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but thou must! posted:console commands Works like a charm, thanks!
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# ? Aug 17, 2011 05:34 |
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# ? Jun 3, 2024 22:22 |
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pumpinglemma posted:What there is, however, is an AI-controlled marine with a rocket launcher and immunity to his own splash damage near the start. He doesn't always have a rocket launcher though. I've gotten rocket dudes a few times but usually they're pistol or chaingun.
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# ? Aug 17, 2011 05:35 |
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XausF1 posted:Speaking of Skulltag, why the hell aren't you guys actually utilizing it for what it was meant to do? i.e. multiplayer I play a fair bit of skulltag, but attempting to host a server of any type through this thread alone has met with abject failure pretty consistently. I chalk it up to busy dudes simply reliving the single player aspects of the classics, not to mention most of this thread lives half a world away from each other, so getting a number of goons on one server at one time isn't going to happen. As to why we don't talk about it more, that's because most skulltag wads (and servers) are terrible.
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# ? Aug 17, 2011 05:39 |
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Hahaha, holy loving poo poo! https://www.youtube.com/watch?v=hT72DHBwypM
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# ? Aug 17, 2011 06:27 |
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treat posted:
A lot of people seem to have this problem, but I've hosted several Skulltag sessions with zero problems. All I had to do was forward the port and I was done.
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# ? Aug 17, 2011 06:31 |
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For a while we had a steam skulltag group and I remember going to a few goons on skulltag saturdays or sundays or whatever they were.
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# ? Aug 17, 2011 06:37 |
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Cephalectomy posted:For a while we had a steam skulltag group and I remember going to a few goons on skulltag saturdays or sundays or whatever they were. I would be down to restart it again.
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# ? Aug 17, 2011 06:44 |
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bbcisdabomb posted:A lot of people seem to have this problem, but I've hosted several Skulltag sessions with zero problems. All I had to do was forward the port and I was done. While I'm talking purely about interest in the games hosted, the hosting issue a lot of people seem to have stems from ISP's blocking specific ports entirely. I was completely unable to host skulltag games until I moved from Cable-One to Qwest. I'm definitely down to get more skulltag games going. It seems a lot of people maintain a strictly fleeting interest with any custom wads, but I'd love some classic deathmatching again.
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# ? Aug 17, 2011 07:42 |
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Doomworld Forums are my homepage, I post under the name "Sigvatr" I made this: https://www.youtube.com/watch?v=khuyZdgYxlc
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# ? Aug 17, 2011 07:43 |
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Tapatio posted:Doomworld Forums are my homepage, I post under the name "Sigvatr" So awesome. Those sound effects triggered such a nostalgia wave. Not just Doom, pretty sure that they were on every shareware game out there for a while [Commander Keen comes to mind]
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# ? Aug 17, 2011 08:11 |
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treat posted:While I'm talking purely about interest in the games hosted, the hosting issue a lot of people seem to have stems from ISP's blocking specific ports entirely. I was completely unable to host skulltag games until I moved from Cable-One to Qwest. I too was unable to generate any interest, and I have a dedicated server available. I'd be up for running whatever mod on there that you guys want to play 24/7.
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# ? Aug 17, 2011 11:18 |
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Vintersorg posted:Hahaha, holy loving poo poo! This is basically how I remember Doom from my childhood.
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# ? Aug 17, 2011 11:20 |
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https://www.youtube.com/watch?v=WueWmgnQuno I can't remember if I posted this in the thread already. Enjoy it either way (no I didn't make this)
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# ? Aug 17, 2011 11:41 |
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Yodzilla posted:He doesn't always have a rocket launcher though. I've gotten rocket dudes a few times but usually they're pistol or chaingun. Wow, didn't know it was random. That stops the level from being even remotely fair, doesn't it?
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# ? Aug 17, 2011 13:01 |
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daft punk railroad posted:https://www.youtube.com/watch?v=WueWmgnQuno "oh, hey, it drops barrels! That's, uh, 'cute'. Wait a second... What just happened? ... We're gonna need a bigger gun."
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# ? Aug 17, 2011 13:25 |
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Vintersorg posted:Hahaha, holy loving poo poo! Hey, Kins, does ReDoom's Cyberdemon death explosion affect other Cyberdemons? There's something I want to try... daft punk railroad posted:https://www.youtube.com/watch?v=WueWmgnQuno Jesus Christ this is amazing. I love the waves of death that happen now and then, it's surreal.
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# ? Aug 17, 2011 14:03 |
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Mak0rz posted:Hey, Kins, does ReDoom's Cyberdemon death explosion affect other Cyberdemons? There's something I want to try...
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# ? Aug 17, 2011 14:15 |
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Is there anyway to set it in Brutal doom so that you don't automatically switch to the chainsaw when you run out of mini-gun ammo? It's got me killed many a time.
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# ? Aug 17, 2011 15:30 |
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Count me in on the list of people that would be interested in some Skulltag games. I'd be down for anything but I'd like to try out Stronghold with a group at some point.
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# ? Aug 17, 2011 16:07 |
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daft punk railroad posted:https://www.youtube.com/watch?v=WueWmgnQuno Next time someone tries to tell me video games can't be art, I'm going to show them this.
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# ? Aug 17, 2011 16:15 |
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The Kins posted:Yes, the explosions it spams are actual explosions, not a visual effect. Have fun! Haha, oh yes. Time to make my laptop wish it were dead!
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# ? Aug 17, 2011 16:22 |
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I just posted this in the PC gaming thread but man... we're all old timers here, CHECK OUT THIS poo poo. https://www.youtube.com/watch?v=LXw6BkZ-gdY And as I said in the other thread, don't be the guy 50 seconds in.
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# ? Aug 17, 2011 21:10 |
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Time for some Quake lemme bust out my Thrustmaster and pwn some nubs.
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# ? Aug 17, 2011 21:54 |
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He looks to be using a Panther XL: Or more likely its predecessor, the Assassin 3D, if that was even out in 1996. The concept is sound enough, using an analog joystick for movement allows you to move smoothly in any X/Y direction at any speed, not just combinations of north, south, east and west at either walking or running pace. Just like with modern consoles' dual analog sticks. I think Half-life actually lets you move significantly faster than walking speed while still being completely silent if you use an analog stick for movement. That's a pretty nifty advantage right there. I stumbled across a forum of trackball+joystick FPS gamers a while back. Most of the posts consisted of whining that no modern games supported true analog movement, since I guess Half-life was the last game to include it.
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# ? Aug 17, 2011 21:56 |
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Yeah I was going to make fun of him, but... huh... I can see it, I guess. I don't think I could pull it off, but I can see the advantages.
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# ? Aug 17, 2011 23:08 |
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Vintersorg posted:I just posted this in the PC gaming thread but man... we're all old timers here, CHECK OUT THIS poo poo. Best bit about the video is the John Carmack - I know this man has had a major role in not only creating some of my favourite games, but also the genre, but I can't help but laugh at how fully he embodies the nerd stereotype in the way that he dresses, talks and behaves. It's like watching Prof. Frink from the Simpsons.
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# ? Aug 17, 2011 23:34 |
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I seem to remember that there was a guy that worked at Gamespy/Planetquake that 1) used a joystick and a trackball to play and 2) got sponsored as competitive player by Mad Catz to use their Panther XL... even though he played with a trackball in his RIGHT and the joystick in his left (which is opposite from how the Panther XL is set up). He beat up newbs pretty well, but never competed at a high level at tournaments or anything. Edit: Now I think he was lying when he said he was sponsored... I think he was actually just going to this event and trying to get Madcatz to give him 10K. http://www.newworld.com/press/press26.html He didn't win. Essobie fucked around with this message at 23:46 on Aug 17, 2011 |
# ? Aug 17, 2011 23:42 |
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Recorded a quick blast through Entryway to show off Brutal Doom to a friend. Might as well post it in here, too. https://www.youtube.com/watch?v=Hq7FPE_nEus&hd=1
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# ? Aug 18, 2011 00:13 |
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daft punk railroad posted:https://www.youtube.com/watch?v=WueWmgnQuno It's like the most disturbing version of Conway's Game of Life! Now if someone could just program a real version of it with all the basic rules like that it'd be amazing.
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# ? Aug 18, 2011 00:37 |
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Rather Dashing posted:Best bit about the video is the John Carmack - I know this man has had a major role in not only creating some of my favourite games, but also the genre, but I can't help but laugh at how fully he embodies the nerd stereotype in the way that he dresses, talks and behaves. It's like watching Prof. Frink from the Simpsons. If you've read Masters of Doom, this really reinforces what the author talks about in his description of John Carmack, especially the "mmm" sound he makes when he finishes talking about an idea. Carmack is on the top of my list in terms of favorite figures in the gaming industry, but he really embodies "nerd" in the older videos. Also, is that Killcreek Case in the early part of that video? I know she was around during the Q1 era.
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# ? Aug 18, 2011 00:53 |
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What the? Where did these dudes come from? Too bad he ran into an empty section of the map. http://www.youtube.com/watch?v=VUkXB2ZCQ04
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# ? Aug 18, 2011 19:02 |
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Hussar posted:What the? Where did these dudes come from? Too bad he ran into an empty section of the map. Those guys replace the invisibility sphere in Brutal Doom!
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# ? Aug 18, 2011 19:43 |
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Yodzilla posted:Time for some Quake lemme bust out my Thrustmaster and pwn some nubs.
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# ? Aug 18, 2011 19:49 |
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OneEightHundred posted:Of all the quirky poo poo about the dawn of shooters, the length of time it took mouselook to become standard continues to make the least sense. It is a matter of communication, or rather, the lack of it. When Quake first came out, relatively few players had access to the Internet, and they had all come from playing Doom and Doom 2 and Duke 3D using keyboard only (and doing, what they thought, was awesome skilled gameplay). As soon as the way to play became big LAN parties and over dialup (when Quakeworld took off), everyone got owned by some guy using a mouse, and the knowledge of how to do that just snowballed. It didn't help that you had to actually know how to bring down the console and type +mlook to get it to work how we all take for granted now.
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# ? Aug 18, 2011 20:34 |
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Yeah, I didn't know about strafing/mouselook/WASD till my friend showed me Counter Strike. Doom, Duke 3D, and Quake was all arrow keys Ctrl and Alt for me. Something I'm not able to recreate now.
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# ? Aug 18, 2011 20:58 |
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Cephalectomy posted:For a while we had a steam skulltag group and I remember going to a few goons on skulltag saturdays or sundays or whatever they were. Well if there's enough interest,there's no problem in restarting. Fridays proved to be a pretty good time,so we could try a few probationary doomdays to see if there are enough people around. I could try hosting and if that wouldn't work out and nobody else would be able to host, a university in here actually has dedicated adjustable Doom servers,so we could try that.
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# ? Aug 18, 2011 21:09 |
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I just posted a thread over at Doomworld about an incredibly obscure 1997 2.5D rail shooter from China called A.D. Cop, which I found on an old CD full of Windows 95 multimedia software. Despite being a rail shooter rather than a "real" FPS, it turned out to be a whole lot more Doom-related than I was expecting. Check it out if you like knowing obscure Doom-related facts or reading about cheap Chinese DOS games that nobody knows or gives a poo poo about.
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# ? Aug 19, 2011 00:18 |
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Hussar posted:Yeah, I didn't know about strafing/mouselook/WASD till my friend showed me Counter Strike. Doom, Duke 3D, and Quake was all arrow keys Ctrl and Alt for me. Something I'm not able to recreate now.
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# ? Aug 19, 2011 00:24 |
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^^^^ Ha, I remember going back and playing some earlier shooters with a mouse but it was stuck in the mouse up = forward movement. I had no idea how to change it back then so I ruined a bunch of mice and spilled a bunch of coke all over my desk.daft punk railroad posted:I just posted a thread over at Doomworld about an incredibly obscure 1997 2.5D rail shooter from China called A.D. Cop, which I found on an old CD full of Windows 95 multimedia software. Well this is pretty great. I was gonna ask about a download, but I see you already answered that over on DoomWorld. I will ask if it's playable through DosBox or is it more complicated than that. I love learning about and playing obscure old games like this. Hussar fucked around with this message at 00:31 on Aug 19, 2011 |
# ? Aug 19, 2011 00:27 |
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# ? Jun 3, 2024 22:22 |
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What really jumped out at me in that Quake video was how crazy low everyone's mouse sensitivity was.
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# ? Aug 19, 2011 03:06 |