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Talkie Toaster posted:In the old mod he had this Laser Katana as well, but that's all I know of, weapon-wise. Other than that there were all the armours. That's like a laser warhammer. Which is awesome. I'd add it and that plasma thing if we can get the files if only so we don't lose them to nothingness. edit: sign up for dropbox for uploads. It's handy for a lot of things and doesn't require people to view ads and poo poo. Otherwise mediafire?
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# ? Aug 17, 2011 01:43 |
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# ? Jun 13, 2024 05:30 |
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Omnicarus posted:
As Hilarious/ terrifying this is, it does pose the question: Are there any good mods for changing you dudes/dudettes body? It would be pretty cool to be a hulking brute instead of the same average size that you always have, but I sure as poo poo ain't searching "bodies" on nexus. Anyone know of anything?
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# ? Aug 17, 2011 01:55 |
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Robert's body + Geonox Hero race for men; Type 3 + PoliceAutomaton's head mesh that he's going to show off any minute now for women.
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# ? Aug 17, 2011 02:03 |
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Hellbunny posted:As Hilarious/ terrifying this is, it does pose the question: Are there any good mods for changing you dudes/dudettes body? It would be pretty cool to be a hulking brute instead of the same average size that you always have, but I sure as poo poo ain't searching "bodies" on nexus. Anyone know of anything? Most of the body replacers I know are the creepy nude ones, and they tend to replace every NPC as well. What you would need to do for a unique player character is create a custom race that uses the body replacer mesh (renamed to something so that it won't get picked up for everybody by archive invalidation). This is also how you can give your character tattoos without sharing them with everyone else in the wasteland.
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# ? Aug 17, 2011 02:05 |
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The Type 3 mod for women has options to set for nudity and cup size, so the complaints people have about it for giant breasticles and nude bodies is merely their own incompetence at using the FOMOD I guess? I'm not sure about the Robert's Body. I hesitate to use it mostly because armor support for it is far less than Type 3.
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# ? Aug 17, 2011 02:08 |
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Naky posted:That's like a laser warhammer. Which is awesome. I'd add it and that plasma thing if we can get the files if only so we don't lose them to nothingness. W.r.t. the plasma thing, original was included but not implemented in the version I got, so I made a plasma flame nif for it I can upload.
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# ? Aug 17, 2011 02:09 |
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Naky posted:The Type 3 mod for women has options to set for nudity and cup size, so the complaints people have about it for giant breasticles and nude bodies is merely their own incompetence at using the FOMOD I guess? I'm not sure about the Robert's Body. I hesitate to use it mostly because armor support for it is far less than Type 3. Doesn't it only have underwear for certain cup sizes? Or was that the Oblivion body mod?
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# ? Aug 17, 2011 02:12 |
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I brought over Head06 from Oblivion and was told to post this: (this is a random face) If there's any interest in it, I'll clean it up somewhat, and provide the guide&download. It's sadly not as straightforward to use in game, that's why I want to gauge the interest beforehand.
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# ? Aug 17, 2011 02:15 |
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Ohhhh yes, very much so.
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# ? Aug 17, 2011 02:17 |
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A Fancy 400 lbs posted:Doesn't it only have underwear for certain cup sizes? Or was that the Oblivion body mod? AFAIK, it has underwear options for all sizes. Talkie Toaster posted:Yeah, I'd renamed it to Beam Hammer but figured using the original name would make it easier to recognise if you'd already got one. Sure, that'd save me a lot of time. Naky fucked around with this message at 02:21 on Aug 17, 2011 |
# ? Aug 17, 2011 02:18 |
Police Automaton posted:I brought over Head06 from Oblivion and was told to post this: I'd love this personally.
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# ? Aug 17, 2011 02:22 |
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I haven't been keeping up with the goings on of New Vegas mods but can someone tell me why the "Warlord of the Wastes" armor was taken off the nexus (and where I can find it again), and what is/where can I get the latest version of DarnUI as it seems he stopped making making new topics for it on the Bethsoft forums.
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# ? Aug 17, 2011 02:35 |
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Naky posted:Sure, that'd save me a lot of time. E: The paths are kind of stupid as I store textures in the mesh folder if there's not many of them.
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# ? Aug 17, 2011 02:44 |
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Mr. Crow posted:Did somebody say Nexus? Is that Solid Snake in the bottom right?
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# ? Aug 17, 2011 03:08 |
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Mr. Crow posted:Did somebody say Nexus? I just realized that standing soldier person is getting stabbed in the groin by raise-the-roof girl's giant katana. Then again, the person that posted that image probably wanted it that way.
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# ? Aug 17, 2011 03:16 |
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In further "AG Supplementary loving owns." news: Gon' have me some fun
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# ? Aug 17, 2011 03:19 |
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Unfortunately, I might be missing a lot of the textures for Japanese menace, especially with the armors. Not sure what the gently caress I downloaded since it was a long time ago, but I seriously doubt I deleted anything. I can still put together something if you're still interested, Naky.
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# ? Aug 17, 2011 05:03 |
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Capn Beeb posted:That short BAR is my favorite weapon of any mod or vanilla weapon in game. I just wish there was a mod for the BAR that gave it a pre-1942 Black Walnut stock. Also one of the FN prototype pistol grip BARs would be boss. Edit: Something like this: Omnicarus fucked around with this message at 05:16 on Aug 17, 2011 |
# ? Aug 17, 2011 05:10 |
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Wonder if it's okay to post my 217 song version of "Radio New Vegas Extended". It combines the Fallout 3 music, the More Where This Is From, The Secret Stash, and Bioshock 1 & 2 music (old timely songs from those games) in one mega station.
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# ? Aug 17, 2011 05:10 |
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Rirse posted:Wonder if it's okay to post my 217 song version of "Radio New Vegas Extended". It combines the Fallout 3 music, the More Where This Is From, The Secret Stash, and Bioshock 1 & 2 music (old timely songs from those games) in one mega station. That sounds awesome.
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# ? Aug 17, 2011 05:18 |
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Rirse posted:Wonder if it's okay to post my 217 song version of "Radio New Vegas Extended". It combines the Fallout 3 music, the More Where This Is From, The Secret Stash, and Bioshock 1 & 2 music (old timely songs from those games) in one mega station. I also would love this.
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# ? Aug 17, 2011 05:23 |
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I'm guessing he'd need mod permission for the Bioshock music, assuming it isn't all public domain.
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# ? Aug 17, 2011 05:24 |
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A Fancy 400 lbs posted:I'm guessing he'd need mod permission for the Bioshock music, assuming it isn't all public domain. They are pretty much public domain. I will post the link to my dropbox when it's done uploading.
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# ? Aug 17, 2011 05:41 |
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What's the verdict on Powered Power Armor? And did anyone ever do anything with the new C-Finder scripts to make true orbital attack weapons? I'd love something that would call down a nuke or something. Seemed like it had sweet potential. Alasyre fucked around with this message at 07:29 on Aug 17, 2011 |
# ? Aug 17, 2011 05:55 |
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Rirse posted:They are pretty much public domain. I will post the link to my dropbox when it's done uploading. In that case, bring it the gently caress on.
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# ? Aug 17, 2011 05:59 |
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Alasyre posted:Unfortunately, I might be missing a lot of the textures for Japanese menace, especially with the armors. Not sure what the gently caress I downloaded since it was a long time ago, but I seriously doubt I deleted anything. I can still put together something if you're still interested, Naky. I only really want the weapon stuff, but post whatcha got anyway. Maybe we can piece together this mod for Talkie to port over too.
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# ? Aug 17, 2011 06:10 |
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Groovitron is all hosed up. Doesn't work half the time at all and the images are all screwey. I like the stasis cell/teleport thing. Makes me want to start my own superjail.
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# ? Aug 17, 2011 07:19 |
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Having a weird time getting the Armory installed. First it gave me something about not finding directory and then it said 'c# failed to compile'. Extracting and trying to manual install now. Have had no problem with the 30 or so other mods that were either premade fomods or zips. e: Seems to work ok like this. OgNar fucked around with this message at 09:43 on Aug 17, 2011 |
# ? Aug 17, 2011 07:29 |
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Uh ok, I'm about 3000 posts behind on this thread (about the time Dead Hearts came out) what big stuff have I missed?
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# ? Aug 17, 2011 08:04 |
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For the life of me, I cannot keep this game from crashing every 10-15 minutes or so, or until the memory usage goes above ~1.4GB of memory. I have NVSE installed along with the FNV4GB and am loading the game using the FNV4GB executable. ( The same crashes also happen if I load NVSE or the standard exe.) I have MUMed my files via FNVedit, and checked for any glaring conflicts that would cause such an issue, but nothing jumps out at me. Load order is as follows: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm IWS-Core.esm More Perks.esm More Perks for Companions.esm More Perks for Dead Money.esm More Perks for Honest Hearts.esm More Perks for Old World Blues.esm Military Explansion Program.esm DarNifiedUINV.esp Lucky 38 Suite Expansion.esp OWB Moddable FIDO.esp OWB Valence Extra.esp OWB More Vendor Caps.esp OWB Companion Teleport.esp Wasteland Defense.esp Improved Sound FX.esp Improved Sound FX - Gunshot Distance Tweak.esp Improved Sound FX - Weapon Sharing Fix.esp NVDLC02 Extensions.esp Continue After End.esp OWB Valence Mask.esp OWB Stealth Field Suit.esp NewVegasBounties.esp More Perks Update.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp Weapon Mod Expansion.esm IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-MedSpawns.esp Better Binoculars High.esp Comp_Idles_NV.esp noautoaim.esp Delay DLC - Dead Money.esp Delay DLC - Honest Hearts.esp Delay DLC - Old World Blues.esp Weapon Mod Expansion.esp WME - Dead Money.esm WME - Honest Hearts.esm WME - Old World Blues.esm WME - Dead Money.esp WME - Honest Hearts.esp WME - Old World Blues.esp WME - Dead Money Arenovalis Retex.esp WME - Honest Hearts Arenovalis.esp Vurt's WFO.esp Fellout.esp friendofnightforfellout.esp Unified Backpack Mod.esp I have also added the NMC (medium) texture pack , as well as the Detailed Normals textures. Am I missing something obvious or am I doomed to enjoying this game ~15 minutes at a time?
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# ? Aug 17, 2011 08:39 |
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TSBX posted:For the life of me, I cannot keep this game from crashing every 10-15 minutes or so, or until the memory usage goes above ~1.4GB of memory. You shouldn't have detailed normals and NMC installed at the same time.
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# ? Aug 17, 2011 08:41 |
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You should probably have the WME .esm's up at the top of your load order with the other masters.
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# ? Aug 17, 2011 09:47 |
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Horns posted:You should probably have the WME .esm's up at the top of your load order with the other masters. FOMM will always load esms first no matter where you actually place them in the load order (though they will load in the order they appear, so later esms will load after earlier ones).
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# ? Aug 17, 2011 09:52 |
TSBX posted:For the life of me, I cannot keep this game from crashing every 10-15 minutes or so, or until the memory usage goes above ~1.4GB of memory. Have you made any significant changes to your ini files? Nothing about your load order--including the Medium NMC textures and IWS modules--should be causing such regular CTDs, especially with 4GB allotted to the game. This may be a dumb question, but are you on a Vista / Windows 7 64-bit OS? EDIT: Actually, does the game crash as regularly without any mods loaded? Cream-of-Plenty fucked around with this message at 10:07 on Aug 17, 2011 |
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# ? Aug 17, 2011 10:01 |
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Cream-of-Plenty posted:Have you made any significant changes to your ini files? Nothing about your load order--including the Medium NMC textures and IWS modules--should be causing such regular CTDs, especially with 4GB allotted to the game. This may be a dumb question, but are you on a Vista / Windows 7 64-bit OS? I am running Windows7 Ultimate x64,however I did change the ini to load 8 grids at a time to allow for longer view using the binoculars. (Which in hindsight subsequently only allows for the same distance of view for regular sight or binoculars..) It just seems strange that the CTD's only occur when I hit 1.4GB of memory usage on the process, as I am running an i5-760@ 2.80 quad with 8GB of memory with a Radeon 6850 1GB card, and a 2TB 7200rpm HDD... After re-overwriting the Detailed Normal textures with the standard NMC's, I was able to play for about 30 minutes inside the Test Site by Novac with no issue, so it seems like it may in fact be the draw distance that throws a wrench into things, though, again, why it only CTD's on 1.4GB of memory usage+ seems pretty strange to me. Also, I was only able to test a mod-free game long enough to roll a melee character, and then stalk the bighorners in Goodsprings with a straight razor stolen from the Doc. It didn't crash, but Victor blew me up. Thanks for your quick responses and valuable advice. Goon gamers are the best gamers. EDIT:I should note, awesome OP! TSBX fucked around with this message at 10:25 on Aug 17, 2011 |
# ? Aug 17, 2011 10:21 |
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The Cheshire Cat posted:FOMM will always load esms first no matter where you actually place them in the load order (though they will load in the order they appear, so later esms will load after earlier ones).
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# ? Aug 17, 2011 10:29 |
TSBX posted:I am running Windows7 Ultimate x64,however I did change the ini to load 8 grids at a time to allow for longer view using the binoculars. (Which in hindsight subsequently only allows for the same distance of view for regular sight or binoculars..) Are you talking about the "uGridsToLoad" entry in your ini? That shouldn't be an even number. It may not be causing problems, but you'll probably want to change that to a 7 or a 9 (and probably a 7, if you're asking me.) Setting this value too high has been known to cause general instability since Fallout 3. Glad you like the OP!
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# ? Aug 17, 2011 10:30 |
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Heh. I was stubbornly determined to be able to see my Wasteland Defense fort (Which I built directly on the Nipton Road Pit Stop.) from the canyon ledges between it and the Mojave Outpost. I did such because the IWS mod adds patrols from the Legion as well as the Viper gangers almost directly on that spot, with NCR troopers patrolling nearby, and a plethora of ants and scorpions spawning on the dry lake as well... I like to see chaos that I don't have to cause sometimes.
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# ? Aug 17, 2011 10:41 |
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Well, I just played through DEIMOS. First of all, it's actually got good voice acting. Secondly, it's not some huge, overly sprawling thing. It's a concise little story that plays out pretty well. It has some good ideas, like fighting off waves of robots, etc. It's got good scripting. It's got a script that's both believable and canon-friendly. There's no animu poo poo. The only problems I had with it was the actual quest design. It's a lot of "Go to the storage room! Go to the main building! GO BACK TO THE STORAGE ROOM! MAIN BUILDING! STORAGE! MAIN BUI--STORAGE!" I also thought the idea of [spoiler]time travel[/url] could've been used a lot better. Also, there's an escort quest which is either annoying or a just boring, depending on the weaponry you're using and how stupid the AI for the bot you're escorting wants to be. All in all, though, it's pretty drat good if you're looking for a new quest mod.
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# ? Aug 17, 2011 10:52 |
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# ? Jun 13, 2024 05:30 |
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I've been having a problem getting a mod to work, I've only installed one for my first run of the game, the Extended New Vegas Radio Generator. I downloaded the More Where That Came From music pack, and unzipped it into the right directories. I set the additional number of songs with ENVRG to 100, but when I play the game I still get the same 5 songs playing on infinite loop. Is there an additional step I need to do to get a better radio channel, or did I do something wrong?
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# ? Aug 17, 2011 13:22 |