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Maxwell Adams posted:I combined Brutal Doom with Delta Invasion. Holy crap, Maxwell where did you get that map? I tried Google but all I could find were dead links.
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# ? Aug 15, 2011 00:35 |
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# ? May 15, 2024 17:15 |
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Wamdoodle posted:Holy crap, Maxwell where did you get that map? I tried Google but all I could find were dead links. It's part of the Delta Invasion pack for Skulltag. You can find a working mirror here. You'll want dtinv3-m.pk3 & dtinv3c.pk3 My question stands though - other than UT&T, Armageddon and Alpha/Delta (Alpha in included in Delta invasion), any other good Invasion packs of note? Dominic White fucked around with this message at 00:57 on Aug 15, 2011 |
# ? Aug 15, 2011 00:45 |
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Doom indirectly led to me meeting my wife. I first got the internet to access ftp.cdrom.com/pub/idgames and a long time later I met a girl online and eventually married her.
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# ? Aug 15, 2011 01:35 |
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Dominic White posted:It's part of the Delta Invasion pack for Skulltag. You can find a working mirror here. Medieval Invasion for Heretic is pretty decent, albeit not-Doom. Or maybe I'm just so starved for Invasion maps that I'll play anything!
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# ? Aug 15, 2011 02:58 |
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TOOT BOOT posted:Doom indirectly led to me meeting my wife. I first got the internet to access ftp.cdrom.com/pub/idgames and a long time later I met a girl online and eventually married her. Doom, bringing people together. Also, thanks for pointing me in the right direction Dominic!
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# ? Aug 15, 2011 06:39 |
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New version of Brutal Doom out! ZDoom and Skulltag versions.Changelog posted:- Fixed a bug in Skulltag causing enemy zombies and friendly marines to desync during the fire animation when playing online. (This bug was causing the server understand that the monster is staying in a position and shooting against players, while clients could see the monster roaming around, but unable to shot it) Get yer murderface on.
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# ? Aug 15, 2011 10:16 |
Dominic White posted:New version of Brutal Doom out! ZDoom and Skulltag versions. I was coming here to post this, too. Brutal Doom makes the Mancubus one of the most enjoyable enemies to lure into friendly fire. The ensuing chaos of fireballs, flaming zombies, and flying body parts is magical. I've been putting some more time into The Ultimate Torment and Torture, and I have to say that it is seriously one of the best wads I've played in a long time.
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# ? Aug 15, 2011 10:23 |
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I've given up on trying to get fraps to work on my PC. However, I have screen recording software on my macintosh that is VASTLY superior. Just downloaded Skulltag for OSX. If I want to play Doom II or any custom wad, can I just run things as they are (e.g. transfer doom2.wad from my PC) or are there other steps that will need to be taken?
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# ? Aug 15, 2011 14:52 |
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I remember a kind of epic Doom 2 WAD which was huge (and I believe, a single level). It took place on an enormous spaceship, part of which was either infected by or being devoured by an alien lifeform. I think it was just a WAD, not a TC. Does this ring any bells? I could spend hours exploring that level.
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# ? Aug 15, 2011 15:25 |
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Holy poo poo they added AI co-op buddies in Brutal Doom?? These guys run around like retarded bees but they're absolutely hilarious. Also I apparently remember absolutely nothing about Doom 1 past the first episode.
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# ? Aug 15, 2011 16:55 |
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Yodzilla posted:Holy poo poo they added AI co-op buddies in Brutal Doom?? These guys run around like retarded bees but they're absolutely hilarious. Doom 1 episode 1 is probably my favorite Doom experience of all. It's probably just because I played the shareware so much back in the day and it's nostalgia kicking in, but it's the most fun I have with Doom. It's also been really difficult with Brutal Doom, good lord! Also, speaking of... how did they possible make it more gory?
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# ? Aug 15, 2011 17:00 |
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Inferno is the best episode
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# ? Aug 15, 2011 18:00 |
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Yodzilla posted:Holy poo poo they added AI co-op buddies in Brutal Doom?? They're the replacement for the completely useless invisibility powerup. If enemies have seen both you AND a hostage, they'll try to kill the hostage, though, so you've got to work to keep them alive.
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# ? Aug 15, 2011 18:02 |
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You can minigun cacodemons in half And man old level design was so weird. Everything is just nonsensical random-rear end hallways with weird textures but somehow Doom make it flow. Episode 2: Halls of the Damned is a mindfuck.
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# ? Aug 15, 2011 18:50 |
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Yodzilla posted:You can minigun cacodemons in half Yeah,back then they couldn't really make anything look like anything.Still a nonsensical level design that's fun to play is far better than any attempt at realistic maps.(Looking at you,Doom 2)
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# ? Aug 15, 2011 21:05 |
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Agreed. Mt. Erebus has got to be one of the strangest levels I've ever played. Still with some old games the nonsensical levels combined with repetitive textures completely killed it. Thankfully Doom avoids this problem. e: goddamn the first level of Thy Flesh Consumed is hard Yodzilla fucked around with this message at 21:36 on Aug 15, 2011 |
# ? Aug 15, 2011 21:09 |
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I don't have to download brutaldoomregen again, right? E: the answer is no. Also, this update rules. The new death/maim animations are awesome, as well as the pools of blood. gently caress me I love it! Kazvall fucked around with this message at 21:55 on Aug 15, 2011 |
# ? Aug 15, 2011 21:43 |
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Mak0rz posted:Inferno is the best episode
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# ? Aug 15, 2011 22:10 |
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Yodzilla posted:e: goddamn the first level of Thy Flesh Consumed is hard If you think that's hard, wait until you get to the next level. You're going to love that one.
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# ? Aug 15, 2011 22:36 |
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Mill Village posted:If you think that's hard, wait until you get to the next level. You're going to love that one. Well I figured out one of my problems. I don't know if it's a bug with gzdoom or Brutal Doom or what but in E4M1 if you jump into the building with the chaingun and then hang a left you come to a dead end. Only it's really not because even though it's a solid wall you can't walk or see through you can still shoot through it and be shot through it. I couldn't figure out where the gently caress I was getting hit from until I managed to kill a few dudes just by firing into a seemingly solid wall. e: holy balls this next level Were these actually made by id or were they user levels? Everything is so jam-packed tight together that it doesn't feel like the rest of Doom 1 and so far it seems like they just love spamming Barons of Hell at you. Ugh e: man gently caress it. i beat level 2 but this episode feels more like a collection of lovely fan maps than an actual good Doom episode. where's the atmosphere? it's just rooms chock-full of enemies, lava everywhere, and cheap damage. hell the third map just starts you out in the open getting fired on from every direction. blarf Yodzilla fucked around with this message at 23:40 on Aug 15, 2011 |
# ? Aug 15, 2011 22:57 |
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Thy Flesh Consumed was designed after Doom was out for a while and intended to be for hardcore players and all that. Can anyone reccomend some good WADs from like, before 2000 that aren't the canonical megawads like Alien Vendetta and so on?
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# ? Aug 16, 2011 02:51 |
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Welp, I made it to map25 on Ultra-Violence in Alien Vendetta without cheating, as long as you don't count savegames as cheating Managed to push my way to the last hallway and there was something like two Cyberdemons and a room full of 30 Archviles, and I gave up. I had to IDDQD to proceed. Once I finished that map, I spawned on map26, and there's no goddamn way I'm gonna finish this game on UV. It was a nice run, Alien Vendetta. Well played. Now for more megawads! Edit: Also skipped the Pyramid level. manero fucked around with this message at 03:16 on Aug 16, 2011 |
# ? Aug 16, 2011 03:10 |
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manero posted:Once I finished that map, I spawned on map26, and there's no goddamn way I'm gonna finish this game on UV. It was a nice run, Alien Vendetta. Well played. Map26 (Dark Dome) is literally one of the most fun and memorable levels I've ever played. Give it a shot, I enjoyed the hell out of working my way through it, bit by bit. And then I did it on hardcore (no quicksaves!)
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# ? Aug 16, 2011 03:18 |
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Journey to Hell (never made it out of beta), is an insane megawad that ups the ante with the HR gameplay. Its tosses cyberdemons, spider masterminds and archviles at you like they were barons of hell. MAP26 & 29 are especially insane, but the whole megawad is intense. Trouble is, the author had some good ideas, but its no where near the quality of the scythes, Sunder or AV for example, due to its beta status. Though it had it's moments.
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# ? Aug 16, 2011 03:28 |
How do you use meat shields in Brutal Doom? There's no documentation on the feature and the Brutal Doom thread said it involved punching an Imp / Zombie when they were in the "dying" animation. But whenever I walk up and punch an Imp with its guts hanging out, I just punch them in the face and they die.
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# ? Aug 16, 2011 05:06 |
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Dammit, I can't find this anywhere and want to combine these wads to play together. How do I get GZdoom to load brutal doom plus the new soundtrack? Whenever I launch GZdoom it just loads the regular version plus the graphics enhancements. I have to associate wad files with GZdoom to get them to work. But what about multiple ones? EDIT: I read something on the page before about dragging and dropping both onto GZdoom, gonna try that. And something in the OP too. Vintersorg fucked around with this message at 05:45 on Aug 16, 2011 |
# ? Aug 16, 2011 05:39 |
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Cream-of-Plenty posted:How do you use meat shields in Brutal Doom? There's no documentation on the feature and the Brutal Doom thread said it involved punching an Imp / Zombie when they were in the "dying" animation. But whenever I walk up and punch an Imp with its guts hanging out, I just punch them in the face and they die. I believe you have to have the Berserk powerup first before you can use them as a meat shield.
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# ? Aug 16, 2011 06:33 |
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Yodzilla posted:Well I figured out one of my problems. I don't know if it's a bug with gzdoom or Brutal Doom or what but in E4M1 if you jump into the building with the chaingun and then hang a left you come to a dead end. Only it's really not because even though it's a solid wall you can't walk or see through you can still shoot through it and be shot through it. I couldn't figure out where the gently caress I was getting hit from until I managed to kill a few dudes just by firing into a seemingly solid wall. (The pink square is the red key, for reference). What they wanted to happen was to have monsters teleport in when you pick up the red key, the monsters in the room to the right teleport in near the start of the level while the ones on the left teleport into the building you are in, but unfortunately they needed to figure out a way to get monsters to wake up so they could walk into the teleport lines (the green lines). They hadn't yet realised that you can get gunfire noise to wake up monsters in completely separate areas of the level if you built it in a certain way, so instead they just made connected rooms with a fake wall on each side so the monsters could see you and wake up. Of course then they had the smart idea of making the enemies hitscan so they shoot you through the fake wall. Doh. I know that E4M2 was made by John Romero in about 4 hours, for what it's worth. I like the level a lot even if it is balls hard, but overall I don't think Episode 4 is really all that great.
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# ? Aug 16, 2011 06:44 |
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H2Omelon posted:They hadn't yet realised that you can get gunfire noise to wake up monsters in completely separate areas of the level if you built it in a certain way Just for academic knowledge, how would you do this? Make the two sectors linked (like they both highlight when you mouseover in doom builder)? I am not a level designer but I've goofed around with doombuilder before.
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# ? Aug 16, 2011 07:18 |
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To celebrate a new release of Brutal (Brütal?) Doom I thought I'd grab a new WAD or two to play. Did you all know the second Google result for idgames is the download of Alien Vendetta? It's time to see if downloading this eight megabytes sweet jesus is worth it. e. Anyone know how to change which monitor fullscreen GZDoom shows up on? It wants to come up on my secondary monitor and I can't see how to change it.
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# ? Aug 16, 2011 07:34 |
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Mantle posted:Just for academic knowledge, how would you do this? Make the two sectors linked (like they both highlight when you mouseover in doom builder)? I am not a level designer but I've goofed around with doombuilder before.
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# ? Aug 16, 2011 07:37 |
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Vintersorg posted:Dammit, I can't find this anywhere and want to combine these wads to play together. How do I get GZdoom to load brutal doom plus the new soundtrack? Whenever I launch GZdoom it just loads the regular version plus the graphics enhancements. I have to associate wad files with GZdoom to get them to work. But what about multiple ones? Seeing as I keep seeing this sort of question, might I point you towards ZDL. It allows you to easily point GZDoom towards any number of WADs and arrange their load order. I think it's mentioned in the OP but not many people seem to pick up on it.
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# ? Aug 16, 2011 10:20 |
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bbcisdabomb posted:To celebrate a new release of Brutal (Brütal?) Doom I thought I'd grab a new WAD or two to play. Did you all know the second Google result for idgames is the download of Alien Vendetta? These console commands should help. You probably need to restart the game for the change to take effect. quote:vid_adapter (integer) (OpenGL or Win32 Only)
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# ? Aug 16, 2011 10:43 |
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H2Omelon posted:
Thanks for droppin' the fact bomb. But yeah it's not really the difficulty that turned me off of Episode 4, the levels themselves just aren't as interesting and don't flow nearly as well as any of the others.
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# ? Aug 16, 2011 13:45 |
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Some of Thy Flesh Consumed was meh, but several levels were great. The one with the long level over slime and the cyberdemon at one end was a masterpiece, IMO. It kind of pushed what people expected in level design. This isn't exactly as far back as this thread goes, but I just played through Scourge of Armagon, and man, I miss Quake level design. It was always interesting to see what a skilled person could come up with when using very basic tools, yet having no requirement whatsoever to conform to any form of reality. In particular, there are no more long hallways anymore. For that matter, there's no more melee attackers anymore. Except in Serious Sam.
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# ? Aug 16, 2011 14:27 |
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Golbez posted:Some of Thy Flesh Consumed was meh, but several levels were great. The one with the long level over slime and the cyberdemon at one end was a masterpiece, IMO. It kind of pushed what people expected in level design. "Masterpiece" is an interesting way of spelling "son of a bitch". Also I just finished episode 3 of Wolfenstein 3D. "gently caress you, ghost wizard Hitler" is not a sentence I ever expected to say.
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# ? Aug 16, 2011 14:33 |
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Yodzilla posted:Thanks for droppin' the fact bomb. But yeah it's not really the difficulty that turned me off of Episode 4, the levels themselves just aren't as interesting and don't flow nearly as well as any of the others. After just finishing my Doom through Doom 2 complete playthrough, I really feel like Thy Flesh Consumed is a dry run for Doom 2 level design. It's definitely more difficult ( I guess since it goes at the end of Doom, it's gotta keep ramping things up? Where as Doom 2 had to appeal to potential new purchasers as well? ) but the levels have a real similar vibe, to me at least.
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# ? Aug 16, 2011 14:40 |
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ChuckDHead posted:"Masterpiece" is an interesting way of spelling "son of a bitch".
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# ? Aug 16, 2011 14:53 |
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Well I stopped being such a pussy and beat Thy Flesh Consumed. It really wasn't all that bad once you got past level 2 and almost like the difficulty curve was completely opposite of what it was supposed to be. By the end I had so much plasma saved up that I could just BFG all of the boss enemies to death and not have to worry about a drat thing. And some of the levels were actually pretty cool. Level 3 that starts you out in the open getting fired on from all directions ended up being my favorite. e: man doom guy is kind of a fatass Yodzilla fucked around with this message at 15:33 on Aug 16, 2011 |
# ? Aug 16, 2011 15:30 |
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# ? May 15, 2024 17:15 |
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Yodzilla posted:Well I stopped being such a pussy and beat Thy Flesh Consumed. It really wasn't all that bad once you got past level 2 and almost like the difficulty curve was completely opposite of what it was supposed to be. By the end I had so much plasma saved up that I could just BFG all of the boss enemies to death and not have to worry about a drat thing. I finished the final boss of Thy Flesh Consumed without even realising that I'd done it. I just went mad with the BFG, killed everything, then went back through the level to restock on ammo and health before jumping into the warp at the end to what I thought would the final boss. I figured I was going to battle Satan or something...
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# ? Aug 16, 2011 15:46 |