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Defiance Industries posted:Yeah. FASA never released rules for 100+ ton mechs, that was WizKids. They DID have rules for vehicles, specifically boats, that went up to 200 tons, though. The thing is, engines in those STILL only went up to 400, so the fastest you could go was 2/3. Actually they later released the rules for larger vehicles. Including up to 100,000 tons for naval vessels. Vessels that took up multiple hexes (in ship-like shapes) and had special rules for turning and construction. http://www.sarna.net/wiki/Luftenburg <-- 100,000 ton super carrier on Tharkad. Taerkar fucked around with this message at 02:15 on Aug 23, 2011 |
# ? Aug 23, 2011 02:12 |
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# ? May 10, 2024 02:50 |
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PoptartsNinja posted:It happens. Man that sucks, it took me 11 months to finally get a job that I'm qualified for as opposed to lovely ones cause of bills. The shock and depression suck, but it will get better dude, sorry for you.
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# ? Aug 23, 2011 02:25 |
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drat, PTN, what a bummer. Keep your head up and don't go back to WalMart no matter what.
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# ? Aug 23, 2011 02:33 |
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SageSepth posted:Man that sucks, it took me 11 months to finally get a job that I'm qualified for as opposed to lovely ones cause of bills. The shock and depression suck, but it will get better dude, sorry for you. It took me over a year to get any steady job at all. I was working a string of temp jobs and work I could bum off friends before I landed a night shift sys admin job. Don't let the job hunt get you down, PTN. That's the most important thing. In this economy, you'll probably have some trouble no matter how qualified you are. Just don't take it personally or let it discourage you. It wears on us all after awhile.
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# ? Aug 23, 2011 02:35 |
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Zaodai posted:Don't let the job hunt get you down, PTN. That's the most important thing. In this economy, you'll probably have some trouble no matter how qualified you are. Just don't take it personally or let it discourage you. It wears on us all after awhile. Best advice out of Zoadai yet , but seriously, there's like 10 million unemployed/underemployed Americans dude, don't lose heart if you don't get in right away.
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# ? Aug 23, 2011 02:40 |
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My best advice was to turn inferno SRMs on the women and children in the Death Commando mission. It just wasn't heeded.
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# ? Aug 23, 2011 02:43 |
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Zaodai posted:My best advice was to turn inferno SRMs on the women and children in the Death Commando mission. It just wasn't heeded. The hostages in that mission weren't being killed on a turn-by-turn basis, they were all killed in the last few seconds of the mission
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# ? Aug 23, 2011 02:49 |
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PoptartsNinja posted:The hostages in that mission weren't being killed on a turn-by-turn basis, they were all killed in the last few seconds of the mission But not with fire! Any common thug can machine gun defenseless women and children. It takes a certain level of class to cover whole groups of them with liquid fire by hitting them with a missile launcher.
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# ? Aug 23, 2011 04:12 |
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Taerkar posted:Actually they later released the rules for larger vehicles. Including up to 100,000 tons for naval vessels. Vessels that took up multiple hexes (in ship-like shapes) and had special rules for turning and construction.
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# ? Aug 23, 2011 05:05 |
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^^^ It's the space future. Space Warships should have waaaaaay more crew than they do (it helps that the Clan ones have harjel to immediately plug hull breaches in combat so damage control is less necessary). It's only fair that sea warships would need even less, since they're an order of magnitude smaller (even the big ones).Zaodai posted:But not with fire! Any common thug can machine gun defenseless women and children. It takes a certain level of class to cover whole groups of them with liquid fire by hitting them with a missile launcher. Since that would've killed almost every infantryman in the same hex, and building fires would've killed the rest, that is--less sound a plan than you believe. VVV Just because you're rabble doesn't make you suicidal. PoptartsNinja fucked around with this message at 05:45 on Aug 23, 2011 |
# ? Aug 23, 2011 05:38 |
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I didn't say it was sound, just that it was classy. The infantrymen weren't Death Commandos, they were just standard Capellan rabble. And if there is anything the CC do not lack, it is rabble. =P
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# ? Aug 23, 2011 05:45 |
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Zaodai posted:I didn't say it was sound, just that it was classy. The infantrymen weren't Death Commandos, they were just standard Capellan rabble. And if there is anything the CC do not lack, it is rabble. =P Yeah, but the Death Commandos are the ones fanatical enough to set themselves on fire, not the rabble. Of course, the DCs would certainly set the Rabble on fire, too, but I think there were none remaining in a position to gallantly torch their countrymen to ensure the slaughter of innocent women and children.
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# ? Aug 23, 2011 07:07 |
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Maybe next mission we'll play a disgruntled ex-Comstar employee who got fired for bullshit reasons and is piloting a Atlas 7D and hellbent on causing as much destruction as possible against his former employees?
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# ? Aug 23, 2011 08:14 |
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Affi posted:Maybe next mission we'll play a disgruntled ex-Comstar employee who got fired for bullshit reasons and is piloting a Atlas 7D and hellbent on causing as much destruction as possible against his former employees? PTN - I wish you luck with your job hunt, I know how it feels to be unemployed. Regarding Mechwarrior Reboot and Harmony Gold - I might be wrong but I believe in past year or two S&T released some statement claiming that they're still working on the game and that Harmony gold was not in fact responsible for the slowdown.
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# ? Aug 23, 2011 08:35 |
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Malek Deneith posted:That would be awesome Yeah they did actually work on DNF so it makes sense that everything else was put on hold for that.
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# ? Aug 23, 2011 08:52 |
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Angry_Ed posted:At this point I'm just trying to imagine how Catalyst could justify something so huge being able to exist and function other than "1980s in space" Surface-to-orbit denial weapons mass in the hundreds to thousands of tons. That's why. More importantly, the ground pressure of such a crawler is actually not as high as a giant murder robot's at first glance, which allows it more mobility than you'd think. Not that it needs it much, its first and foremost role is to deploy its anti-orbital missile launcher against incoming dropships.
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# ? Aug 23, 2011 10:36 |
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Sorry to hear that about your job. Best of luck finding a new one, PTN.
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# ? Aug 23, 2011 11:29 |
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Good luck, Poptarts. Though I question the safety of the decision of Walmart to piss off the Obsidian Order.
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# ? Aug 23, 2011 13:44 |
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PoptartsNinja posted:^^^ It's the space future. Space Warships should have waaaaaay more crew than they do (it helps that the Clan ones have harjel to immediately plug hull breaches in combat so damage control is less necessary). It's only fair that sea warships would need even less, since they're an order of magnitude smaller (even the big ones).
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# ? Aug 23, 2011 17:02 |
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Arquinsiel posted:Yeah but still man, there's an order of magnitude between the crew sizes on that and a Nimitz class carrier. Battletech computers may look primitive, but they're really not (most of them are that degree of 'magic' the 1980s wished all computers would be: capable of instantaneous data processing and decision making but totally incapable of doing anything with either without someone around to tell them what to do). Mostly, the Battletech developers simply didn't take maintainance into account. Sure, they make a show of it with techs, but the simple thing is the only unit in the Inner Sphere with enough technicians to actually take care of everything are Camacho's Caballeros who are pretty much a 1:1 ratio of technicians to 'Mechs.
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# ? Aug 23, 2011 17:06 |
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Yeah, you can reduce the number of crew required by automation and better design (See the drop in crew requirements for warships over the years), but eventually you'll hit a point where it starts to negatively impact damage control and maintenance. The crew of the supercarrier should be in the thousands, not the hundreds. Add a 0 to those numbers and you're probably closer to reality. Carriers also tend to have more crew than other ships due to the added requirements of the air wing. The Nimitz Class, for example, is around 3,000 crew and almost the same again for the flight operations/pilots.
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# ? Aug 23, 2011 17:47 |
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Yeah, people sometimes forget that those ships are basically floating self-contained cities. They need people to do laundry, cook, wash dishes, mop the floors, take out the garbage (and sort it and process it), move provisions in and out of storage, paint the walls, fix the toilets, stock the restrooms... check equipment in and out, put paper into the printers, change lightbulbs, replace air filters. Not to mention all the maintenance of important machinery. A ship that size has its own machine shop, making and repairing parts. And you need three or four shifts for all positions that must be constantly manned. Not just bridge crew, but engineering, arms, etc. Unless you just turn the ship off and let everyone sleep and have dinner and hope there's no fighting or steering or need to adjust an engine or anything during that time. Computers can automate a lot of data, coms, radar, that kind of thing, but unless you've got like thousands of sophisticated robots (true robots, not robot-shaped vehicles driven by people) to do all that stuff, it's all got to have people behind it, and a lot of those people have to be specialized, and they all gotta eat and poop and have downtime and recreation and exercise and medical treatment, and all the goods that support that have to be stored and cataloged and tracked and managed and moved and disposed of.
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# ? Aug 23, 2011 21:19 |
You need some airplanes, too.
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# ? Aug 23, 2011 21:31 |
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GruntyThrst posted:You need some airplanes, too. Or LAMs. Except the advantage of a LAM is, it doesn't need a runway so why the hell would you build an aircraft carrier for one?
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# ? Aug 23, 2011 22:16 |
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Leperflesh posted:Yeah, people sometimes forget that those ships are basically floating self-contained cities. They need people to do laundry, cook, wash dishes, mop the floors, take out the garbage (and sort it and process it), move provisions in and out of storage, paint the walls, fix the toilets, stock the restrooms... check equipment in and out, put paper into the printers, change lightbulbs, replace air filters. Not to mention all the maintenance of important machinery. A ship that size has its own machine shop, making and repairing parts. This. Without extremely complex automation, having a crew of 300 manning a 100,000 ton aircraft carrier would be impossible. You'd probably need that many people around on one shift just to fix all the machines that make life easier! I've been on three tours on a Nimitz class and believe me, almost everyone is working for at least 12 hours a day. With a skeleton crew of 200, you might not even have enough people to keep the ship properly powered, let alone sailing and fighting. My F/A-18 squadron of 12 aircraft had around 175 maintainers (not counting the administrative types and the actual pilots) and we were undermanned!
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# ? Aug 23, 2011 22:20 |
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PoptartsNinja posted:Or LAMs. Except the advantage of a LAM is, it doesn't need a runway so why the hell would you build an aircraft carrier for one? Response time would be the big thing, I expect. Also, unless there are rearm/resupply stations posted literally everywhere on the planet, you're gonna' need ammo at some point. Not to mention the ability to retrieve downed pilots, if that is even a thing in the setting.
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# ? Aug 23, 2011 22:24 |
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The Casualty posted:This. Without extremely complex automation, having a crew of 300 manning a 100,000 ton aircraft carrier would be impossible. You'd probably need that many people around on one shift just to fix all the machines that make life easier! I've been on three tours on a Nimitz class and believe me, almost everyone is working for at least 12 hours a day. With a skeleton crew of 200, you might not even have enough people to keep the ship properly powered, let alone sailing and fighting. My F/A-18 squadron of 12 aircraft had around 175 maintainers (not counting the administrative types and the actual pilots) and we were undermanned! The real magic of the BT setting's equipment is how durable it is, I think. You have mechs that have been in constant combat for CENTURIES and they'll still work fine.
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# ? Aug 23, 2011 22:47 |
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Cythereal posted:Don't worry about this thread. Focus on real life, and I wish you the best of luck. Yeah, what he said. Maybe you should spend your 99 weeks of unemployment writing a BT novel. Hell, make it a crossover with Star Trek, you can have Data wrestling an elemental on the cover and Picard can have a fling with some scarred, one-eyed Star Colonel babe. Good luck, dude.
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# ? Aug 23, 2011 22:59 |
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PoptartsNinja posted:Or LAMs. Except the advantage of a LAM is, it doesn't need a runway so why the hell would you build an aircraft carrier for one?
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# ? Aug 23, 2011 23:01 |
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Well, good news, I have a job interview tomorrow. It looks like ??? is going to win as well, voting will close shortly so any last minute undecideds should probably choose. I haven't shown off any Clan light 'Mechs yet. This seems like as good an opportunity as any (edit: and by that I mean: I've been waiting to use any Clan light 'Mechs until ??? finally won the vote). PoptartsNinja fucked around with this message at 00:15 on Aug 24, 2011 |
# ? Aug 24, 2011 00:13 |
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Defiance Industries posted:The real magic of the BT setting's equipment is how durable it is, I think. You have mechs that have been in constant combat for CENTURIES and they'll still work fine. The only thing that was never LosTech was Bondo, Bailing Wire, and Duct Tape.
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# ? Aug 24, 2011 00:17 |
Taerkar posted:The only thing that was never LosTech was Bondo, Bailing Wire, and Duct Tape. Duct Tape is the secret to how easy it is to configure Omnimechs
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# ? Aug 24, 2011 00:18 |
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GruntyThrst posted:Duct Tape is the secret to how easy it is to configure Omnimechs That, and the Clans never figured out how to properly firewall their weapons systems. Plug-and-play really is the future of the 80s!
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# ? Aug 24, 2011 00:20 |
PoptartsNinja posted:That, and the Clans never figured out how to properly firewall their weapons systems. Plug-and-play really is the future of the 80s! So all the IS needs to win is Jeff Goldblum and a Powerbook?
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# ? Aug 24, 2011 00:24 |
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GruntyThrst posted:So all the IS needs to win is Jeff Goldblum and a Powerbook? Apple Computers may own a planet, but their operating system is Lostech.
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# ? Aug 24, 2011 00:27 |
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PoptartsNinja posted:Well, good news, I have a job interview tomorrow. Good luck at the interview, hope it goes well. Really excited to see Clan lights. Sure the fire power of the heavies is scary, but with the IS only tech level 1... Hoo boy.
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# ? Aug 24, 2011 00:50 |
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That's not entirely inaccurate even today, since they just started sticking a cat name to BSD and charging people for it. Good luck with the interview man. I hope we get to see a Vixen/Incubus in action.
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# ? Aug 24, 2011 00:51 |
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Arquinsiel posted:I hope we get to see a Vixen/Incubus in action. I was planning on it, but then I bumped into a Star-league Era light 'Mech that demanded a IIC variant. I am, of course, talking about the Jackrabbit.
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# ? Aug 24, 2011 01:26 |
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PoptartsNinja posted:I was planning on it, but then I bumped into a Star-league Era light 'Mech that demanded a IIC variant. You sir are my hero.
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# ? Aug 24, 2011 01:34 |
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# ? May 10, 2024 02:50 |
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PoptartsNinja posted:I am, of course, talking about the Jackrabbit. I can't tell if you're joking or not, but looking at the Jackrabbit's successor, http://www.sarna.net/wiki/Nexus, I a bit. It looks like a baby Nova Cat.
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# ? Aug 24, 2011 01:35 |