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Timeless Appeal
May 28, 2006

Cojawfee posted:

Did you see the cars in the video? Most of them looked like they were on comically floppy springs with the body nearly rolling off the frame whenever they turned.
I do see what you mean in the video, but it never seemed to be a problem in GTA IV.

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K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

trandorian posted:

Floppy? Really?

Have you ever tried driving a car in first person in GTA4? The car physics are loving horrible. I like that there's more detail to the physics, but everything about GTA4's car handling is loving garbage.

Cage
Jul 17, 2003
www.revivethedrive.org

K8.0 posted:

Have you ever tried driving a car in first person in GTA4? The car physics are loving horrible. I like that there's more detail to the physics, but everything about GTA4's car handling is loving garbage.
I think thats just a bad fov with the hoodcam. Driving in this same is super fun.

Nintendo Kid
Aug 4, 2011

by Smythe

K8.0 posted:

Have you ever tried driving a car in first person in GTA4? The car physics are loving horrible. I like that there's more detail to the physics, but everything about GTA4's car handling is loving garbage.

But driving in GTA IV is nothing like what driving in that early conversion of VC looks like. Also you'd be hard pressed to drive a car in real life with your head out on the hood and no ability to look to the side. I'd chalk up the cars looking weird in the conversion to them not getting all the Vice City vehicle stats tuned to the new engine's way of working.

Maybe I'm just weird but I found it a lot easier to drive in GTA IV, especially in any mission where you have to avoid damaging your own car. Trigger-pedal makes it a lot easier for me to not have to just go full blast on speed, same with trigger-brake and bumper handbrake.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Sorry guys, I thought that trailer looked pretty crappy. The only thing that was noticeably different was the water, a couple of the cars and some of Tommy's animations? There were way too many objects popping in and it looked like whoever was recording it had the gamma, brightness and contrast sliders all at max.

The San Andreas conversion looks great, this one just looks really amateur.

csidle
Jul 31, 2007

Driving in GTAIV owns and is the perfect balance between realism and arcadish gameplay, but that trailer for the VC mod looked - as said in the post above - amateurish as hell compared to the SA one. It wasn't very impressive.

Mandrel
Sep 24, 2006

LA Noire didn't require you to load a separate disc as you travel throughout the map. The disc changes were for cases and story progression; you could leave disc 4 in and drive anywhere you wanted in LA. As for the disc size limitations of an even bigger GTA (which Christ, I hope for. Crossing my fingers hard for San Andreas), I don't think it's a problem. Microsoft supposedly is testing that new disc format or whatever that the new firmware update is primarily meant to support, which is supposed to allow for... something... I don't know. Anyway, I doubt most people could care less whether GTAV was six discs which you had to change as you progressed through story missions; that was hardly the reason LA Noire wasn't a huge success.

On that note, I'll totally be picking up LA Noire for PC if there's any evidence of a modding community for it. That game has such a fantastic world to play in, yet no freedom afforded to do any of that playing. Mods could really blow that game wide open if people were willing to try at it.

One thing about that Vice City Rage trailer is that, while it looked way cheaper and more amateurish than the San Andreas project, was I crazy in thinking it looked like they were actually going to put real story poo poo in there? Is the San Andreas project aiming to do that? I had assumed both were just basic "let's let you fool around in SA and VC in the Rage engine" projects, which is more than enough for me. That's getting pretty ambitious if they're actually going to try and do the storylines as well.

Pees With Boner
Jun 7, 2005

by Y Kant Ozma Post
Pretty sure they used an updated GTA4 engine for Red Dead Redemption. Not exactly a 1:1 comparison given how little there is going on in the Red Dead map, vast as it may be, but the game definitely looks significantly better than GTA4 and I have both installed to the HDD and everything.

I don't know what direction they'll take GTA5 in but I think they got the hint with TBoGT. People expect certain crap out of GTA and I was honestly surprised how far Saints Row has pulled ahead of it in the Gary Busey-ness regard. I loved the living crap out of the first however many GTA games, including the few top-down ones that I could run with my Pentium II(TM), and if GTA5 would incorporate some of the stupid poo poo that Saints Row 3 is boasting I just don't know what the hell I'd do with myself. If there was just an honest to god, car-crushing, pedestrian-spattering, 120mm-shell-firing tank in GTA4 I would have never bought another game to this day.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
It's one thing to have zany things in the game, but San Andreas went too far with immature crap. Every five seconds was a 69 joke and other dumb crap. Saints Row can have all the poop jokes, I'd rather have a decent game than something made for 12 year olds.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Except for the runways and most numbered things being called 69 I wouldn't say SA was that juvenile.

Hell; some of its radio humor is till better then say GTA4 due to being more tongue in cheek.

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

Is the GTA 4 PC thread dead? I posted a question in there and the thread sunk away.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Zedd posted:

Except for the runways and most numbered things being called 69 I wouldn't say SA was that juvenile.

Hell; some of its radio humor is till better then say GTA4 due to being more tongue in cheek.

The environment in San Andreas was ridiculously juvenile. Just off the top of my head, there's:
- Jim's Sticky Ring Donuts
- Brown Streak Railroad
- Gruppe Sechs company security cars
- Dildo in police station showers
- Giant cock rock in the desert
- Juank Airlines
- The Vank Hoff Hotel in San Fierro
- Las Venturas casinos like Come-A-Lot, The Camel's Toe, and Starfish Casino
- Area 69
- The Lil Probe Inn

Sure, the story isn't juvenile and the radio stations are a bit more subtle, but when the entire environment is like this it's hard to argue the game isn't juvenile. Not that there's anything wrong with that!

WHOOPS
Nov 6, 2009

Fat_Cow posted:

Is the GTA 4 PC thread dead? I posted a question in there and the thread sunk away.

More or less. Most of us have played through GTA4 and can hopefully provide an answer.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



webmeister posted:

The environment in San Andreas was ridiculously juvenile. Just off the top of my head, there's:
- Jim's Sticky Ring Donuts
- Brown Streak Railroad
- Gruppe Sechs company security cars
- Dildo in police station showers
- Giant cock rock in the desert
- Juank Airlines
- The Vank Hoff Hotel in San Fierro
- Las Venturas casinos like Come-A-Lot, The Camel's Toe, and Starfish Casino
- Area 69
- The Lil Probe Inn

Sure, the story isn't juvenile and the radio stations are a bit more subtle, but when the entire environment is like this it's hard to argue the game isn't juvenile. Not that there's anything wrong with that!

Can't argue with that; But that said it never bothered me too much.

Mad Doctor Cthulhu
Mar 3, 2008

Pees With Boner posted:

Pretty sure they used an updated GTA4 engine for Red Dead Redemption. Not exactly a 1:1 comparison given how little there is going on in the Red Dead map, vast as it may be, but the game definitely looks significantly better than GTA4 and I have both installed to the HDD and everything.

Red Dead Redemption's physics were really nice. I hope they stick more with that than GTAIV, but I think it's just a matter of finetuning it. That said, RDR had its moments of baffling physics as well with doorways and the like.

Nintendo Kid
Aug 4, 2011

by Smythe

webmeister posted:

The environment in San Andreas was ridiculously juvenile. Just off the top of my head, there's:
- Jim's Sticky Ring Donuts
- Brown Streak Railroad
- Gruppe Sechs company security cars
- Dildo in police station showers
- Giant cock rock in the desert
- Juank Airlines
- The Vank Hoff Hotel in San Fierro
- Las Venturas casinos like Come-A-Lot, The Camel's Toe, and Starfish Casino
- Area 69
- The Lil Probe Inn

Sure, the story isn't juvenile and the radio stations are a bit more subtle, but when the entire environment is like this it's hard to argue the game isn't juvenile. Not that there's anything wrong with that!

While it's not like they never used immature jokes in GTA before or since, yeah, San Andreas kinda felt like somebody had a 13 year old kid come in to name everything. By the way, Gruppe Sechs was absent from San Andreas. Gruppe Sechs Securicars only show up in III, Vice City, Vice/Liberty City Stories and as Gruppe 6 in GTA IV.

Tangent but: I watched the GTA III 1.25 hour speedrun last night @ http://speeddemosarchive.com/demo.pl?GrandTheftAuto3_PC_11431 and realized that GTA III still gave you cash immediately for ramming against cars and stuff. Did that happen in Vice City and San Andreas too? I also noticed that III is pretty generous with the mission money, you get $250k by the time you can leave the first island easy, it's a real contrast with how long it takes to build up cash in San Andreas or IV.

DELETED
Nov 14, 2004
Disgruntled

trandorian posted:


Tangent but: I watched the GTA III 1.25 hour speedrun last night @ http://speeddemosarchive.com/demo.pl?GrandTheftAuto3_PC_11431 and realized that GTA III still gave you cash immediately for ramming against cars and stuff. Did that happen in Vice City and San Andreas too? I also noticed that III is pretty generous with the mission money, you get $250k by the time you can leave the first island easy, it's a real contrast with how long it takes to build up cash in San Andreas or IV.

I think the amount of money you earned in III was one of the complaints they addressed later on, since it quickly got to the point that money wasn't really factor. From Vice City on they started making money more limited and started adding more things for you to do with your money.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



DELETED posted:

I think the amount of money you earned in III was one of the complaints they addressed later on, since it quickly got to the point that money wasn't really factor. From Vice City on they started making money more limited and started adding more things for you to do with your money.
And then you finish IV and are left with over a million and nothing to spend it on.
(sure Roman wasted all of it storywise but you never see that ingame)

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice
Yeah I don't want them to add too much of an RPG feel to GTA, but I wouldn't mind if they stuck in some useless expensive post-endgame goals to shoot for. There's lots of fun to be had after the story missions just screwing around, but sometimes it's nice to have something to show for it too. Like more apartments to buy or a huge garage you can fill up and visit anytime. As it is I just make sure all the top supercars get parked at the existing apartments, but that's not a whole lot.

ElwoodCuse
Jan 11, 2004

we're puttin' the band back together
The best place name ever was Company of Gyros in Saints Row 2.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



That house that the last Mafia boss owned had a garage with opening doors; I so wanted Niko to get that at the end. :(

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice

Zedd posted:

That house that the last Mafia boss owned had a garage with opening doors; I so wanted Niko to get that at the end. :(

Yeah you only get one safe house in the entire third island. It'd be great if there was a place in the north, especially that mansion with the heli-pad. At least there's the motorcycle shop you can always count on for a quick ride.

moms pubis
Jul 9, 2011

by T. Mascis
I'd love to see them reintroduce a San Andreas-style player stats system, as long as it didn't get too intrusive. It was cool to see Carl get more nimble and dextrous with his weapons as he used them more and more.

WHOOPS
Nov 6, 2009

Zedd posted:

And then you finish IV and are left with over a million and nothing to spend it on.
(sure Roman wasted all of it storywise but you never see that ingame)

I honestly never felt like money was ever really an issue in the first half of GTA IV unless I got busted by the cops and needed to be re-buy my guns. And once you finish Three Leaf Clover, it felt like a non-factor.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
The best thing a new Grand Theft Auto can do is adding some good checkpoints to their missions. I think Ballad of Gay Tony fixed this for the most part. But GTA4 was infuriating because I remember I kept failing that Elizabeta mission at the abandoned hospital and having to drive back there each and every time.

KFCB posted:

I honestly never felt like money was ever really an issue in the first half of GTA IV unless I got busted by the cops and needed to be re-buy my guns. And once you finish Three Leaf Clover, it felt like a non-factor.

I don't think I got busted by the cops ever in GTA4. They always just gunned me down. I dont know what they changed but it was definitely much easier to get busted in older games.

Vintersorg
Mar 3, 2004

President of
the Brendan Fraser
Fan Club



Was that icy mod ever updated to be used with the Steam version? It's the only thing holding me back from playing it. Got it during that big steam sale.

WHOOPS
Nov 6, 2009

blackguy32 posted:

The best thing a new Grand Theft Auto can do is adding some good checkpoints to their missions. I think Ballad of Gay Tony fixed this for the most part. But GTA4 was infuriating because I remember I kept failing that Elizabeta mission at the abandoned hospital and having to drive back there each and every time.

Any mission that required you to go somewhere else to trigger the actual event was just awful if you had to restart. I can dig being loose on check points and they at least are throwing you a bone with the cellphone restart but poo poo... there is no reason for me to have to go pick up the Comet again after losing the race with Brucie or drive with Packie back to the pier and climb up to the roof after the first time.

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Given that Ballad of Gay Tony, Red Dead Redemption and LA Noire all had a mission-checkpoint autosave feature, I'd be extremely surprised if GTA5 didn't have one. I nearly put my controller through the wall after failing GTA4's final mission twice, right near the end (once at the bike jump and once more during the final shootout at the Statue of Liberty).

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

Well the question is, I am playing on GTA 4 PC, and after awhile of playing the game seems to "skip" Not low FPS or drops it lags along like I am walking through syrup. Other games have this problem too I play on this PC.

Phuzun
Jul 4, 2007

Vintersorg posted:

Was that icy mod ever updated to be used with the Steam version? It's the only thing holding me back from playing it. Got it during that big steam sale.

Other than the sky color changing issue, TBOGT version works fine for me. I also have a bunch of upgraded textures and custom cars all in the steam version.

Nintendo Kid
Aug 4, 2011

by Smythe

davebo posted:

Yeah I don't want them to add too much of an RPG feel to GTA, but I wouldn't mind if they stuck in some useless expensive post-endgame goals to shoot for. There's lots of fun to be had after the story missions just screwing around, but sometimes it's nice to have something to show for it too. Like more apartments to buy or a huge garage you can fill up and visit anytime. As it is I just make sure all the top supercars get parked at the existing apartments, but that's not a whole lot.

I really liked how eventually you were able to buy a ridiculous amount of property in Chinatown Wars. Including one hotel suite that you could only get by buying lottery tickets 5000 times til you won, a shame all of them were 2D static images though.

Idea: once you have a million dollars you can buy a "contact" on your phone that will deliver a tank to you wherever. Stuff like that.

KFCB posted:

Any mission that required you to go somewhere else to trigger the actual event was just awful if you had to restart. I can dig being loose on check points and they at least are throwing you a bone with the cellphone restart but poo poo... there is no reason for me to have to go pick up the Comet again after losing the race with Brucie or drive with Packie back to the pier and climb up to the roof after the first time.

That's what grabbing a taxi is for! It works for any mission where you or you and another guy need to get somewhere and there isn't car provided for you to get there.

iCaPpY
Sep 18, 2007

WHERE'S
MY
CHIPPY??

trandorian posted:

That's what grabbing a taxi is for! It works for any mission where you or you and another guy need to get somewhere and there isn't car provided for you to get there.

Its funny how quickly people forget about this.

WHOOPS
Nov 6, 2009
I didn't forget about, it's just a poor workaround to the much more sensible option of restarting you at a meaningful part of the mission.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got
When I die in GTA5 I want the game to rewind three seconds that way I'll never be inconvenienced ever for my bad GTA skills.

Nintendo Kid
Aug 4, 2011

by Smythe

KFCB posted:

I didn't forget about, it's just a poor workaround to the much more sensible option of restarting you at a meaningful part of the mission.

You get penalized for failing a mission. That's all. Heck you can even get to the mission point immediately by telling the cab to skip.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

trandorian posted:

Also you can download games on the 360 right from the store, even GTA IV!
Just wanted to point out that there has yet to be a multi-disc game released on Games on Demand, so this is kind of a moot point.

WHOOPS
Nov 6, 2009

Knightmare posted:

When I die in GTA5 I want the game to rewind three seconds that way I'll never be inconvenienced ever for my bad GTA skills.

Don't be a dick bag, it's not an unreasonable complaint.

trandorian posted:

You get penalized for failing a mission. That's all. Heck you can even get to the mission point immediately by telling the cab to skip.

If that's how you choose to see it, okay. I didn't consider it a penalty, just a poor design decision when needing to restart a mission. To me, the journey stuff is so inconsequential I would have rather seen them place you back at the point where your actual objective takes shape.

WHOOPS fucked around with this message at 21:51 on Aug 16, 2011

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
What would be interesting for missions that require you to drive somewhere but don't give you a required vehicle (or people following you) is to end the mission at the cut scene and put a new mission marker at the destination. Then you can do whatever you want, and start the actual mission part whenever.

Multiplesarcasm
Mar 3, 2006

a corduroy explosion.
I would give 2 arms and a leg to be able to call a cab to take me to my mission destinations in SA, especially after CJ can't kill those assholes on the train again.

Shut up Smokey, I know the god damned train is coming.

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drivebyhobo
Jan 13, 2011

blackguy32 posted:

The best thing a new Grand Theft Auto can do is adding some good checkpoints to their missions. I think Ballad of Gay Tony fixed this for the most part. But GTA4 was infuriating because I remember I kept failing that Elizabeta mission at the abandoned hospital and having to drive back there each and every time.


I don't think I got busted by the cops ever in GTA4. They always just gunned me down. I dont know what they changed but it was definitely much easier to get busted in older games.

Maybe they could do non lethal munitions. But really is there really much difference between dying and getting arrested?

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