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Arrath
Apr 14, 2011


Alasyre posted:

And did anyone ever do anything with the new C-Finder scripts to make true orbital attack weapons? I'd love something that would call down a nuke or something. Seemed like it had sweet potential.

I think it was More Perks that added a high level perk that let you call in missile strikes on stuff.


Fat_Cow posted:

So I grabbed the more perks mod, and took Destiny Gambler as my first perk. The text file just says random events happen during combat, does anyone have some examples of it?

The missile strike is one thing that can happen. I can't recall if it was a good roll or a bad one, the dialog box just told me to get the gently caress out of Dodge. So I did, and watched. It was loving awesome.

Destiny Gambler is one of the perks I really liked in More Perks.

Arrath fucked around with this message at 00:41 on Aug 18, 2011

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Soup du Journey
Mar 20, 2006

by FactsAreUseless

Orange Crush Rush posted:

Found this work of art posted on the Vault wiki


Fallout: Novgorod

Chinaman7000 posted:

Wow, want this on a shirt pretty bad. It can go with my badass NCR flag shirt.
Also, this. Is there a higher res version of that image?

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

SolidSnakesBandana posted:

Been trying to download this for a while now, still at 0%

Trying to seed this but all I get is "Tracker error #11" from the tracker.

A Fancy 400 lbs
Jul 24, 2008
Since the torrent isn't working out, I'll stick it on my DropBox for a temp thing while I split it and try MegaUpload again.

EDIT: DropBox was uploading slower than MU, so I guess MU only in 2 700 MB zips is what it's gonna be.

A Fancy 400 lbs fucked around with this message at 01:00 on Aug 18, 2011

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
By the way, the mod also included all songs (plus flac, lame and other tools) in the base game, so not including them might make the pack significantly smaller. Maybe even under 1G.

Alasyre
Apr 6, 2009

Arrath posted:

I think it was More Perks that added a high level perk that let you call in missile strikes on stuff.

Yeah, you have to place an item and then run away. It's still kind of cool, though. I was thinking more along the lines of a laser guided system. Like the old Fallout 3 "artillery strike" mods, but instead of hitting an NPC with a weapon attack, you "paint" the area you want hit. I was excited to hear about the C-Finder, because I always get a hard-on when calling in heavy artillery from a safe distance. Who doesn't?

A Fancy 400 lbs
Jul 24, 2008

Smol posted:

By the way, the mod also included all songs (plus flac, lame and other tools) in the base game, so not including them might make the pack significantly smaller. Maybe even under 1G.

gently caress, already like half way done uploading part one. Let me check how much smaller it makes it.

EDIT: Not less than 1 gig.

Naky
May 30, 2001

Resident Crackhead
Filefront doesn't give a gently caress about filesize anyhow, BTW. That's where TA's alternate mirror is held.

TSBX
Apr 24, 2010

The Sweetling posted:

Yo, I'm a page too late, but it may be a worth a shot: try sleeping indoors for 4 days in order for IWS to reset. It's kinda buggy imo and I *think* taking a 4 day nap resolved my CTD issues. Mine only happened on fast travel though. Also, isn't the free play mod redundant? I though OWB enables that.

With Cream-of-Plenty's help I was able to determine that my CTD's could be attributed to my having chaged uGridstoLoad to 8 from the default in the ini.What happened was that apparently even numbered values can cause issue later on down the road, and once you have a saved game with a larger than default uGridstoLoad value, it cannot be reduced on that saved game. It will crash on loading the save.
I ended up changing the uGridstoLoad up to 9,and then changing
the exterior cell buffer value. (100 is what worked for me, might be a little steep, but it works!)

Played for almost an hour with no issue earlier, so I am a happy camper.

To not hamstring yourself by changing this value, take the following steps to see how your system handles the changes without saving.


1) Load up a save game at a location where you can see a good distance away (Such as outside of Mojave Outpost).
2) Alt+tab or Ctrl+alt+del to get back to the desktop.
3) Use "New Vegas Configator" or manual editing to change the uGridsToLoad to whatever you think your rig can manage.
4) Tab back into the game and type "refini" into the console.
5) Repeat steps 3-5 until you find a value that is just right for you.
6) Save your game (A new slot probably couldn't hurt, just in case.)

This saves you from having to quit the game everytime in between value changes. I can't be the only one that got tired of seeing the Bethesda logo screen. Hopefully this info will save somebody some frustration later on down the road.

Soysaucebeast
Mar 4, 2008




SolidSnakesBandana posted:

Been trying to download this for a while now, still at 0%

Yea, same here.

A Fancy 400 lbs
Jul 24, 2008
Part 1 is up! http://www.megaupload.com/?d=U6CQ7O6D

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Doctor Schnabel posted:

Fallout: Novgorod

Also, this. Is there a higher res version of that image?

No need to make it yourself, one already exists: http://www.splitreason.com/product/1145

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

Soysaucebeast posted:

Yea, same here.

I've just deleted it. I've created other torrents, but Alluvion doesn't seem to like my client.
But like I said. Someone else can create it.

A Fancy 400 lbs
Jul 24, 2008
And Part 2: http://www.megaupload.com/?d=RDZDA301

There ya go people.

Sylink
Apr 17, 2004

Are there any mods that let you go on Caravan escort missions like you could in Fallout 2? I loved that poo poo and as far as I know you can't do it in new vegas?

Sam.
Jan 1, 2009

"I thought we had something, Shepard. Something real."
:qq:

Sylink posted:

Are there any mods that let you go on Caravan escort missions like you could in Fallout 2? I loved that poo poo and as far as I know you can't do it in new vegas?

Wouldn't that be pretty boring in New Vegas?

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Sam. posted:

Wouldn't that be pretty boring in New Vegas?

Yeah it would. I really wish they'd still have these combination of overland travels on the map/more detailed locations. It would allow for a wide variation in single locations designwise without having this weird pocket universe thing going on. Also it would make plopping in new locations a snap compared to now.

I'm still doing some work on the effects shader in my vain attempt to recreate one of the FO1 preset characters with the new Headmesh:




(somehow hit F10 at the right moment)


Shaders turned off

EDIT: (Sorry for breaking the tables there)

\/ \/ Sadly no, the file that carries headmeshes basically has two different models in it, one that gets displayed when the character is without helmet, the other one that gets displayed when the character is wearing one with this haircut. All Hair mods I've seen where just more or less lazily ported over from Oblivion, which didn't have this feature, that's why the meshes don't work nicely with Helmets. It's fixable but seeing that no one ever put any effort into actually making a single new haircut for Fallout, I doubt it'll ever be fixed by someone \/ \/

Police Automaton fucked around with this message at 04:03 on Aug 18, 2011

Snake Charmer
Aug 8, 2004

Hey guys so I just downloaded face/hair mods and noticed the meshes are (not surprisingly) absolute poo poo when under a cap or helmet or anything.

So my first thought is that this has to be a common annoyance and there has to be a mod that just makes hat slot invisible, but Ive been fruitless searching nexus so far. Is there an easier fix Im missing? I really want to put on this ballcap and not mess up my hair :emo:

Naky
May 30, 2001

Resident Crackhead

Snake Charmer posted:

Hey guys so I just downloaded face/hair mods and noticed the meshes are (not surprisingly) absolute poo poo when under a cap or helmet or anything.

So my first thought is that this has to be a common annoyance and there has to be a mod that just makes hat slot invisible, but Ive been fruitless searching nexus so far. Is there an easier fix Im missing? I really want to put on this ballcap and not mess up my hair :emo:

Which face/hair mods?

Snake Charmer
Aug 8, 2004

BOG type 3 body and Lings Coiffure for hair etc.

I would assume this is just a result of the way the hat distorts the hair mesh and would happen with any pack, right?

Naky
May 30, 2001

Resident Crackhead

Snake Charmer posted:

BOG type 3 body and Lings Coiffure for hair etc.

I would assume this is just a result of the way the hat distorts the hair mesh and would happen with any pack, right?

Yeah, probably. As Police stated, a lot of the hairs ported were made for Oblivion heads were are better than Fallout's for some god awful reason. His headmesh port seems to fix that though.

Fereydun
May 9, 2008

Alasyre posted:

Yeah, you have to place an item and then run away. It's still kind of cool, though. I was thinking more along the lines of a laser guided system. Like the old Fallout 3 "artillery strike" mods, but instead of hitting an NPC with a weapon attack, you "paint" the area you want hit. I was excited to hear about the C-Finder, because I always get a hard-on when calling in heavy artillery from a safe distance. Who doesn't?


I'm pretty sure that's not how it works in the version of More Perks that I have. Taking it gives you two items: a laser painter which is actually exactly the same thing as the C-Finder and a detonator that fires the missiles. You can only use it once per day or something like that but it fires a shitload of the space missiles from Broken Steel. It's pretty baller.

Aqua_D
Feb 12, 2011

Sometimes, a man just needs to get his Rock off.
So, I installed the EVE mod, had an issue with crashing, installed the fix. That's great. Works great.

For some reason, though, my plasma rifle ejects drained microfusion cells. Onto the ground. While this is faux-realistic and cute, it's also annoying, for multiple reasons. Is this tied to EVE? The only other mods I have installed are Brighter Pip-boy (2x) and the bornagain Book of Steel.

Rirse
May 7, 2006

by R. Guyovich

Police Automaton posted:

Ok even if the interest isn't big I'll post the head:



The Hair is lings (which is needed for this, as the vanilla hairstyles dont line up with the head correctly, funnily enough Lings hairstyles line better up with this head than with the vanilla fallout heads because they were made for oblivion shaped heads) and the eyes are Ren's eyes which work better with shadows, I also included a bunch of eyecolors. The head is a modified Head06 for Oblivion and the texture is high imperial (which is an oblivion mod. In fact, one can replace the head texture with all oblivion replacement ones and they will fit) The ears are oblivion stock and not part of the headmesh, like the Fallout ones are. This is also the reason why this won't be on the Nexus. Even if I could get premission to up the parts of the mods I used, (which is basically all of them, I didn't do any of this on my own, I just made it fit) I could never get premission for the ears, and the Sperglords over at the Nexus live for pointing out stuff like that and I just don't wanna bother. I honestly doubt the Makers of Oblivion care. If they do, they should tell me and I'll remove the file.

There are a few Problems with this Head though:

- The Eyebrows don't change color with the hair color. There's texture work needed for that, as changing of the lineup of the fallout eyebrows. Sorry I can't be bothered to do this for the like three people who use this but it's certainly possible.

- Oblivion heads are positioned differently in Oblivon as they are in Fallout, they also have different necks. This head mesh got reworked to fit on default bodies in Fallout (not by me) but honestly it doesn't look very well. The neck is a little bizarrely long, the texture stretches and the neck seam is even worse than the default one. Luckly the designers that worked on the default fallout clothing and armors had the mind to cover up the neck in many cases because the vanilla heads suffer from the same problem to a lesser extend. Fixing this needs advanced modeling and texturing skills and some work on a propetary FaceGen fileformat with a hex editor. Only like three people in the whole gamebryo modding community seem to know how to do this and they never did anything for Fallout. So fixes won't happen.

- It renders wrongly in the GECK face preview (eyes and ears are misplaced) and the shadowing on the ears is all wrong in FaceGen ingame. I don't know why this happens but it doesn't happen in the game so it doesn't really matter.

Using the Headmesh
This one is pretty straightforward. It's it's own race. You just select "High Imperial" in character creation (or type showracemenu into the console and select it from there) and that's it. It's female only.

Creation of a Face
Because a bunch of sliders got removed in the face creation menu that were in Oblivion (and because the head somehow looks horrible in the facegen) it's not really possible to make a face in the creator. (I don't know why they felt the need to replace the perfectly fine face creator from Oblivion with the useless one in Fallout but there you go) The face can be done better in the GECK, as there are way more sliders. You don't NEED to but it's better. I've set up CGPresetHighImperialF01 - CGPresetHighImperialF05 NPCs, all you need to do is edit the faces of these NPCs in GECK, then select them as preset 1-5 in the character creator respectively. This has it's own pitfalls though:

- The GECK loves to crash when editing faces, so save often.

- The faces kinda look screwed up in the GECK face editing menu, as the eyes and ears are misplaced only here for reasons unknown.

- Never ever manipulate the Faces by directly clicking&dragging in the view. While this works it makes the GECK very very likely to crash and all edits that are applied this way don't seem to be applied correctly in game. So: Only use the sliders.

- Don't use the age slider, it might gently caress up the texture in game.

I'm not good at making faces but I still have a few tips:

- Use the asymetrical settings. Making the face a tiny little bit asymetric in places goes a long way in pushing it out of the uncanny valley for a bit.

- Avoid too extreme settings, even if they look fine in the GECK they won't look good in the game.

- Don't make all your edits while looking at the head from one direction, change perspective often.

- Check the head out a few times in full preview mode, as that's more close to how it would look like in the game.

Ok these were enough :words:, here's the mod:

Head06.7z ~ 17 mb

HighImperial.esp
You only need this file if you were one of the four people that downloaded the mod in the first ten minutes it was posted. Replace the .esp in the Archive with this one and you're good to go. Sorry for the inconvenience.

Can you reupload the head06.7z, it keeps corrupting when I download it.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Demitri Omni posted:

So, I installed the EVE mod, had an issue with crashing, installed the fix. That's great. Works great.

For some reason, though, my plasma rifle ejects drained microfusion cells. Onto the ground. While this is faux-realistic and cute, it's also annoying, for multiple reasons. Is this tied to EVE? The only other mods I have installed are Brighter Pip-boy (2x) and the bornagain Book of Steel.

Would you mind linking to that fix? I experienced random crashed with EVE whenever I was wandering the wasteland and heard a specific sound. I can't really ctrl-f for EVE since lots of words have EVE in it, like even.

Naky
May 30, 2001

Resident Crackhead

Rirse posted:

Can you reupload the head06.7z, it keeps corrupting when I download it.

Until he does, I put it on my dropbox.

http://dl.dropbox.com/u/21453599/Head06.7z

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

flatluigi posted:

The two times it triggered I ended up with an invisible minigun sound permanently attached to a point somewhere in the vicinity of jean's skydiving and a missing corpse in front of the primm sheriff's office.

Hahaha, I tried it once and couldn't figure out who was shooting a minigun.

Arrath
Apr 14, 2011


Pope Guilty posted:

Hahaha, I tried it once and couldn't figure out who was shooting a minigun.

One of the random events is a guy in Power Armor appearing ala Mysterious Stranger and gunning down whoever you're fighting with a minigun. It must've bugged out.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Rirse posted:

Can you reupload the head06.7z, it keeps corrupting when I download it.

Here:

http://www.mediafire.com/?9r6pp4pc4ojpz54

Very odd that it somehow broke. Already updated my original post too.

Aqua_D
Feb 12, 2011

Sometimes, a man just needs to get his Rock off.

Node posted:

Would you mind linking to that fix? I experienced random crashed with EVE whenever I was wandering the wasteland and heard a specific sound. I can't really ctrl-f for EVE since lots of words have EVE in it, like even.

http://www.newvegasnexus.com/downloads/file.php?id=42666
The fix is the one suffixed with "CP".

Supposedly the crash is a mod conflict issue, usually tied to dismemberments.

Still don't know why my gun is ejecting cells, though.

potaties
Apr 8, 2005

meow meow

Demitri Omni posted:

http://www.newvegasnexus.com/downloads/file.php?id=42666
The fix is the one suffixed with "CP".

Supposedly the crash is a mod conflict issue, usually tied to dismemberments.

Still don't know why my gun is ejecting cells, though.

The worst part is that the ejected cells aren't just Drained Microfusion Cells, they're "A Drained Microfusion Cell", which I don't even think you can recycle if you pick them up. They're just worthless.

Rirse
May 7, 2006

by R. Guyovich
Wow, that was a really unexpected companion following me around.





The father from Fallout 3 (Requiem for a Capital Wasteland) actually follows you around after you save him. Sadly he not meant to be a regular party member, as he breaks your companions while he around. But still, it's neat to have take a screenshot of him in-front of Mr House.

Soho Joe
Aug 11, 2006

the torment of existence
weighed against
the horror of nonbeing
Nap Ghost

Rirse posted:

The father from Fallout 3

If anyone is suited to controlling the Mojave it's Liam Neeson.

Rirse
May 7, 2006

by R. Guyovich

Soho Joe posted:

If anyone is suited to controlling the Mojave it's Liam Neeson.

Now I want a mod where you and your father takes over New Vegas and decides to claim the Hover Dam in order to develop Project Purity.

GloomMouse
Mar 6, 2007

A Fancy 400 lbs posted:

Part 1 is up! http://www.megaupload.com/?d=U6CQ7O6D
And Part 2: http://www.megaupload.com/?d=RDZDA301

There ya go people.

MU is saying that part 1 is now unavailable, and I need to d/l it again because both radionvextend\73.mp3 and radionv\MUS_Cobwebs_and_Rainbows.mp3 are corrupt.

nm it's available now gently caress

VVVV going to try rolling with an edited .esp, so here's hoping VVVV

GloomMouse fucked around with this message at 08:39 on Aug 18, 2011

Vorgimmler
May 7, 2009

GloomMouse posted:

MU is saying that part 1 is now unavailable, and I need to d/l it again because both radionvextend\73.mp3 and radionv\MUS_Cobwebs_and_Rainbows.mp3 are corrupt.

nm it's available now

My thinking is you'll either have to wait for someone to post pristine copies of those two files or you can delete those two files, then open up FNVedit and delete the references to those two files manually. Does anyone know if the Radio Extender would still work properly with those two files missing?

Quick edit: I had the same two files corrupted as well, Gloom. It's likely that the archive was damaged before or during the upload to MU.

Vorgimmler fucked around with this message at 07:57 on Aug 18, 2011

PolarPear
Apr 4, 2010

A Fancy 400 lbs posted:

Part 1 is up! http://www.megaupload.com/?d=U6CQ7O6D
And Part 2: http://www.megaupload.com/?d=RDZDA301

There ya go people.

Some of the mono .ogg tracks are broken 0kb files, I fixed them and included a clean copy of 73.mp3 and MUS_Cobwebs_and_Rainbows.mp3. Copy and overwrite the files in the pack with these to get the affected tracks playing on radios across the Mojave. You still need both Megaupload parts for this fix to work.

Here is the fix Mediafire. Megaupload.

PolarPear fucked around with this message at 13:57 on Aug 18, 2011

White Legs
Apr 24, 2006

"Victory is reserved for those who are willing to pay its price." :911:
Whats the preferred sound mod out of the 2 in the OP?

CRL9000 or Improved Sound FX?

Reveilled
Apr 19, 2007

Take up your rifles

Rirse posted:

Now I want a mod where you and your father takes over New Vegas and decides to claim the Hover Dam in order to develop Project Purity.

Sadly for your dad, there'd be no point since the water in Lake Mead isn't irradiated.

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Horns
Nov 4, 2009

White Legs posted:

Whats the preferred sound mod out of the 2 in the OP?

CRL9000 or Improved Sound FX?
I prefer CRL9000 just for the hunting rifle sounds. The one from Improved Sound FX doesn't sound right to me at all for some reason.

EDIT: video for the ISFX sound samples to show you what I mean, hunting rifle is about 00:20 in: http://www.youtube.com/watch?v=C_7y5RO-_oI&

Horns fucked around with this message at 15:35 on Aug 18, 2011

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