you're using Imaginator or the like, reset your settings before judging it. It uses a much different style than Nevada Skies so settings that work well with Nevada Skies look like poo poo with F3NV and vica versa. My shot above was with added desaturation and only slight blue/cyan tinting.
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# ? Aug 14, 2011 23:30 |
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A Fancy 400 lbs posted:If you're using Imaginator or the like, reset your settings before judging it. It uses a much different style than Nevada Skies so settings that work well with Nevada Skies look like poo poo with F3NV and vica versa. My shot above was with added desaturation and only slight blue/cyan tinting. Oh, I'm absolutely sure it was a bug owing to me not completely uninstalling NV skies to try it out, instead just switching it off in the mod manager.
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# ? Aug 14, 2011 23:36 |
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A Fancy 400 lbs posted:Stop using Nevada Skies, start using F3NV Project Reality. It seems like its gonna be the new defacto lighting/weather mod. What's it like when it rains? If it rains at noon, is it still obviously in the middle of the day?
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# ? Aug 14, 2011 23:40 |
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Coughing Hobo posted:PN and DarN do work together, you can check the menus folder and there should be one with some DarN compatibility files. Alternatively, use Unified HUD Project. Thanks for the push, once I read the instructions on the Unified mod it all made sense. Now I have a small font hud with just what I need. Weeeee! I add one mod at a time and see what happens, tends to keep me reluctant for quick changes. Paid off when I tried the sound changes in the OP, no real instructions that explained why it needed a script despite using FOMM and NVSE, and it crashed on startup 100%. drat shame. And every OJO Large texture pack I add after it finally downloads is like a Xmas present, not to mention the weapon re-textures from Arvo'. It's like I never played this before.
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# ? Aug 14, 2011 23:42 |
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I'm totally brand new, and have no idea what I'm doing. I moved NVSE and the .dll's to the fallout new vegas folder, and installed the NVSE version of ST Traits. For it to work, do I have to launch the game with the NVSE loader, or can I launch the game through FOMM? Also, is Nevada Skies going to give me a super hard time? Should I just go with Fellout?
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# ? Aug 15, 2011 00:11 |
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You launch New Vegas normally. NVSE will be active as long as you put the files in the right place.
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# ? Aug 15, 2011 00:16 |
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I've been thinking... should we have an "idea list" in the op? I have a couple that I think are good: *First, implementing reputations, like in Fallout 2. I know we have faction reputation, but I'm refering to character reputations: Virgin of the Wastes, Gigolo, Child Killer, stuff like that. Those will give you benefits (Virgin of the Wastes will give you nothing, Gigolo will increase charisma by 1, Child Killer, a vilified faction reputation on all factions, etc) *Second, make a unique version of every weapon that doesn't have one, like a unique hunting rifle called "Frontier Justice" or a riot shotgun called "The Patriot" What do you think?
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# ? Aug 15, 2011 00:17 |
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I'm trying to download the mod config menu and getting a 'file does not exist' error when I try downloading it. Nexus link: http://www.newvegasnexus.com/downloads/file/files.php?id=42507 I can't find it for download anywhere and the support link on the forums has no mention of the file being down. Anyone have an alternate link/want to kindly upload it somewhere?
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# ? Aug 15, 2011 00:20 |
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V!ntar posted:I've been thinking... should we have an "idea list" in the op? I have a couple that I think are good: I think... you should get started on those right away
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# ? Aug 15, 2011 00:20 |
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What vendors sell weapons from the Armory Mod? I'm trying to track down that KAC PDW recommended to me, but Gun Runners and that guy at the 188 don't have it. Anywhere else I might find it?
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# ? Aug 15, 2011 00:24 |
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Reveilled posted:What vendors sell weapons from the Armory Mod? I'm trying to track down that KAC PDW recommended to me, but Gun Runners and that guy at the 188 don't have it. Anywhere else I might find it? It may not be in the leveled lists yet. Only like 30% or so is actually in the lists right now.
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# ? Aug 15, 2011 00:30 |
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Oh. In that case, any idea what the item code would be? Or am I going to have to switch to the version which adds those cabinets I can get it out of?
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# ? Aug 15, 2011 00:36 |
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Are there any mods that let you break actual guns down into crafting components? I know it'd be less economically efficient then just selling the guns, but with the amount of caps you get, who cares?
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# ? Aug 15, 2011 00:37 |
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Reveilled posted:Oh. In that case, any idea what the item code would be? Or am I going to have to switch to the version which adds those cabinets I can get it out of? You can load the cabinet esp's at any time, and then unload them. They don't conflict with the leveled lists.
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# ? Aug 15, 2011 00:41 |
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The Cheshire Cat posted:I don't believe the nights are as dark as in Nevada Skies. There's no options to adjust nighttime brightness but the author says he's adding it in the next version. The Nevada Skies nighttime brightness/darkness adjuster has been out for weeks.
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# ? Aug 15, 2011 00:49 |
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And it still barely affects the brightness.
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# ? Aug 15, 2011 00:50 |
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triad posted:I'm totally brand new, and have no idea what I'm doing. I moved NVSE and the .dll's to the fallout new vegas folder, and installed the NVSE version of ST Traits. For it to work, do I have to launch the game with the NVSE loader, or can I launch the game through FOMM? I had absolutely not problem getting nevada skies to work from the get go. All I did was:
Cowcaster fucked around with this message at 01:00 on Aug 15, 2011 |
# ? Aug 15, 2011 00:58 |
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Cowcaster posted:I had absolutely not problem getting nevada skies to work from the get go. All I did was: Awesome thanks. And where should this be in my load order?
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# ? Aug 15, 2011 01:01 |
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triad posted:Awesome thanks. And where should this be in my load order? The most specific it gets is "as late as possible". The entirety of my load order can be seen here, so it's not such a big deal for me
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# ? Aug 15, 2011 01:04 |
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Just checked this mod out that popped up on the Nexus recently, Caves of Primm: http://www.newvegasnexus.com/downloads/file.php?id=43427 It's a decent area/player home. The home is pretty simplistic minus a teleporter you can use if you want it, and the interiors were fun to explore.
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# ? Aug 15, 2011 01:06 |
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Has anyone tried the Dynamic Third Person Camera mod? The one that changes the third person camera angle depending on what you're doing/what weapon you're using? It sounds pretty cool and I've been looking for a third person camera mod that actually allows me to play the game in third person seeing as any combat basically means you're missing your shots no matter what.
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# ? Aug 15, 2011 01:17 |
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Welp. Got all of the mods installed, and when i tried to run the game (Both through FOMM and Steam) it crashed immediately. I figured it was something wrong with the load order, so I unchecked everything but FNV, and the two DLCs (Honest Hearts and Dead Money), but It still crashed after the first screen. Then I unselected everything but FNV, and it still crashes after the first screen. I figured something like this might happen, is it best to reinstall and start from scratch? VVVV Yeah, NVSE is installed. I have DarnedUI installed, but it wasn't selected in my load order. Is there something I need to delete/install to make it work if the UI mod is just installed? triad fucked around with this message at 01:40 on Aug 15, 2011 |
# ? Aug 15, 2011 01:20 |
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triad posted:Welp. NVSE installed? Also, if you have a mod that changes the UI, that might be it. EDIT: Mr. Crow posted:I think... you should get started on those right away I don't know poo poo about writing scripts
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# ? Aug 15, 2011 01:24 |
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Are there any decent inventory sorting mods out there? I did some checking, and most of what I found were just mods that tagged on a prefix to organize items. I was hoping there would be a kind of tab system, kind of like the pip-boy uses only more specific (and one that worked in trade/storage windows). Perhaps that is wishing for the moon, but the default inventory 'options' seem to be endless scrolling.
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# ? Aug 15, 2011 01:25 |
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Brace posted:Has anyone tried the Dynamic Third Person Camera mod? The one that changes the third person camera angle depending on what you're doing/what weapon you're using? It sounds pretty cool and I've been looking for a third person camera mod that actually allows me to play the game in third person seeing as any combat basically means you're missing your shots no matter what. I use it. It really is dynamic. Even has a customizer that let's you edit the different angles. It makes third-person very playable to me. I have an easier time sniping in third, than using iron sights.
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# ? Aug 15, 2011 02:14 |
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graynull posted:Are there any decent inventory sorting mods out there? I did some checking, and most of what I found were just mods that tagged on a prefix to organize items. I was hoping there would be a kind of tab system, kind of like the pip-boy uses only more specific (and one that worked in trade/storage windows). Perhaps that is wishing for the moon, but the default inventory 'options' seem to be endless scrolling. You do know that you can click on the "Items" title at the top of your inventory in a vendor or container menu to narrow down the list as per the Pip-Boy tabs, right? 'Cause that sounds like what you're asking for.
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# ? Aug 15, 2011 04:06 |
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Male Man posted:You do know that you can click on the "Items" title at the top of your inventory in a vendor or container menu to narrow down the list as per the Pip-Boy tabs, right? 'Cause that sounds like what you're asking for. Ha, I did not. There doesn't seem to be a ton of documentation about little things like that, that I have found yet. Thanks.
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# ? Aug 15, 2011 04:26 |
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ugh, finally got the game to load, but now whenever I open my PipBoy to either the apparel or ammo tabs, the game CTDs. I'm also getting a weird glitch on character creation where that huge red diamond with white exclamation mark appears, covering my face, and most of the eye color options are just solid pink. I have Lings installed, and I tried reinstalling but it's still doing the same thing. Here's my load order: code:
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# ? Aug 15, 2011 05:18 |
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triad posted:ugh, finally got the game to load, but now whenever I open my PipBoy to either the apparel or ammo tabs, the game CTDs. Something with lings isn't installed correctly, that's the error you're getting in character creation I'd bet. Someone mentioned last page that they were getting all purple eyes as well and they didn't have everything installed correctly. Double check the install or check to see if it has any updates. The other sounds like a PN issue but I purposely avoid overhauls for that exact reason.
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# ? Aug 15, 2011 05:24 |
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triad posted:ugh, finally got the game to load, but now whenever I open my PipBoy to either the apparel or ammo tabs, the game CTDs. For Lings, you probably did what I half forgot to do - forget to extract the textures and meshes folder along with the Lings.bsa file. In my case, I forgot to extract the textures folder. For ammo, I think you should probably load Shitiber after the DLC esms, perhaps. As for the apparel... I'm not sure.
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# ? Aug 15, 2011 05:24 |
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# ? May 18, 2024 04:17 |
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Holy poo poo I just found the Vault-Tec Power Armor that Project Nevada adds in. It's so wonderful. Now I just need a suitably large weapon.
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# ? Aug 15, 2011 05:48 |