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Alasyre
Apr 6, 2009

Fereydun posted:

I'm pretty sure that's not how it works in the version of More Perks that I have. Taking it gives you two items: a laser painter which is actually exactly the same thing as the C-Finder and a detonator that fires the missiles. You can only use it once per day or something like that but it fires a shitload of the space missiles from Broken Steel. It's pretty baller.

Which version do you have? The one I just downloaded requires you to be at the spot you wish to strike, use an ingestible item (Orbital strike something, it sets the coordinates) and then you run away to a safe spot and then use the "detonator" to call in the strike.

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Soup du Journey
Mar 20, 2006

by FactsAreUseless

Reveilled posted:

Sadly for your dad, there'd be no point since the water in Lake Mead isn't irradiated.
:colbert: but is it pure?

Comic
Feb 24, 2008

Mad Comic Stylings
So I just downloaded the Radio New Vegas thing floating around the last few pages, and the fix. I've replaced the files and threw it back into a single .zip archive.

Can I just load this in FOMM now or do I need to manually install it by copying it over?

Edit: Went ahead and did it, judging by how it was replacing files, I'm assuming using FOMM was fine.

Comic fucked around with this message at 20:24 on Aug 18, 2011

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
I didn't know JeffK played FalloutNV.

My saved game



quote:

ok now the setting is u know just me willow JT and bella just haging out in her bunker this incldues hated by everyone ill make a differt one where i just started tthe game xD and i already have willow at extended friendship and had bella for a while same for J.T um with this save do anything u want have fun use ewwww mods if u want and if u want downlaod new vegas bounties

AND FOR THE LOVE OF GOD!!!! KILL EVERBODY WITH THIS SAVE UNTIL I GET THE NEW GAME ONE!!!!!


WARNING!!!

This contains Adult Contant dont download if do like any of it or to young

It actually is SFW.

A Fancy 400 lbs
Jul 24, 2008
Yeah, I got a couple errors extracting the original archive, I just assumed they were damaged in the original upload. If they weren't, my bad.

fennesz
Dec 29, 2008

White Legs posted:

Whats the preferred sound mod out of the 2 in the OP?

CRL9000 or Improved Sound FX?

I highly suggest CRL9000. As soon as you pick up This Machine or the Brush Gun you'll know why.

I'd actually like to plug another mod too. http://www.newvegasnexus.com/downloads/file.php?id=40902 It improves the frag grenade/mine sound (they share the same file) so they're not as anemic. Highly recommend both.

While we're talking about sound modifications: has anyone seen a mod to change the Survivalist's Rifle firing sound? It's without a shadow of a doubt my favorite weapon in the game and it sounds so flat compared to everything else. Hell, if anyone even knows what the name of the .wav files or containing folder needs to be I'd just do it myself. It's the one sound schtick I can't figure out.

fennesz fucked around with this message at 19:53 on Aug 18, 2011

Proletarian Mango
May 21, 2011

Police Automaton posted:

Ok even if the interest isn't big I'll post the head:



The Hair is lings (which is needed for this, as the vanilla hairstyles dont line up with the head correctly, funnily enough Lings hairstyles line better up with this head than with the vanilla fallout heads because they were made for oblivion shaped heads) and the eyes are Ren's eyes which work better with shadows, I also included a bunch of eyecolors. The head is a modified Head06 for Oblivion and the texture is high imperial (which is an oblivion mod. In fact, one can replace the head texture with all oblivion replacement ones and they will fit) The ears are oblivion stock and not part of the headmesh, like the Fallout ones are. This is also the reason why this won't be on the Nexus. Even if I could get premission to up the parts of the mods I used, (which is basically all of them, I didn't do any of this on my own, I just made it fit) I could never get premission for the ears, and the Sperglords over at the Nexus live for pointing out stuff like that and I just don't wanna bother. I honestly doubt the Makers of Oblivion care. If they do, they should tell me and I'll remove the file.

There are a few Problems with this Head though:

- The Eyebrows don't change color with the hair color. There's texture work needed for that, as changing of the lineup of the fallout eyebrows. Sorry I can't be bothered to do this for the like three people who use this but it's certainly possible.

- Oblivion heads are positioned differently in Oblivon as they are in Fallout, they also have different necks. This head mesh got reworked to fit on default bodies in Fallout (not by me) but honestly it doesn't look very well. The neck is a little bizarrely long, the texture stretches and the neck seam is even worse than the default one. Luckly the designers that worked on the default fallout clothing and armors had the mind to cover up the neck in many cases because the vanilla heads suffer from the same problem to a lesser extend. Fixing this needs advanced modeling and texturing skills and some work on a propetary FaceGen fileformat with a hex editor. Only like three people in the whole gamebryo modding community seem to know how to do this and they never did anything for Fallout. So fixes won't happen.

- It renders wrongly in the GECK face preview (eyes and ears are misplaced) and the shadowing on the ears is all wrong in FaceGen ingame. I don't know why this happens but it doesn't happen in the game so it doesn't really matter.

Using the Headmesh
This one is pretty straightforward. It's it's own race. You just select "High Imperial" in character creation (or type showracemenu into the console and select it from there) and that's it. It's female only.

Creation of a Face
Because a bunch of sliders got removed in the face creation menu that were in Oblivion (and because the head somehow looks horrible in the facegen) it's not really possible to make a face in the creator. (I don't know why they felt the need to replace the perfectly fine face creator from Oblivion with the useless one in Fallout but there you go) The face can be done better in the GECK, as there are way more sliders. You don't NEED to but it's better. I've set up CGPresetHighImperialF01 - CGPresetHighImperialF05 NPCs, all you need to do is edit the faces of these NPCs in GECK, then select them as preset 1-5 in the character creator respectively. This has it's own pitfalls though:

- The GECK loves to crash when editing faces, so save often.

- The faces kinda look screwed up in the GECK face editing menu, as the eyes and ears are misplaced only here for reasons unknown.

- Never ever manipulate the Faces by directly clicking&dragging in the view. While this works it makes the GECK very very likely to crash and all edits that are applied this way don't seem to be applied correctly in game. So: Only use the sliders.

- Don't use the age slider, it might gently caress up the texture in game.

I'm not good at making faces but I still have a few tips:

- Use the asymetrical settings. Making the face a tiny little bit asymetric in places goes a long way in pushing it out of the uncanny valley for a bit.

- Avoid too extreme settings, even if they look fine in the GECK they won't look good in the game.

- Don't make all your edits while looking at the head from one direction, change perspective often.

- Check the head out a few times in full preview mode, as that's more close to how it would look like in the game.

Ok these were enough :words:, here's the mod:

Head06.7z ~ 17 mb

HighImperial.esp
You only need this file if you were one of the four people that downloaded the mod in the first ten minutes it was posted. Replace the .esp in the Archive with this one and you're good to go. Sorry for the inconvenience.

I cannot get this to show in game at all. As in, the race itself doesn't show up in the creation screen. Do I have to use the GECK first to make the race playable?

FalloutNV.esm
Lings.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
IWR.esm
D.E.I.M.O.S..esm
headgearfix.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
enclaveradio.esp
Existence2.0.esp
BluesRadioNV.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
Color Me Evil.esp
SimpleStreetLights (Extra Lights).esp
Western Sky.esp
ELECTRO-CITY - Imaginator.esp
Mercenary_radio_FP_V1.esp
Grave_Digger_v021.esp
HighImperial.esp

Total active plugins: 22
Total plugins: 22

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Upmarket Mango posted:

I cannot get this to show in game at all. As in, the race itself doesn't show up in the creation screen. Do I have to use the GECK first to make the race playable?

FalloutNV.esm
Lings.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
IWR.esm
D.E.I.M.O.S..esm
headgearfix.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
enclaveradio.esp
Existence2.0.esp
BluesRadioNV.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
Color Me Evil.esp
SimpleStreetLights (Extra Lights).esp
Western Sky.esp
ELECTRO-CITY - Imaginator.esp
Mercenary_radio_FP_V1.esp
Grave_Digger_v021.esp
HighImperial.esp

Total active plugins: 22
Total plugins: 22

I can't see anything in your load order that would cause this, especially as you load this mod last. It should show up as one of the selectable races on the very first tab of the char creation menu you get at the start or can open via console and "showracemenu". The race is called "High Imperial" (as an homage from where I got it originally from) and is only a female head, exclusively (because there's no male head mesh replacement that I know of).

That being said, for reasons unknown somehow the old .esp ended up in the big archive download again. It's not a problem to use this and won't cause problems in the game. I still recommend everyone to download the .esp linked in my original post and to replace your old one. I'm very sorry about that. The .esp in the archive also got updated, this time hopefully to the proper version.


Head06.7z ~ 17 mb

HighImperial.esp

Here are both links for your convenience.

Police Automaton fucked around with this message at 20:14 on Aug 18, 2011

Proletarian Mango
May 21, 2011

Police Automaton posted:

I can't see anything in your load order that would cause this, especially as you load this mod last. It should show up as one of the selectable races on the very first tab of the char creation menu you get at the start or can open via console and "showracemenu". The race is called "High Imperial" (as an homage from where I got it originally from) and is only a female head, exclusively (because there's no male head mesh replacement that I know of).

That being said, for reasons unknown somehow the old .esp ended up in the big archive download again. It's not a problem to use this and won't cause problems in the game. I still recommend everyone to download the .esp linked in my original post and to replace your old one. I'm very sorry about that. The .esp in the archive also got updated, this time hopefully to the proper version.

Well I found the issue. I verified the game files with Steam and it turned out that there were 7 files that were messed up. Steam redownloaded them and the mod works just fine. I also used the new .esp you linked in your original post.

Tracula
Mar 26, 2010

PLEASE LEAVE
Are there any fixes for some weapons when using a larger FoV? My FoV is 75 and the first person model for the Gauss Rifle/YCS is terrible since the stock isn't fully compleated. Theres a few other weapons like the scientist gloves in OWB but this stuck out to me the most. You can notice it in the bottom right of the screen shot and it's even worse looking in game.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Tracula posted:

Are there any fixes for some weapons when using a larger FoV? My FoV is 75 and the first person model for the Gauss Rifle/YCS is terrible since the stock isn't fully compleated. Theres a few other weapons like the scientist gloves in OWB but this stuck out to me the most. You can notice it in the bottom right of the screen shot and it's even worse looking in game.


I've noticed this with the hunting shotgun even in the default 75 FoV. I think it's just an issue with the way the game renders first person models - it has them clip right through the camera instead of just drawing the full model, so the only way to "fix" it really would be to either reposition the weapon so you can't see the clipping (which will probably mess up iron sight alignment), or pull it out away from the camera far enough that it doesn't clip at all, which would make it look like your arms are 5 feet long.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Tracula posted:

Are there any fixes for some weapons when using a larger FoV? My FoV is 75 and the first person model for the Gauss Rifle/YCS is terrible since the stock isn't fully compleated. Theres a few other weapons like the scientist gloves in OWB but this stuck out to me the most. You can notice it in the bottom right of the screen shot and it's even worse looking in game.


It actually is completed, but it's getting cut off by the near edge of the view boundary. I'd suggest upping the FoV up to something like 90°. That should be enough to get the entire model inside the viewing frustrum, and it shouldn't be excessive for a 16:9 display. You'll get some fisheye effect at the far edges of the screen, but it's not noticeable unless you focus on them.

GloomMouse
Mar 6, 2007

Tracula posted:

Are there any fixes for some weapons when using a larger FoV? My FoV is 75 and the first person model for the Gauss Rifle/YCS is terrible since the stock isn't fully compleated. Theres a few other weapons like the scientist gloves in OWB but this stuck out to me the most. You can notice it in the bottom right of the screen shot and it's even worse looking in game.


Try one of the alternate WAR stances since it will change how your dude holds the weapon. Hopefully one of them doesn't clip through the camera.

Mr. Crow
May 22, 2008

Snap City mayor for life

GloomMouse posted:

Try one of the alternate WAR stances since it will change how your dude holds the weapon. Hopefully one of them doesn't clip through the camera.

This is what I had to do. I have the rifles/shotguns at the "relaxed" position and the pistols/smgs at the "raised at the shoulder" position. Definitely annoying but I kinda like the WAR 1st person animations now and prefer them (before I assumed they would bother me and they did for all of like 5 minutes).

Naky
May 30, 2001

Resident Crackhead
WAR is one of those mandatory mods for me. Just a shame that the author's out of modding due to a freak of nature accident.

Soysaucebeast
Mar 4, 2008




Comic posted:

So I just downloaded the Radio New Vegas thing floating around the last few pages, and the fix. I've replaced the files and threw it back into a single .zip archive.

Can I just load this in FOMM now or do I need to manually install it by copying it over?

Edit: Went ahead and did it, judging by how it was replacing files, I'm assuming using FOMM was fine.

You should probably use the Radio Extender with that.

Beeb
Jun 29, 2003
Probation
Can't post for 26 days!

Naky posted:

WAR is one of those mandatory mods for me. Just a shame that the author's out of modding due to a freak of nature accident.

What happened?

Sylink
Apr 17, 2004

Anyone use IWS and does it cause a ton of problems ?

http://www.newvegasnexus.com/downloads/file.php?id=38623

Naky
May 30, 2001

Resident Crackhead

Capn Beeb posted:

What happened?

Computer got zapped and lost all his poo poo on his hard drive. Personally, I think he probably could have gotten most of it restored through use of linux programs like I had to do when the same thing happened to me a year ago, but I guess he just didn't want to bother.

Everdraed
Sep 7, 2003

spankety, spankety, spankety
After taking a full day to update my mods since the last time I played, I've been playing my ridiculous 95 hour saved game again. Some physics oddity caught my fancy, so I made a little video:

https://www.youtube.com/watch?v=H--scRVo8WU


I really want to play with IWS, but I seem to get a bunch of crashes if I enable it. Even without it I get crashes semi-frequently, generally on zone changes, but I'm going to chalk it up to my retarded mod list.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
IWR.esm
FNVToolkit.esm
Weapon Mod Expansion.esm
WME - Dead Money.esm
NSkies URWLified.esm
AWorldOfPain(Preview).esm
More Perks.esm
More Perks for Companions.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
WME - Old World Blues.esm
WME - Honest Hearts.esm
Primary Needs HUD.esm
DFB - Random Encounters.esm
DarNifiedUINV.esp
Centered 3rd Person Camera.esp
FPSWeaponWheel.esp
HUD Extended.esp
IWR - Rebuilt.esp
Primary Needs HUD.esp
Purge Cell Buffers.esp
mossberg500.esp
The Mod Configuration Menu.esp
Brotherhood and House Alliance.esp
Baloks Schoolhouse.esp
UniversalPerkRequirements.esp
SDs Lucky 38 Suite Trophies.esp
NewStripMapMarkers.esp
PerkEveryLevel.esp
XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp
Existence2.0.esp
CONELRAD 640-1240.esp
Improved Sound FX.esp
Improved Sound FX - Gunshot Distance Tweak.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
Improved Sound FX - WME - Weapon Sharing Fix.esp
Improved Sound FX - WME - OWB Sharing Fix.esp
Improved Sound FX - WME - HH Sharing Fix.esp
R.A.C.E. Station.esp
RNVExtended[100]v3b1.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
NinjaPerkFix.esp
Casino UnBanner.esp
DK_BulletTime_NV.esp
pyRepair.esp
Sprint Mod.esp
Improved ammo.esp
better that gun 223.esp
old vaquero includes that gun.esp
that gun holdout.esp
Throwing Ninja's Weapon.esp
QS_Blackwolf_NV_Backpackmod.esp
Alexscorpion'sNVG.esp
Tailor Maid Black Retex - NV.esp
THE5 Visors Mod.esp
UrgeWasterScarf.esp
AllCompanionsEssential 2.0.esp
Companion Sandbox Mode.esp
No More Annoying CC - ALL.esp
MiscItemIconsNV.esp
Sorter - Combined.esp
Sorter - Dead Money.esp
Sorter - Combined - Weighted.esp
Inventory Sorter - Moddable Unique Weps.esp
noautoaim.esp
levelcap45.esp
dD - Enhanced Blood Main NV.esp
GameSettings.esp
GrenadeHotkey.esp
GrenadeHotkey - DeadMoney.esp
Moddable Unique Weps.esp
Reign Monocyte Implant Improvement.esp
Weight_Balance_v10.esp
Weapon Mod Expansion.esp
WME - Ironsights.esp
WME - Named & Sorted.esp
WME - that gun 223.esp
AG Supplementary Uniques WME.esp
AG Supplementary Uniques-Dead Money WME.esp
AG Supplementary Uniques-Honest Hearts WME.esp
BetterScopesModWMEVersion.esp
WME - AWOP.esp
WMR_WME_S.esp
WME - Dead Money.esp
WME - Honest Hearts.esp
WME - Old World Blues.esp
WME - Ironsights - HH.esp
WME - Arenovalis.esp
WME - Dead Money Arenovalis Retex.esp
WME - Honest Hearts Arenovalis.esp
SimpleStreetLights (Extra Lights).esp
Vurt's WFO.esp
FNVIcons.esp
NSkies URWLifiedOWB.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedDM.esp
Interior Lighting Overhaul-Realistic Interiors-Full.esp
ILO-RI-Dead Money.esp
ILO-RI-Honest Hearts.esp
SideburnsBeardLong.esp
Sideburns.esp
OWB-Path Lights.esp

Total active plugins: 118
Total plugins: 163
I'm using BOSS and just letting it have its way with my list, do you guys see anything particularly egregious in the way of load order or just old lovely mods in general that could cause random crashing? Please don't say SideburnsBeardLong.esp or Sideburns.esp though, those are absolutely necessary.

Oh yeah, I also noticed that all revolvers in my game seem to shoot up and to the right a little when firing in first person without ironsights, making headshots almost always whiff. In ironsights and third person they seem to hit dead on, no clue what that's all about.


Anyway, troubles aside, I have to say I've been really enjoying FPSWeaponWheel, which lets you mousescroll through all useable weapons in your inventory (and can be set to ignore weapons with no ammo, different types of weapon, etc). It pretty much freed up all my hotkeys for chems and other things that I use less frequently but like having bound.

Naky
May 30, 2001

Resident Crackhead
http://www.newvegasnexus.com/downloads/file.php?id=39968

Neat little directional flashlight mod with MCM/unified hud support (requires NVSE). You can use a handheld or a helmet mounted one too. Looks pretty well done too, so it might be worthy of adding to the OP if people really like it.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Everdraed posted:

After taking a full day to update my mods since the last time I played, I've been playing my ridiculous 95 hour saved game again. Some physics oddity caught my fancy, so I made a little video:

https://www.youtube.com/watch?v=H--scRVo8WU


I really want to play with IWS, but I seem to get a bunch of crashes if I enable it. Even without it I get crashes semi-frequently, generally on zone changes, but I'm going to chalk it up to my retarded mod list.

I'm using BOSS and just letting it have its way with my list, do you guys see anything particularly egregious in the way of load order or just old lovely mods in general that could cause random crashing? Please don't say SideburnsBeardLong.esp or Sideburns.esp though, those are absolutely necessary.

Oh yeah, I also noticed that all revolvers in my game seem to shoot up and to the right a little when firing in first person without ironsights, making headshots almost always whiff. In ironsights and third person they seem to hit dead on, no clue what that's all about.


Anyway, troubles aside, I have to say I've been really enjoying FPSWeaponWheel, which lets you mousescroll through all useable weapons in your inventory (and can be set to ignore weapons with no ammo, different types of weapon, etc). It pretty much freed up all my hotkeys for chems and other things that I use less frequently but like having bound.

Disable Purge Cell Buffers.esp and all of the Nevada Skies - URWLified plugins. See if your game's stability improves. Both of those mods are known to increase CTDs (especially Purge Cell Buffers) when transitioning cells.

Regarding iron sights: Aim your weapon in first person, then--while still aiming--switch to third person, and then back to first. This will cause your reticle to reappear while aiming through your sights. Do they match up with the weapon? Do the rounds generally hit where the reticle is aimed?

Naky posted:

http://www.newvegasnexus.com/downloads/file.php?id=39968

Neat little directional flashlight mod with MCM/unified hud support (requires NVSE). You can use a handheld or a helmet mounted one too. Looks pretty well done too, so it might be worthy of adding to the OP if people really like it.

Very interesting. I know a lot of people have been asking for something like this.

Cream-of-Plenty fucked around with this message at 02:10 on Aug 19, 2011

Everdraed
Sep 7, 2003

spankety, spankety, spankety

Cream-of-Plenty posted:

Disable Purge Cell Buffers.esp and all of the Nevada Skies - URWLified plugins. See if your game's stability improves. Both of those mods are known to increase CTDs (especially Purge Cell Buffers) when transitioning cells.

Regarding iron sights: Aim your weapon in first person, then--while still aiming--switch to third person, and then back to first. This will cause your reticle to reappear while aiming through your sights. Do they match up with the weapon? Do the rounds generally hit where the reticle is aimed?

Thanks for the advice, I'll try playing without them for a while and see how it goes.

As for the iron sights, in the situation you described going from first to third person aimed mode the bullets hit the reticule fine.



However, if I were to shoot my gun unaimed as in this screenshot, the bullets would hit the top right spot uniformly, a fair deal off from the reticule.

And it looks like uninstalling New Vegas Re-Animated fixed it, so never mind!

ShiningForceHero
Apr 19, 2006
So I grabbed the pack of all the music someone put up just recently here in the thread, and I used The Radio Extender mod, however I am now running into an issue where I have it just playing nothing. Just dead air for a long time. Am I not using the radio extender correctly (followed the directions so not sure what is wrong), or did I not need to use that in the first place?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

ShiningForceHero posted:

So I grabbed the pack of all the music someone put up just recently here in the thread, and I used The Radio Extender mod, however I am now running into an issue where I have it just playing nothing. Just dead air for a long time. Am I not using the radio extender correctly (followed the directions so not sure what is wrong), or did I not need to use that in the first place?

Somebody else had a similar problem with radio stations not playing any music and solved it by tweaking their ffdshow codecs. I don't think it was allowing the music to play.

ShiningForceHero
Apr 19, 2006
Actually what I have noticed being the real problem is that when 7z is extracting both parts, it's getting hung up on the fact that one of the songs, song 73 or something, is corrupted and it never extracts any of the files.

A Fancy 400 lbs
Jul 24, 2008

ShiningForceHero posted:

Actually what I have noticed being the real problem is that when 7z is extracting both parts, it's getting hung up on the fact that one of the songs, song 73 or something, is corrupted and it never extracts any of the files.

As much as I love 7zip, it's really, really bad at handling split archives. Even if it made them. I use jZip for multiparts.

ShiningForceHero
Apr 19, 2006

A Fancy 400 lbs posted:

As much as I love 7zip, it's really, really bad at handling split archives. Even if it made them. I use jZip for multiparts.

Alright, that fixed it. Thanks for the suggestion!

Namnesor
Jun 29, 2005

Dante's allowance - $100

Naky posted:

http://www.newvegasnexus.com/downloads/file.php?id=39968

Neat little directional flashlight mod with MCM/unified hud support (requires NVSE). You can use a handheld or a helmet mounted one too. Looks pretty well done too, so it might be worthy of adding to the OP if people really like it.

It's a great mod, but just a word of warning, it can be a resource hog when the light is on. On my modest system, it cut my framerate from a stable 50-60 FPS to 20-30 when I was monkeying around with it outside of Gun Runners.

Just for reference, my computer specs are:

Athlon II X3 435 2.9GHz
8GB of RAM
GeForce GTX 460
Win7 64-bit

Even with that said, there's no real harm in trying it out, it installs and uninstalls very cleanly.

Mr. Crow
May 22, 2008

Snap City mayor for life

A Fancy 400 lbs posted:

As much as I love 7zip, it's really, really bad at handling split archives. Even if it made them. I use jZip for multiparts.

I've never had problems with 7zip. I unzip split archives all the time.

Naky
May 30, 2001

Resident Crackhead


Playing with some graphical mods to give my female character a bit of a higher quality redesign from stock resources for those of you who remember how she looked before. PoliceAutomaton's head mesh, Ling's hairstyle which looks way better on the new head, Type 3 body, Desert Scorpion armor (NVBS 01), shorty Mossberg from TA, latest Vurt's, more grass mod, and Police's latest shader/effects settings with some tweaks in Cinematech/Director's Chair, NMC Texture Pack Medium + Poco Bueno afterwards without overwriting.

edit: by the way, anyone notice a big performance drop with the latest Vurt's? He made some additions or changes to the LOD and it's really killed the framerate it seems.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Naky posted:

edit: by the way, anyone notice a big performance drop with the latest Vurt's? He made some additions or changes to the LOD and it's really killed the framerate it seems.

Yes. I've been trying to figure out what I changed since my framerate's been far lower lately, and that's the only real thing I've done.

Naky
May 30, 2001

Resident Crackhead

Chronojam posted:

Yes. I've been trying to figure out what I changed since my framerate's been far lower lately, and that's the only real thing I've done.

Vurt's latest and Project Reality Mk3 are both really inefficient right now. I outright disabled PR because it's that bad even with all the options turned off but I really didn't want to disable Vurt's, so instead I got rid of my more grass mod, decreased my AA from 4 to 2, and set the texture filtering quality to performance with nvidia inspector and slightly decreased the LOD settings and the game's quite playable again allowing me to switch from third to 1st without any real stuttering or hitches. I might even re-enable the more grass and see what kind of effect it gives in performance.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Naky posted:

Vurt's latest and Project Reality Mk3 are both really inefficient right now. I outright disabled PR because it's that bad even with all the options turned off but I really didn't want to disable Vurt's, so instead I got rid of my more grass mod, decreased my AA from 4 to 2, and set the texture filtering quality to performance with nvidia inspector and slightly decreased the LOD settings and the game's quite playable again allowing me to switch from third to 1st without any real stuttering or hitches. I might even re-enable the more grass and see what kind of effect it gives in performance.

This is one of the big reasons I stuck with an old version of Vurt's Flora (1.8 I think.) At some point the mod jumped the shark and just started getting gonzo with the amount of poo poo it added to the game. Some modders never seem content to leave their poo poo alone once they strike gold.

Proletarian Mango
May 21, 2011

Naky posted:



Playing with some graphical mods to give my female character a bit of a higher quality redesign from stock resources for those of you who remember how she looked before. PoliceAutomaton's head mesh, Ling's hairstyle which looks way better on the new head, Type 3 body, Desert Scorpion armor (NVBS 01), shorty Mossberg from TA, latest Vurt's, more grass mod, and Police's latest shader/effects settings with some tweaks in Cinematech/Director's Chair, NMC Texture Pack Medium + Poco Bueno afterwards without overwriting.

edit: by the way, anyone notice a big performance drop with the latest Vurt's? He made some additions or changes to the LOD and it's really killed the framerate it seems.

Is that the default face for that head mesh? And what hair style is that?

Weremacht
Nov 4, 2002

THE ONLY THING THAT TURNS ME ON MORE THAN A MONKEY IN A FURRY SUIT IS SPOILING PLOTS
So can anyone figure out what's making NV crash on startup? I spent a good few hours redownloading all this poo poo for a fresh install and I just don't have the heart to go through and process of elimination my way through all this.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
IWR.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
NVCE Main.esm
DFB - Random Encounters.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
CINEMATECH.esm
iHUD.esm
aHUD.esm
DarNifiedUINV.esp
IWR - Rebuilt.esp
OFT_Base.esp
OFT_Base_Interiors.esp
Readius_NV.esp
The Mod Configuration Menu.esp
FactionIDCards.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
More Perks Update.esp
ManualReload.esp
AG Supplementary Uniques.esp
AG Supplementary Uniques-Dead Money.esp
AG Supplementary Uniques-Honest Hearts.esp
Boacombat2glove.esp
bornagain Book Of Steel.esp
BOAt51b.esp
boa ncrpahelmet.esp
FlashlightNVSE.esp
noautoaim.esp
dD - Enhanced Blood Main NV.esp
Vurt's WFO.esp
NCR Redesigned.esp
F3NVProjectRealityMkIv3.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
CustomLighting.esp
Interior Lighting Overhaul-Realistic Interiors-Full.esp
ILO-RI-Original Lucky38 Suite.esp
ILO-RI-Dead Money.esp
ILO-RI-Honest Hearts.esp
ILO-RI-PipBoy Light.esp
BetterGamePerformanceV4.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp

Total active plugins: 51
Total plugins: 51
Also installed, in case it's an issue, is NMC Small, WRP, and the Bornagain retextures (both armor and critters)

A Fancy 400 lbs
Jul 24, 2008
I haven't really noticed a performance hit with the new Vurts or PR, and I switched to the higher amounts of flora version of Vurts with this update even.

Streyr
May 14, 2006
Penguin God
Anyone have an idea as to why I can't seem to recreate the Stealth Suit Mk II voice on another piece of armor? I've set the armor to use the same script and enhancements as the stealth suit but the only time the voice comes on is when I'm removing the armor. I'm sure it's something simple that I've overlooked in my modding stupidity but I can't seem to figure it out.

E: :downs: Oh right. Changed every script I could find referencing the suit to link to the custom armor I'm using and still no dice.
E2: So looking around it seems that the voice actually comes from a creature file scripted to work with the armor so I guess I just have to make the armor go into a hidden slot like those invisible vests and use it that way.

Streyr fucked around with this message at 09:38 on Aug 19, 2011

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Streyr posted:

Anyone have an idea as to why I can't seem to recreate the Stealth Suit Mk II voice on another piece of armor? I've set the armor to use the same script and enhancements as the stealth suit but the only time the voice comes on is when I'm removing the armor. I'm sure it's something simple that I've overlooked in my modding stupidity but I can't seem to figure it out.
Probably because you didn't modify the script, which includes the following check for everything except the equip/unequip bark:

quote:

If ( Player.GetEquipped NVDLC03AuralStealthsuit == 1 )

Since the player doesn't have the stealth suit equipped, but instead has whatever the other piece of armor is, that If statement evaluates false, and it's not eligible for any of the barks.

edit: er, I should say - that check is actually in the script for a quest which is associated with the suit; the suit's script just sets a flag in the quest script.

Strudel Man fucked around with this message at 09:01 on Aug 19, 2011

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Naky
May 30, 2001

Resident Crackhead

Upmarket Mango posted:

Is that the default face for that head mesh? And what hair style is that?

Yes, it's the default face albeit with some minor adjustments - I haven't played around with Facegen or GECK yet. And it's one of the hairstyles Lings will give you... can't remember the name off the top of my head. It's a nice upgrade to the Wendy the Welder hairstyle. The only problem I have with it is the blue bow they randomly stuck in the hair. I tried to remove it but I hosed up the hair right good and proper by doing that so I guess I get to deal with, else mess with the texture so it's like... all white or something.

CoP: can you mirror your version of Vurt's 1.8? I'd like to try it out and compare the performance differences.

Naky fucked around with this message at 14:07 on Aug 19, 2011

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