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CJacobs posted:I really hope the devs include a reference to Tenton. I know how unlikely it is but come on, they like him, we like him, everyone likes the fat, hungry bastard. I'm hoping they'll put in a reference to the Malkavian Mod.
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# ? Aug 21, 2011 07:17 |
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# ? Jun 6, 2024 03:50 |
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Hum, I've noticed an annoying bug in my game - my shotgun ammo count keeps resetting every time I pick up a new stack of shells ie if I start with 20 shells and pick up 10 I end up with 10. Is there an easy way to fix this? I'm running with biomod.
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# ? Aug 21, 2011 11:46 |
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Spankydoodle posted:A fitting thing to say about this awful mod (it doesn't). I'm starting to agree with this more and more as I play. Holy poo poo, nobody who worked on this should ever be allowed to touch any aspect of game design again. The characters make me want to skip every piece of dialogue, essential or not, there are multiple places to just flat-out get stuck with no way out short of reloading, and the guard behavior is retarded in every way. I loving executed 4 guards in a row with a pistol, while within 5 feet of the others. Not one of them did a drat thing other than die. This is an awful excuse for a mod and the rest of you should be ashamed for encoraging this dreck. Just because someone smears poo poo on a canvas for 7 years doesn't make it more than poo poo on a canvas. EDIT: The music is good, those people can keep on truckin. RichieWolk fucked around with this message at 16:01 on Aug 21, 2011 |
# ? Aug 21, 2011 15:57 |
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The AI is standard DX, I never ever got stuck so I don't know what the hell, and I did skip all dialogue, but I still enjoyed the hell out of exploring every nook and cranny and playing around with new weapons, skills and environments.
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# ? Aug 21, 2011 16:00 |
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That's not standard DX AI by a long shot. I pulled out a pistol in a group of worldcorp "guards", and shot one in the head. The others didn't even change their alertness state to say "hey! stop right there!" like DX normally does. They stood there until I turned and shot them too. If you go in the very first vent in the very first area in the game, there is an "adventurer's trap", a small pit that is just barely taller than the player can jump. It has a grate overlooking the basement, so it absolutely looks like you should be able to open it, or destroy it, or SOMETHING, but no. You get stuck and can't get back out without something to make you jump higher. It's all small stuff, but the whole game is just comprised of lovely small things which makes up a big lovely thing. The only good part is the music, which is really pretty good.
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# ? Aug 21, 2011 16:05 |
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RichieWolk posted:If you go in the very first vent in the very first area in the game, there is an "adventurer's trap", a small pit that is just barely taller than the player can jump. It has a grate overlooking the basement, so it absolutely looks like you should be able to open it, or destroy it, or SOMETHING, but no. You get stuck and can't get back out without something to make you jump higher. Got caught in that too. I played this mod all the way to the last level and then just...stopped. I literally could not get the motivation to keep playing. I cared about no one and nothing. Nothing mattered as far as I was concerned. I really liked playing with all the new augs, weapons, and other goodies but once the "new item" appeal wears off I was left with odd internet humor. Also the whole "llamas and goats" conflict thing was just confusing and kinda sad.
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# ? Aug 21, 2011 17:18 |
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Man I am trying to replay this but I am having so many loving problems. During conversations the screen will randomly go black and stay that way until I restart the game. Also, in Battery Park, as soon as I walk down the steps behind the soda machine the game freezes (but audio keeps playing). What the gently caress man I just want my Deus Ex . Also I can't find gently caress all on Google about either of these. EDIT: gently caress me, fresh reinstall in safe mode it doesn't work. Arrrrgggggghhhhhhh. (I used to be really patient with this sort of thing but I just can't tolerate this kind of stuff anymore.) Dr. Glasscock fucked around with this message at 19:22 on Aug 21, 2011 |
# ? Aug 21, 2011 18:45 |
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So, I put the DX10 thing in my deusex folder, but it still isn't showing up under the renderers. What am I missing?
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# ? Aug 21, 2011 19:26 |
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Dr. Glasscock posted:Man I am trying to replay this but I am having so many loving problems. During conversations the screen will randomly go black and stay that way until I restart the game. Also, in Battery Park, as soon as I walk down the steps behind the soda machine the game freezes (but audio keeps playing). What the gently caress man I just want my Deus Ex . I don't have the freezing, but every so often my screen will go black. I just quicksave and restart the game, it only takes a few seconds so it's not really that big of a deal for me. Unless it's happening really often for you or something. Mine also aren't during conversations, just when i walk into a room or something.
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# ? Aug 21, 2011 19:41 |
What are you guys running? Which version/retail and what mods? Try to work backwards in figuring out; if vanilla is fine, if vanilla w/ fixer is fine, etc.Demostrs posted:So, I put the DX10 thing in my deusex folder, but it still isn't showing up under the renderers. What am I missing? RichieWolk posted:That's not standard DX AI by a long shot. I pulled out a pistol in a group of worldcorp "guards", and shot one in the head. The others didn't even change their alertness state to say "hey! stop right there!" like DX normally does. They stood there until I turned and shot them too.
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# ? Aug 21, 2011 19:53 |
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RichieWolk posted:I'm starting to agree with this more and more as I play. Holy poo poo, nobody who worked on this should ever be allowed to touch any aspect of game design again. Stuff like this makes me wanna try the mod out. I have it downloaded and everything. The thing is, I know one of the designers (the lead designer, in fact). I've worked with him on a couple of projects and I seem to recall him saying, that he kinda regretted the forum set-up.
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# ? Aug 21, 2011 20:36 |
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Stump Truck posted:I don't have the freezing, but every so often my screen will go black. I just quicksave and restart the game, it only takes a few seconds so it's not really that big of a deal for me. Unless it's happening really often for you or something. Mine also aren't during conversations, just when i walk into a room or something. Does it go all black expect for the HUD and stuff? If so, I remember reading that it is a bug with the DX10 renderer. Someone claimed somewhere that reverting back to an earlier version might fix the issue. I cannot find the page though, so I have no idea which version might work better.
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# ? Aug 21, 2011 20:53 |
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Doom Goon posted:Did you extract the dlls (if you got it from the Kentie DX10 page) to the \system folder? Welp, that would explain it
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# ? Aug 21, 2011 22:02 |
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Iacen posted:Stuff like this makes me wanna try the mod out. I have it downloaded and everything. The thing is, I know one of the designers (the lead designer, in fact). I've worked with him on a couple of projects and I seem to recall him saying, that he kinda regretted the forum set-up. Because it's stupid. Probably the worst part of the mod. And the first hub gives an awful first impression, such that everyone who recommends The Nameless Mod has to say "ignore the Internet humour it dies down later, and it doesn't get properly good until like an hour in," which is a pretty big problem. It's totally worth giving it a shot, though.
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# ? Aug 21, 2011 22:46 |
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Yeah, even the devs themselves talk about realizing way too late about putting all the meta-crap into the beginning was a bad, bad idea in their postmortem ( http://www.gamecareerguide.com/features/749/postmortem_the_nameless_.php ):quote:Our project is a PR nightmare
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# ? Aug 21, 2011 23:00 |
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I just finished playing this game for the first time. "What a game" is right, Deus Ex was an excellent and very enjoyable experience. My only regret is not playing it sooner because I got stuck on the Liberty Island level, which I now look back on as very silly.
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# ? Aug 21, 2011 23:06 |
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Did TNM originate here on the forums?
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# ? Aug 22, 2011 00:05 |
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RichieWolk posted:This is an awful excuse for a mod and the rest of you should be ashamed for encoraging this dreck. Just because someone smears poo poo on a canvas for 7 years doesn't make it more than poo poo on a canvas. YMMV, but I thought TNM was incredible. Yes, the first part plods, a lot of the jokes are obscure injokes, and internet humor isn't everyone's cup of tea. OTOH, the mapping is top-notch, the gameplay is as good as DX, the voice acting on the average is better than DX, and the skills and augs have been tweaked and balanced. It's at least 2/3 as big as DX, and when you consider that there are two paths you can take, it has at least as much replay value.
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# ? Aug 22, 2011 04:17 |
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Underflow posted:Did TNM originate here on the forums? The PlanetDeusEx forums.
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# ? Aug 22, 2011 04:18 |
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RichieWolk posted:If you go in the very first vent in the very first area in the game, there is an "adventurer's trap", a small pit that is just barely taller than the player can jump. It has a grate overlooking the basement, so it absolutely looks like you should be able to open it, or destroy it, or SOMETHING, but no. You get stuck and can't get back out without something to make you jump higher. Do you have Biomod installed? I believe that makes your jump height a smidge shorter than default. I don't have Biomod installed and never got stuck in the grate you mentioned. Took more than one attempt to jump out, but it certainly wasn't impossible. And yeah, count me in with saying that TNM sucks early, then improves. It never gets better than "good for a mod" but considering it's size and the lack of Deus Ex mods it's admirable.
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# ? Aug 22, 2011 06:03 |
The Biomod readme says that "The Nameless Mod is not supported at the moment." Whether you can somehow force it or not I have no idea, though. Shifter apparently works and although I'm positive I used it I know it is not "fully" supported (it has to rely on the TNM code for most everything). Which grate are you guys talking about?
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# ? Aug 22, 2011 07:50 |
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Doom Goon posted:The Biomod readme says that "The Nameless Mod is not supported at the moment." Whether you can somehow force it or not I have no idea, though. Shifter apparently works and although I'm positive I used it I know it is not "fully" supported (it has to rely on the TNM code for most everything). Which grate are you guys talking about? Key problem I had is that health bots don't spawn in TNM at all if you have Shifter installed. Also, spawning a health bot via console doesn't work properly as apparently they changed them around a bit for TNM anyway. Other than that I don't remember having many problems, though to be honest I got bored and gave up after a couple of hours.
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# ? Aug 22, 2011 09:22 |
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Doom Goon posted:The Biomod readme says that "The Nameless Mod is not supported at the moment." Whether you can somehow force it or not I have no idea, though. Shifter apparently works and although I'm positive I used it I know it is not "fully" supported (it has to rely on the TNM code for most everything). Which grate are you guys talking about? If you go into a grate in the lobby of Phasmatis' hotel (it may be behind the desk), you enter a man-sized vent. The very first light you see on the right is a grate that drops down a little from the vent, and looks like it's openable. It's not, and if you don't have enhanced legs, you are stuck down there due to the jump being just a little bit too high.
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# ? Aug 22, 2011 09:40 |
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Why would you try and mod a mod? And then expect it to work? I hate to say it like that but drat
SolidSnakesBandana fucked around with this message at 18:38 on Aug 22, 2011 |
# ? Aug 22, 2011 18:35 |
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Speaking of TNM, which I still haven't played, this always strikes me as amusing: http://www.youtube.com/watch?v=p56NjU5NC3k
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# ? Aug 22, 2011 19:11 |
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Doc Hawkins posted:Yeah, but we only have one tone. https://www.youtube.com/watch?v=FcUi6UEQh00
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# ? Aug 22, 2011 19:26 |
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SolidSnakesBandana posted:Why would you try and mod a mod? And then expect it to work? I hate to say it like that but drat Civ 4 has modmodmods.
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# ? Aug 22, 2011 19:29 |
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Pope Guilty posted:Do you have a link to this? After reading those memos recently, I'm convinced Cave Johnson is a reference to Bear Cave Soup.
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# ? Aug 22, 2011 19:56 |
Convex posted:Key problem I had is that health bots don't spawn in TNM at all if you have Shifter installed. Also, spawning a health bot via console doesn't work properly as apparently they changed them around a bit for TNM anyway. EngineerSean posted:If you go into a grate in the lobby of Phasmatis' hotel (it may be behind the desk), you enter a man-sized vent. The very first light you see on the right is a grate that drops down a little from the vent, and looks like it's openable. It's not, and if you don't have enhanced legs, you are stuck down there due to the jump being just a little bit too high.
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# ? Aug 22, 2011 22:04 |
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Well, I installed biomod but now every time the game autosaves I crash to desktop. Halp?
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# ? Aug 22, 2011 22:05 |
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Blackmjolnir posted:Well, I installed biomod but now every time the game autosaves I crash to desktop. Halp? Try running the game in admin-mode, it might have something to do with the game trying to write to the program file dir.
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# ? Aug 22, 2011 22:07 |
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Got a question about installing the New Vision/Biomod/etc mods; I got the game via steam, so where would I be extracting the files to exactly, and would I be overwriting anything?
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# ? Aug 22, 2011 22:09 |
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Blackray Jack posted:Got a question about installing the New Vision/Biomod/etc mods; I got the game via steam, so where would I be extracting the files to exactly, and would I be overwriting anything? Extract to the dir DX is installed, so steam\steamapps\common\deus ex\system or something like there. You can safely overwrite anything it asks, doesn't matter for steam.
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# ? Aug 22, 2011 22:12 |
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Doom Goon posted:I was curious about this so I loaded it up and tried jumping out and it works fine as long as you are crouching. The grate's just there to show items and the explosive as there's an easter egg nearby. I'm not calling you guys wrong or anything, though, because I used the 1.0.4 Plus fan patch as well as getting it to run through the latest Shifter so it could very well be different for me. At least it isn't hours and hours into the game (quite the opposite!), or unavoidable, or something like that. I was curious about your post because there were like three people before me who had said they had run into the exact same unpassable spot. There is no key to mantle in my version of TNM, I have not used the fan patch, and with all that there is no way to get back up from there. No combination of crouching or jumping will get you back up with no augs or a box. Most people are not going to mod a mod to get it to work, and that's a really bad first impression. It's not the only spot either, it's just the easiest to identify.
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# ? Aug 23, 2011 00:10 |
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If I use the New Vision mod with the DX9 or OpenGL renderers (I only have an 8800GT), is that going to be everything I need? Steam just finished downloading the game and New Vision is downloading now.
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# ? Aug 23, 2011 00:18 |
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Install at least shifter, but biomod is recommended. Shifter doesn't really ADD a lot, it just cleans the game up, makes it more fun to play. Biomod really changes stuff around big time, but it plays even better. Passive augs and stuff.
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# ? Aug 23, 2011 00:28 |
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EngineerSean posted:I was curious about your post because there were like three people before me who had said they had run into the exact same unpassable spot. There is no key to mantle in my version of TNM, I have not used the fan patch, and with all that there is no way to get back up from there. No combination of crouching or jumping will get you back up with no augs or a box. Most people are not going to mod a mod to get it to work, and that's a really bad first impression. It's not the only spot either, it's just the easiest to identify. The next version of Biomod will remove the jump height reduction because it causes too many issues like this and adds too little of value, but you shouldn't have it installed when playing TNM anyway, because it will at the very least break most of your augmentations, and probably several other things as well.
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# ? Aug 23, 2011 00:46 |
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code:
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# ? Aug 23, 2011 00:56 |
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Nope. Or you'd have to mod it yourself. Or just turn of the AI if you don't want a challenge.
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# ? Aug 23, 2011 00:58 |
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# ? Jun 6, 2024 03:50 |
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e:nm meant for the new game's thread Teenage Fansub fucked around with this message at 01:07 on Aug 23, 2011 |
# ? Aug 23, 2011 01:01 |