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Dominic White posted:They're the replacement for the completely useless invisibility powerup. It's next to worthless against projectile enemies but if you're dealing with hitscanners (especially chaingunners), it keeps them from getting a consistent lock on you and turning you into hamburger. Unfortunately, I've seen very few maps that actually use it that way or at all. Hey, it's not his fault he ran out of MREs in the field and had to chow down on a few Mancubus corpses to keep going (enough fat in those guys to kill a horse).
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# ? Aug 16, 2011 15:48 |
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# ? May 14, 2024 14:29 |
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ChuckDHead posted:I finished the final boss of Thy Flesh Consumed without even realising that I'd done it. I just went mad with the BFG, killed everything, then went back through the level to restock on ammo and health before jumping into the warp at the end to what I thought would the final boss. I figured I was going to battle Satan or something... Haha I did the same thing. Honestly I was a little disappointed that I didn't have to fight five Cyberdemons at a time because with what I was packing I probably could have. And got a bit into Brutal Doom 2. Pain Elementals are no loving joke now.
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# ? Aug 16, 2011 16:25 |
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Yodzilla posted:Pain Elementals are no loving joke now. I didn't really look in to the feature log of the mod, I just kind of saw it, watched some gameplay and figured I'd give it a go. When I ran in to my first Pain Elemental I did what I normally do, run at it and stun lock it with the Chaingun. I think I had like 3 health after the explosion and was running around trying not to die from the fire. That said Brutal Doom is pretty awesome.
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# ? Aug 16, 2011 16:39 |
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superh posted:After just finishing my Doom through Doom 2 complete playthrough, I really feel like Thy Flesh Consumed is a dry run for Doom 2 level design. It's definitely more difficult ( I guess since it goes at the end of Doom, it's gotta keep ramping things up? Where as Doom 2 had to appeal to potential new purchasers as well? ) but the levels have a real similar vibe, to me at least. I just moved directly from Doom 1 into Doom 2 after playing neither for a decade and I think you're right. I mean, it makes sense based on when Ultimate Doom was developed but Doom 1 Episode 3 transitions into Doom 2 Episode 1 really nicely. And then Doom 2 Episode 2 goes off the loving rails. I mean seriously these levels are an absolute mindfuck and I can't believe how much fun this poo poo is. Sadly I know a lot of people that get real mad at how Doom 2 turned out and start scoffing out loud at the mere mention of Trick & Traps but I love this poo poo. It's insane but it's got an internal logic that's all its own.
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# ? Aug 16, 2011 17:00 |
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Brutal Doom 0.11 is even better than previous versions just with little changes, the minigun's alt fire now makes sense, if you have over 100 health and armor, you can be a loving sentry gun with exelent accuracy. I changed cl_maxdecals from the default 1024 to 99999 and is ridiculous that you can paint a loving level RED . Fake edit: They really improved how blood can splat the ceiling or close walls.
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# ? Aug 16, 2011 17:58 |
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The weapons have alt-fires?
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# ? Aug 16, 2011 18:00 |
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Yodzilla posted:The weapons have alt-fires? This is the best use of that emoticon. I found that out yesterday using the assault rifle and plinking guys off with headshots. Also chaingun enemies in DooM 2 scare the gently caress out of me in Brutal Doom, I am moving back to beat DooM again. Ep 1 and 2 down.
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# ? Aug 16, 2011 18:12 |
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So has anyone tried running Brutal Doom with nuts.wad yet? I can't even begin to imagine what that must look like at a playable framerate...
Convex fucked around with this message at 18:18 on Aug 16, 2011 |
# ? Aug 16, 2011 18:15 |
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Playing the new Brutal Doom, having not played any others before and did that shotgun guy just reload? And finding out I could move barrels during E1M7 was one of the best moments of the whole episode - i spent the next couple minutes arranging them so they blockaded traps and went my merry way throughout the level, leaving to blow them up at the end with a few rockets.
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# ? Aug 16, 2011 18:17 |
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an_mutt posted:Playing the new Brutal Doom, having not played any others before and did that shotgun guy just reload?
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# ? Aug 16, 2011 18:40 |
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Vintersorg posted:This is the best use of that emoticon. I found that out yesterday using the assault rifle and plinking guys off with headshots. Shame that the shotgun and the rocket launcher don't have alt-fires. The ones for the plasma gun and the super shotgun basically turn those weapons into the tesla cannon and the sawed-off shotgun from Blood. They should make the rocket launcher's alternate act like the Cyberdemon's bouncy rocket/grenades. As for the regular shotgun, I'm not sure what they could do with that. Incendiary rounds that use all seven shots at once?
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# ? Aug 16, 2011 18:53 |
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ChuckDHead posted:ghost wizard Hitler Next forums name found. I can't wait to try the new Brutal Doom. I'm having so much fun with this one. The alt fire thing... that's just... I love this mod so much.
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# ? Aug 16, 2011 19:31 |
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Yodzilla posted:As for the regular shotgun, I'm not sure what they could do with that. Shoot + spin to reload, Terminator style.
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# ? Aug 16, 2011 19:44 |
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Maxwell Adams posted:Shoot + spin to reload, Terminator style. Was that in Terminator? I know Max Payne 2 did it. e: oh wait you mean spin the shotgun and reload, not spin in a circle whilst reloading. laffo
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# ? Aug 16, 2011 20:04 |
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Yodzilla posted:Shame that the shotgun and the rocket launcher don't have alt-fires. The ones for the plasma gun and the super shotgun basically turn those weapons into the tesla cannon and the sawed-off shotgun from Blood. Maybe splash damage that is better at long range but does little damage?
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# ? Aug 16, 2011 20:45 |
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RL alt fire should just be a grenade that you can bounce around corners and stuff but doesnt go as far. Shotgun alt would be cool if it had a melee attack that hits them with the but of the shotgun or something.
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# ? Aug 16, 2011 20:57 |
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How exactly am I supposed to install brutal doom? The text file that came with the .pk3 and the website linked in the OP don't really say. I use GZdoom and usually run it through steam, if that matters. Is this just a matter of dumping the pk3 file somewhere in my doom directory? I think someone pretty much asked this on the last page but I still don't get it.
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# ? Aug 16, 2011 21:21 |
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Zero Star posted:Try punching a barrel in Berserk mode... Grabbing the Lost Souls out of the air is better.
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# ? Aug 16, 2011 21:24 |
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Tolain posted:How exactly am I supposed to install brutal doom? The text file that came with the .pk3 and the website linked in the OP don't really say. I use GZdoom and usually run it through steam, if that matters. Is this just a matter of dumping the pk3 file somewhere in my doom directory? I think someone pretty much asked this on the last page but I still don't get it. Just drag the Brutal Doom .pk3 file onto the gzdoom executable. Also I can't believe how terrible the "city" levels of Doom 2 are. I remember being amazed by them back in the day since it was something kinda new but now I think they're the worst levels in the game.
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# ? Aug 16, 2011 22:03 |
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Tolain posted:How exactly am I supposed to install brutal doom? The text file that came with the .pk3 and the website linked in the OP don't really say. I use GZdoom and usually run it through steam, if that matters. Is this just a matter of dumping the pk3 file somewhere in my doom directory? I think someone pretty much asked this on the last page but I still don't get it. You can put the files in your gzdoom directory and then open up your zdoom-username.ini file and edit it like this to always load these files (obviously I'm loading more than just the brutal doom mod): code:
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# ? Aug 16, 2011 22:19 |
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If you're looking to play Marathon 1, I'd really recommend the Aleph One version over any of the others in the OP. It cleans up some of the rougher patches, adds some nifty little easter eggs, and most importantly it removes that bastard elevator puzzle from the level Colony Ship For Sale, Cheap.
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# ? Aug 16, 2011 22:30 |
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What the butt? Do I have the wrong version of Brutal Doom if I get this error from Skull tag? Execution could not continue. Script error, "BRUTAL.pk3:marines" line 24: "AVOIDMELEE" is an unknown flag My internet sucks dick but I guess I'll start downloading it again. edit: Never mind, I confused BRUTAL with Real Guns and thought the download was bigger. I hosed up and had the wrong version. Hussar fucked around with this message at 23:49 on Aug 16, 2011 |
# ? Aug 16, 2011 23:33 |
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Thanks, got brutal doom working and it's one of the most fun games I've played in years. It makes me realize how much I've grown to hate the cinematic style most games have taken lately. Just jumping in and killing hundreds of demons at a time is more fun than I remembered. I really love being able to shoot the double barrel shotgun one barrel at a time, but what is the chaingun's alt fire supposed to do?
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# ? Aug 17, 2011 01:45 |
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Zero Star posted:Try punching a barrel in Berserk mode... You can still pick up barrels after berserk mode ends, too.
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# ? Aug 17, 2011 01:52 |
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Tolain posted:but what is the chaingun's alt fire supposed to do? It has no spin down time, and I think it's a bit more accurate. It seems stronger too, but that could just be the accuracy increase making more shots land. You just have to hit alt fire once, don't hold it down.
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# ? Aug 17, 2011 01:55 |
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Vertigus posted:You can still pick up barrels after berserk mode ends, too.
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# ? Aug 17, 2011 02:05 |
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I guess the only way to get the MP40 in Brutal Doom is to cheat, huh?
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# ? Aug 17, 2011 02:49 |
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Or to play Doom2's secret Wolfenstein level.
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# ? Aug 17, 2011 02:53 |
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Completely forgot about that, heh!
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# ? Aug 17, 2011 03:11 |
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This is how you start a level in Brutal Doom. Also a duke boot in there https://www.youtube.com/watch?v=PmT2YEdWBRg Also with the regen mod, you can really take a stupidly aggressive playstyle and not have to worry so much. Soooo fun TastySauce fucked around with this message at 03:32 on Aug 17, 2011 |
# ? Aug 17, 2011 03:29 |
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Probably a dumb question, but anyone know of a mod to play Brutal Doom in 1920x1200 but have HUD elements be large enough to actually see? I'm using Skulltag.
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# ? Aug 17, 2011 04:02 |
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treat posted:Or to play Doom2's secret Wolfenstein level. This was honestly the hardest level of the game for me so far in Doom 2. There's no cover, it takes away your armor and health down to 100% when you start, and there's almost no health. Argh! But how do you get the MP40 back once you switch to another weapon? TastySauce posted:This is how you start a level in Brutal Doom. Also a duke boot in there What the hell is this graphics mod??
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# ? Aug 17, 2011 04:07 |
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Yodzilla posted:This was honestly the hardest level of the game for me so far in Doom 2. There's no cover, it takes away your armor and health down to 100% when you start, and there's almost no health. Argh! What part are you talking about? I just include the two files that come with gzdoom and brutal doom.
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# ? Aug 17, 2011 04:12 |
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Yodzilla posted:But how do you get the MP40 back once you switch to another weapon? 8 key.
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# ? Aug 17, 2011 04:12 |
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XausF1 posted:8 key. TastySauce posted:What part are you talking about? I just include the two files that come with gzdoom and brutal doom. Oh? For some reason it looked in the YouTube video like there was some cartoony cel-shaded filter applied to it.
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# ? Aug 17, 2011 04:16 |
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Yodzilla posted:Oh? For some reason it looked in the YouTube video like there was some cartoony cel-shaded filter applied to it. It's just some of the sprite smoothing stuff that I usually turn off. The youtube preview image looks really weird, though. Has anyone actually redone the original monster sprites in a nice-looking way? I'd love to have some new hi-res sprites, although it would take a huge amount of work.
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# ? Aug 17, 2011 04:23 |
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Essobie posted:Probably a dumb question, but anyone know of a mod to play Brutal Doom in 1920x1200 but have HUD elements be large enough to actually see? I'm using Skulltag. It has nothing to do with brutal doom, but skulltag itself. Go to something like display options, HUD settings, and play around with the text scaling setting.
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# ? Aug 17, 2011 04:27 |
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Speaking of Skulltag, why the hell aren't you guys actually utilizing it for what it was meant to do? i.e. multiplayer Or maybe I missed that bit in the thread?
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# ? Aug 17, 2011 04:37 |
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Yodzilla posted:This was honestly the hardest level of the game for me so far in Doom 2. There's no cover, it takes away your armor and health down to 100% when you start, and there's almost no health. Argh!
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# ? Aug 17, 2011 05:18 |
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# ? May 14, 2024 14:29 |
Guillermus posted:Brutal Doom 0.11 is even better than previous versions just with little changes, the minigun's alt fire now makes sense, if you have over 100 health and armor, you can be a loving sentry gun with exelent accuracy. I changed cl_maxdecals from the default 1024 to 99999 and is ridiculous that you can paint a loving level RED . How do you change the maxdecals in the options menu aside from the console?
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# ? Aug 17, 2011 05:34 |