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Other good news: My job interview went quite well and I'll be scheduling a follow-up interview very soon. I've also finished the loadouts for the Varangian (including the "Widowmaker" variant). You can expect to see that as an AU-TRO entry soon. Magni posted:Unless PTN uses the optional rule for surprise point blank shots. If I was using that rule this mission, I'd have listed it.
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# ? Aug 24, 2011 18:29 |
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# ? May 25, 2024 19:47 |
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So there's the whole freeborn-trueborn mixing thing going on here. How hard was it for the squad to get their positions, seeing as they don't fit the clan ubermenschen model (although it's funny that the stats are the same), and how big of a snub is it for the star commander to be here instead of somewhere important?
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# ? Aug 24, 2011 19:02 |
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Xmas Future posted:Also, one advantage of jump jets is that while jumping, facing changes cost 0 mp. Don't know if anyone's covered this, or at least recently, but here's a quick run-down of movement and modifiers: Your movement modifiers: Walking: +1 Running: +2 Jumping: +3 Doesn't matter how far, just what type of movement you're using. Target movement modifiers: 0-2: nada (Don't move 0-2 if you have a choice, it hurts you, not them) 3-4: +1 5-6: +2 7-9: +3 10-16(?): +4 If the target jumped that's an additional +1. VTOLs get this as well. So basically you want to make sure that any movement modifier you have for your own shooting is at least equal to the modifier that anyone that shoots at you will suffer. Running 4 hexes is a +2 for you but only a +1 for them, which isn't good. The exceptions are, of course, if it puts you in a preferable arc (Esp. the rear) or puts you in a place where they can't hit you.
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# ? Aug 24, 2011 19:08 |
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Alternate-Universe 3032 TRO Entry 3 Varangian (Dire Wolf) Overview: The Varangian is the largest ‘Mech seen fielded by the Clans. First encountered among the Clan Widowmaker forces in the Rasalhague Prefecture, the Varangian is capable of decimating entire lances of lighter ‘Mechs in a few salvos. A threat at all ranges, the ‘Mech’s only flaw is its relatively low speed. To date, our Blessed Order has recorded no confirmed kills of a Varangian. Engage this unit with extreme caution, but evade it entirely if at all possible. Capabilities: The Varangian appears to have fewer variants than some other Clan designs, likely because those variants which do exist seem to excel at all ranges. The variant we have dubbed the ‘Alpha’ is the most commonly fielded. It is extremely versatile and well-rounded for an assault machine. The linchpin of the Alpha’s firepower is a massive Ultra Autocannon 20 mounted in the left arm. This close-range firepower is augmented by a pair of ER PPCs in the right, and a cluster of medium lasers in the torso. Supplementing this firepower is a pair of Streak SRM-6s, and a single LRM-20 provides excellent long-range fire support. Finally, the Alpha mounts a flamer for anti-infantry deterrence. The Beta variant seems to serve as a direct fire-support design. Appearing commonly only among the forces of Clan Goliath Scorpion, the Beta is capable of leveraging incredible firepower at both long and short range. Its primary armament is a cluster of four ER Large Lasers in the right arm. It also appears to mount enough heat sinks to fire these lasers with minimal heat build-up, provided it remains stationary. Closing against the Beta variant is not recommended, however, as the design packs an LB20-X Autocannon and five medium pulse lasers. Like the Alpha, a Flamer rounds out the Beta’s arsenal and serves adequately as an anti-infantry weapon. The Gamma variant is far less common, although the Hell’s Horses seem to favor it as a fire-support platform. Mounting a pair of LRM-20s and a Gauss Rifle for long-range fire support, the Gamma has sufficient long-range firepower but likely suffers from ammunition problems. Unfortunately, its secondary armament of three Large Pulse Lasers enables the design to remain in a fight long after its ammunition has been exhausted. Once again, a single Flamer provides the ‘Mech’s only anti-infantry firepower. The Delta variant of the Varangian is extremely unusual for a Clan design. It has appeared only once to date, among the forces of Clan Steel Viper. Equipped with jump jets for added mobility, the Delta’s entire armament consists of a quartet of Ultra Autocannon 10s. Unlike the other Varangians, this variant also mounts a single ER Small Laser—the only concession it makes to battlefield longevity. The Delta appears to have been designed with urban combat in mind. The Delta appears to have extremely limited ammunition makes it ill-suited to a drawn-out fight. The final variant of the Varangian has been documented only once, but is worthy of special attention: this variant appears to be piloted by the overall leader of Clan Widowmaker, and may very well be a unique design. Dubbed the “Widowmaker” variant by our analysts, this ‘Mech is an extremely dangerous combatant. The primary armament appears to be a pair of ER PPCs for long-range firepower. This variant mounts a quartet of Large Pulse Lasers as a secondary armament, and appears to have enough heat dissipation to fire nearly its entire armament on the move. As with most of the other variants, the “Widowmaker” also mounts a single flamer. Deployment: Most common among the forces of Clan Widowmaker, the Hell’s Horses also make extensive use of the Varangian. It has also appeared among the forces of Clan Goliath Scorpion, albeit in much smaller numbers. Among the invading Clans, only the Steel Vipers appear to disdain this design; apparently preferring lighter and faster designs instead. Equipment: Mass: 100 tons Cruising Speed: 32.4 kph Walking MP: 3 Maximum Speed: 54 kph Running MP: 5 Jump Jets: 3 (Delta variant only) Jump Capacity: 90 meters Jumping MP: 3 Armament: 50.5 tons of Pod Space available Heat Sinks: 15 [30] (minimum) Armor Factor: 304 Head Structure: 3 Head Armor: 9 Center Torso Structure: 31 Center Torso Armor: 47 Center Torso (Rear) Armor: 14 Left/Right Torso Structure: 21 Left/Right Torso Armor: 32 Left/Right Torso (Rear) Armor: 10 Left/Right Leg Structure: 21 Left/Right Leg Armor: 41 Left/Right Arm Structure: 17 Left/Right Arm Armor: 34 Standard Equipment: The Varangian appears to mount no standardized equipment, although a head-mounted Flamer appears on nearly every variant. Alpha Weapons and Ammo: ER PPC (x2) – Right Arm Ultra AC/20 – Left Arm ER Medium Laser (x3) – Right Torso LRM-20 w/ Artemis IV – Right Torso Streak SRM-6 (x2) – Left Torso Flamer – Head LRM-20 Ammo (x2) – Center Torso Ultra AC/20 Ammo (x2) – Left Torso Streak SRM-6 Ammo (x2) – Left Torso Heat Sink (x3) – Right Arm Heat Sink – Left Arm Heat Sink – Right Torso Heat Sink – Left Torso Heat Sink – Right Leg Heat Sink – Left Leg CASE – Left Torso CASE – Center Torso Beta Weapons and Ammo: ER Large Laser (x4) Right Arm LB 20-X Autocannon – Left Arm Medium Pulse Laser – Left Arm Medium Pulse Laser (x2) – Right Torso Medium Pulse Laser (x2) – Left Torso Flamer – Head LB 20-X AC Ammo (x2) Left Torso Heat Sink (x3) – Right Arm Heat Sink – Center Torso Heat Sink (x4) – Right Torso Heat Sink (x3) – Left Torso Heat Sink – Right Leg Heat Sink – Left Leg CASE – Left Torso Gamma Weapons and Ammo: Large Pulse Laser (x3) – Right Arm LRM-20 w/ Artemis IV – Left Arm Gauss Rifle – Right Torso LRM-20 w/ Artemis IV – Left Torso Flamer – Head Gauss Rifle Ammo (x2) – Right Torso LRM-20 Ammo (x3) – Left Torso Heat Sink – Right Arm Heat Sink – Center Torso Heat Sink – Right Torso Heat Sink – Left Torso Heat Sink – Right Leg Heat Sink – Left Leg CASE – Right Torso CASE – Left Torso Delta Weapons and Ammo: Ultra AC/10 (x2) – Right Arm Ultra AC/10 (x2) – Left Arm Ultra AC/10 Ammo (x2) – Right Torso Ultra AC/10 Ammo (x2) – Left Torso ER Small Laser – Head Jump Jet – Center Torso Jump Jet – Right Torso Jump Jet – Left Torso Heat Sink – Right Torso Heat Sink – Left Torso Heat Sink – Left Leg CASE – Right Torso CASE – Left Torso Widowmaker Weapons and Ammo: ER PPC – Right Arm Large Pulse Laser – Right Arm ER PPC – Left Arm Large Pulse Laser – Left Arm Large Pulse Laser – Right Torso Large Pulse Laser – Left Torso Flamer – Head Double Heat Sink (x3) – Right Arm Double Heat Sink (x3) – Left Arm Double Heat Sink – Center Torso Double Heat Sink (x4) – Right Torso Double Heat Sink (x4) – Left Torso Double Heat Sink – Right Leg Double Heat Sink – Left Leg
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# ? Aug 24, 2011 19:31 |
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PoptartsNinja posted:Murder Mech I pity whichever player finds themselves facing one of those, especially the Gamma.
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# ? Aug 24, 2011 19:59 |
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KnoxZone posted:I pity whichever player finds themselves facing one of those. I probably won't ever field one, to be honest. It's kinda a "here there be monsters" design, and intentionally so. I don't tend to field a lot of assaults in general, since I feel lights, mediums, and heavies are (and should be) more common, especially among Clan forces which tend to prize mobility over firepower. That said, I do think the Battletech developers were afraid of making the Dire Wolf too powerful. Probably with good reason, 50.5 tons of weapons and equipment is a lot of armament to throw around. Wasting 60% of that armament on AC/2s and AC/5s always made me roll my eyes a bit. PoptartsNinja fucked around with this message at 20:45 on Aug 24, 2011 |
# ? Aug 24, 2011 20:00 |
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PoptartsNinja posted:The Piranha's machineguns are torso-mounted. Well drat. I don't supposed bear hugs are a common tactic in the Clans...
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# ? Aug 24, 2011 21:16 |
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Realization that the ninjas can stay invisible until they can shoot you in the back, IN YOUR REAR ARMOR LADDIES. And piranhas have the guns torso mounted. if you take a shot in the back your are gonna die.
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# ? Aug 24, 2011 21:24 |
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PoptartsNinja posted:See that map? Want to prevent ambushes / slow down your opponents / give PTN a brain aneurysm? Light it on fire. All of it.
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# ? Aug 24, 2011 21:26 |
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Time to use STEINER RULES combat.
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# ? Aug 24, 2011 21:30 |
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PoptartsNinja posted:I probably won't ever field one, to be honest. It's kinda a "here there be monsters" design, and intentionally so. Might just be me, but when I think of really nasty Clan heavies, my go-to Clan big one is the Warhawk. I think I owe more game-overs in MechWarrior 2 to Warhawks than any other mech.
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# ? Aug 24, 2011 21:37 |
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Trast posted:Well drat. I don't supposed bear hugs are a common tactic in the Clans... There is only one proper way to pilot a Piranha. Nevets posted:Light it on fire. Is precisely the reason why nobody has flamers. PoptartsNinja fucked around with this message at 22:15 on Aug 24, 2011 |
# ? Aug 24, 2011 22:12 |
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SynthOrange posted:Time to use STEINER RULES combat. Well, maybe not that, seeing as we're not the Steel Vipers, but the players still don't have any in-game reason not to adhere to clan honor standards for now. I hope they don't forget that. :/
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# ? Aug 24, 2011 22:14 |
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PoptartsNinja posted:I probably won't ever field one, to be honest. It's kinda a "here there be monsters" design, and intentionally so. One of the best scenarios that I ever played was entitled "Beowulf" in which the GM ran a single Dire Wolf against a dozen Innner Sphere light and medium mechs. We managed to take it out, but it was a near thing and we lost nine mechs in the process.
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# ? Aug 24, 2011 22:19 |
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Zeroisanumber posted:One of the best scenarios that I ever played was entitled "Beowulf" in which the GM ran a single Dire Wolf against a dozen Innner Sphere light and medium mechs. We managed to take it out, but it was a near thing and we lost nine mechs in the process. That is a scenario I'd been considering, actually.
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# ? Aug 24, 2011 22:21 |
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PoptartsNinja posted:That is a scenario I'd been considering, actually. If it were presented, I would vote for this option without hesitation.
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# ? Aug 24, 2011 22:34 |
W.T. Fits posted:If it were presented, I would vote for this option without hesitation. I concur. It'd be awesome. Hey, it might even mark the return of everyone's favorite Star Colonel Grier Seidman. We already know the man likes riding big 'mechs...
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# ? Aug 24, 2011 22:38 |
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jng2058 posted:I concur. It'd be awesome. Hey, it might even mark the return of everyone's favorite Star Colonel Grier Seidman. We already know the man likes riding big 'mechs... ...or Khan Natasha Kerensky.
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# ? Aug 24, 2011 22:45 |
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Zeroisanumber posted:...or Khan Natasha Kerensky. I suspect you mean Kerensky also likes the big mechs, and not the far more amusing Seidman-Kerensky version of Mecha Shiva.
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# ? Aug 24, 2011 23:27 |
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Gimmick Account posted:Well, maybe not that, seeing as we're not the Steel Vipers, but the players still don't have any in-game reason not to adhere to clan honor standards for now. I hope they don't forget that. :/ Hey now, we are not all freebirths here.
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# ? Aug 24, 2011 23:30 |
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Also I would suggest, if you move but have no targets and have heatsinks to spare, go ahead and target random empty hexes with your (especially) lasers and non-ammo weapons. It costs nothing, and there's a non-zero chance that you might shoot some invisible ninjas.
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# ? Aug 24, 2011 23:56 |
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PoptartsNinja posted:Is precisely the reason why nobody has flamers. But you gave us one mech with jump-jets Four of you hold him up and point his feet towards the forest!
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# ? Aug 25, 2011 00:03 |
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Leperflesh posted:Also I would suggest, if you move but have no targets and have heatsinks to spare, go ahead and target random empty hexes with your (especially) lasers and non-ammo weapons. It costs nothing, and there's a non-zero chance that you might shoot some invisible ninjas. Oh man, I knew there was some reason I had medium lasers!
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# ? Aug 25, 2011 00:25 |
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Leperflesh posted:Also I would suggest, if you move but have no targets and have heatsinks to spare, go ahead and target random empty hexes with your (especially) lasers and non-ammo weapons. It costs nothing, and there's a non-zero chance that you might shoot some invisible ninjas. But they don't even know that there are invisible ninjas opposing them, yet! AAARGH, metagamiiiing~
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# ? Aug 25, 2011 00:49 |
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Gimmick Account posted:But they don't even know that there are invisible ninjas opposing them, yet! Hey, they know someone's monkeying with their probes. "There might be Assaults over there" is a perfectly good reason to laser some trees.
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# ? Aug 25, 2011 00:55 |
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Gimmick Account posted:But they don't even know that there are invisible ninjas opposing them, yet! Not really. There are possible hostile contacts in a heavily forested area. SOP (imo) would call for the removal of any cover for them to hide in.
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# ? Aug 25, 2011 00:56 |
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This is where PTN mentions that this world is home to a unique brand of tree that would later prove to be the inspiration for Reflective Armor. Your paltry lasers will do nothing but irritate them.
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# ? Aug 25, 2011 00:59 |
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If it's not on the special rules, it's not a part of the mission. Laser-reflective objects would be funny, however. Especially if they deflected the laser randomly.
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# ? Aug 25, 2011 01:05 |
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Cythereal posted:Might just be me, but when I think of really nasty Clan heavies, my go-to Clan big one is the Warhawk. I think I owe more game-overs in MechWarrior 2 to Warhawks than any other mech. Clan PPCs.
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# ? Aug 25, 2011 01:06 |
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PoptartsNinja posted:There is only one proper way to pilot a Piranha. I was that guy at work today. It would have been much better with a giant mech.
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# ? Aug 25, 2011 01:10 |
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KnoxZone posted:This is where PTN mentions that this world is home to a unique brand of tree that would later prove to be the inspiration for Reflective Armor. Your paltry lasers will do nothing but irritate them. They're going to be trees that give off horrible corrosive gas that destroys moyemer when burned.
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# ? Aug 25, 2011 01:11 |
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wiegieman posted:So there's the whole freeborn-trueborn mixing thing going on here. How hard was it for the squad to get their positions, seeing as they don't fit the clan ubermenschen model (although it's funny that the stats are the same), and how big of a snub is it for the star commander to be here instead of somewhere important? How far a freeborn warrior can get depends on what Clan they're in, though unless they're Phelan Kell their odds of advancing in rank quickly falls to zero. The Steel Vipers and Smoke Jaguars don't allow any to become warriors, while in the spirit of Falcon-trolling and adhering to the bare minimum of fucks mandated by Clan tradition the
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# ? Aug 25, 2011 01:14 |
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So which Mechwarriors are we waiting on right now? Noticed some haven't shown up to claim their spots yet. Also, all those Varangian models look like heavily armored murder. Would not want to come across any of those, especially not the one driven by Khan Natasha Kerensky...
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# ? Aug 25, 2011 01:43 |
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GhostStalker posted:So which Mechwarriors are we waiting on right now? Noticed some haven't shown up to claim their spots yet. I sent my order in last night.
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# ? Aug 25, 2011 02:49 |
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lizurcainnon posted:I suspect you mean Kerensky also likes the big mechs, and not the far more amusing Seidman-Kerensky version of Mecha Shiva. Kerensky in a Widomaker-variant Varangian would trash three lances of anything the IS could throw at her. 0/0 pilots in assault mechs armed with Clan large pulse lasers are a nightmare beyond reckoning.
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# ? Aug 25, 2011 02:51 |
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Zeroisanumber posted:Kerensky in a Widomaker-variant Varangian would trash three lances of anything the IS could throw at her. 0/0 pilots in assault mechs armed with Clan large pulse lasers are a nightmare beyond reckoning. I would take a company of Phoenix Hawks any day A durable long ranged assault lance might pull it off also.
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# ? Aug 25, 2011 03:34 |
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KnoxZone posted:I would take a company of Phoenix Hawks any day Two lances of Alacorns. That's 24 gauss rifles, just to extrapolate. And they say tanks are bad. PoptartsNinja fucked around with this message at 03:46 on Aug 25, 2011 |
# ? Aug 25, 2011 03:42 |
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KnoxZone posted:I would take a company of Phoenix Hawks any day or Lynxes, or Starslayers, or really any well-built IS medium. 12 on 1 is a lot more vicious than you'd think.
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# ? Aug 25, 2011 03:51 |
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Mukaikubo posted:or Lynxes, or Starslayers, or really any well-built IS medium. 12 on 1 is a lot more vicious than you'd think. Unless the 1 is a Fire Moth D. Nothing is touching that monster. VVV I should have specified that i meant PTN-verse, which is Level 1 (plus Gauss Rifle) play. With Thunders and pulse and LB/X and all sorts of other fun toys a speedy little monster isn't nearly as scary. KnoxZone fucked around with this message at 04:03 on Aug 25, 2011 |
# ? Aug 25, 2011 03:58 |
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# ? May 25, 2024 19:47 |
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KnoxZone posted:Unless the 1 is a Fire Moth D. Nothing is touching that monster. Thunder LRM rounds are the key!
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# ? Aug 25, 2011 04:00 |