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Naky posted:One of your mods probably has it an a dependent then by accident, oversight, or outright incompetence. It's hard to tell which when dealing with Nexus mods. Ugh, that sucks. I've been trying to update FOMM, but it crashes after it updates
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# ? Aug 22, 2011 22:54 |
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# ? May 14, 2024 01:53 |
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Police Automaton posted:Yeah the pictures from the author are actually a bit creepy but the clothing looks pretty normal and well on normal characters. There aren't many outfits like this around, sadly. Another good one is this one: http://newvegasnexus.com/downloads/file.php?id=39972 if you're not of the MY IMMERSION persuasion and don't mind the swedish flag. There are literally no outfits like that around for male characters, even though I don't think it'd be very hard to alter these to make them fit on male bodies, if the meshes aren't extremely bizarre shaped or something. This is why the Nexus is such a shittastic place for mods. Not only is it infested with sexually deviant pedophile modders, but the moderators are also hypocrites that take everything personally. Its further exacerbated by the fact that they're the "only" game in town without obnoxious registration requirements. Its a drat shame too, because that Swedish dude who got banned made one of the few original outfits on the Nexus, and it just needed some minor fixes to make it perfect. Maybe replace the flag/BoS shoulder patches to a fluff-friendly version (eg. Ulysses' old-world American flag and maybe the Enclave emblem) or a version without shoulder patches. And get rid of the back-pouch that clips though all your weapons.
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# ? Aug 22, 2011 22:54 |
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Bash Ironfist posted:Ugh, that sucks. I've been trying to update FOMM, but it crashes after it updates Download this: http://www.mediafire.com/?5yycy0v84dz65n4 Extract to your FOMM folder and overwrite. Now you will be able to update it.
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# ? Aug 22, 2011 23:00 |
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Perpetual Ascent posted:AWOP It's bloated as gently caress, the creator has little to no idea how to optimise areas for actual playability and overall most of the places are so bland you might as well just install IWS. At least that way it'll remain playable.
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# ? Aug 22, 2011 23:05 |
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VisAbsoluta posted:Download this: http://www.mediafire.com/?5yycy0v84dz65n4 Thanks!
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# ? Aug 22, 2011 23:09 |
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Hotwire posted:It's bloated as gently caress, the creator has little to no idea how to optimise areas for actual playability and overall most of the places are so bland you might as well just install IWS. At least that way it'll remain playable. Why in God's name would a band of technologically advanced raiders ever shack up literally A DOOR AWAY from an underground military force? Who cares, bullet sponges and unbalanced weapons! And the questline it adds is absolutely insipid and without point, and the writing is terrible. Bad mod, never again.
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# ? Aug 22, 2011 23:17 |
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Upmarket Mango posted:Has anyone checked out Vault 24? http://www.moddb.com/mods/vault-24
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# ? Aug 22, 2011 23:28 |
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I got a very early release of AWOP (It doesn't have any quests or half the stuff people mention) and it's not too bad. Bland, maybe, but it lacks most of the stupid stuff I have been hearing about.
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# ? Aug 22, 2011 23:42 |
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Upmarket Mango posted:Has anyone checked out Vault 24? http://www.moddb.com/mods/vault-24 I'm intrigued by this, but vaults in general piss me off to no end. I know that the layout was designed by a third party, but when I think "vault" I think "Vault 21", and then I think of stabbing Sarah in her cheery face on the way out after getting lost for a loving hour. This looks like it's ten times bigger than any vault in the game. Good lord... but I might check it out sometime, because I hate myself.
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# ? Aug 23, 2011 00:20 |
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Well, I figured it out. It was Perks Every Level giving me the problem. I deleted it, and now NV runs fine, even with the other mods.
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# ? Aug 23, 2011 00:28 |
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I like AWOP because it can be a good break from when all I've been doing is talking to people and I've barely murdered anyone for a while.
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# ? Aug 23, 2011 00:34 |
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Bash Ironfist posted:Well, I figured it out. It was Perks Every Level giving me the problem. I deleted it, and now NV runs fine, even with the other mods. In the future, if you're curious, it should say the file's dependencies in the lower section of the FOMM window when you have the mod highlighted. If you were crashing at startup, it probably had something you didn't have as a dependency (Dead Money, judging by your earlier post). Also, if you have FNVEdit, you can run that with your load order, and if there's a mod missing a master, it will tell you which one when it tries to load it.
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# ? Aug 23, 2011 00:39 |
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The Cheshire Cat posted:In the future, if you're curious, it should say the file's dependencies in the lower section of the FOMM window when you have the mod highlighted. If you were crashing at startup, it probably had something you didn't have as a dependency (Dead Money, judging by your earlier post). Right, thanks for the info! Now for my first run-through as a dude who punches everything.
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# ? Aug 23, 2011 00:41 |
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So how does WME compare to WMX? I've never installed either, and I'm having a tough time distinguishing the two. I mostly use rifles, like Marksman Carbine/All-American and Sniper Rifle/Christine's COS. I'm leaning toward WMX just because it upgrades All-American's damage, whereas I don't need the scope enhancer from WME since I already have another mod that allows me to zoom in anything with a scope way past the default.
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# ? Aug 23, 2011 01:03 |
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Mooktastical posted:So how does WME compare to WMX? I've never installed either, and I'm having a tough time distinguishing the two. I mostly use rifles, like Marksman Carbine/All-American and Sniper Rifle/Christine's COS. This comes up a lot - it really is a matter of preference. WMX is my choice, and will soon support Melee Weapons (ala Dead Rising) which is one of the reasons it is my weapon mod mod of choice. Also, holy poo poo that vault. I hope it is just meant to be a big dungeon crawl, and not have a bunch of ~~~~ mOD MAKER ~~~~ voice acting in it.
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# ? Aug 23, 2011 01:11 |
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Bash Ironfist posted:okay, how do I figure that out? here's an image of my load order, if that helps: The problem is with perks every level. If you haven't already solved it, remove that dependency, or maybe just install project nevada's balance module and set that option/disable everything else. As a bonus the core features like sprinting and a grenade hotkey are really fun.
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# ? Aug 23, 2011 01:12 |
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I'm currently using F3NV Project Reality MkI and find darker nights too dark. I tried disabling the dark wasteland but apparently that does nothing. Is there a work-around to getting brighter nights? Or will I have to keep stumbling around in pitch black nothingness?
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# ? Aug 23, 2011 01:22 |
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I've been using the weapon animation replacer, and I wanted to swap the stances, would it be safe to just extract the new one on top of the old, replacing everything that conflicts, or should I track down the individual files from the old version and delete those?
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# ? Aug 23, 2011 01:58 |
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What's wrong with perks every level? Aside from it hasn't been updated in quite awhile. I noticed that I am crashing a lot more lately, I downloaded the companion wait 100000 day thing before returning home. I also added WME (I have WMX already though didn't know if they played nice together). Oh and I wasn't using Project Nevada till yesterday and holyshit was I missing out! Right now I am stuck in Camp McCarren, I can't figure if it's the fact that I have 3 companions with me that is killing my game. Is there a goon approved unlimited companions mod? I may have a faulty one.
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# ? Aug 23, 2011 02:34 |
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Seemenaked posted:What's wrong with perks every level? Aside from it hasn't been updated in quite awhile. I noticed that I am crashing a lot more lately, I downloaded the companion wait 100000 day thing before returning home. I also added WME (I have WMX already though didn't know if they played nice together). Oh and I wasn't using Project Nevada till yesterday and holyshit was I missing out! Right now I am stuck in Camp McCarren, I can't figure if it's the fact that I have 3 companions with me that is killing my game. Is there a goon approved unlimited companions mod? I may have a faulty one. WME and WMX will not play nice together; pretty much whichever one you load later in the load order is the one you'll actually be playing. Attachment information is part of weapon data, and it doesn't merge like levelled lists; it just overrides previous definitions (which is why you need compatibility patches for other things that change weapon stats).
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# ? Aug 23, 2011 02:38 |
Skwirl posted:I've been using the weapon animation replacer, and I wanted to swap the stances, would it be safe to just extract the new one on top of the old, replacing everything that conflicts, or should I track down the individual files from the old version and delete those? Which animation replacer were you using? The most common one (WAR) is a FOMOD, so if you're using that, you should be able to uninstall it through FOMM. If that's not the case, you'd probably be better off getting a copy of the mod you want to remove, and then using that as a template to figure out what you need to manually remove before installing the new mod.
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# ? Aug 23, 2011 02:57 |
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Seemenaked posted:What's wrong with perks every level? Aside from it hasn't been updated in quite awhile. I noticed that I am crashing a lot more lately, I downloaded the companion wait 100000 day thing before returning home. I also added WME (I have WMX already though didn't know if they played nice together). Oh and I wasn't using Project Nevada till yesterday and holyshit was I missing out! Right now I am stuck in Camp McCarren, I can't figure if it's the fact that I have 3 companions with me that is killing my game. Is there a goon approved unlimited companions mod? I may have a faulty one. If you have Project Nevada, you can get rid of PEL and enable an equivalent option in PN's settings menu.
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# ? Aug 23, 2011 03:34 |
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Seemenaked posted:What's wrong with perks every level? I don't know anything about crashing, but it has an erroneous dependency for dead money, which will cause problems if you don't have it installed.
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# ? Aug 23, 2011 04:01 |
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Anyone recommend any good weapon packs besides Classic Fallout?
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# ? Aug 23, 2011 04:29 |
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JackMackerel posted:Anyone recommend any good weapon packs besides Classic Fallout? ... no, no good ones...
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# ? Aug 23, 2011 04:33 |
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Naky posted:
No good finished ones anyway The Armory's not that great anyway the guns are too realistic and none of them are canon and there's not enough dirt and
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# ? Aug 23, 2011 04:38 |
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A Lamer posted:I don't know anything about crashing, but it has an erroneous dependency for dead money, which will cause problems if you don't have it installed. Yeah, this was the problem. Took out PEL and it works now. Wish I could use it with more perks
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# ? Aug 23, 2011 04:40 |
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JackMackerel posted:
This is how your post should have looked.
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# ? Aug 23, 2011 05:19 |
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JackMackerel posted:Anyone recommend any good weapon packs besides Classic Fallout? AG Supplementary: http://www.newvegasnexus.com/downloads/file.php?id=40000
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# ? Aug 23, 2011 05:47 |
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JackMackerel posted:Anyone recommend any good weapon packs besides Classic Fallout? Project Nevada adds pretty much every weapon from Fallout 3 except the Rock-it-Launcher.
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# ? Aug 23, 2011 05:48 |
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So game crashes anytime I try to change areas, (during load screens). I see the roulette wheel and bam! it just stops. Here is what I am currently running: falloutnv.esm deadmoney.esm honesthearts.esm oldworldblues.esm electro-city - completedworkorders.esm electro-city - highways and byways.esm machienzo - npc cosmetic fixes.esm classicpack.esm mercenarypack.esm tribalpack.esm caravanpack.esm fook - new vegas.esm fook - new vegas dlcs.esm iwr.esm companioninfammo.esm military explansion program.esm nskies - vanilla edition.esm lings.esm project nevada - core.esm project nevada - equipment.esm mystyks faces nv.esp oft_base.esp oft_base_interiors.esp follower wait time 100000.esp vendorgametimerestock.esp veronicafixer.esp lucky 38 suite expansion.esp rusttownv1-1.esp uhnv.esp fook - new vegas.esp fook - new vegas dlcs.esp project nevada - cyberware.esp project nevada - rebalance.esp project nevada - dead money.esp project nevada - honest hearts.esp project nevada - eve.esp bobbleheads - cases.esp bobbleheads - hidden_v1.2.esp continue after end.esp crippled legs less movement.esp mgs enemy found.esp newvegasbounties.esp xatmosskillperks.esp companionde-equip.esp companioninfammooptional.esp companioninfammocheat.esp more ammo - 2x.esp pop and beer do not dehydrate.esp tag skills improved.esp zombie serenade.esp energyweapondenerf.esp energyweaponmod.esp qs_blackwolf_nv_backpackmod.esp lfox invisible armored vests.esp machienzo - npc cosmetic fixes dlc01.esp machienzo - npc cosmetic fixes dlc02.esp machienzo - npc cosmetic fixes dlc03.esp immersive karma with nostealingkarma.esp essentialplustweaks.esp companiondisguises.esp companion sandbox mode.esp light step ed-e.esp sunnycompanion.esp unlimitedcompanions.esp carrying capacity increase.esp moddable unique weps.esp two bears highfiving.esp weaponmodsexpanded.esp project nevada - wmx.esp signatureweapons.esp fo3 face presets.esp bettergameperformancev4.esp lfox magic fingers perk.esp energyweapons v_0_2a.esp morepresets.esp universalperkrequirements.esp winstonfree.esp winstonpurchasable.esp unified backpack mod.esp companion radio.esp I can't for the life of me figure out why I am crashing. I was fine until yesterday when I added Project Nevada/WME/companion wait time 100000 days. I love project nevada, and it'd suck to have to drop it after I just discovered how awesome it is.
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# ? Aug 23, 2011 06:15 |
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Run BOSS on your load order for starters then try waiting for 7 days then try getting rid of eve, finally try getting rid of Nevada skies. Also. Have a sneaking suspicion weather mods with adjustable weather make the game more crash prone, especially if you actually change it from default
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# ? Aug 23, 2011 06:34 |
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I assume you have tried disabling every plugin you have and tried loading your save, right? If that fixes it, its just using the process of elimination to find the problem. If that didn't fix it, delete fallout.ini and fallout_perfs.ini in your my games/falloutnv, and then restore the backup for fallout_default.ini in your base new vegas folder. Start the launcher and click on options so it generates the first two .ini files. Then start the game as you normally would and see if that fixes it. I've made the game unable to load anything when I tried increasing the distance trees and low detail buildings show up. Also just as a future suggestion, I'd remove pretty useless plugins like "pop and beer don't dehydrate" because this engine is a delicious princess that will crash whenever you ask it to load too much.
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# ? Aug 23, 2011 06:42 |
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I'm not sure FOOK and PN work together without an interoperability patch, either. I haven't put a lot of research into FOOK, though, so take this with a grain of salt. Also look into using Wrye Flash to create a bashed patch. The stability of my game skyrocketed to where crashes are extremely rare when I started using bashed patches. Just keep in mind, with a bashed patch, you'll generally have to recreate it every time you add or remove a mod. It takes only a few clicks and a couple seconds, though. EDIT: Just for reference, I have 112 active esms and esps and my game's as stable as a table Namnesor fucked around with this message at 06:47 on Aug 23, 2011 |
# ? Aug 23, 2011 06:44 |
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Omnicarus posted:Here is the second release of my hideout mod. You can download it here: http://www.megaupload.com/?d=SHITXBDV Not sure if anyone has mentioned it or not but on creating a new game, there is a new race called mannequin that if selected crashes the game. Otherwise the place has been pretty cool so far.
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# ? Aug 23, 2011 06:51 |
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Naky posted:
Goddammit. You'd think they'd have made some somewhat lore-friendy weapons, but nooooo. The closest I have are Crysis 2 weapons and they're hilariously overpowered. .-. Also, for some reason, Classic Weapons won't spawn via console, even when I insert the correct load order for the ID. JackMackerel fucked around with this message at 07:18 on Aug 23, 2011 |
# ? Aug 23, 2011 06:51 |
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OgNar posted:Not sure if anyone has mentioned it or not but on creating a new game, there is a new race called mannequin that if selected crashes the game. Thanks for posting this Fixed it. I'll put it in the next release that I should have out on Wednesday. It'll also have an improved/sorting crafting area and better Navmeshing too. Edit: Thanks to everyone for being patient with the bugs/etc. I've released smaller mods and scripts before but this is my first big project. Omnicarus fucked around with this message at 07:00 on Aug 23, 2011 |
# ? Aug 23, 2011 06:54 |
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Coughing Hobo posted:Also look into using Wrye Flash to create a bashed patch. The stability of my game skyrocketed to where crashes are extremely rare when I started using bashed patches. Just keep in mind, with a bashed patch, you'll generally have to recreate it every time you add or remove a mod. It takes only a few clicks and a couple seconds, though I've been using this guys programs ever since Morrowind. They're great, and bashed patches help a lot, but god drat I hate how it is structured. You need to download a bunch of python related poo poo and he never explains where to get them. Every time I realize I need to install Wrye *ash I do the in real life.
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# ? Aug 23, 2011 06:54 |
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Node posted:I've been using this guys programs ever since Morrowind. They're great, and bashed patches help a lot, but god drat I hate how it is structured. You need to download a bunch of python related poo poo and he never explains where to get them. Every time I realize I need to install Wrye *ash I do the in real life. The first time I installed Wrye Flash, I went through literally seven different versions of Python before I got one that Wrye Flash recognized. Wrye
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# ? Aug 23, 2011 06:56 |
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# ? May 14, 2024 01:53 |
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Coughing Hobo posted:The first time I installed Wrye Flash, I went through literally seven different versions of Python before I got one that Wrye Flash recognized. Should I check all the options when rebuilding the patch or just leave it?
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# ? Aug 23, 2011 07:08 |