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Fag Boy Jim posted:As good as it is, he might want to wait a few months for the inevitable GOTY-edition with all 4 DLCs comes out. The DLC goes on sale pretty often surprisingly, I've picked all of it up for $15 and honestly if there's one game where its worth paying full price its FO:NV. I think I've sunk 150+ hours into it so far with no end in sight, I'm still playing DLC and replaying it at least 4 hours a week.
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# ? Aug 17, 2011 17:14 |
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# ? Jun 10, 2024 13:35 |
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Mister Snips posted:360 controllers have unfortunately become the pc gaming standard. Dualshocks work plenty fine, they are just not natively supported. MotionInJoy drivers turn them into a 360 clone for games that support only the 360 controller, but it's not 100% compatible. I used to love the dual shock too, but it was only with the 360 controller that I was able to play fps games on the consoles... having mis-matched analog sticks helps a lot more than you'd think.
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# ? Aug 17, 2011 17:24 |
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^^^ Analog triggers are really nice, too.Mister Snips posted:360 controllers have unfortunately become the pc gaming standard. What's wrong with 360 controllers? WHOOPS fucked around with this message at 17:28 on Aug 17, 2011 |
# ? Aug 17, 2011 17:25 |
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KFCB posted:What's wrong with 360 controllers?
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# ? Aug 17, 2011 17:32 |
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You have to pay like $70 to get a 360 controller with a decent dpad too I've had no issues with the build quality itself though. If anything I find the dual shock 3 to be light and kind of cheap feeling in comparison. It also gets really uncomfortable after about an hour and MotionInJoy is a piece of hoary poo poo.
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# ? Aug 17, 2011 17:33 |
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Amrosorma posted:To be fair, I am an indie PC games developer and Epic has made my life (and the lives of a lot of PC game devs) so much better in just the last year or so. How? I'm curious.
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# ? Aug 17, 2011 17:34 |
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I'll never use a controller for PC gaming, keyboard or bust! If developers won't devote time to make their game work for that than they can gently caress themselves. Plus I have a PS3 for messing around with console poo poo.
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# ? Aug 17, 2011 17:35 |
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The Grumbles posted:How? I'm curious. http://www.udk.com/ And funnily enough, I imagine most hardcore PC gamers don't even know about this when they go off on Epic for not caring about PC gaming.
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# ? Aug 17, 2011 17:42 |
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So, what's happened to the unreal engine in the past year or so to make everyone's lives so much easier? edit: Oh I see, so it's free now or something? VVVV Er yeah, I saw that, this post is a reply to that. I suppose you could say I am "responding to his post" The Grumbles fucked around with this message at 17:48 on Aug 17, 2011 |
# ? Aug 17, 2011 17:44 |
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Oh grandpa...Amrosorma posted:http://www.udk.com/ Also: http://www.crydev.net/dm_eds/download_detail.php?id=4
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# ? Aug 17, 2011 17:46 |
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The Grumbles posted:So, what's happened to the unreal engine in the past year or so to make everyone's lives so much easier? UDK is not free if you want to sell your games; there's a license fee you have to pay, but it's absolutely nothing compared to the millions of dollars you have to pay for Unreal Engine 3 (or any other game engine for that matter). Here are some examples of indie PC games going big thanks to Epic: http://www.theballthegame.com/ http://www.indiedb.com/games/sanctum http://dungeondefenders.com/ (not yet released but it is silly fun on Android/iOS) http://www.heroesofstalingrad.com/ (coming out in like a couple weeks!!!) The future of innovative PC gaming is not Unreal Tournament 4 or whatever. It's indie games made on SDKs like Epic's UDK (and as noted above, now Crytek's CDK). However, I'm still really interested in whatever new IPs Epic might be working on. Strong Female fucked around with this message at 17:55 on Aug 17, 2011 |
# ? Aug 17, 2011 17:53 |
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So, what can you do with a license for the Unreal Engine 3 that you can't with a license for the UDK?
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# ? Aug 17, 2011 17:56 |
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You get source code access I believe, I'm not sure about the other licensing benefits though. I would imagine a support contract is built into a license agreement.
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# ? Aug 17, 2011 17:57 |
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Copper Vein posted:All three of mine have developed slight drift on at least one of the analog sticks. That's a significantly higher failure rate compared to all the other controllers that enter my life, especially for a $40 one. KFCB posted:^^^ Analog triggers are really nice, too. The DS3 controllers have not only analogue triggers, but the rest of the buttons are pressure sensitive, except for start/select and the PS button. But what's wrong with the 360 controller in my opinion is the dpad(which is designed terribly) and the comparatively stiff face buttons, I prefer the stick layout on the 360 for shooters but otherwise the stick layout makes no difference to me. As has been said the build quality on them isn't fantastic, it's not "terrible" by any means, but the drift issue on the analogue sticks is something I've had with both of my 360 controllers(one wired, one not) and is infuriating, PS3 controllers can develop the same issue but from what I've seen it is both less prevalent and severe compared to the 360 controller. I'm very used to the shape of the PS/DS controller having had a PSX, PS2 and PS3 but I do prefer the way the 360 pad fits into my hand, though the PS3 pad isn't uncomfortable at all, just not as snug a fit as the 360's. Vintersorg posted:I'll never use a controller for PC gaming, keyboard or bust! If developers won't devote time to make their game work for that than they can gently caress themselves. Plus I have a PS3 for messing around with console poo poo. Some games just outright play better with a controller, a mouse and keyboard is better for most games by a huge degree, for certain, but it's sometimes not down to devs not trying hard enough and it just being a case of a mouse and keyboard not being suited to the inputs required for a game, for example for what you gain in terms of accuracy with a mouse you lose out with WASD being locked representing only 8 directions when you might need the range of direction that an analogue stick brings.
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# ? Aug 17, 2011 18:06 |
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The Grumbles posted:So, what can you do with a license for the Unreal Engine 3 that you can't with a license for the UDK? Source code access and far, far, far better documentation and support are the two biggies. However, source code access is something that the vast majority of small-scale indie developers don't really need anyway. Short of multiplayer environmental deformation (), you can basically do anything else in any kind of game with the UDK.
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# ? Aug 17, 2011 18:06 |
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Vintersorg posted:I'll never use a controller for PC gaming, keyboard or bust! If developers won't devote time to make their game work for that than they can gently caress themselves. Plus I have a PS3 for messing around with console poo poo. Will you never play a flight sim with a joystick? Lots of indie developed PC-only games are best with a gamepad, and it's not because they're lazy or anything. It's because of their game design. Saying every PC game must work best with a keyboard and mouse just limits the amount of creativity developers can express. PCs have had gamepads for decades and there's nothing wrong with them.
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# ? Aug 17, 2011 18:46 |
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PC gaming is about options and poo poo. Controllers are an option.
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# ? Aug 17, 2011 18:57 |
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lohli posted:Some games just outright play better with a controller, a mouse and keyboard is better for most games by a huge degree, for certain, but it's sometimes not down to devs not trying hard enough and it just being a case of a mouse and keyboard not being suited to the inputs required for a game, for example for what you gain in terms of accuracy with a mouse you lose out with WASD being locked representing only 8 directions when you might need the range of direction that an analogue stick brings. True, but what I see more often is simply a lazy remapping of controller buttons to keyboard keys, which is especially apparent when you have multi-function, context-sensitive buttons. The first time I really noticed this was Gears of War, where the spacebar basically replaces the A button on the controller: It's not particularly bad for that game, but it is a fairly obvious instance. Sometimes games really are inherently designed better for a controller, like the Assassin's Creed games where the face buttons roughly represent legs, hands, and head. It's typically the worst with FPS games, which have a chiefly PC pedigree anyway, and so the concessions made for a controller really stand out when it's brought back to the mouse and keyboard. Another frequent problem is UI that hasn't been scaled for PC monitor use. UI elements are often a lot bigger than they need to be, and there's a whole lot of empty area between the elements and the borders of the screen because of the overscan compensation.
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# ? Aug 17, 2011 19:11 |
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Vintersorg posted:I'll never use a controller for PC gaming, keyboard or bust! If developers won't devote time to make their game work for that than they can gently caress themselves. Plus I have a PS3 for messing around with console poo poo. I hope you don't feel this way about emulators. That's the primary reason I have one.
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# ? Aug 17, 2011 19:13 |
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A keyboard is primarially designed for, er, typing, whereas a 360 pad is a comfortable and ergonomic way to play games, most of which are designed explicitly with it in mind. Mouse and keyboard is clearly better for FPS games, but why else would you not use one, aside from to make some idelogical point about computer games? It's like c'mon, just get a controller, nobody else is even going to know about it man don't worry Also you really, really, really don't want to play fighting games with a keyboard.
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# ? Aug 17, 2011 19:30 |
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I still have to run into a game that convinces me to get a gamepad. Even Prince of Persia and Assassin's Creed felt just fine to me with keyboard / mouse (granted, a 10-button mouse). Well, there was Motocross Madness, but that was because it came with the MS Freestyle Pro gamepad. Though it was a pretty lovely pad beyond the motion-detect gimmick. I will probably get a new, nice joystick if I get into MechWarrior again, though (either Living Legends or whenever that reboot gets out of loving legal troubles).
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# ? Aug 17, 2011 19:30 |
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NihilCredo posted:Reboot between each step: Thank you, this worked like a charm. Of course, now CCC refuses to load outside of the tray, but that's how it always was before (though it didn't load on the first boot).
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# ? Aug 17, 2011 19:44 |
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NihilCredo posted:Well, there was Motocross Madness That game was the poo poo. I think I have copies of my original discs for that and its sequel in a giant CD binder somewhere. Quick hardware question: Should I clean all of the thermal compound off of my CPU before I install my new heatsink which is probably going to have its own compound on it, or will it be fine to leave on?
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# ? Aug 17, 2011 19:47 |
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Charles Martel posted:That game was the poo poo. I think I have copies of my original discs for that and its sequel in a giant CD binder somewhere. Clean it off. Generally, every time I take off the heatsink, I clean off the compound and apply new stuff, because impurities like dust or whatever mixed in can hurt the heat transfer. But in this case, it's especially important. Too much compound can be really ineffective and even reduce the heat transferring capabilities of it, and the stuff that comes on the heatsink is already designed to be just the right amount.
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# ? Aug 17, 2011 19:51 |
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Bats posted:Dualshocks work plenty fine, they are just not natively supported. MotionInJoy drivers turn them into a 360 clone for games that support only the 360 controller, but it's not 100% compatible. I used to love the dual shock too, but it was only with the 360 controller that I was able to play fps games on the consoles... having mis-matched analog sticks helps a lot more than you'd think. This may just be my Sixaxis coughing up but I've had a mixed experience with using it (with the motionjoy driver) on PC. I usually have to plug it in a few times, because although the pad is recognized the inputs are not. A number of games with native 360 controller support don't map properly (like default jumping with select in Trine, and there's more important stuff that's not configurable). For some games it works without a hitch, though. Copper Vein posted:All three of mine have developed slight drift on at least one of the analog sticks. That's a significantly higher failure rate compared to all the other controllers that enter my life, especially for a $40 one. I have three PS3 controllers, two Sixaxes and one Dualshock 3. The DS3 is the only one that functions entirely properly. The battery died in one after a year, so it only works wired (which isn't an issue in PC gaming with my set up). And the other has a stick that doesn't self center after release and drifts. Maybe I'm unlucky - they really don't get that much use - but with how expensive these things are it's frustrating.
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# ? Aug 17, 2011 20:06 |
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Dr. Video Games 0031 posted:Clean it off. Generally, every time I take off the heatsink, I clean off the compound and apply new stuff, because impurities like dust or whatever mixed in can hurt the heat transfer. But in this case, it's especially important. Too much compound can be really ineffective and even reduce the heat transferring capabilities of it, and the stuff that comes on the heatsink is already designed to be just the right amount. Cool, thanks. Still anxiously waiting for UPS to drop it off.
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# ? Aug 17, 2011 20:09 |
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Charles Martel posted:I hope you don't feel this way about emulators. That's the primary reason I have one. Yeah, my comment was a little too open. Emulators, flight sims and racing sims you obviously want something more suited for it. But the majority of other games seems better suited for a keyboard. Take GTA for example, so much better on the PC. I played GTA4 on the PS3 and aiming was such a loving chore, it ruined so many fights. I just hope there isn't anyone like the guy 50 seconds into this video (PS THIS VIDEO RULES). https://www.youtube.com/watch?v=LXw6BkZ-gdY EDIT: The whole video is funny with old styles of playing FPS, even some people using the old school arrow keys. That is how I played Duke3d start to finish. Vintersorg fucked around with this message at 21:11 on Aug 17, 2011 |
# ? Aug 17, 2011 21:09 |
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360 controller is kinda meh build wise, but really comfortable. Dual Shocks are better build quality, but holy gently caress do they suck to hold. Maybe I have mutant hands, but the orignal HUGE Xbox controller is more comfortable than a Dual Shock. I still have both, but this is the best USB controller and the one I use whenever possible: SNES for life.
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# ? Aug 17, 2011 21:16 |
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Vintersorg posted:Yeah, my comment was a little too open. Emulators, flight sims and racing sims you obviously want something more suited for it. But the majority of other games seems better suited for a keyboard. Take GTA for example, so much better on the PC. I played GTA4 on the PS3 and aiming was such a loving chore, it ruined so many fights. Counter-point, the Vehicles control better with analogue sticks from a controller.
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# ? Aug 17, 2011 21:19 |
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whiteshark12 posted:Counter-point, the Vehicles control better with analogue sticks from a controller. Counter-counter-point: The vehicles in GTA4 control like poo poo no matter what input method you use.
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# ? Aug 17, 2011 21:20 |
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A Fancy 400 lbs posted:Counter-counter-point: The vehicles in GTA4 control like poo poo no matter what input method you use. counter-counter-counter-point: The vehicle control in GTA4 was awesome and you must have used a dumb controller because the 360 pad is awesome+++ for vehicles. GTA4's handling wasn't realistic enough so I always play with the realistic handling mod anyway. I will never understand the hate that GTA4 gets. (besides "HAY CAUZIN")
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# ? Aug 17, 2011 21:49 |
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This is how it's done, bros.
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# ? Aug 17, 2011 21:56 |
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Vintersorg posted:Yeah, my comment was a little too open. Emulators, flight sims and racing sims you obviously want something more suited for it. But the majority of other games seems better suited for a keyboard. Take GTA for example, so much better on the PC. I played GTA4 on the PS3 and aiming was such a loving chore, it ruined so many fights. Aiming a gun is better with a mouse, I don't think anybody would ever claim otherwise. But for stuff like platformers, having true analog movement is a hell of a lot more useful than having better camera control. The same goes for sports games, where precise movement is extremely important and just isn't going to be provided by a keyboard (and for obvious reasons, over the shoulder KB+M controls have their own issues that make it less than viable as well). If most of what you play involves shooting things, moving a lot of things around the screen (so, most strategy games), or navigating a bunch of menus, then KM+M is the way to go. But for a lot of other genres, the limitations of a keyboard are not outweighed by the benefits of a mouse.
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# ? Aug 17, 2011 22:12 |
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Vintersorg posted:Yeah, my comment was a little too open. Emulators, flight sims and racing sims you obviously want something more suited for it. But the majority of other games seems better suited for a keyboard. Take GTA for example, so much better on the PC. I played GTA4 on the PS3 and aiming was such a loving chore, it ruined so many fights. Oh man, look at all those CRTs. Jesus, those things are huge - I can't believe it's only been 5 years since I got rid of my last one.
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# ? Aug 17, 2011 22:31 |
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Fil5000 posted:Oh man, look at all those CRTs. Jesus, those things are huge - I can't believe it's only been 5 years since I got rid of my last one. It's only been one year since I've gotten rid of mine. ... What?
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# ? Aug 17, 2011 22:38 |
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Dr. Video Games 0031 posted:It's only been one year since I've gotten rid of mine. I still have mine
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# ? Aug 17, 2011 22:42 |
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Rinkles posted:I have three PS3 controllers, two Sixaxes and one Dualshock 3. The DS3 is the only one that functions entirely properly. The battery died in one after a year, so it only works wired (which isn't an issue in PC gaming with my set up). And the other has a stick that doesn't self center after release and drifts. Maybe I'm unlucky - they really don't get that much use - but with how expensive these things are it's frustrating. I have four Dualshock 3 controllers and none of them have any problems. They don't get used all that much and I spread my gaming time among whichever one is currently charged (gently caress charging controllers until all four are dead) and they all work fine. Sounds like you got really unlucky, man. DS3s are really expensive.
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# ? Aug 17, 2011 22:51 |
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I prefer Dualshocks over the 360 controller for PC gaming but one gripe I have about the Dualshock is that the handles are a little too short. What angers me even more is the scraping of the original PS3 "boomerang" controller which looked silly but also looked super comfortable. Honestly, a revamp of the Dualshock would only do the controller good.
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# ? Aug 17, 2011 23:15 |
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A dual stick Dreamcast controller without the retarded "Let's make the cord come out of the bottom! " design and a built in, higher res screen instead of a VMU would be the best controller.
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# ? Aug 17, 2011 23:18 |
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# ? Jun 10, 2024 13:35 |
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A Fancy 400 lbs posted:A dual stick Dreamcast controller without the retarded "Let's make the cord come out of the bottom! " design and a built in, higher res screen instead of a VMU would be the best controller. That thing is such an uncomfortable piece of poo poo. I guess I must have had smaller hands when I was playing it in the Dreamcast's heyday.
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# ? Aug 17, 2011 23:20 |