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Welp I beat Opposing Force, the only Half-Life related anything I'd yet to have played. It was pretty good I guess but there were some incredibly frustrating parts. First off that was probably the hardest game related to Valve I've ever played. The special ops fights loving sucked since they would just rail on you in an instant, all of your weapons were inaccurate as gently caress, and headshots didn't do anything. I really hated all of those segments. The new weapons and alien enemies were cool though. I loved the rocket launcher that you literally fed to reload. All in all it was a good expansion that really shows its age with terrible human fights and really lovely platforming sequences. Oh and ladders. gently caress ladders.
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# ? Aug 26, 2011 19:57 |
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# ? May 15, 2024 02:25 |
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Golbez posted:Split the difference and only restart each level from a save at the start whenever you die? I did that once for Tomb Raider, instead of saving after every tricky jump, and it got intense. If you die,you restart the level from a pistol start. It's the classic Doom experience.
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# ? Aug 26, 2011 20:03 |
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Yodzilla posted:Welp I beat Opposing Force, the only Half-Life related anything I'd yet to have played. It was pretty good I guess but there were some incredibly frustrating parts. First off that was probably the hardest game related to Valve I've ever played. The special ops fights loving sucked since they would just rail on you in an instant, all of your weapons were inaccurate as gently caress, and headshots didn't do anything. I really hated all of those segments. Did you go through Half-Life first? I always thought OpFor was a continuation - I played it last immediately after finishing Half-Life and thought it was great. At least in this game you have guns that will kill an Alien Grunt in 3-4 shots. e. Also I wish I had your gaming time. It seems I have no time for games these days.
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# ? Aug 26, 2011 20:13 |
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I don't usually have this much time, kinda downtime between projects and the weather has been rainy recently. But yeah the guns and the aliens are fine, they just made the special ops guys way, way too hard to kill and their way more accurate than any of your guns are. Grenade are worthless because you can barely throw them, they're bizarrely slow, and enemies run away so you pretty much just have to hope you've got sniper ammo and/or a heavy machine gun. The rest of the game was fine.
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# ? Aug 26, 2011 20:17 |
Yodzilla posted:Welp I beat Opposing Force, the only Half-Life related anything I'd yet to have played. It was pretty good I guess but there were some incredibly frustrating parts. First off that was probably the hardest game related to Valve I've ever played. The special ops fights loving sucked since they would just rail on you in an instant, all of your weapons were inaccurate as gently caress, and headshots didn't do anything. I really hated all of those segments. The best weapon is the barnacle, pushing people to you to eat them and using the weapon to fly to a place. Its also a great fun to use it on Multiplayer, there are still some servers without bots out there. bbcisdabomb posted:Did you go through Half-Life first? I always thought OpFor was a continuation - I played it last immediately after finishing Half-Life and thought it was great. alert I guess its a continuation, but its not canon, or rather, its semi-canon, whatever the guys at Valve want to make Canon is canon. (Ex: The explosion at the end)
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# ? Aug 26, 2011 20:31 |
SGRaaize posted:The best weapon is the barnacle, pushing people to you to eat them and using the weapon to fly to a place. Its also a great fun to use it on Multiplayer, there are still some servers without bots out there. Well, technically, it's not so much a continuation as a concurrent expansion. You can actually run into Gordon Freeman at least once in the game, before he teleports to Xen.
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# ? Aug 26, 2011 20:34 |
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Yodzilla posted:I don't usually have this much time, kinda downtime between projects and the weather has been rainy recently. You've played blue shift? It's short but not too bad.
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# ? Aug 26, 2011 20:34 |
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Yeah Blue Shift was a cool alternate storyline while Half-Life was taking place. I do remember it being mad short and not a whole lot if anything new added to it besides levels and story.
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# ? Aug 26, 2011 21:09 |
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Platypus Farm posted:Killing Time's actually not a bad game. I played it on 3d0 way back in the day and the framerate was abysmal but the huge variety of weapons and monsters made it a lot of fun! Apparently, the 3DO and PC versions are very different. I played the PC version a while back and I remember it as being quite good.
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# ? Aug 26, 2011 22:20 |
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Yodzilla posted:Yeah Blue Shift was a cool alternate storyline while Half-Life was taking place. I do remember it being mad short and not a whole lot if anything new added to it besides levels and story. It was more puzzley right? I remember thinking it was kind of neat. But only kind of.
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# ? Aug 26, 2011 22:34 |
I'd like to throw up two more great Marathon mods to put in the OP: Marathon EVIL: This is probably my favorite scenario mod for Marathon, because of its combination of awesome weapons + enemies that can actually freak you the hell out. Also makes for some great multiplayer/co-op if you can convince your friends to play it. Marathon RED: This is one of the other "major overhaul" mods that comes to mind for me. The design is lacking in a few places (granted, it was just 1 guy doing all the work), but it does have a lot of neat parts - particularly with the cyborg/bio-engineered creature plotline that goes on.
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# ? Aug 26, 2011 22:53 |
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Heretic > Hexen. Always and forever. That being said, Hexen 2 blows Hexen out of the water. It has a lot more open ended feel, and I like the classes better. Op4 is great! One of the better addons for a game that was so popular. Hugely better than Blueshift, ugh. Did you guys know people STILL play Earth Special Forces? Amazing.
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# ? Aug 27, 2011 00:10 |
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e. ^^ I liked BS a lot. After the stupid overpowered weapons and enemies in OpFor, running down corridors and shotgunning Vortigaunts was a refreshing change of pace.SGRaaize posted:alert I meant a continuation of the gameplay mechanics Bigger and better guns, badder and more intelligent enemies, etc. I never really had a problem with the other humans , they were just as weak to a point-blank shotgun blast as anything else. gently caress that Voltigore maze at the end, though. I always noclip through it and never felt bad.
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# ? Aug 27, 2011 00:21 |
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Yodzilla posted:Yeah Blue Shift was a cool alternate storyline while Half-Life was taking place. I do remember it being mad short and not a whole lot if anything new added to it besides levels and story. It added the better models/textures for use in both it and HL itself.
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# ? Aug 27, 2011 00:49 |
trandorian posted:It added the better models/textures for use in both it and HL itself. It's really a shame that Half-Life Source can't benefit from those updated models.
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# ? Aug 27, 2011 01:03 |
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Dogan posted:I'd like to throw up two more great Marathon mods to put in the OP: Cream-of-Plenty posted:It's really a shame that Half-Life Source can't benefit from those updated models.
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# ? Aug 27, 2011 05:49 |
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The bit that always sticks in my mind from Opfor was that sodding darkened sewer bit with the giant bug monster things. I must have died over a hundred times there. It was developed by Gearbox so I'm not sure how much of it that Valve have included in their 'official' story of HL. I'm not generally a fan of Gearbox but Opfor was ok, apart from the aforementioned maddeningly frustrating moments.
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# ? Aug 27, 2011 10:10 |
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Yeah I completely godmoded through that part. I've got no problem with cheating through immensly frustrating poo poo like that in old games.
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# ? Aug 27, 2011 13:13 |
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Since I just beat the game, I remember that part well. I think the intention was "put on your night vision goggles with F and just run through and not fight a single one". It worked perfectly, and was pretty intense and fun. I did die once or twice, but it was probably the way it was meant to be handled. Actually, I think I fired a few shots to draw them around one side of the tunnel, then ran around the back and gave them the slip.
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# ? Aug 27, 2011 13:16 |
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Rather Dashing posted:The bit that always sticks in my mind from Opfor was that sodding darkened sewer bit with the giant bug monster things. I must have died over a hundred times there. As far as I recall, Valve hasn't come out and officially said it's canon, but they haven't contradicted it either. That said, there's not much in Op4 that would really have an effect on the wider Half-Life setting, apart from Black Mesa being nuked and Adrian Shepard being put in stasis by the G-Man. We haven't seen any of the enemies from Op4 return, but then, we haven't seen snarks or controllers since HL1, either. Ditto the weapons - HL2 is missing all of the cool weapons from Op4, but it's also missing all of the cool weapons from HL1.
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# ? Aug 27, 2011 18:25 |
Alert Actually, it has been contradicted, pretty much. These two articles might interest spergers regarding Canon storyline like me: Marc Laidlaw posted:We had a lot of conversations with Gearbox concerning the creation of Opposing Force and Blue Shift, and I supplied them with various documents that fleshed out background elements that hadn't been woven directly into the foreground of Half-Life. The place where you see this most clearly is in Barney's odyssey to Xen, where a bit more light is shed on the Xen-relay teleport experiments. Some of the reason for the overlapping narratives was that it made sense for Gearbox to reuse existing content, such as textures and design motifs, since they had limited schedules for producing these games. Most of the moment-to-moment gameplay and story decisions were left in Gearbox's hands, and we merely tried to make sure they dovetailed with our own designs and didn't create any huge conflicts. Gearbox, as fans of the original, had a good eye for places where their stories could overlap with Half-Life, but even so, they took plenty of liberties with the story for the sake of making a fun game. Fun in a game is ultimately more important than consistency. Marc Laidlaw posted:Dear Bradley, So, its basically in the same Semi-Canon thing the Star Wars Novels are. Its Canon until they decide it isn't. The only thing confirmed 100% Canon in the two expansions is that Black Mesa was indeed bombed, but not necessarily by G-Man.
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# ? Aug 27, 2011 19:05 |
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The Kins posted:Cheers, adding now. http://www.gamebanana.com/games/312 You are correct, there's an HD pack or two or three somewhere in that section. There's a lot of things that can get HL Source looking pretty nice.
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# ? Aug 29, 2011 05:04 |
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Hey SavageMessiah, I found a small bug in your front end. If you change to the Windows Classic theme on Windows 7, this happens:
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# ? Aug 30, 2011 03:39 |
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I remember there being an absolute poo poo engine that ran a few commercial games that was later licensed as the first cheap "make your own game using our engine!" engine. I cannot for the life of me remember what it was called or what the games were, but I remember them being god-awful yet I spent far too much time playing them as hey, more FPSes!
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# ? Aug 30, 2011 04:00 |
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Tim Thomas posted:I remember there being an absolute poo poo engine that ran a few commercial games that was later licensed as the first cheap "make your own game using our engine!" engine. I cannot for the life of me remember what it was called or what the games were, but I remember them being god-awful yet I spent far too much time playing them as hey, more FPSes! My only map making experience has been in the mapmakers for the TimeSplitters games. That made me realize I'm not good at designing levels.
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# ? Aug 30, 2011 04:30 |
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Tim Thomas posted:I remember there being an absolute poo poo engine that ran a few commercial games that was later licensed as the first cheap "make your own game using our engine!" engine. I cannot for the life of me remember what it was called or what the games were, but I remember them being god-awful yet I spent far too much time playing them as hey, more FPSes! Did they look like this http://www.somethingawful.com/d/game-reviews/lifes-battle.php?page=1 ?
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# ? Aug 30, 2011 04:39 |
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Fun fact I haven't seen mentioned: Quake II wasn't originally a Quake game, it was going to be a new intellectual property but the name they wanted was already taken.
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# ? Aug 30, 2011 07:42 |
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TOOT BOOT posted:Fun fact I haven't seen mentioned: Quake II wasn't originally a Quake game, it was going to be a new intellectual property but the name they wanted was already taken. I think this kind of goes without saying, considering the games literally have nothing to do with each other whatsoever aside from the engines they run on.
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# ? Aug 30, 2011 15:24 |
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SGRaaize posted:alert I actually met gabe at a VGL concert in Seattle and asked him if Cpl. Shepard would return after Episode 3. I forget his exact answer, as it was in Jan. 2009, but it was definitely an affirmative. I doubt anyone will believe it, but hey, meeting Gabe was rewarding in itself. Dude's awesome. (op4 is probably one of my favorite expansion packs of all time, qtiyd)
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# ? Aug 30, 2011 16:17 |
Nuclear Pogostick posted:I actually met gabe at a VGL concert in Seattle and asked him if Cpl. Shepard would return after Episode 3. I forget his exact answer, as it was in Jan. 2009, but it was definitely an affirmative. I doubt anyone will believe it, but hey, meeting Gabe was rewarding in itself. Dude's awesome. I can believe you, actually, because Gabe has stated multiple times before on interviews he has an interest on bringing Shepard back eventually, and I think we were originally supposed to meet him on Half Life 2. The only point I'm trying to make is that you can pretty much ignore everything that happened in the two games, unless Valve decides to actually make them canon.
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# ? Aug 30, 2011 17:04 |
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Nuclear Pogostick posted:(op4 is probably one of my favorite expansion packs of all time, qtiyd) The biggest problem I have with it is that it's way too easy. I played it for like an hour and then decided to restart and do a wrench only run, without taking a single point of damage. Pretty sure I had to abandon it at the very end because you need projectiles for something. So yeah that was my first and only runthrough, and that was right after it came out.
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# ? Aug 30, 2011 17:14 |
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Mak0rz posted:I think this kind of goes without saying, considering the games literally have nothing to do with each other whatsoever aside from the engines they run on. Source on this? I actually did not know this fact. I always assumed that since Doom and Quake had no basis in actual reality and both featured enemy AI that made zero sense anyway, that they just made up a bunch more nonsense for Quake 2 and called it a day.
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# ? Aug 31, 2011 04:18 |
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Doom 64 EX has been given a major update, with complete UI and audio system overhauls. If you're some kind of nerd the author has also released a technical document examining the N64 game's engine. You'll need an N64 ROM to play it, though.
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# ? Aug 31, 2011 05:18 |
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Essobie posted:Source on this? I actually did not know this fact. I always assumed that since Doom and Quake had no basis in actual reality and both featured enemy AI that made zero sense anyway, that they just made up a bunch more nonsense for Quake 2 and called it a day. http://www.team5150.com/~andrew/carmack/johnc_interview_2007_QuakeCon_2007__John_Carmack_Talks_Rage__id_Tech_5_And_More.html "The old story was that Quake II which has nothing to do with Quake I was going to be a completely different name, but we got fed up with getting the names rejected so we said, "Dammit, it's Quake II. We own that trademark."" - Carmack
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# ? Aug 31, 2011 05:22 |
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I like to imagine that Barney in Half-Life 2 is the one security guard you didn't kill and he never figured out that you murdered all of his coworkers.
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# ? Aug 31, 2011 06:55 |
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Fergus Mac Roich posted:"The old story was that Quake II which has nothing to do with Quake I was going to be a completely different name, but we got fed up with getting the names rejected so ..." - Carmack I always wondered what that originally intended name for Quake II was. Something that sounded too similar to a movie franchise maybe? I'm sure it was a short name, since id Software always liked short and sweet one-sillable names for their games (Doom, Quake, Rage...)
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# ? Aug 31, 2011 10:44 |
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moms pubis posted:I like to imagine that Barney in Half-Life 2 is the one security guard you didn't kill and he never figured out that you murdered all of his coworkers. I always assumed he was the same guy as the one from Blue Shift. Has this ever been confirmed or is Blue Shift just as 'half-canon' as Opposing Force?
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# ? Aug 31, 2011 11:45 |
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Duke Jan posted:I always assumed he was the same guy as the one from Blue Shift. Has this ever been confirmed or is Blue Shift just as 'half-canon' as Opposing Force? It's supposed to be. The guy in Blue Shift is named Barney Calhoun, so I guess Valve incorporated that into the canon.
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# ? Aug 31, 2011 12:57 |
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TOOT BOOT posted:Hey SavageMessiah, I found a small bug in your front end. If you change to the Windows Classic theme on Windows 7, this happens: Thanks, I put in a ticket on github for it so I don't forget about it.
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# ? Aug 31, 2011 14:27 |
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# ? May 15, 2024 02:25 |
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trandorian posted:Did they look like this http://www.somethingawful.com/d/game-reviews/lifes-battle.php?page=1 ? Oh man, I actually have this buried in a folder on my hard drive from a decade ago. If anyone wants to jump over hurdles and dodge broken Jeeps FOR JESUS, here you go. It's an old DOS game so you probably need DOSBox. There is no sound so don't bother trying to get it to work.
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# ? Aug 31, 2011 15:14 |